Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 |
121. How to reduce swarm spam - in Feedback/Requests [original thread]
No. Not until vehicles can no longer cut-and-run
- by TheEnd762 - at 2015.04.02 18:07:00
|
122. Redline [Idea] - in Feedback/Requests [original thread]
DJINN Jecture wrote: Are you kidding that is the easiest place to get kills and the hardest place not to get killed perfect RISK vs REWARD scenario, grow a sack everyone camping in the redline geeze. Are YOU kidding? The only time it's easy...
- by TheEnd762 - at 2015.03.31 02:43:00
|
123. Redline [Idea] - in Feedback/Requests [original thread]
Redline solution: Stop going near the enemy redline. You don't belong there anyway. Automatically delete all threads whining about the redline. Perma-ban anyone who brings up the redline. Problem solved.
- by TheEnd762 - at 2015.03.30 21:22:00
|
124. Armor Tanks are OP. - in Feedback/Requests [original thread]
Juno Tristan wrote: If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Hardeners don't drop until after they've retreated deep into the redline.
- by TheEnd762 - at 2015.03.25 02:40:00
|
125. Best way to make sniping better. - in Feedback/Requests [original thread]
We need cover positions and elevated perches. There used to be a lot more elevated perches, but crybabies cried.
- by TheEnd762 - at 2015.03.20 23:01:00
|
126. [Proposal] Remove inertial dampener recovery - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2015.03.19 10:04:00
|
127. AV nades - in Feedback/Requests [original thread]
No, 3 is perfect.
- by TheEnd762 - at 2015.03.15 22:34:00
|
128. OP Sidearms - in Feedback/Requests [original thread]
Radec fett wrote: In real life a pistol can kill just as easily as a rifle, why shouldn't it be the same in a game? Have u seen the shot from the bolt pisyol?. If you're going to use that argument, there's no way you're going to score a head...
- by TheEnd762 - at 2015.03.14 09:00:00
|
129. Remote Problem - in Feedback/Requests [original thread]
You just want a free RE detector. No.
- by TheEnd762 - at 2015.03.07 23:48:00
|
130. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
No. Because shotguns and sniper rifles. Lightning35 Delta514 wrote: 1 you take away the scouts role of sniping(which no one does on as scout) I do.
- by TheEnd762 - at 2015.03.01 07:00:00
|
131. Could you make ISK variants of ALL AUR ITEMS Anyone Agree?! - in Feedback/Requests [original thread]
Warbarge components.
- by TheEnd762 - at 2015.02.24 15:16:00
|
132. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
The problem with taking away the fire-and-forget lock of swarms is that once you do, you make it easier for them to be used against infantry, and then everyone starts sobbing.
- by TheEnd762 - at 2015.02.23 12:52:00
|
133. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
I've got an idea. Make a Swarm variant where you can control the missile once it's launched, like the Nikita missiles in the Metal Gear games. You get a fuel reserve, and once it's depleted, the missile blows up. You can also burn the fuel slower/...
- by TheEnd762 - at 2015.02.23 12:48:00
|
134. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Night 5talker 514 wrote: So... ...how would you add more skill into using swarms? I wouldn't. You can absolutely solo vehicles in real life, easier than you can in Dust, actually. http://en.wikipedia.org/wiki/FGM-148_Javelin http://en....
- by TheEnd762 - at 2015.02.23 12:41:00
|
135. [REQUEST] Advanced notice of any/all extended downtime. - in Feedback/Requests [original thread]
I can't play excuses! :P
- by TheEnd762 - at 2015.02.23 12:34:00
|
136. [REQUEST] Advanced notice of any/all extended downtime. - in Feedback/Requests [original thread]
TOPIC Because "UNABLE TO CONNECT" for 1 hour past posted downtime, and not even on weekly reset day. Or just stick to what's posted.
- by TheEnd762 - at 2015.02.23 12:30:00
|
137. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
A pilot can't eject you into the enemy redline if you jump out before the dropship gets there. I already fly my DS into the enemy redline and ditch it. Why? Because some blueberry won't get his stupid rump out so I can recall it. But if I could'...
- by TheEnd762 - at 2015.02.19 12:07:00
|
138. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die.
- by TheEnd762 - at 2015.02.17 11:29:00
|
139. RE timed grenades - in Feedback/Requests [original thread]
Text Grant wrote: Starlight Burner wrote: hmm, Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure. REs should have a longer activation charge and the damage/range from the RE should be looked ...
- by TheEnd762 - at 2015.02.11 17:45:00
|
140. RE timed grenades - in Feedback/Requests [original thread]
Match Omega wrote: Vesta Opalus wrote: Kain Spero wrote: I think the current issue with the RE is that the activation delay starts as soon as the RE is in the air and it is the same as the grenade (5 seconds). The activation delay for the...
- by TheEnd762 - at 2015.02.11 10:55:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |