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korrah silain
True Illuminate
173
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Posted - 2015.11.24 22:43:00 -
[61] - Quote
Adipem Nothi wrote:korrah silain wrote:[scouts] and ewar advantages lol. ewar scouts are OP. If they play smart. Everything has a counter...
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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One Eyed King
Nos Nothi
13
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Posted - 2015.11.24 22:56:00 -
[62] - Quote
What is this?
1.8 where Scouts with 1000 HP could shoot from cloak, which had such a high profile reduction they could hide from all scans without hardly any actual dampening mods?
Shotgun scouts aren't a problem any longer.
And for the record, I have been a knifer since 1.4, so Shotgun Scouts have been my nemesis ever since.
Here are the counters:
HP ---- Even Pro Shotguns can't OHK high HP enemies. Frankly, if a Scout gets the drop on you, you should in all likelyhood be dead. However, if you stack that HP, they can sacrifice their whole fitting for stealth and speed, get the drop, and if you tank that shot, you now are in position to counter.
Myos ----- After tanking that shot, you can jump and turn and shoot. It is not terribly difficult.
Practically any weapon (other than knives) ----- If they snuck up on you, then they probably were dampened (and frankly by this point, if you don't expect the occasional dampened scout, particularly playing one yourself, and aren't checking your flanks and back on occasion, you are doing something wrong), and as a result, have sacrificed HP. They are fragile. You can kill them in a fraction of a second. Sounds like a reasonable trade off.
Scanners ---- Force them to dampen. Again, you are making them easier to kill, or easier to spot.
Frankly, as a scout that has been playing for almost 3 years now (though much of the past several months or more have been inactive), Shotgun Scouts are much MUCH less of a problem. Hell, even on my knifing fits, I threw on Flaylocks, and they helped tremendously.
Its the Assaults you need to worry about.
They can dampen enough to get under most radar, tank more shots with higher HP, and you, as a scout, are at an extreme disadvantage. Because without a high Alpha weapon, you are going to be at a disadvantage regardless of whether or not you get the drop. At that point, you are playing on the periphery, with extreme hit and run tactics, and just trying to do damage, and getting out before you can be quickly killed.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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2Berries
Ghosts of Dawn General Tso's Alliance
1
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Posted - 2015.11.24 23:17:00 -
[63] - Quote
If your a cal scout worrying about shotgun scouts, more than likely gal, all you really need is a good scanner. You won't scan them directly but you'll get a margin of error, that should spur your situational awarness enough to look around and watch your back. Cal scouts work best from the margins moving in. If your getting hit from behind you may be moving too close. Only go for hacks when it is painfully obvious it's clear or theres enough blueberries around that you can fool yourself into thinking your safe.
Evening Boys, Hows the water?
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Russel Mendoza
Klandatu
329
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Posted - 2015.11.24 23:31:00 -
[64] - Quote
Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
Ccp is simply favoring the gallente scums.
Ar is op. Shotty is op. And they dont get nerfed.
So yeah. Fu ck the ccp gallente alliance.
For the state! Ooorah!
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.24 23:41:00 -
[65] - Quote
I think a rail rifle scout could work. Use the cloak along with low profile and mobility to perform a wide flank. Hit the enemy in the back from range. If they shoot back, move. You will have distracted them, which is very helpful for your team pushing from the front. Cloak up and escape when they come for you. Carry knives as a sidearm for stealth CQC.
I've done this with a Gal scout on the bridge map in domination. Was pretty effective. |
P14GU3
WarRavens
1
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Posted - 2015.11.24 23:50:00 -
[66] - Quote
Russel Mendoza wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... Ccp is simply favoring the gallente scums. Ar is op. Shotty is op. And they dont get nerfed. So yeah. Fu ck the ccp gallente alliance. For the state! Ooorah! ROFL. The ar got nerfed with uprising and has been garbage since, until recently, and is still garbage on anything but the galass. The shotty has been nerfed down to the point that it pretty much can't be nerfed anymore without becoming a fool's weapon.
