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61. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
This is a great topic for discussion and IGÇÖm very happy CCP Rattati opened it up for the roundtable. IGÇÖm glad weGÇÖre continuing it here on the forums. This is an area that I really would love to see CCP Shanghai focus on over the next year. I...
- by Vell0cet - at 2015.03.21 07:08:00
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62. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
One way to improve things would be to sell components for LP. In this way, you get more for winning, and components would require significant investment to acquire actively, but is still infinitely more attainable for the player who doesn't want t...
- by Vell0cet - at 2015.02.10 07:41:00
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63. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
This is going to sound crazy, but one of the best experiences I've ever had in DUST was when I was on a platform shooting at an enemy when I look up and to the right and I see a flaming enemy dropship with the back end spinning around as it crashe...
- by Vell0cet - at 2015.02.10 05:39:00
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64. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user inpu...
- by Vell0cet - at 2015.01.27 01:33:00
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65. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Thanks for your response. The existing stamina system has been designed to integrate with modules, to accept modifiers from modules, and can accommodate large drops in the values based on actions in-game ...
- by Vell0cet - at 2015.01.26 23:21:00
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66. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: What exactly do you mean "Cut and paste the stamina code with minor tweaks"? A decay and growth function is about as basic as it gets, and that's all the stamina is. What you're asking for ties in with modules both in modif...
- by Vell0cet - at 2015.01.26 22:43:00
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67. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't like the idea of caps as it adds another full layer of things you would have to manage while actively controlling your vehicle. It's much easier to do a click based game like that, but not in a active combat setti...
- by Vell0cet - at 2015.01.26 21:52:00
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68. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't think anyone is arguing against Capacitors, but from my dealings with CPM, CCP's current stance "We dont have the resources to do something like that right now" The fact of the matter is that vehicles are messed up ...
- by Vell0cet - at 2015.01.26 21:32:00
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69. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I see 2 main arguments against capacitors here. A. Capacitors are worse than what we have now and B. capacitors are indeed better, BUT itGÇÖs too much work/unrealistic to add right now so we should wait. In response to A. I would argue that capa...
- by Vell0cet - at 2015.01.26 18:49:00
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70. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Rattati, are capacitors completely off the table? Adding capacitors and real Ewar (e.g. Webs, neuts, tracking disrupters) would solve so many of the balancing problems with vehicles and AV. You could for example brick the thing to hell, but you'd...
- by Vell0cet - at 2015.01.24 07:39:00
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71. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
I hate to be negative, because it's great to see development moving forward. I just think adding crafting to DUST is a massive waste of VERY SCARCE developer resources--especially when you have access to the richest virtual economy in gaming histo...
- by Vell0cet - at 2015.01.18 07:13:00
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72. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
CCP Rattati wrote: benandjerrys wrote: ...and he has returned to talk about shiny things. How bout pirate faction? The whole blood raider covenant being caldari was silly. I don't know what happened with the current pirate faction gear an...
- by Vell0cet - at 2015.01.07 14:39:00
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73. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
CCP Rattati wrote: I am completely aware of this "issue" I can appreciate how this might be one of those accidental "features," but the player experience sucks. If we need to limit the number of fits for technical or balance reasons, we shoul...
- by Vell0cet - at 2015.01.06 15:01:00
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74. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you ...
- by Vell0cet - at 2014.12.30 15:06:00
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75. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: ...nerf the Scr or introduce a gun that does the same sort of damage to armor. Direct hits with the mass driver will melt armor (+20). I think a flaylock rifle would be cool to add someday, but it's not critical anytime soon.
- by Vell0cet - at 2014.12.30 07:05:00
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76. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Overall I think this is really exciting. I had a few thoughts on particular points. IGÇÖd like to see the GÇ£corporation rankGÇ¥ stat be designed to incentivise using more of your players in PC than just your top 16 (and especially not ringers f...
- by Vell0cet - at 2014.12.24 15:13:00
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77. STD Tac-Ar - in Feedback/Requests [original thread]
CCP Rattati wrote: We are working on introducing the full progression of the existing variants from militia. As I see it, we did it in the reverse way originally. Everyone should have had solid base Assault Rifles and the variants such as charg...
- by Vell0cet - at 2014.12.18 03:39:00
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78. Option to boot people from your vehicle - in Feedback/Requests [original thread]
The main concern with this is dropship pilots trolling blueberries (especially new players). It's not hard to imagine dropship pilots ejecting random people deep into the redline or into the middle of the enemy team for the LOLs. I'd like to see t...
- by Vell0cet - at 2014.12.17 20:31:00
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79. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Pretty happy with the changes overall. Buffing damage application over direct damage might have been a better choice for the AScR, but this still may work out ok.
- by Vell0cet - at 2014.12.17 19:49:00
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80. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Jadd Hatchen wrote: CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerab...
- by Vell0cet - at 2014.12.15 15:51:00
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