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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Quil Evrything
DUST University Ivy League
121
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Posted - 2013.09.16 21:58:00 -
[1] - Quote
there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
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Tebu Gan
CrimeWave Syndicate
84
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Posted - 2013.09.16 22:16:00 -
[2] - Quote
Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past. |
Quil Evrything
DUST University Ivy League
121
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Posted - 2013.09.16 22:17:00 -
[3] - Quote
Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past.
I saw a tank doing it just yesterday.
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Vesago Ghostcore
Rejected Clones
5
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Posted - 2013.09.16 23:58:00 -
[4] - Quote
I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. |
Vell0cet
Royal Uhlans Amarr Empire
226
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Posted - 2013.09.17 00:54:00 -
[5] - Quote
Vesago Ghostcore wrote:I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped the other side into the ground and it was horrible. The red-line was invented to give loosing teams a chance to fight back. |
Quil Evrything
DUST University Ivy League
122
|
Posted - 2013.09.17 00:59:00 -
[6] - Quote
Vell0cet wrote:Vesago Ghostcore wrote:I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped the other side into the ground and it was horrible. The red-line was invented to give loosing teams a chance to fight back.
Another alternative to this, would be to give players a greater spawn-invulnerability time. The current one is pathetic. There may as well not be any. I barely have time to figure out which way I am FACING, let alone if there are any threats, let alone have time to run, or figure out which WAY to run, or fire back, or...
There obviously is SOME spawn invulnerability. of what, all of 2 seconds? I think it needs to be 5 or more. then redlines could be gone.
(technical note: there may literally be "5 seconds of invulnerability" already programmed in. If so, the problem is that console loading time, and potential net lag time, is eating up at least 3 of them. So make it 4 seconds longer than (whatever it is now))
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CCP LogicLoop
C C P C C P Alliance
922
|
Posted - 2013.09.17 01:36:00 -
[7] - Quote
Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
No rewards has been discussed internally. No decision made.
I do kind of like the idea however of the no site in and out of the neutral (main battleground) play area. I will try to mention this in next Game Design meetings I attend to get some feedback on it. No promises, but I will toss the idea into the mix at least. |
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Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
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Posted - 2013.09.17 02:07:00 -
[8] - Quote
CCP LogicLoop wrote:No rewards has been discussed internally. No decision made.
This should work both ways. You should earn no points behind the redline and you should be worth no points behind the redline. This would prevent teams from shutting their opponents down entirely GÇö right now an Orbital earned behind a redline can help a team break out, but denying them that opportunity while continuing to reward a team forcing their opponent into that situation seemsGǪ unfair.
I seem to remember this from one of the early Battlefield games. Teams spawned on carriers, and players on the carrier neither earned nor awarded points to discourage people from sniping from them all game. (It didn't prevent it GÇö I still made a habit of frustrating the enemy team without earning points. The ISK put on the line in DUST would further discourage it.)
What am I thinking? Surely this has all been discussed, too. |
Maken Tosch
DUST University Ivy League
4198
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Posted - 2013.09.17 02:13:00 -
[9] - Quote
CCP LogicLoop wrote:Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
No rewards has been discussed internally. No decision made. I do kind of like the idea however of the no site in and out of the neutral (main battleground) play area. I will try to mention this in next Game Design meetings I attend to get some feedback on it. No promises, but I will toss the idea into the mix at least.
Nice to see a response. |
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CCP LogicLoop
C C P C C P Alliance
923
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Posted - 2013.09.17 02:37:00 -
[10] - Quote
Saxbrin Shain wrote:CCP LogicLoop wrote:No rewards has been discussed internally. No decision made. This should work both ways. You should earn no points behind the redline and you should be worth no points behind the redline. This would prevent teams from shutting their opponents down entirely GÇö right now an Orbital earned behind a redline can help a team break out, but denying them that opportunity while continuing to reward a team forcing their opponent into that situation seemsGǪ unfair. I seem to remember this from one of the early Battlefield games. Teams spawned on carriers, and players on the carrier neither earned nor awarded points to discourage people from sniping from them all game. (It didn't prevent it GÇö I still made a habit of frustrating the enemy team without earning points. The ISK put on the line in DUST would further discourage it.) What am I thinking? Surely this has all been discussed, too.