Remember, gallente light/assault tech is some of the oldest in the game, and probably has had more nerf/buff cycles than any other gear in the game.
Truth is, Caldari have always been the most OP, in eve and dust. The other races are just now catching up, and the caldari are screaming OP, when the other races have dealt with it for years. Congrats caldari, you now have a counter like the rest of us.
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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Stormblade Green
KnightKiller's inc.
162
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Posted - 2015.11.24 23:58:00 -
[67] - Quote
This is my personal experience with rails....Distance equals kills.... as for assault rifles....the buff only help make my life even easier.... learn your weapons and stats go out the window.... Which is why we have FOTM people spam and CCP listens. It gets annoying real fast when decent weapons, suits, etc. get nerfed and the wrong weapons buffed.
The day has arrived... I have surpassed the one. Now onto the alpha.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.25 00:17:00 -
[68] - Quote
Ripley Riley wrote:KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I disagree. They can contribute in how their racial weapons perform when fitted to the racial frames. Let's avoid "someone is different from me and therefore wrong" arguments please.
I stand behind my strong and admittedly sentiment-awakening statement.
At best those people are empty noise. At worst they are distorting the grand community feedback, calling for buffs for things that do not need it.
An example following the exact same logic, yes an unlikely one but an extreme one for example's sake: "I claim that Caldari Heavies need a huge +300% EHP buff because they are so weak in point defence and cannot kill masses and suck solo. (I fail to mention in my post I use only forge guns because of faction role play reasons)."
Now while cal sent might need some love and FG is a great AI-weapon, having people make those claims for distorted reasons would in turn distort the player feedback.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.25 00:20:00 -
[69] - Quote
postapo wastelander wrote:KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I do not see that like issue. Main issue is there is still some weapons better than other. And i mean honestly there sould be some global balance. Without it we will still have here FoTM for example. But right now i do not see issue here. . . .
For the devs, it is hard enough to reach a grand game wide balance.
Adding subgame meta balance fully into consideration, would complicate the big balance tremendously.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Stormblade Green
KnightKiller's inc.
162
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Posted - 2015.11.25 00:25:00 -
[70] - Quote
KEROSIINI-TERO wrote:Ripley Riley wrote:KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I disagree. They can contribute in how their racial weapons perform when fitted to the racial frames. Let's avoid "someone is different from me and therefore wrong" arguments please. I stand behind my strong and admittedly sentiment-awakening statement. At best those people are empty noise. At worst they are distorting the grand community feedback, calling for buffs for things that do not need it. An example following the exact same logic, yes an unlikely one but an extreme one for example's sake: "I claim that Caldari Heavies need a huge +300% EHP buff because they are so weak in point defence and cannot kill masses and suck solo. (I fail to mention in my post I use only forge guns because of faction role play reasons)."Now while cal sent might need some love and FG is a great AI-weapon, having people make those claims for distorted reasons would in turn distort the player feedback.
Probably not my place to say but.... I'd say scrubs shouldn't have a say in anything..... a can take A fg and clear points off as well as keep any unlucky red off it... So racial fitting can be really powerful if you can actually use the style correctly.
The day has arrived... I have surpassed the one. Now onto the alpha.
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Alena Asakura
Caldari Logistics Reserve
144
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Posted - 2015.11.25 09:30:00 -
[71] - Quote
Varoth Drac wrote:Alena Asakura wrote: Thanks for that. Yes some good points here.
I do listen to shotgun sounds nearby, and have learnt to be wary of them. Yes, more open areas are good for Caldari - I function best at range, ADS on either a RR or SR. Even the ARR sometimes, although that's not so hot with iron sights.
I've just been thinking about counters to shotgun scout and yes, the BP would seem to be that counter. Very high damage for a handgun, and I've used it often on uncloaking next to some hapless person hacking an installation, or better yet, at point blank range on a sniper who doesn't even know I'm there. I run Caldari scout most of the time, so this is par for the course for me.
I'm wondering if it's possible to hit a jumping scout in mid air with the BP. It should be possible to figure out the trajectory and hit them mid flight. I'll just have to practice... :)
As for teams, I don't get to play in squads most of the time, and as a scout I don't get to at all, even if I start the match in a squad. I do believe that fighting as squads in this game is the most effective, but I don't get to do that much. So for me, it's a matter of trying to find counters as a solo fighter.
I see, I was thinking more about how to counter them in a non-scout suit. Scouts are a bit different. Have you considered using nova knives? Not good against shotguns, but a very effective piece of Caldari gear for CQC assassination. Very good on a stealthy scout as it's harder to hear than a shotgun and can kill enemies without starting a noisy firefight and alerting nearby enemies, especially if you can hit with double charged knives. Standard knives are bad, advanced are ok, proto are pretty good. As for dealing with shotguns, you want to make sure you get the drop on them, not the other way around. Shoot them at range, the optimal range of a shotgun is only 4m, you want to engage them from at least 20m. In a scout suit, if a shotgunner sees you and you aren't confident you can kill them I recommend running away and hiding. You always want to be the person to initiate an attack, not the other way around. I recommend fitting a dampener to reduce the chance of getting scanned either by active or passive scans. Very close range passive scans will likely still pick you up though, so beware of that. Where did you get that Nova Knives are Caldari??? I've never heard of that, and there are no Caldari specific suits which use them. There's the Recon - CA suit, of course, but it's the same as everyone else's - shotgun and nova knives. Caldari gear is fundamentally railguns and missiles, hence rail rifles and swarm launchers.
I have no issue with attacking another scout. I have no problem with using either a rail rifle or a bolt pistol or even a magsec, although they're not too good for surprise attacks.
Again, this isn't about getting the drop on shotguns, this is about defending against them, and there's apparently no way to do that. I find that very strange, because CCP never releases anything in EvE without some sort of counter. But there apparently is no counter to a shotgun. Probably the only real counter is seeing them coming in the first place, on the minimap, using complex precision enhancers. But there are only 4 high slots on a Caldari Scout suit, and using them all for precision enhancers would seem a little bit overkill.
I run away a lot! There are plenty of occasions where I find myself for instance, hacking an installation under the noses of the enemy, and I can see one of them nearby, and then the installation icon turns blue and you can almost hear them thinking where's that scout? I don't run immediately. Sometimes I have to wait for my cloak to cycle, and then I hit it and run, but sometimes I have no choice and just have to hightail it out of there. Quite a few times today, actually. I don't run shield extenders on my fast scout suit because I need all the high slots for myofibs and precision enhancers. In fact, that suit is paper thin, fast but practically no damage protection.
There are only two low slots on a Caldari Scout suit. I use both of them for damps on my stealthy suit. I still get scanned on occasion but much less than in my fast suit.
Thanks for the tips. They've helped either by giving me some new ideas or validating what I'm already doing. |
Alena Asakura
Caldari Logistics Reserve
144
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Posted - 2015.11.25 09:41:00 -
[72] - Quote
postapo wastelander wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... This is not issue of racial weaponary. Shotgun is OP in close range and it is how it should be. By my observation some tweaking ti range can be fix for this situation. The point I'm making is, there is no similar Caldari weapon. My guess is CCP thinks if you want to use a weapon that's as OP as the shotgun, use the shotgun. I train exclusively Caldari weaponry because that's the way to get uber good at any given weapon class. If I take time out to train shotguns, I will have to delay being uber good at RR and ARR. I'm not saying I won't train it eventually, just not yet.
But back to my point, there's no light weapon based on railgun technology that's as OP as the shotgun. There's a sidearm that is - the bolt pistol is a railgun, and it's definitely OP for a handgun. But there's no light Caldari weapon that is.
