Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 |
81. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
Won't fix people who leave because they're sick of playing that same map for the 4th battle in a row.
- by TheEnd762 - at 2015.06.30 05:06:00
|
82. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Because I can fire a scrambler at 600 RoF lol. Every nerf to the gun is stupid and completely ignores how much better of a gun the tactical assault rifle is. The charge shot is a gimmick. TacAR does more damage, better dam...
- by TheEnd762 - at 2015.06.30 05:03:00
|
83. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
Bright Cloud wrote: lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you. As ...
- by TheEnd762 - at 2015.06.28 11:27:00
|
84. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
Kevall Longstride wrote: They are contractually obliged to fight after all. If that match gets filled while they are being unsporting then they have to wait in the queue till the flag timer is completed. They'll be free to join another queue, s...
- by TheEnd762 - at 2015.06.26 11:48:00
|
85. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
Give players dropped into one-sided, half-over matches a 20% damage increase, and 20% damage resistance.
- by TheEnd762 - at 2015.06.26 03:04:00
|
86. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Abe Foster wrote: There should be a variant of the sniper rifle that does not have a scope but just iron sights and does not sway. I would still have a long range (not 600m) and maybe a lower damage. This could be used for mid-long range simila...
- by TheEnd762 - at 2015.06.24 19:52:00
|
87. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
Stop telling other people how to play. We're mercs, not soldiers. All you're going to do is create a bunch of rubber-band AFKers, and then you're gonna be asking for friendly fire or something to deal with THAT problem. Either put all the quttin...
- by TheEnd762 - at 2015.06.24 13:58:00
|
88. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Have an option in the settings menu to only be in battles with other qutting-averse players. Then all 30 of you can have fun only playing each other ad infinitum.
- by TheEnd762 - at 2015.06.23 05:20:00
|
89. Leaving battle penalties - in Feedback/Requests [original thread]
Here's a less blockheaded fix: make contracts ACTUAL CONTRACTS, where you can see the terms (map, allies, enemies, etc) BEFORE you accept or not. We're supposed to be mercs, not soldiers. Mercs get to pick and choose their battles.
- by TheEnd762 - at 2015.06.19 13:26:00
|
90. [Idea] Remove Domination Game Mode - in Feedback/Requests [original thread]
Skirmish is boring to me, because everyone gets spread too thin. You HAVE to move, otherwise you'll either be sitting at a desolate letter with nothing to do, or you'll be there alone and get stomped by 5 enemies at once. In Domination, everyone ...
- by TheEnd762 - at 2015.06.05 21:10:00
|
91. Remove the index K/D - in Feedback/Requests [original thread]
The amount of matches a player leaves is irrelevant, because: -******** Scotty -Q-synced stomp squads -Inability to to see player list, map, etc BEFORE accepting a contract, like a mercenary should be able to
- by TheEnd762 - at 2015.06.05 04:18:00
|
92. [Idea] Remove Domination Game Mode - in Feedback/Requests [original thread]
You can't remove domination just because it's the only match type worth playing. (Unless it's close to downtime. For those last 15 minutes, Ambush is king!)
- by TheEnd762 - at 2015.06.05 04:11:00
|
93. Swarm Problem - in Feedback/Requests [original thread]
They can nerf swarms when shield/armor cheateners and cowardice boosters are removed. As it is, 90% of the time HAVs and dropships are cycling multiple hardeners, then run away to the redline before half their shield is gone.
- by TheEnd762 - at 2015.05.31 22:48:00
|
94. Rep tool possible changes. - in Feedback/Requests [original thread]
Making a problem out of nothing. Leave rep tools/WP as they are.
- by TheEnd762 - at 2015.05.29 02:37:00
|
95. [REQUEST] UN-NERF THE RODEN! - in Feedback/Requests [original thread]
It's just a one-shot magazone Thale's now. And way to not mention it in the Hotfix notes, like no one would notice. Classy.
- by TheEnd762 - at 2015.05.27 10:37:00
|
96. Announcement:Hotfix Warlords 1.1.2 // 26.5.2015 - in General Discussions [original thread]
Kaze Eyrou wrote: Additionally, with patch 1.1.2, Roden Sniper Rifle holders can now see their Roden's in their Assets menu. EDIT: And it got nerfed too. From 550 down to 375 damage. WTFFFFFF?!!?!?!
- by TheEnd762 - at 2015.05.27 10:34:00
|
97. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: This is idiotic. I personally think EVERY weapon should have vastly increased dispersion while you're moving. It's realistic. We don't need CoDumbasses trying to quickscope. Sniper rifles have the initial sway they ha...
- by TheEnd762 - at 2015.05.18 04:01:00
|
98. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
NINEinch WEAPON wrote: Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op It only has sway in ADS.
- by TheEnd762 - at 2015.05.17 10:43:00
|
99. (IDEA) TANKS, people want to stay in them!!!! - in Feedback/Requests [original thread]
Just make it so you can recall it with people inside, and if they're still inside when it vanishes they just die.
- by TheEnd762 - at 2015.05.16 22:54:00
|
100. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: If you actually read the post you'd see OP was talking about being able to line-of-sight scan a vehicle across the map (far out of passive scan range), especially through terrain. I have to agree with him, though only thr...
- by TheEnd762 - at 2015.05.15 17:29:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |