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Alena Asakura
Caldari Logistics Reserve
146
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Posted - 2015.11.25 11:26:00 -
[91] - Quote
2Berries wrote:If your a cal scout worrying about shotgun scouts, more than likely gal, all you really need is a good scanner. You won't scan them directly but you'll get a margin of error, that should spur your situational awarness enough to look around and watch your back. Cal scouts work best from the margins moving in. If your getting hit from behind you may be moving too close. Only go for hacks when it is painfully obvious it's clear or theres enough blueberries around that you can fool yourself into thinking your safe. lol yeah, good advice here.
I tend to take too many risks with hacks. Most of my WPs come from hacks, not kills. But those hacks are often right under the noses of the enemy. And I mean right there, with the enemy on the other side of the installation. Yeah, that's risky. About the only kills I make are when I come up to someone on someone hacking or using an installation, and try to OHS them with the bolt pistol. But it doesn't always work and sometimes needs more than one shot. Sometimes, though, they "wake up" to the fact they're being hit and then I'm done. |
Alena Asakura
Caldari Logistics Reserve
146
|
Posted - 2015.11.25 11:28:00 -
[92] - Quote
Russel Mendoza wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... Ccp is simply favoring the gallente scums. Ar is op. Shotty is op. And they dont get nerfed. So yeah. Fu ck the ccp gallente alliance. For the state! Ooorah! Well, I've said elsewhere what I think of the way CCP favours certain races and technologies. They never nerf anything they like themselves. Ridiculous. |
Alena Asakura
Caldari Logistics Reserve
146
|
Posted - 2015.11.25 11:34:00 -
[93] - Quote
Varoth Drac wrote:I think a rail rifle scout could work. Use the cloak along with low profile and mobility to perform a wide flank. Hit the enemy in the back from range. If they shoot back, move. You will have distracted them, which is very helpful for your team pushing from the front. Cloak up and escape when they come for you. Carry knives as a sidearm for stealth CQC.
I've done this with a Gal scout on the bridge map in domination. Was pretty effective. The Caldari scout IS a rail rifle scout! That's the primary weapon on a Hawk Scout BPO. And the bolt pistol is the secondary weapon, but from what I can see, it's actually more the primary because of the two it's the high-alpha weapon.
For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs.
From what I see both the RR and BP are primarily range weapons, but the BP works best for me at point blank range in a stealth attack.
I like your ideas of using distraction from range. I will try that.
Thanks. |
Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.25 11:36:00 -
[94] - Quote
Alena Asakura wrote:Lightning35 Delta514 wrote:GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game. he3s right. take a look at me. im only skilled into gallente stuff. while you have problems with shotguns, i have problems wit rails at range outside of my ar range. open maps are not good for me, the same way closed maps arent good for you. its all racially balanced tbh to a certain point. But the Gallente have Burst ARs. They have a scope do they not? Aren't they effectively a long-range AR? Burst AR optimal range = 50m. RR optimal range = 75m.
So not really. A burst AR is still relatively short range. Even a tactical AR, which is meant to be the long range AR, only has an optimal range of 61m. But the rifles are deliberately quite similar, as they are all battle rifles. |
Alena Asakura
Caldari Logistics Reserve
146
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Posted - 2015.11.25 11:37:00 -
[95] - Quote
P14GU3 wrote:Russel Mendoza wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... Ccp is simply favoring the gallente scums. Ar is op. Shotty is op. And they dont get nerfed. So yeah. Fu ck the ccp gallente alliance. For the state! Ooorah! ROFL. The ar got nerfed with uprising and has been garbage since, until recently, and is still garbage on anything but the galass. The shotty has been nerfed down to the point that it pretty much can't be nerfed anymore without becoming a fool's weapon. Remember, gallente light/assault tech is some of the oldest in the game, and probably has had more nerf/buff cycles than any other gear in the game. Truth is, Caldari have always been the most OP, in eve and dust. The other races are just now catching up, and the caldari are screaming OP, when the other races have dealt with it for years. Congrats caldari, you now have a counter like the rest of us. Strange. From the Caldari perspective, everyone else is OP. :) |
Alena Asakura
Caldari Logistics Reserve
147
|
Posted - 2015.11.25 11:47:00 -
[96] - Quote
Varoth Drac wrote:What you're missing is that the shotgun isn't OP.