The forge gun, of course, is OP, but you can't use those on a Scout Suit... :) |
Alena Asakura
Caldari Logistics Reserve
144
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Posted - 2015.11.25 10:01:00 -
[73] - Quote
GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game. Sorry, Archduke. I disagree. In EvE I am a Caldari only pilot and here in Dust I'm a Caldari only merc. It's not necessarily a loyalty thing. It's a choice to focus my training on only Caldari suits and weapons (ships and weapons in EvE). My EvE main is Nalianna. I'm sure you can get access to see how uber-Caldari she is. Eventually I might train something other than Caldari, but that day is not yet.
It's also not reasonable to think that Caldari would not have produced a Caldari based counter to every weapon that the other races have developed. Are you telling me that Kaalakiota or Ishukone can't do that? Well, I note that Ishukone does in fact produce its own version of virtually every other race's weapons. But that's just typically Japanese, as far as I'm concerned. Ishukone simply copies everything.
This is not a sacrifice. I'm simply not playing the game the way you think I should. I fundamentally disagree with your tenets. Yes, I have to put up with "self-imposed" difficulties, but the long term benefit is that I will have superior Caldari skills to everyone else but the longliner vets. I figure they only have a few years drop on me, and there are four basic factions in Dust, so I should be able to get to lvl 5 of everything Caldari in a quarter of the time of people who are training everything, or FOTM.
What I'm basicly saying, Archduke is that I believe the approach you are advocating is wrong. Yes, that's a choice, but it most certainly is not a sacrifice.
For the record where you state that being able to train anything as opposed to other games which don't allow you to, I believe this is a singular failure of Dust, in that you have not made the skills racially dependent enough. Yes, you can train anything you like, but it should be first required that you train some decent racial skills. In EvE you have to train racial weaponry, ship types, etc. In Dust you can use any weapon on any suit with what I consider to be laughable penalty. It's the singularly most unbelievable and unlikeable part of Dust for me.
You say it's "interesting" to learn to use all the weapons. I would counter that with the statement that it's more interesting and rewarding to focus training on a single race and its suits, ships and weapons, and try to find ways to use them against all the others. I didn't ask whether I should use other races' gear. I asked how I can use Caldari gear against other races. I believe what you're telling me is that there is no way to do this. You just can't say it outright. :) |
Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:09:00 -
[74] - Quote
Ripley Riley wrote:I only fit racial weapons to racial dropsuits because the idea of a CR on an Amarr dropsuit causes my soul to hurt.
That being said, I will skill into a Minmatar dropsuit and fit a CR. Or a Gallente dropsuit to fit an AR.
That should be the way of things, imo. I will skill into the other races eventually also. I just don't want to delay my Caldari training to do so.
It bothers me to see something like a RR on an Amarr suit also. Or a Mini with a sniper rifle...
But it bothers me far less than the fact that CCP makes it so easy to do this. It's actually ridiculous from a racial point of view. The suits are the power and processing source for these weapons and it's completely unreasonable to think that each race would not have optimised those systems exclusively for their own weapons. It should be a LOT harder to use the wrong weapons on the wrong suit, not just irksome.
And yes, I think your approach to skilling the appropriate suits to fit the appropriate weapons is correct. It just really bothers me that CCP doesn't make this much more desirable. |
Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:12:00 -
[75] - Quote
KEROSIINI-TERO wrote:Alena Asakura wrote:
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
There is an obvious middle ground solution: In order to fight best for your chosen faction, use the best and right tools for every situation. Be flexible. Use the whole spectrum of the gear available. (practical hint: flaylock is very good against scouts, extremely good vs fast / heavily damped ones) Again, you've missed the central point of my post. I'm trying to find the best ways to use CALDARI weapons against the other races. It appears that even from CCP, there is no answer to this. |
Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:15:00 -
[76] - Quote
KEROSIINI-TERO wrote:GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game. Wow! I was just about to post the same! Using tools manufactured ONLY by corporations originated in on of the four major empires IS a role playing choice. (and not even a well reasoned one as: 1. Mercs want to win at any cost and are 'international' 2. Hardly any Eve NPC corporation is limited to it's original empire, example: Even Imperial Armaments have factories in Minmatar space) It's not a role-playing choice. It's an acknowledgement of something that CCP has fundamentally missed. Each race's suits will have been optimised for that race's weaponry. To think otherwise is ridiculous. CCP has dropped the ball in not making this game correct and reasonable. |
Vicious Minotaur
3
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Posted - 2015.11.25 10:18:00 -
[77] - Quote
KEROSIINI-TERO wrote:Ripley Riley wrote:KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I disagree. They can contribute in how their racial weapons perform when fitted to the racial frames. Let's avoid "someone is different from me and therefore wrong" arguments please. I stand behind my strong and admittedly sentiment-awakening statement. At best those people are empty noise. At worst they are distorting the grand community feedback, calling for buffs for things that do not need it. An example following the exact same logic, yes an unlikely one but an extreme one for example's sake: "I claim that Caldari Heavies need a huge +300% EHP buff because they are so weak in point defence and cannot kill masses and suck solo. (I fail to mention in my post I use only forge guns because of faction role play reasons)."Now while cal sent might need some love and FG is a great AI-weapon, having people make those claims for distorted reasons would in turn distort the player feedback.