Correct, that's what "I" was I brought the idea forward to the designers. |
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Blade Masterson
Hellstorm Inc League of Infamy
17
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Posted - 2013.09.17 02:59:00 -
[11] - Quote
Or the redline could be reworked in some large warhouse or make use of the tunnels in sone maps |
Shotty GoBang
Pro Hic Immortalis
1163
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Posted - 2013.09.17 03:12:00 -
[12] - Quote
Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past.
Redline snipers are a bit less common in Skirm, but Dom's still pretty thick with 'em (today, at least). +1 OP for the creative remedy.
I still wish to someday watch Dinosaurs or Dune worms gobbling redline campers, but the idea hasn't caught much traction.
- Shotty GoBang
PS: I love snipers. Short of an OB, they're dang near the only way to get a Forge Gun Heavy off a rooftop or spire. |
Quil Evrything
DUST University Ivy League
123
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Posted - 2013.09.17 03:13:00 -
[13] - Quote
Blade Masterson wrote:Or the redline could be reworked in some large warhouse or make use of the tunnels in sone maps
Or there could just be no redline; if you want safety, you drop from MCC, and you get to control more where you land, and while you are falling you are invulnerable.
oh, and no stupid 1-second delay after you hit ground. UGH!
For that matter, maybe there can be some kind of MCC targetted ejection machanism
Or... just forget the whole stupid annoying timewasting fall-from-mcc mechanics entirely, and just let the player choose their exact spawn, ANYWHERE WITHIN 100m RADIUS of MCC.
There, I Fixed It For You.
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ladwar
Dead Six Initiative Lokun Listamenn
1608
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Posted - 2013.09.17 03:33:00 -
[14] - Quote
CCP LogicLoop wrote:Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
No rewards has been discussed internally. No decision made. I do kind of like the idea however of the no site in and out of the neutral (main battleground) play area. I will try to mention this in next Game Design meetings I attend to get some feedback on it. No promises, but I will toss the idea into the mix at least. remember why the red line was added? base spawn camping...remove rewards and you give no reason to use the red line to push out ending with more people leaving matches. thought i would just bring that point up. better base camp spawns would remove the need for redlines and could end this whole problem. just saying |
Jathniel
G I A N T EoN.
948
|
Posted - 2013.09.17 04:14:00 -
[15] - Quote
Shotty GoBang wrote:Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past.
Redline snipers are a bit less common in Skirm, but Dom's still pretty thick with 'em (today, at least). +1 OP for the creative remedy. I still wish to someday watch Dinosaurs or Dune worms gobbling redline campers, but the idea hasn't caught much traction. - Shotty GoBang PS: I love snipers. Short of an OB, they're dang near the only way to get a Forge Gun Heavy off a rooftop or spire.
Wont matter when the old maps are reworked.
I don't even know why the sniper rifle is even in this game anymore. |
Jathniel
G I A N T EoN.
949
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Posted - 2013.09.17 04:24:00 -
[16] - Quote
CCP LogicLoop wrote:Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
No rewards has been discussed internally. No decision made. I do kind of like the idea however of the no site in and out of the neutral (main battleground) play area. I will try to mention this in next Game Design meetings I attend to get some feedback on it. No promises, but I will toss the idea into the mix at least.
Have you NOT noticed why there are NO snipers smiling with you ( ), when you come on these forums to start fraternizing and conspiring with one group of players against another?
Or has your ENTIRE design team gone off the "deep end"?
Hellooooo?
We are talking to YOU. https://forums.dust514.com/default.aspx?g=posts&t=107690&p=4
There are FUNDAMENTAL flaws in what you are doing to Snipers, you received a lot of constructive feedback, that you don't seem to be considering. https://forums.dust514.com/default.aspx?g=posts&m=1307939#post1307939
Yes, you. Hi! |
Quil Evrything
DUST University Ivy League
130
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Posted - 2013.09.17 05:33:00 -
[17] - Quote
PS it's still possible to camp base spawns, if there is only one left. If there's line of sight, all another team has to do is pull in a few tanks. and/or dropships.
If it was so bad before, I'm surprised it doesnt still happen.
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ladwar
Dead Six Initiative Lokun Listamenn
1613
|
Posted - 2013.09.17 05:43:00 -
[18] - Quote
Quil Evrything wrote:PS it's still possible to camp base spawns, if there is only one left. If there's line of sight, all another team has to do is pull in a few tanks. and/or dropships.
If it was so bad before, I'm surprised it doesnt still happen.
there used to not be redzone and you could walk under the enemy MCC and all over their ground spawns preventing them from leaving either area. and then CCP added redzones. |
Garth Mandra
The Southern Legion The Umbra Combine
112
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Posted - 2013.09.17 05:59:00 -
[19] - Quote
No points in the redline is a good start I think. There are still issues but I think it is a definite improvement.