A rail rifle has 19 times the optimal range of a shotgun. What do you think happens when you shoot a shotgun scout with a rail rifle outside of 15m? Either it takes cover immediately (assuming there's cover there) or it dies. Simple as that. What is the counter to a rail rifle 75m away if you are using a shotgun?
If we are talking about racial gear, what is the Gallente counter to a sniper 350m away? Sniper rifles are Caldari weapons.
It would be just as easy to claim the rail rifle's range is OP as it is to claim the shotgun's damage is. But that's missing the point.
There doesn't need to be direct parallel racial weapons, as different races are meant to use different strategies to fight each other. You don't need a Caldari shotgun, as Caldari are supposed to kill the shotgunner from outside shotgun range.
Also, nova knives are Caldari. Read the description, look at the design. Proto knives are developed by Ishikone. This thread was principally about how to deal with shotguns which ARE OP at extreme short range. Rail rifles can't do anything about a shotgun when they're right on you. The only weapon I run that can counter a shotty scout appears to be the bolt pistol. |
Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.25 12:31:00 -
[97] - Quote
Alena Asakura wrote: This thread was principally about how to deal with shotguns which ARE OP at extreme short range. Rail rifles can't do anything about a shotgun when they're right on you. The only weapon I run that can counter a shotty scout appears to be the bolt pistol.
Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
Yes, and I'm saying Gallente weapons can't do anything about a rail rifle at optimal range. So there isn't a problem. |
postapo wastelander
Corrosive Synergy
1
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Posted - 2015.11.25 12:55:00 -
[98] - Quote
Alena Asakura wrote:Varoth Drac wrote:postapo wastelander wrote:Devadander wrote:A caldari shotgun would be amazing though.
Js Something what shooting magnetized slugs XD Yup sadly CCP cannot implement any of racial models :( One minutes for MIA technology :-¦( Vehicles 1.)weapons2.)weapons1.)vehicles2.)vehiclesJeez how i want these in game too :(( *Three honorary shots to air As awesome as these are, I kind of wish we only had the weapons and suits from beta, and CCP used the extra RAM to make the game work better. And the extra dev time to make the battles more meaningful in a connected war kind of way. Like choosing districts to attack in FW. Persistent wars in PC involving simultaneous battles on different maps, linked in some way. No attack - wait 24 hours, fight an instanced battle bs. More EVE connection. That kind of thing. Yep. Put me in the same category. I was really excited when we were going to get Walking In Stations which was going to be part of the connection between Dust and EvE. Instead we got Captain's Quarters, which basicly add exactly nothing to the game that wasn't already there. In fact, many people can't even go to Captain's Quarters because it's so heavy on graphics processing. And then the connection never happened. Yes, there were orbital strikes. But where were the options to transport mercs around New Eden from conflict to conflict? Instead we get these stylised unrealistic battles. I had no idea what I was getting myself into when I started playing during the Beta, and then I stopped, which I now think was a really bad move. From what I can see I would have enjoyed it a lot more than Dust as it is now!
Merc quarters yup, i honestly agree why we need something like 10x10x4 flat. That space can be used for something else.
"Im the Eater of the Fish and Mushroom."
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postapo wastelander
Corrosive Synergy
1
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Posted - 2015.11.25 12:57:00 -
[99] - Quote
Alena Asakura wrote:Varoth Drac wrote:What you're missing is that the shotgun isn't OP.
A rail rifle has 19 times the optimal range of a shotgun. What do you think happens when you shoot a shotgun scout with a rail rifle outside of 15m? Either it takes cover immediately (assuming there's cover there) or it dies. Simple as that. What is the counter to a rail rifle 75m away if you are using a shotgun?
If we are talking about racial gear, what is the Gallente counter to a sniper 350m away? Sniper rifles are Caldari weapons.
It would be just as easy to claim the rail rifle's range is OP as it is to claim the shotgun's damage is. But that's missing the point.
There doesn't need to be direct parallel racial weapons, as different races are meant to use different strategies to fight each other. You don't need a Caldari shotgun, as Caldari are supposed to kill the shotgunner from outside shotgun range.