You are right.
People that play exclusively with roleplaying limitations obviously lack the mental fortitude to see past their own playstyles and self-interests. It is a well known fact that those fools put their own self-interests before everything else.
I frequently see those borderline mentally-handicapped individuals make statements akin to the example you so graciously provided.
The intellectual midgets obviously have no idea how their preferred racial gear may be balanced in relation to the other gear. How could they know if their Scrambler Rifle needs balancing, whether it is a buff, a nerf, or some newfangled combination of the two, if they only use it and go up against it frequently? Please, they need to pick up a Rail Rifle to see how the Scrambler Rifle is balanced!
There is absolutely no way those moronic neckbeardy invalids could conceivably have anything worthwhile to say pertaining to matters of balance. It's either empty noise or a distortion of the entirety of community feedback. Nothing else.
And Rattati&co? Those drooling buffoons are so obviously inept that they are unable to use a single one of their brain cells to filter out all the BS. Nope.
Minotaur Master Race
Violently penetrating you since ca 84 BCE. ( -í° -£-û -í°)
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Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:19:00 -
[78] - Quote
Ripley Riley wrote:KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I disagree. They can contribute in how their racial weapons perform when fitted to the racial frames. Let's avoid "someone is different from me and therefore wrong" arguments please. I agree.
I think racial considerations are important. In the "real world" of New Eden, if one race produced something OP, the other races would be breaking their backs to counter it. CCP's contention that everyone should just use anything they want is just CCP taking the easy road. |
korrah silain
True Illuminate
175
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Posted - 2015.11.25 10:29:00 -
[79] - Quote
Vicious Minotaur wrote:KEROSIINI-TERO wrote:Ripley Riley wrote:KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I disagree. They can contribute in how their racial weapons perform when fitted to the racial frames. Let's avoid "someone is different from me and therefore wrong" arguments please. I stand behind my strong and admittedly sentiment-awakening statement. At best those people are empty noise. At worst they are distorting the grand community feedback, calling for buffs for things that do not need it. An example following the exact same logic, yes an unlikely one but an extreme one for example's sake: "I claim that Caldari Heavies need a huge +300% EHP buff because they are so weak in point defence and cannot kill masses and suck solo. (I fail to mention in my post I use only forge guns because of faction role play reasons)."Now while cal sent might need some love and FG is a great AI-weapon, having people make those claims for distorted reasons would in turn distort the player feedback. You are right. People that play exclusively with roleplaying limitations obviously lack the mental fortitude to see past their own playstyles and self-interests. It is a well known fact that those fools put their own self-interests before everything else. I frequently see those borderline mentally-handicapped individuals make statements akin to the example you so graciously provided. The intellectual midgets obviously have no idea how their preferred racial gear may be balanced in relation to the other gear. How could they know if their Scrambler Rifle needs balancing, whether it is a buff, a nerf, or some newfangled combination of the two, if they only use it and go up against it frequently? Please, they need to pick up a Rail Rifle to see how the Scrambler Rifle is balanced! There is absolutely no way those moronic neckbeardy invalids could conceivably have anything worthwhile to say pertaining to matters of balance. It's either empty noise or a distortion of the entirety of community feedback. Nothing else. And Rattati&co? Those drooling buffoons are so obviously inept that they are unable to use a single one of their brain cells to filter out all the BS. Nope. Nice strawman you built there.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:35:00 -
[80] - Quote
CELESTA AUNGM wrote:Lots of players seem dismissive when folks tell them "This EVE or Dust-514 game? It's weird and different from any of your other stuff---I'm serious, Dude---if you go into it with the same old ideas you have from your other games, you're not going to like EVE---don't try it that way"... It is hands-down the best advice anyone could give about these two games. I saw this cool sketch illustrating the OUTRAGEOUSLY high learning curve of an Eve game versus some other MMOs. It was a hilarious picture, that is brutal and funny at the same time... and most hilarious of all was that, it was supposedly drawn by one of CCP's own staff. The learning curve is steep on this game. If you don't hack the idea and the curve, you won't be "ruined" or anything,... but you will always be blaming some part of the game as being broken, or all wrong, or stupid... usually blaming the guns. I'm not calling any of you stupid, scrubs or noobs for feeling that way... (that name-calling jazz is just anti-social tweenie rubbish , and a key part of Eve gameplay is effective social interaction between players). But I will say you are still stuck in same mistake about EVE. You're trying to push through this game with the same "gun is the tool" idea about combat. You haven't climbed the learning curve enough yet. Combat in these two games is not about the weapons, it's about the procedure for tackling the opposition. Racial in these two games does not mean "the gun shoots from far away". It means we (it's always about WE in Eve gaming) sterilize an area from just outside the enemy's range, and we cover each other extensively as we approach. If you've ever watched and listened to an Eve-Online battle vid, you HEAR more lethal decisions and actions in the battle than you SEE the exact proto-weapon that's killing things. You realize it's that player's or team's action that just caused them to lose those three super-carriers. "Racial" isn't a weapon design---it's the attack and defend style of the gang of players agrees to use in the match. The Caldari "counter" to an opponent armed with a shotgun or similar instantaneously-up-close discharge gun, is to cover your companion at a distance with a standard rail rifle or missile-battery, while your companion walks up to the target in a heavily-tanked suit and relies on your protecting him if a shotgun tries to buck him The counter is NOT a weapon in New Eden combat---it's an ACTION or co-op strategy. That seems to be one of the things that make "Caldari" so hard to play successfully in FW... it seems founded way more on overlapping cooperation from your fellow Cald players, than the other races' combat methods (but that's just all open to theory and debate). And I know... you're probably saying to yourself, "crap on all that co-op, teamplay rubbish you all spout, talking like those hippies from the 60's--- and you all are just boring me with your wacked-out insistence that this game so different from others---it's got the same danged guns as the other games, and I could hack this game easy if the game wasn't so broken--no rocket science at all!" ...And that's alright to think that way. You're thinking is wrong, but it's okay, Dust is cool enough to allow you to play it your way. You're just going to have these episodes of excruciating frustration as a result, that's all. Wow! So much good oil here!
You're right about the team tactics thing. In EvE, I'm a vet from the Providence Defense Fleet, which recently dealt with incursions that were meant to hobble us shamefully. We basicly sent them packing. It was good. And it was all about team work. The fleet action was swift and decisive and basicly never stopped until the incursions stopped.
There is a problem for me with teamwork in Dust. I'm used to ongoing conflict over days or weeks but we have teams in half-hour battles. So far I haven't figured out to run in a squad without being killed constantly. But that's something I have to learn to deal with... |
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Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:39:00 -
[81] - Quote
Alcina Nektaria wrote:In all honesty, I don't see the problem staying Faction SUIT loyal, as I myself only use Gallente suits. However, you should probably skill into multi-faction technology (mods/equipment) because it will give you a better chance to counter any situation you come across. Then again, unless you have a good tactical mind to run Caldari at close/mid/long range I'd suggest maybe looking into at least one other faction suit. Not that I'm ragging on Caldari suits, however in CQC there is a stupid high chance that you will just die unless you have a lot of cover to pop behind.
