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581. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
I would like to see more depth in the skill trees as well for a couple of reasons. One is that it will encourage more specialization so you have more variety on the battlefield and roles, which create tactical interest and broader strategies for c...
- by Vell0cet - at 2013.06.25 13:17:00
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582. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
I'm disappointed we haven't seen a fix to the sights. It's been WAY too long for such a simple fix. All they need to do is use the ones from the Scrambler or bring back the old ones, even if it's just temporary until they re-design them (if that's...
- by Vell0cet - at 2013.06.19 17:45:00
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583. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Draco Cerberus wrote: So would a high speed impact with a ceiling kill you? I believe it should. Let the bottle rocket mercs fly, I think this is the best reason someone could come up with to spec into swarms. Btw how would you fire your gun if...
- by Vell0cet - at 2013.06.19 17:12:00
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584. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Vell0cet wrote: So what specifically do you dislike about the jetpack? Are you concerned it will be overpowered? too prevalent? Essentially jump packs would open up opportunities for tactical maneuvering with sudden ...
- by Vell0cet - at 2013.06.19 14:12:00
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585. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Scouts weren't just hard to hit in the E3 build. They were impossible to hit. They could actually strafe around in HMG fire and take no damage. Yes, this had a lot to do with hit detection, which has improved but is not gr...
- by Vell0cet - at 2013.06.19 14:01:00
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586. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Gaelon Thrace wrote: No. I'm in favor of short burst jump packs for quickly traversing hard to reach places, but no jet packs. So what specifically do you dislike about the jetpack? Are you concerned it will be overpowered? too prevalent?
- by Vell0cet - at 2013.06.18 17:13:00
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587. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
FatalFlaw V1 wrote: The scout suit was made useless almost a year ago when the speed got nerfed. You can't have suits with real specializations and then cry that scouts are too fast to hit and heavy suits have too much armor. You now have COD's...
- by Vell0cet - at 2013.06.18 17:07:00
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588. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
mollerz wrote: yea. that stuff is fine, and probably deserves it's own thread. Fair enough. Here's the thread I started . I'd appreciate feedback and be interested in your/everyone else's thoughts.
- by Vell0cet - at 2013.06.18 08:33:00
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589. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I can guarantee you that cloaks will help that immensely. I agree, but the stealth unit is still fundamentally a 2D module. The other suggestions open things up to a more 3D battlefield, and for combat to occur on ceiling...
- by Vell0cet - at 2013.06.17 23:08:00
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590. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: ...you're trying to say that the Scout should be able to go up against combat focused suits... That's not it at all. In a head-to-head the scout should not be successful, but they should be able to defeat medium & he...
- by Vell0cet - at 2013.06.17 23:00:00
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591. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Plan for giving the Scout Suit a purpose: The scout suit is broken. It doesn't hold up well against the Assault or the Heavy. If we think of suits like ships in EVE, the frig is still a powerful weapon despite being the smallest class, and EVE ge...
- by Vell0cet - at 2013.06.17 21:33:00
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592. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
I'm not sure which slots these modules belong, and they should be fairly pricy to keep things in balance (maybe with multiple tiers i.e. std, adv, pro with expanded capabilities). I'm curious to hear what everyone else thinks.
- by Vell0cet - at 2013.06.17 21:33:00
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593. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
I agree that the scout suit is broken. I'm concerned that the solutions being offered are to make the scout suit more like the assault suit. This doesn't make sense to me. They should just remove the scout suit if that's what you want. The scout ...
- by Vell0cet - at 2013.06.17 14:26:00
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594. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
A couple points to add to this. Sniping is pretty hard in this game. Most suits can take a couple of hits, and some can take a ton of hits. Sniper rifles have tiny clips so you really need to maximize your alpha, which leads to running expensive ...
- by Vell0cet - at 2013.06.09 14:58:00
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595. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I think it would be cool to have the player enter an EVE ship (maybe a battleship for the race they've selected) and travel in-route from their capital to wherever the merc quarters are. Initially it shows the ship from the outside, jumping throug...
- by Vell0cet - at 2013.06.08 18:19:00
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596. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thurak1 wrote: The largest problem with this sentimate is assuming proto would still be the best. If this game follows a track like eve did in 10 years there will be dropsuits that never existed before. It is irrational to plan 10 years down th...
- by Vell0cet - at 2013.06.06 11:03:00
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597. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
Zeylon Rho wrote: I've been killed by lasers.. twice I think since uprising launched. I think I've only been killed once since uprising, I was wearing a basic Amarr Assault with a small shield tank shooting at him with a mid-level SR. He kille...
- by Vell0cet - at 2013.06.05 18:12:00
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598. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Jesus Christ, nobody wants more for using proto. We want more for performance over time in battle. ...So that you can use proto in instant battles. You still haven't explained why a player fresh out of the academy wouldn...
- by Vell0cet - at 2013.06.05 00:16:00
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599. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thor Odinson42 wrote: You'll have to point out where I said I wanted the risk removed. Where I said that I wanted proto suits to mean automatic ISK windfall after each match. You want to be able to wear proto 24/7 in pub matches and not loose ...
- by Vell0cet - at 2013.06.04 18:44:00
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600. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
Mobius Wyvern wrote: In relation to the second point, since this would mean "pre-firing" and "sweeping" would no longer be viable, it would significantly increase the skill ceiling of the weapon. I actually like the balance of the "pre-firing"...
- by Vell0cet - at 2013.06.04 17:06:00
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