What about srs bizniz PC matches? No points won't be enough of a discouragement for good redline snipers in a good spot. Should both teams share the same redline? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
339
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Posted - 2013.09.17 12:30:00 -
[20] - Quote
CCP LogicLoop wrote:Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
No rewards has been discussed internally. No decision made. I do kind of like the idea however of the no site in and out of the neutral (main battleground) play area. I will try to mention this in next Game Design meetings I attend to get some feedback on it. No promises, but I will toss the idea into the mix at least. Perhaps a dust cloud that lowers visibility? We do have a massive MCC hovering above us. It's gotta take a lot of pixies to keep that thing in the air. |
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Forlorn Destrier
Bullet Cluster
1705
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Posted - 2013.09.17 13:07:00 -
[21] - Quote
CCP LogicLoop wrote:Saxbrin Shain wrote:CCP LogicLoop wrote:No rewards has been discussed internally. No decision made. This should work both ways. You should earn no points behind the redline and you should be worth no points behind the redline. This would prevent teams from shutting their opponents down entirely GÇö right now an Orbital earned behind a redline can help a team break out, but denying them that opportunity while continuing to reward a team forcing their opponent into that situation seemsGǪ unfair. I seem to remember this from one of the early Battlefield games. Teams spawned on carriers, and players on the carrier neither earned nor awarded points to discourage people from sniping from them all game. (It didn't prevent it GÇö I still made a habit of frustrating the enemy team without earning points. The ISK put on the line in DUST would further discourage it.) What am I thinking? Surely this has all been discussed, too. Correct, that's what "I" was I brought the idea forward to the designers.
Also helpful: if you are behind the redline you need to know. Currently, unless you are intimately familiar with the map, it can be difficult to know if you are your own redline or if you are in an open combat area. |
Mortedeamor
Hellstorm Inc League of Infamy
259
|
Posted - 2013.09.17 13:45:00 -
[22] - Quote
CCP LogicLoop wrote:Quil Evrything wrote:there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
No rewards has been discussed internally. No decision made. I do kind of like the idea however of the no site in and out of the neutral (main battleground) play area. I will try to mention this in next Game Design meetings I attend to get some feedback on it. No promises, but I will toss the idea into the mix at least. you should make it look like weather distortion over the vast fields of dust |
Atiim
Living Like Larry Schwag
12
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Posted - 2013.09.17 13:52:00 -
[23] - Quote
Quil Evrything wrote:Vell0cet wrote:Vesago Ghostcore wrote:I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped the other side into the ground and it was horrible. The red-line was invented to give loosing teams a chance to fight back. Another alternative to this, would be to give players a greater spawn-invulnerability time. The current one is pathetic. There may as well not be any. I barely have time to figure out which way I am FACING, let alone if there are any threats, let alone have time to run, or figure out which WAY to run, or fire back, or... There obviously is SOME spawn invulnerability. of what, all of 2 seconds? I think it needs to be 5 or more. then redlines could be gone. (technical note: there may literally be "5 seconds of invulnerability" already programmed in. If so, the problem is that console loading time, and potential net lag time, is eating up at least 3 of them. So make it 4 seconds longer than (whatever it is now)) Yeah that might help. I know I'm guilty of spawn camping uplinks with an explosive and waiting for the entire enemy team to spawn on it. 5sec invulnerability would help |
DoomLead
Dead Six Initiative Lokun Listamenn
204
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Posted - 2013.09.17 14:14:00 -
[24] - Quote
OR the could just make spawning like this |
Tebu Gan
CrimeWave Syndicate
86
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Posted - 2013.09.17 14:31:00 -
[25] - Quote
I still fail to see this problem of late, redline sniping is pretty well useless with the new sockets and amount of cover. Not to mention rendering problems for tankers. I can't see how someone would see this as a major issue of concern given the new maps and sockets. Most you could do is redline snipe other tanks or installations and dropships.
I mean the only people that should be bothered are dropship pilots, but even then the amount of cover available helps quite a bit. I think CCP hit the nail in the head with those new sockets. Sure redline snipe if you want, does not mean you are going to do any good as a tanker. Select maps maybe.
Though I think it is good to be able to shoot out of your redline if you have been pushed back, just to give you a chance to get out. |
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