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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 09:37:00 -
[1] - Quote
Assault suits get kills based on whether they have more player skill than their opponent. They are versatile, hit hard, and can fit proper to the situation. I have never been in a matchup in any of my assault suits and thought "Man, I just got hard countered" with the exception of scrambler rifle vs caldari assault in the last build.
Scout suits get kills primarily by taking advantage of another persons sacrifice. In other words, the scout is most lethal when somebody else is getting shot at, or has poor situational awareness. If a heavy has a number of targets on radar from a team mates active scan, you can bet his attention will be on them and not the guy coming from the other direction. Scouts kill and tank based on misdirection, not based on stats.
Heavy suits are what I refer to as, classically, the big dumb cyclops. Heavies can't see anything without help. Heavies can't move from point A to point B without help, lest they be peppered to death from 40-50 meters away with no recourse. Where the heavy does good, though, is when lesser skilled players attempt to rush him down head on. The heavy is successful when a lesser skilled opponent decides to reject the rock-paper-scissors mentality behind DPS engagements. The problem though, and this is the most damning, heavies can't survive in 1v1 engagements against skilled opponents in this same manner. The heavy can do just fine against weaker players, mind you -- in fact I would go so far to say as this has been the key balancing consideration for them. Against bad players, a heavy might as well be a hero in Dynasty Warriors sending them flying everywhere with little effort. But in a battle of hero against hero, the heavy consistently falls short and is often seen as the easiest target to kill in a competitive PC match.
So, what do I personally see from this?
Assaults need to be versatile and strong -- they do this. Constant power creep has gotten them where they need to be. Amarr suits have issues inherent with their weapon design.
Scouts need to be able to kill based on misdirection and get to places before other people -- they do this. No complaints, except for perhaps the weaker suits like amarr.
Heavies.... can't really excel at anything, except with the Forge Gun role. In my experience if you throw a logi with a rep on an armor tanked Assault, he will most likely end up mitigating more incoming damage and being able to transition better than a heavy would. Given the absurd reload time on the HMG, overheat and long seize duration, the Gal Assault likely puts more accurate damage downrange in the span of a minute as well.
These thoughts, as well as constant bitching from my own heavies about how useless they were against Bons spam, lead me to almost entirely strip the heavy from any of the PC fights I FC'd before quitting. This does not count Commandos or Forgers, of course, as they still have a lot of use in Overwatch and Bridge scenarios.
In general I like where most of the suits are, and I don't want to see the HMG buffed to absurd levels. It could use a balance pass on the heat mechanics but I would leave the damage alone. Rather I think the opposite approach could be taken with the heavy and make it more defensive than offensive. As it stands currently, smaller hitbox combined with movespeed and strafe makes a player more survivable than what is quickly becoming a modest addition of HP on the heavy. At this time I would say it is appropriate for the heavy to get more HP, and it is important that is actually be HP and not resistance as too much resistance actually buffs the support reps they get from Logis.
Just the two cents of a guy who has been FC'ing for FA for the last year. These opinions come purely from the standpoint of what I would currently field in a competitive match when given a choice between a larger pool of players, assuming the map is not extremely situational.
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THEAMAZING POTHEAD
Nyain San
1
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Posted - 2015.12.01 09:46:00 -
[2] - Quote
You know heavies are good. Just tell the truth- Scouts are OP as **** in PC. Bons and now easy as **** knife kills just made them instakillers of heavies without having to chuck boundless re's. Even OP as **** agimus's have trouble killing them without tking.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 09:50:00 -
[3] - Quote
When we had been taking on Random Gunz our battles had devolved into simply putting a Bons into the hands of every person on the team -- including our logis. Feel free to ask anyone on the other side of how silly that got. That's how outclassed the HMG was against that weapon.
That said, even without the Bons being an issue very few could use the suit to any efficiency. John Smith could pull it off, but if I put him in an assault suit he would consistently get better results.
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DogeGode Master
226
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Posted - 2015.12.01 09:51:00 -
[4] - Quote
THEAMAZING POTHEAD wrote:You know heavies are good. Just tell the truth- Scouts are OP as **** in PC. Bons and now easy as **** knife kills just made them instakillers of heavies without having to chuck boundless re's. Even OP as **** agimus's have trouble killing them without tking.
Min assault with bons bruuh
End Game.
Totally not an alt.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.12.01 09:54:00 -
[5] - Quote
The unfortunate reality is that one great slayer with two rep logis is not as strong as three great slayers.
It's just compromising based on what is available.
And who knows, maybe there IS an argument to buff resistance somewhere in there. All I can tell for certainty is that heavies consistently under perform.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.12.01 10:03:00 -
[6] - Quote
Himiko Kuronaga wrote:The unfortunate reality is that one great slayer with two rep logis is not as strong as three great slayers.
It's just compromising based on what is available.
And who knows, maybe there IS an argument to buff resistance somewhere in there. All I can tell for certainty is that heavies consistently under perform.
The assaults power creep (or power vault, as some put it) hasn't helped the heavy situation, but I wouldn't reverse any of it. Assaults kill everything else at just the right speed right now. They shouldn't be brought down to fix the heavy problem. The heavy themselves need only be elevated a bit. I dont think its that heavies underperform, more a case of other things outperforming the heavy. Sure we could buff the heavy but it wouldnt change the fact the other things are still stupid.
Wanna play eve?
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DogeGode Master
227
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Posted - 2015.12.01 10:04:00 -
[7] - Quote
Assaults are obviously too versatile, and have too much dps to them. You don't even need to put bons on a good slayer to play on inside maps. Heavies can't excel at their role because their role is fulfilled by someone that can do their role better in every single way.
DPS isn't as important as mobility in terms of anything. Tanked out heavies can't survive engagements with multiple units anymore anyway.
Point defense can be done with any other suit in the game at the same effieciency.
Tanking is pointless because of crap non-dynamic TTk, (you get to survive for what 5 more seconds as a heavy than any other suit?)
You can't drop links as a heavy which is a big weakness when your team is as stupid as most teams are in current PC.
Totally not an alt.
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CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.12.01 10:09:00 -
[8] - Quote
Heavys still do ok in PC against who ever the opponent is. Its just not being able to carry a uplink is a big down fall. The major problem was when they nerfed the HMG because that was their big advantage for useing a heavy was raw Dps in CQC engagements.
actions speak louder then words.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 10:11:00 -
[9] - Quote
I believe the heavy suit generally survives around a second longer than an assault, assuming neither are attempting to dodge. Five would be stretching things really far.
One second doesn't seem much longer, and it isn't. Not when you can't dodge or disengage at will.
Anyway, I'm only supplying the conclusion I have come to from months of FC.
If TTK goes up, the heavy will likely correct itself. If TTK is kept the same, the HP value on him needs to be brought up.
Either way, the heavy right now is definitely not doing his terminator thing.
CUSE TOWN333 wrote:Heavys still stomp in PC against who ever the opponent is.
Do you say that as a heavy? Or as someone who has to rely on them to get a job done?
I ask this because I am putting down my opinion free of any bias or ego. I stopped playing the heavy a long, long time ago.
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Krixus Flux
Kang Lo Directorate Gallente Federation
1
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Posted - 2015.12.01 10:17:00 -
[10] - Quote
But when the heavy was doing its Terminator thing, the tears flowed. Heavily. The heavy as it is now is a result of that.
Saying what's on people's minds
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CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.12.01 10:18:00 -
[11] - Quote
Himiko Kuronaga wrote:I believe the heavy suit generally survives around a second longer than an assault, assuming neither are attempting to dodge. Five would be stretching things really far. One second doesn't seem much longer, and it isn't. Not when you can't dodge or disengage at will. Anyway, I'm only supplying the conclusion I have come to from months of FC. If TTK goes up, the heavy will likely correct itself. If TTK is kept the same, the HP value on him needs to be brought up. Either way, the heavy right now is definitely not doing his terminator thing. CUSE TOWN333 wrote:Heavys still stomp in PC against who ever the opponent is. Do you say that as a heavy? Or as someone who has to rely on them to get a job done? i had to edit that when i noticed you might get my heavy buffed with this topic. Yes heavys are bad.