Also, nova knives are Caldari. Read the description, look at the design. Proto knives are developed by Ishikone. This thread was principally about how to deal with shotguns which ARE OP at extreme short range. Rail rifles can't do anything about a shotgun when they're right on you. The only weapon I run that can counter a shotty scout appears to be the bolt pistol. Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
By design they are caldari, but need to say every race had planed they version long time ago. Sadly again, no ram.
"Im the Eater of the Fish and Mushroom."
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Radiant Pancake3
2
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Posted - 2015.11.25 14:05:00 -
[100] - Quote
Alena Asakura wrote:
Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
Min scout, yeah that's right we took your butter forks and used them for our own!
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Alena Asakura
Caldari Logistics Reserve
148
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Posted - 2015.11.25 14:09:00 -
[101] - Quote
Radiant Pancake3 wrote:Alena Asakura wrote:
Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
Min scout, yeah that's right we took your butter forks and used them for our own! Don't Mini scouts use butter forks as weapons? ;) That's right, steal our butter forks and fight us with them! ;) |
Radiant Pancake3
2
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Posted - 2015.11.25 14:11:00 -
[102] - Quote
Alena Asakura wrote: For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs.
That Scanner is gallente tech. Just sayin'.
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Radiant Pancake3
2
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Posted - 2015.11.25 14:14:00 -
[103] - Quote
Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote:
Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
Min scout, yeah that's right we took your butter forks and used them for our own! Don't Mini scouts use butter forks as weapons? ;) That's right, steal our butter forks and fight us with them! ;) Yep... Will do... I'll stab you later today mmmkay? I promise, you'll make a great supper.
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Alena Asakura
Caldari Logistics Reserve
148
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Posted - 2015.11.25 14:16:00 -
[104] - Quote
Radiant Pancake3 wrote:Alena Asakura wrote: For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs.
That Scanner is gallente tech. Just sayin'. Lol. I don't actually use them. There's one on the Hawk Scout suit, so I have to swap it out for a drop uplink most of the time, but every so often I use it for a bit of a lark. Its scan precision is like 45 or something. I'd prolly detect things faster by running into them. :) |
Alena Asakura
Caldari Logistics Reserve
148
|
Posted - 2015.11.25 14:16:00 -
[105] - Quote
Radiant Pancake3 wrote:Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote:
Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
Min scout, yeah that's right we took your butter forks and used them for our own! Don't Mini scouts use butter forks as weapons? ;) That's right, steal our butter forks and fight us with them! ;) Yep... Will do... I'll stab you later today mmmkay? I promise, you'll make a great supper. Damn, you're inviting me to dinner. As the dinner... :) |
Radiant Pancake3
2
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Posted - 2015.11.25 14:18:00 -
[106] - Quote
Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote: For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs.
That Scanner is gallente tech. Just sayin'. Lol. I don't actually use them. There's one on the Hawk Scout suit, so I have to swap it out for a drop uplink most of the time, but every so often I use it for a bit of a lark. Its scan precision is like 45 or something. I'd prolly detect things faster by running into them. :) Prolly undamped assaults and stuff... also uplinks are amarrian tech... you could put a nanohive or a needle on it those are cow dairy tech... That is if you're going to be a Caldari Elitist...
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Radiant Pancake3
2
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Posted - 2015.11.25 14:19:00 -
[107] - Quote
Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote:
Ishukone developing the nova knives means nothing - they copy everything in sight! :) But seriously, if nova knives were Caldari tech, where are the suits with bonuses for them?
Min scout, yeah that's right we took your butter forks and used them for our own! Don't Mini scouts use butter forks as weapons? ;) That's right, steal our butter forks and fight us with them! ;) Yep... Will do... I'll stab you later today mmmkay? I promise, you'll make a great supper. Damn, you're inviting me to dinner. As the dinner... :) Of course, Dinner first, necrophilia later. Always, just for you baby. :)
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Alena Asakura
Caldari Logistics Reserve
148
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Posted - 2015.11.25 14:25:00 -
[108] - Quote
Radiant Pancake3 wrote:Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote: For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs.