I can get away with only running Gallente suits in ever situation save for tiptoeing through the tulips in an open field (if there are snipers or RR users). But even with the suits I use AR on my Assault, Shotty on Scout (sometimes TacAR), PLC and Burst on Commando (that's as far as I stick to racial guns ( I do it for the bonus' ). My Logi uses ACR and ARR and my Sentinel ofc uses an HMG. Oh, I plan (eventually) to train into other races both here and in EvE. That's of course, as long as Dust still exists by then.
But no, I won't be training other technologies to use with Caldari suits. You know those bonuses? I know they're laughable, but they are meant to indicate which suits match which technologies. About the only bonus that actually looks reasonable to me is the damage bonus for hubrid railguns on Caldari Commando suits. I mean, that would be the START of the bonuses if this were EvE. |
Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.25 10:43:00 -
[82] - Quote
What you're missing is that the shotgun isn't OP.
A rail rifle has 19 times the optimal range of a shotgun. What do you think happens when you shoot a shotgun scout with a rail rifle outside of 15m? Either it takes cover immediately (assuming there's cover there) or it dies. Simple as that. What is the counter to a rail rifle 75m away if you are using a shotgun?
If we are talking about racial gear, what is the Gallente counter to a sniper 350m away? Sniper rifles are Caldari weapons.
It would be just as easy to claim the rail rifle's range is OP as it is to claim the shotgun's damage is. But that's missing the point.
There doesn't need to be direct parallel racial weapons, as different races are meant to use different strategies to fight each other. You don't need a Caldari shotgun, as Caldari are supposed to kill the shotgunner from outside shotgun range.
Also, nova knives are Caldari. Read the description, look at the design. Proto knives are developed by Ishikone. |
Alena Asakura
Caldari Logistics Reserve
145
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Posted - 2015.11.25 10:45:00 -
[83] - Quote
Echo 1991 wrote:Devadander wrote:A caldari shotgun would be amazing though.
Js I'd take a charge rail shotgun, similar to the charge Sniper but a shotgun Yep, something like this, or like a mini-forge-gun would be good. |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 10:48:00 -
[84] - Quote
DEATH THE KlD wrote:Ahkhomi Cypher wrote:So we gonna act like assault rail rifle and bolt pistol on a Calass not strong as **** right now? They always have been but the community was to busy chasing fotm to notice Agreed. But that's the problem with FOTM. Noone notices anything else. |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 10:56:00 -
[85] - Quote
Varoth Drac wrote:postapo wastelander wrote:Devadander wrote:A caldari shotgun would be amazing though.
Js Something what shooting magnetized slugs XD Yup sadly CCP cannot implement any of racial models :( One minutes for MIA technology :-¦( Vehicles 1.)weapons2.)weapons1.)vehicles2.)vehiclesJeez how i want these in game too :(( *Three honorary shots to air As awesome as these are, I kind of wish we only had the weapons and suits from beta, and CCP used the extra RAM to make the game work better. And the extra dev time to make the battles more meaningful in a connected war kind of way. Like choosing districts to attack in FW. Persistent wars in PC involving simultaneous battles on different maps, linked in some way. No attack - wait 24 hours, fight an instanced battle bs. More EVE connection. That kind of thing. Yep. Put me in the same category. I was really excited when we were going to get Walking In Stations which was going to be part of the connection between Dust and EvE. Instead we got Captain's Quarters, which basicly add exactly nothing to the game that wasn't already there. In fact, many people can't even go to Captain's Quarters because it's so heavy on graphics processing.
And then the connection never happened. Yes, there were orbital strikes. But where were the options to transport mercs around New Eden from conflict to conflict? Instead we get these stylised unrealistic battles. I had no idea what I was getting myself into when I started playing during the Beta, and then I stopped, which I now think was a really bad move. From what I can see I would have enjoyed it a lot more than Dust as it is now! |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 10:58:00 -
[86] - Quote
Her Nibs wrote:A mass driver makes scouts fly really good. It's also not Caldari and therefore not an option for me at this point.
But yes, they do! :) |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 11:00:00 -
[87] - Quote
Lightning35 Delta514 wrote:GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game. he3s right. take a look at me. im only skilled into gallente stuff. while you have problems with shotguns, i have problems wit rails at range outside of my ar range. open maps are not good for me, the same way closed maps arent good for you. its all racially balanced tbh to a certain point. But the Gallente have Burst ARs. They have a scope do they not? Aren't they effectively a long-range AR? |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 11:04:00 -
[88] - Quote
Devadander wrote:Lightning35 Delta514 wrote:GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game. he3s right. take a look at me. im only skilled into gallente stuff. while you have problems with shotguns, i have problems wit rails at range outside of my ar range. open maps are not good for me, the same way closed maps arent good for you. its all racially balanced tbh to a certain point. Ive been caldari since caldari caldaried.... Once i broke 60m sp though, i started to dabble in dopples. I could infight in a caldari.. Or I could bust out the galass. I can run fast in a caldari.. A minass runs faster. I try to stand and deliver in my caldari.. But amass actually delivers like Jimmy Johns. Just like I could fail trying with all those suits to kill people at 70+ meters (barring the lazor and sniper of course) A mechanic will tell you: use the right tool for the right job. Start with amarr, as an rp fan it was easy due to alliance. Then I got into the whole 'using enemy tech against the maker' kick. *holds out a plate of cookies* Once I get to 60m SP on pure Caldari, I'll probably be looking for something else to train, as well! I'm not saying I won't train anything else, just that right now, I'm training Caldari and trying to find the best ways to use Caldari weapons against everything else (including Caldari for that matter). This is more of an exploration than a sacrifice.... |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 11:12:00 -
[89] - Quote
Vicious Minotaur wrote:The real problem[s] with racial weapons are:
1) Lack of racial variants. No Assault Plasma Cannon. No Tactical Rail Rifle. No Assault Bolt Pistol... 2) Lack of racial weapon types. Were the Amarr AV weapon at? Or the Minmatar Sniper? Oh, that's right, NOWHERE! 3) Lack of consistency. Why the Assault HMG functions like a Breach weapon? 4) Lack of balance. Why the Assault Forge Gun render near-obsolete the other two Forge Gun variants?
Clearly there's no point in some of these. I agree there should be a Mini sniper. The sniper rifle started off as a projectile weapon. In its simplest form there should still be a variant of this. I think the idea of a sniper AR is ridiculous. ARs are blasters - ultra short range weapons.
But I'm also not saying people shouldn't be able to train anything and everything. Just that there should be more racial bonuses and/or penalties for using a weapon on the "right" or "wrong" suit. Using a laser gun on a Caldari ship, for instance, would be ridiculous. Noone would do it. But here in Dust, with suits which no doubt would have been optimised for the correct weapons, we use anything and everything on them. |
Alena Asakura
Caldari Logistics Reserve
145
|
Posted - 2015.11.25 11:16:00 -
[90] - Quote
korrah silain wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... The problem here is that you are using scouts inappropproblem. due to a scouts low armor, and ewar advantages, and speed it lends itself to a quick strike style of play. This only really works if you chose a weapon with high alpha to allow for decisive first strikes. Opening up with any rifle simply doesn't work well within the paradigm because doing so gives the opponent enough time to put you down in two shots. Unfortunately the only weapons with such capabilities are the shotgun, and nova knives. In other words this isn't a racial weapon problem, its a problem with you trying to run scouts with assault combat doctrine. If you want to counter shotgunners invest in ewar, and an arr on a logi, or assault. I was with you all the way to the point where you mentioned shotgun and nova knives. Yes, they are the high-alpha weapons. But because they aren't Caldari I don't train them and therefore don't use them. The highest alpha weapon I have is the bolt pistol. That will have to be it for me. |
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