actions speak louder then words.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 10:20:00 -
[12] - Quote
When I talk about the Terminator thing, I want to put this scene in your mind.
https://www.youtube.com/watch?v=dnGVoiJj3ng
Notice its not all about dishing out damage as much as shrugging it off. Heavies have not really done this in recent memory. We don't really have any particular suit that fills the "soak up damage" role effectively, and you'd assume the heavy would be a dead ringer for it. Am I wrong in assuming the heavy should be filling this role?
In the other end of the spectrum, we have this.
https://www.youtube.com/watch?v=8RbL4PwTDsQ
Not what I'm aiming for, unless SERIOUS restrictions got applied to heavy deployment lol.
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CaP XZ
86
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Posted - 2015.12.01 10:41:00 -
[13] - Quote
All suits trade something for something, its the players who make that 'something' work. You can't have HP and agility at the same time (classically in FPS games) . In dust's case you have E-war, agility, HP regen, DPS and HP. Just remember that,
Assaults are doing there thing; assaulting. You want to get a high kill-game in a pub? Run an assault. They can have E-war, agility, HP Regen, DPS and HP. They are the middle-man, the jack-of-all-trades but the-master-of-none.
Scouts aren't doing well because they have lost their main defines; electronic warfare. For example an Amarr scout could have replaced the gal logi if Can'tCodeProperly (CCP) gave them valuable bonuses. They could just stack precision in highs with range amps and kin cats in the lows, run 60 metre circles around the point with a shotgun at 9 metres/second; nothing could get 20 metres within it, maybe a max-damped gal scout. The cal scout could be the mix between an amarr and gallant scout; both stealthy with damps and containing the edge of high scan precision (or low in db ). The gal scout would just be the ghost it should be, with the min being the old min-logi; the hacker, assassin that always gets that last shot off to kill a heavy in the assault on alpha, the speed-scout to drop a link in the city, ect.
Scouts are severely lacking in E-war. I remember running a logo suit and seeing better than a scout, literally. CCP made the cloak useless, scout suits weaker but removing their E-war for this ridiculously small-range inner/outer circle idea was a bad BAD move.
The inner/outer idea is great, I'm all for it but it has a ridiculous range and is extremely poorly thought out.
Heavies are, in my solid opinion, almost doing what they should do. They wield the highest DPS weapons in the game while sacrificing agility. They are point defense. BUT they are too slow. I've ran a heavy long long ago and it was just too damn slow; even a min sentinel. I have no points in any heavy suits at all because they are too slow and i need agility.
TLDR: Assaults can do everything in a bad way, scouts need E-war back and heavies are to slow.
alt of xavier zor
the real xor
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CaP XZ
86
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Posted - 2015.12.01 10:44:00 -
[14] - Quote
Himiko Kuronaga wrote:CUSE TOWN333 wrote:Heavys still stomp in PC against who ever the opponent is. Do you say that as a heavy? Or as someone who has to rely on them to get a job done? I ask this because I am putting down my opinion free of any bias or ego. I stopped playing the heavy a long, long time ago.
He is right, heavies do work in PC but they aren't mobile units. If you have a problem with using the heavy it may be because you are trying to assault in it, it is for defense (e.g not moving 30m away from a point) which is in my opinion very limiting
alt of xavier zor
the real xor
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 10:47:00 -
[15] - Quote
In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better.
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.12.01 11:13:00 -
[16] - Quote
Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better. Regarding Sentinels I'm inclined to agree. They aren't terrible, but seem a bit weak in situations they should excel at. I would rather see improvements to resistances or HMG damage/heat buildup than to raw hp. The power of a sentinel should be it's synergy with support. Resistance fits with that better, and the current resistance bonuses are kind of weak. Plus shield sentinels would have even more trouble regaining hp if the raw hp was increased.
I also agree about scouts, except that the Gal scout is the best hacker due to the profile bonus.