That Scanner is gallente tech. Just sayin'. Lol. I don't actually use them. There's one on the Hawk Scout suit, so I have to swap it out for a drop uplink most of the time, but every so often I use it for a bit of a lark. Its scan precision is like 45 or something. I'd prolly detect things faster by running into them. :) Prolly undamped assaults and stuff... also uplinks are amarrian tech... you could put a nanohive or a needle on it those are cow dairy tech... That is if you're going to be a Caldari Elitist... There are some technologies that have spread between the races - jump gates for instance. I have no problem with the fact that scanners and uplinks are other races' tech, and Caldari are using them. That sort of technology is fundamental to getting around and doing things in EvE. Everyone uses scanner technology in EvE as well, regardless of race. Again, it's fundamental to doing stuff in EvE. |
Radiant Pancake3
2
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Posted - 2015.11.25 14:26:00 -
[109] - Quote
Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote:Radiant Pancake3 wrote:Alena Asakura wrote: For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs.
That Scanner is gallente tech. Just sayin'. Lol. I don't actually use them. There's one on the Hawk Scout suit, so I have to swap it out for a drop uplink most of the time, but every so often I use it for a bit of a lark. Its scan precision is like 45 or something. I'd prolly detect things faster by running into them. :) Prolly undamped assaults and stuff... also uplinks are amarrian tech... you could put a nanohive or a needle on it those are cow dairy tech... That is if you're going to be a Caldari Elitist... There are some technologies that have spread between the races - jump gates for instance. I have no problem with the fact that scanners and uplinks are other races' tech, and Caldari are using them. That sort of technology is fundamental to getting around and doing things in EvE. Everyone uses scanner technology in EvE as well, regardless of race. Again, it's fundamental to doing stuff in EvE. Oh, baby, you're still here I thought I scared you off with necrophilia... :) Meh, To each their own...
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
441
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Posted - 2015.11.25 15:02:00 -
[110] - Quote
Alena Asakura wrote:Alcina Nektaria wrote:In all honesty, I don't see the problem staying Faction SUIT loyal, as I myself only use Gallente suits. However, you should probably skill into multi-faction technology (mods/equipment) because it will give you a better chance to counter any situation you come across. Then again, unless you have a good tactical mind to run Caldari at close/mid/long range I'd suggest maybe looking into at least one other faction suit. Not that I'm ragging on Caldari suits, however in CQC there is a stupid high chance that you will just die unless you have a lot of cover to pop behind.
I can get away with only running Gallente suits in ever situation save for tiptoeing through the tulips in an open field (if there are snipers or RR users). But even with the suits I use AR on my Assault, Shotty on Scout (sometimes TacAR), PLC and Burst on Commando (that's as far as I stick to racial guns ( I do it for the bonus' ). My Logi uses ACR and ARR and my Sentinel ofc uses an HMG. Oh, I plan (eventually) to train into other races both here and in EvE. That's of course, as long as Dust still exists by then. But no, I won't be training other technologies to use with Caldari suits. You know those bonuses? I know they're laughable, but they are meant to indicate which suits match which technologies. About the only bonus that actually looks reasonable to me is the damage bonus for hybrid railguns on Caldari Commando suits. I mean, that would be the START of the bonuses if this were EvE.
You get a like for wanting to train all suits and ships (good luck in EVE with that I can't even fathom how long it will take considering I've been training for almost two years to master the specific ships.
While I do believe not all mods are for all suits (specifically shields don't belong on a gallente suit imho) it is still a good idea to look into other mods being usable on your cal suit that maybe belong to another race just to give you the best chance of survivablity.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
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korrah silain
True Illuminate
176
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Posted - 2015.11.25 19:59:00 -
[111] - Quote
Alena Asakura wrote:postapo wastelander wrote:[quote=Alena Asakura]I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... This is not issue of racial weaponary. Shotgun is OP in close range and it is how it should be. By my observation some tweaking ti range can be fix for this situation. The point I'm making is, there is no similar Caldari weapon. My guess is CCP thinks if you want to use a weapon that's as OP as the shotgun, use the shotgun. I train exclusively Caldari weaponry because that's the way to get uber good at any given weapon class. If I take time out to train shotguns, I will have to delay being uber good at RR and ARR. I'm not saying I won't train it eventually, just not yet.
But back to my point, there's no light weapon based on railgun technology that's as OP as the shotgun. There's a sidearm that is - the bolt pistol is a railgun, and it's definitely OP for a handgun. But there's no light Caldari weapon that is.
The forge gun, of course, is OP, but you can't use those on a Scout Suit... :)[/qweapon]
XD the fact you are describing the shotgun as op, as well as this belief that you cannot become "uber" good on multiple weapon platforms betrays your scrubbiness.
You are misinterpreting the art of war. Dominance doesn't come from the best weapon, or decline handling of a single weapon, but using the correct wreapon in the correct way. The shotgun, for example, is hardly op, it requires an ability to close distance and employ it on your terms. This is the key to combat-engaging on favorable terms. The thing about the assault class of rifles is they are designed to be very flexible, reaching out to a good distance while remaining somewhat effective in cqc, however weapons that are specialized for aa given situation (like the shitgun) will outclass them in that situation, because they are specialized-not op. So taking your example of "op" weapons the caldari absolutely have a rival to the shotgun in the standard rail rifle. Long range, heavy damage, and excellent accuracy combine to make for a nasty long range kill machine, the best counter to which is to close distance. Its all situational, and that is why I never specialize. Basically your entire premise of "op" weapons is flawed, as well as your perspextive of how battles are conducted. Meditate on this young warrior
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Alena Asakura
Caldari Logistics Reserve
148
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Posted - 2015.11.25 22:46:00 -
[112] - Quote
Alcina Nektaria wrote:Alena Asakura wrote:Alcina Nektaria wrote:In all honesty, I don't see the problem staying Faction SUIT loyal, as I myself only use Gallente suits. However, you should probably skill into multi-faction technology (mods/equipment) because it will give you a better chance to counter any situation you come across. Then again, unless you have a good tactical mind to run Caldari at close/mid/long range I'd suggest maybe looking into at least one other faction suit. Not that I'm ragging on Caldari suits, however in CQC there is a stupid high chance that you will just die unless you have a lot of cover to pop behind.
I can get away with only running Gallente suits in ever situation save for tiptoeing through the tulips in an open field (if there are snipers or RR users). But even with the suits I use AR on my Assault, Shotty on Scout (sometimes TacAR), PLC and Burst on Commando (that's as far as I stick to racial guns ( I do it for the bonus' ). My Logi uses ACR and ARR and my Sentinel ofc uses an HMG. Oh, I plan (eventually) to train into other races both here and in EvE. That's of course, as long as Dust still exists by then. But no, I won't be training other technologies to use with Caldari suits. You know those bonuses? I know they're laughable, but they are meant to indicate which suits match which technologies. About the only bonus that actually looks reasonable to me is the damage bonus for hybrid railguns on Caldari Commando suits. I mean, that would be the START of the bonuses if this were EvE. You get a like for wanting to train all suits and ships (good luck in EVE with that I can't even fathom how long it will take considering I've been training for almost two years to master the specific ships i want to use) While I do believe not all mods are for all suits (specifically shields don't belong on a gallente suit imho) it is still a good idea to look into other mods being usable on your cal suit that maybe belong to another race just to give you the best chance of survivablity. Nalianna, my EvE main, has been around since Dec 2010. She's largely finished training all the ships, except for Caldari Titans, the Leviathan. There's still some training to do, but most of the combat ships she will ever fly and all the gear is at level 5. Yes, it's taken that long, five years basicly, all Caldari or Caldari related. She has some pretty mean ships at level 5 mastery - the Rattlesnake is probably the meanest - a combination of Caldari and Gallente tech, courtesy of a pirate faction the Guristas. And she's level 5 on the Widow, too, which is a nasty piece of work. I've yet to use that one. It's a bit too specialised for normal operations.
Yes, survivability is an important consideration, but for the moment I just want to see how well a Caldari can do, sticking with their own tech. I know it will take longer, noone needs to tell me that. What I want to discover is how will a lvl 5 everything Caldari does against everyone else. I expect that will take some time, too. Some things I've read just in the last day indicate that Dust may indeed be around longer than I anticipated, so I may get my wish, but even if I don't, it's an interesting exercise. |
Alena Asakura
Caldari Logistics Reserve
148
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Posted - 2015.11.25 22:54:00 -
[113] - Quote
korrah silain wrote:XD the fact you are describing the shotgun as op, as well as this belief that you cannot become "uber" good on multiple weapon platforms betrays your scrubbiness.
You are misinterpreting the art of war. Dominance doesn't come from the best weapon, or decline handling of a single weapon, but using the correct wreapon in the correct way. The shotgun, for example, is hardly op, it requires an ability to close distance and employ it on your terms. This is the key to combat-engaging on favorable terms. The thing about the assault class of rifles is they are designed to be very flexible, reaching out to a good distance while remaining somewhat effective in cqc, however weapons that are specialized for aa given situation (like the shitgun) will outclass them in that situation, because they are specialized-not op. So taking your example of "op" weapons the caldari absolutely have a rival to the shotgun in the standard rail rifle. Long range, heavy damage, and excellent accuracy combine to make for a nasty long range kill machine, the best counter to which is to close distance. Its all situational, and that is why I never specialize. Basically your entire premise of "op" weapons is flawed, as well as your perspextive of how battles are conducted. Meditate on this young warrior Unfortunately, it is you who are misinterpreting. you've completely missed what I'm on about. I'm doing this as almost an intellectual exercise, not an exercise in what weapon to use, or how to use it, or what to train, etc, etc.
As for scrubbiness, what exactly does that mean? To me, scrubbiness is using anything in the game that you think will give you an edge, regardless of whether it's appropriate or not. I'm staying as far away from that definition of scrubbiness as I possibly can. Do you have another definition, if so please enlighten me.
Throughout this entire thread I've repeated stated that my problem is that I could not see a COUNTER to the shotgun, in up close and personal CQC. There is only one that I am trained in, as far as I can see - the Bolt Pistol. The Rail Rifle simply doesn't cut it because it's a range weapon, where the Bolt Pistol is an up-close high alpha weapon. I'm not talking about range weapons, only extremely close range ones. |
korrah silain
True Illuminate
181
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Posted - 2015.11.25 23:16:00 -
[114] - Quote
Alena Asakura wrote:korrah silain wrote:XD the fact you are describing the shotgun as op, as well as this belief that you cannot become "uber" good on multiple weapon platforms betrays your scrubbiness.
You are misinterpreting the art of war. Dominance doesn't come from the best weapon, or decline handling of a single weapon, but using the correct wreapon in the correct way. The shotgun, for example, is hardly op, it requires an ability to close distance and employ it on your terms. This is the key to combat-engaging on favorable terms. The thing about the assault class of rifles is they are designed to be very flexible, reaching out to a good distance while remaining somewhat effective in cqc, however weapons that are specialized for aa given situation (like the shitgun) will outclass them in that situation, because they are specialized-not op. So taking your example of "op" weapons the caldari absolutely have a rival to the shotgun in the standard rail rifle. Long range, heavy damage, and excellent accuracy combine to make for a nasty long range kill machine, the best counter to which is to close distance. Its all situational, and that is why I never specialize. Basically your entire premise of "op" weapons is flawed, as well as your perspextive of how battles are conducted. Meditate on this young warrior Unfortunately, it is you who are misinterpreting. you've completely missed what I'm on about. I'm doing this as almost an intellectual exercise, not an exercise in what weapon to use, or how to use it, or what to train, etc, etc. As for scrubbiness, what exactly does that mean? To me, scrubbiness is using anything in the game that you think will give you an edge, regardless of whether it's appropriate or not. I'm staying as far away from that definition of scrubbiness as I possibly can. Do you have another definition, if so please enlighten me. Throughout this entire thread I've repeated stated that my problem is that I could not see a COUNTER to the shotgun, in up close and personal CQC. There is only one that I am trained in, as far as I can see - the Bolt Pistol. The Rail Rifle simply doesn't cut it because it's a range weapon, where the Bolt Pistol is an up-close high alpha weapon. I'm not talking about range weapons, only extremely close range ones. Scrubbiness would be whining that something is op without taking into account the fact that it is a weapon specialized for the given situation you are complaining about. As for direct counter to cqc...well why should there even be one? With asset limits being what they are I see no problem with having only one specialized weapon for each broad situation. Another, better answer that I was getting to is that gameplay doesn't boil down to equipment alone. Having trouble with shotgunners? Back peddal while strafing quickly. You will mitigate damage due to range, and the fact that to do real damage most of the spread needs to hit. The bolt pistol is not and never will be a cqc match for the shotgun but that's because it has great range and is a long range weapon. You are again misinterpreting weapon roles. The assault rail rifle is the closest to a hard counter that caldari have, though again that weapon is tuned for range. If you really want a caldari weapon meant for cqc pick up the nova knife. The point I was trying to make is that looking for hard equipment counters is dumb, the way to fight is to look at the situations, figure out how to fight the tactics you want to counter, and fitting equipment for that. In other words the counter to the shotgun is not getting caught in optimal range...