It was decided by the community that scout passive scanning was too powerful when combined with everything else, which is why it was nerfed. I think it's ok now with some minor tweaks. Scanning support helps scouts, but also consider that scouts are often designed to operate away from support, or with limited support.
A scout's strength is in speed and stealth. An unscanned Gal or Cal scout is a valuable unit in PC, though an assault is generally better at killing. This means that the scouts without profile bonuses are inherently inferior. Here is a suggestion to fix that problem: Normalising scout profiles |
Aeon Amadi
13
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Posted - 2015.12.01 11:13:00 -
[17] - Quote
I like you better when you're like this; when you're constructive.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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CaP XZ
86
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Posted - 2015.12.01 11:14:00 -
[18] - Quote
Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better.
Think of solo/pub play as well; scouts do need E-war capabilities and heavies do need some speed. Maybe a bonus tweak
alt of xavier zor
the real xor
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Mad Syringe
Dead Man's Game
835
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Posted - 2015.12.01 11:38:00 -
[19] - Quote
The speed of Heavies is their disadvantage so it should stay as is. BUT, Overheat needs to c hange since it makes it just a big target easy to kill. Resistances are also a good point.
Scouts should not get more e-war capabilities, since they need a disadvantage, especcially when cloaked. Running a SCOUT in the middle of heavy warfare in a city should be suicidal, and that's exactly what it is right now. The Assault should be the better suit for this scenario. Do not nerf active scanners whatsoever, or the scout will be reign supreme in city sockets again.
I think (as a non assault player) that the assaults are where they belong. Everybody and his mom complained how crap they where, so right now they are the most used suits and that is how it should be.
Logis right now are allrightish, and commandos aswell (though I miss my min bonus for swarms). BTW, give min Commandos an AV weapon... (Breach MD needs either the firerate of the standard or more direct damage!!!)
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 11:42:00 -
[20] - Quote
CaP XZ wrote:Himiko Kuronaga wrote:CUSE TOWN333 wrote:Heavys still stomp in PC against who ever the opponent is. Do you say that as a heavy? Or as someone who has to rely on them to get a job done? I ask this because I am putting down my opinion free of any bias or ego. I stopped playing the heavy a long, long time ago. He is right, heavies do work in PC but they aren't mobile units. If you have a problem with using the heavy it may be because you are trying to assault in it, it is for defense (e.g not moving 30m away from a point) which is in my opinion very limiting
I do not play Heavy anymore, and I haven't for more than a year so that "advice" doesn't really mean anything to me. If they sit in front of a panel im just going to grenade/flux it then rush them down. If they are out in the open I'm just going to flatout beat them.
There are not any heavies in this game I would consider a relevant threat in a 1v1 environment, but there are plenty of players who are. John would give me issues in a teamplay environment, but even then he would be severely handicapped. If he goes assault, it's GG. That says all it needs to say about where the heavy is.
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.12.01 12:12:00 -
[21] - Quote
I can agree.....
With my assault, I'm good all the time.
With my scout... Unless enemy is distracted, cloak delay plus scanners plus hp all makes it harder to assure you kill a person 1vs1.
With heavy, I can also agree and relate. What I notice most tho is how slow it is for heavies to react. By the time you turn around to attack, you're dead against a skilled player.
CEO of T-W-L
Gallente Loyalist- basic gear OP!!!
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 14:52:00 -
[22] - Quote
Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better. So ... Scouts are fine because GalLogis are OP?
Dropsuit Usage Rates
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.12.01 15:27:00 -
[23] - Quote
i agree
ONE UNIVERSE
ONE WAR
ONE MOTHER kitten GOD kitten SYSTEM
PORTDUST514
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.12.01 15:39:00 -
[24] - Quote
Adipem Nothi wrote:Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better. So ... Scout EWAR is fine because GalLogi scans are OP. FAscinating logic you've got there. Passive and active scans are difficult to directly compare. I'd rather all scouts were capable of effective stealth before worrying too much about scanning.
Supporting a team with scanning is a role more suited to logis. Scouts need scanning to help evasion and combat. They aren't in a bad place in this regard. They don't need to easily see everyone's positions over a large area.
The Gal scout's 2% per level precision bonus is pretty worthless, as there are so few situations where it makes any difference. A small buff here would be nice. 4% per level for example would be effective. Range amps were over-nerfed. Other than these issues I see no problem with scout passive scanning. So long as they can have speed and stealth.
Speed + stealth + powerful passive scanning all together was considered OP. Speed + stealth + moderate passive scanning would be fine. |
Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 15:40:00 -
[25] - Quote
Varoth Drac wrote: Speed + stealth + powerful passive scanning all together was considered OP. Speed + stealth + moderate passive scanning would be fine.
yep.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 15:50:00 -
[26] - Quote
Varoth Drac wrote: Supporting a team with scanning is a role more suited to logis.
I've no problem with that, so long as it is balanced. GalLogi active scans are not balanced. Last year's EWAR changes traded one form of permascan for another. If permascan is bad, as we all agreed at the time, we should fix all forms of it.
Dropsuit Usage Rates
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 15:52:00 -
[27] - Quote
Adipem Nothi wrote:Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better. So ... Scout EWAR is fine because GalLogi scans are OP. FAscinating logic you've got there.
If you already have access to it from multiple sources, clearly you don't need it built into your suit.
The only real exception to this would be the amarr scout which has a deeper potential scan, but a dinky radius. He's a problem child, but weak enough that I believe deserves the extra range.
Now if you're going to lobby that active scanners should be removed from the game entirely, feel free. That's a totally different angle which I can respect.
If it were up to me, uplinks wouldn't exist either. But this isn't really a thread about equipment design, it's a thread about role viability in regards to killing. Currently the scout is viable due to the before mentioned reasons. You may not like those reasons, but it does not render them untrue.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 16:03:00 -
[28] - Quote
Himiko Kuronaga wrote:Adipem Nothi wrote:Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better. So ... Scout EWAR is fine because GalLogi scans are OP. FAscinating logic you've got there. If you already have access to it from multiple sources, clearly you don't need it built into your suit. The only real exception to this would be the amarr scout which has a deeper potential scan, but a dinky radius. He's a problem child, but weak enough that I believe deserves the extra range. Now if you're going to lobby that active scanners should be removed from the game entirely, feel free. That's a totally different angle which I can respect. If it were up to me, uplinks wouldn't exist either. But this isn't really a thread about equipment design, it's a thread about role viability in regards to killing. Currently the scout is viable due to the before mentioned reasons. You may not like those reasons, but it does not render them untrue. A valid, albeit debatable, position. What isn't debatable is that 3 of 4 Scouts have racial bonuses to passive scans. If Scouts are indeed Scouts, then these racial bonuses make sense (though the weak state of passive scans need work). If Scouts are not Scouts, then we should decide what they are and adjust their racial bonuses accordingly.
TL;DR: Scouts aren't fine.
Dropsuit Usage Rates
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.12.01 16:07:00 -
[29] - Quote
Honestly the problem with those fat boys, aside from small johnsons, is the fact that they're dependent on everyone for everything. In order to be a proper slayer, they have to have people wait on them hand and foot, and even then their strafe speed and slow movement makes them easy targets. All I have to do is blow up their buttwipe- I mean logis and they're about as useful as a dietary specialist behind a Mcdonalds counter. A decent to make fat boys not so dependent and slightly better in my experience is to give them a better ability to DODGE!!!!!!
In layman's terms, better strafe...
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
I like whales
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Milita Mable
CYBER COBRAS ALT
66
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Posted - 2015.12.01 17:09:00 -
[30] - Quote
I agree that they are slow. I've always seen heavies in PC has a noob suit.
You skill into them if your not a versatile player or if you wanted to get into PC quicker in the start of PC. (Meta was Slayer Logi + Heavies)
Now the meta has shifted.
Tell me why I would use a heavy suit if I have over 100m+ SP?
There is no reason when player tactics will always rule if your smart.
Uplinks, Stealth, Support, Intel.
All of them a heavy can't do.
Allow Heavy's some bandwidth. 4 Perhaps? |
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