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.26 00:25:00 -
[115] - Quote
Alena Asakura wrote:KEROSIINI-TERO wrote:Alena Asakura wrote:
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
There is an obvious middle ground solution: In order to fight best for your chosen faction, use the best and right tools for every situation. Be flexible. Use the whole spectrum of the gear available. (practical hint: flaylock is very good against scouts, extremely good vs fast / heavily damped ones) Again, you've missed the central point of my post. I'm trying to find the best ways to use CALDARI weapons against the other races. It appears that even from CCP, there is no answer to this.
Because you are asking the wrong question.
But I'm gonna answer it anyways: Use flaylock to counter the mentioned shotgun scouts. It is a rocket, a sort of missile. In space Caldaris are one of those who specialise in them.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.26 00:29:00 -
[116] - Quote
Alena Asakura wrote:KEROSIINI-TERO wrote:
Using tools manufactured ONLY by corporations originated in on of the four major empires IS a role playing choice.
(and not even a well reasoned one as: 1. Mercs want to win at any cost and are 'international' 2. Hardly any Eve NPC corporation is limited to it's original empire, example: Even Imperial Armaments have factories in Minmatar space)
It's not a role-playing choice. It's an acknowledgement of something that CCP has fundamentally missed. Each race's suits will have been optimised for that race's weaponry. To think otherwise is ridiculous. CCP has dropped the ball in not making this game correct and reasonable.
From the underlined part of your post, we entered the world of imagination, speculating in background lore. Therefore, role-play.
In that world, I can't prove you wrong and you can't prove me wrong. It is no use to argue, for either of us.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.26 00:39:00 -
[117] - Quote
KEROSIINI-TERO wrote:Alena Asakura wrote:KEROSIINI-TERO wrote:
Using tools manufactured ONLY by corporations originated in on of the four major empires IS a role playing choice.
(and not even a well reasoned one as: 1. Mercs want to win at any cost and are 'international' 2. Hardly any Eve NPC corporation is limited to it's original empire, example: Even Imperial Armaments have factories in Minmatar space)
It's not a role-playing choice. It's an acknowledgement of something that CCP has fundamentally missed. Each race's suits will have been optimised for that race's weaponry. To think otherwise is ridiculous. CCP has dropped the ball in not making this game correct and reasonable. From the underlined part of your post, we entered the world of imagination, speculating in background lore. Therefore, role-play. In that world, I can't prove you wrong and you can't prove me wrong. It is no use to argue, for either of us.
That's not strictly true Alena.
It is a choice and it is a choice my Dust 514 corporation the Praetoriani Classiarii Templares as well as the greater alliance PIE Inc chooses to make. That choice being that we only make of Amarrian dropsuits and weapons except when no such other examples of that dropsuit or weapon exist. Moreover we do not wear any SKIN that represent a faction other that the Amarr Empire or one of its Heir Houses.
This extends to and is especially important when considering the inclusion of Blood Raider suits in Dust 514 being available to Amarr Dropsuits.
For example- PCLAS players are not allowed to wear Caldari, Minmatar, or Gallentean Dropsuits. They are encouraged to use Scrambler Rifles and Laser Rifles as primary weapons and Scrambler Pistols as secondary weapons though they are allowed to use the following: Swarm Launchers, Heavy Machineguns, Magsec SMG, and other weapon examples that are not present in the Amarrian line up that confer a tactical edge.
We also employ both Shield and Armour Vehicles because that present no such Amarr vehicles exist.
While this may seem like unnecessary handicaps I find them to be the opposite. In doing so we've proved in FW over the past 2.5 years that we are very capable of being overwhelmingly dominant and competitive using a small assortment of assets.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Taskanoss
Abstract Requiem
113
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Posted - 2015.11.26 01:03:00 -
[118] - Quote
Alena Asakura wrote:Ahkhomi Cypher wrote:So we gonna act like assault rail rifle and bolt pistol on a Calass not strong as **** right now? No, I'm not saying that, although there would be others who disagree with you. I'm saying that as Caldari, I have no counter to something like the jumpy cloaky shotty scout. That's not a Caldari setup, so I don't use it. Others would probably have the same complaint about your Calass with ARR and BP. But most would then just train them and use them. FOTM. I hate it. There is nothing Caldari can do to fight with the same sort of abandon as a shotty scout, firing shots left right and centre, knowing that every third or fourth shot is going to hit, and I'll be toast. And the only weapon Caldari use that has anything like the stopping power of a shotgun is the bolt pistol - a handgun... Yeah, that makes sense. So I try to stay out of the way of shotty scouts and stick to Caldari fighting styles, trying to make the best of them.
Your counter is called a squad.
GÇ£Nothing external to you has any power over you.GÇ¥
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.11.26 01:23:00 -
[119] - Quote
GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game.
Or you can play nothing but racial minmatar and laugh at your own versatility.
Armor, Shields, doesn't matter.
Even Cal Assaults drop to a damage modded Six Kin
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Alena Asakura
Caldari Logistics Reserve
149
|
Posted - 2015.11.26 01:57:00 -
[120] - Quote
korrah silain wrote:Alena Asakura wrote:korrah silain wrote:XD the fact you are describing the shotgun as op, as well as this belief that you cannot become "uber" good on multiple weapon platforms betrays your scrubbiness.
You are misinterpreting the art of war. Dominance doesn't come from the best weapon, or decline handling of a single weapon, but using the correct wreapon in the correct way. The shotgun, for example, is hardly op, it requires an ability to close distance and employ it on your terms. This is the key to combat-engaging on favorable terms. The thing about the assault class of rifles is they are designed to be very flexible, reaching out to a good distance while remaining somewhat effective in cqc, however weapons that are specialized for aa given situation (like the shitgun) will outclass them in that situation, because they are specialized-not op. So taking your example of "op" weapons the caldari absolutely have a rival to the shotgun in the standard rail rifle. Long range, heavy damage, and excellent accuracy combine to make for a nasty long range kill machine, the best counter to which is to close distance. Its all situational, and that is why I never specialize. Basically your entire premise of "op" weapons is flawed, as well as your perspextive of how battles are conducted. Meditate on this young warrior Unfortunately, it is you who are misinterpreting. you've completely missed what I'm on about. I'm doing this as almost an intellectual exercise, not an exercise in what weapon to use, or how to use it, or what to train, etc, etc. As for scrubbiness, what exactly does that mean? To me, scrubbiness is using anything in the game that you think will give you an edge, regardless of whether it's appropriate or not. I'm staying as far away from that definition of scrubbiness as I possibly can. Do you have another definition, if so please enlighten me. Throughout this entire thread I've repeated stated that my problem is that I could not see a COUNTER to the shotgun, in up close and personal CQC. There is only one that I am trained in, as far as I can see - the Bolt Pistol. The Rail Rifle simply doesn't cut it because it's a range weapon, where the Bolt Pistol is an up-close high alpha weapon. I'm not talking about range weapons, only extremely close range ones. Scrubbiness would be whining that something is op without taking into account the fact that it is a weapon specialized for the given situation you are complaining about. As for direct counter to cqc...well why should there even be one? With asset limits being what they are I see no problem with having only one specialized weapon for each broad situation. Another, better answer that I was getting to is that gameplay doesn't boil down to equipment alone. Having trouble with shotgunners? Back peddal while strafing quickly. You will mitigate damage due to range, and the fact that to do real damage most of the spread needs to hit. The bolt pistol is not and never will be a cqc match for the shotgun but that's because it has great range and is a long range weapon. You are again misinterpreting weapon roles. The assault rail rifle is the closest to a hard counter that caldari have, though again that weapon is tuned for range. If you really want a caldari weapon meant for cqc pick up the nova knife. The point I was trying to make is that looking for hard equipment counters is dumb, the way to fight is to look at the situations, figure out how to fight the tactics you want to counter, and fitting equipment for that. In other words the counter to the shotgun is not getting caught in optimal range... Who's whining?! I'm asking what the counter is. Not what an equivalent weapon is, or why there has to be a shotgun in the first place. I'm asking what the counter is. And reading what you have to say, there is none. That's fine, it's exactly as I thought. Not getting caught in optimal range is NOT a counter, it's a mitigation, or avoidance. |
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