Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
381. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
Nerf the range? Right, so make them even worse against tanks, and COMPLETELY useless against dropships. Yeah, no.
- by TheEnd762 - at 2014.03.29 23:33:00
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382. Requesting RDV self-destruct - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.29 23:28:00
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383. Hard counter to Clacks! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why they should deactivate cl...
- by TheEnd762 - at 2014.03.29 23:27:00
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384. The Fix for the OP Cloaked Shotty Scout - in Feedback/Requests [original thread]
No, because honest snipers use scout suits.
- by TheEnd762 - at 2014.03.29 06:38:00
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385. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.27 08:31:00
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386. What is going on with the left analog stick? - in Feedback/Requests [original thread]
I used to have this problem too. FIX: http://kenumemoto.blogspot.de/p/play.html
- by TheEnd762 - at 2014.03.27 02:26:00
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387. Lets look at scouts for a second objectively. - in Feedback/Requests [original thread]
You're right, there's not enough of a difference between the Scout's speed and the Assault's. Raise the Scout's or lower the Assault's and it'll be fine.
- by TheEnd762 - at 2014.03.26 03:26:00
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388. Simple improvements that would make a big impact. - in Feedback/Requests [original thread]
+1, OP. Dunce Masterson wrote: I dont like #4 it sucks i like blowing up tanks..... I don't think he said anything about removing Ambush/Dom modes that DO allow vehicles, just adding additional infantry only options.
- by TheEnd762 - at 2014.03.25 05:19:00
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389. Grenades need a buff - 1.8 - in Feedback/Requests [original thread]
Leave locus grenades as they are, buff AV nades and bump them back up to 3.
- by TheEnd762 - at 2014.03.25 05:17:00
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390. LAV ROLL DEATH - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: The LAV's are so darn top heavy (honestly, do they not teach physics in New Eden?) this would happen way too often. If they fix it, so that the LAVs are more realistic, and don't flip from a 3 degree change in elevation, ...
- by TheEnd762 - at 2014.03.25 05:14:00
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391. Hipfire on sniper rifles needs to be added.... - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.25 05:11:00
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392. Change the enemy redline timer to 10 seconds - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Umm a rifle snipe duuuh Exactly, I was being sarcastic.
- by TheEnd762 - at 2014.03.23 06:02:00
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393. please fix tanks - in Feedback/Requests [original thread]
neolutumus wrote: One of the biggest reasons I love dust is because you HAVE to use teamwork. 1v1 ONLY WORKS PART OF THE TIME IN THIS GAME! that's the way it is. find a buddy. team up in a squad. make it your #1 goal to destroy as many tanks as...
- by TheEnd762 - at 2014.03.23 05:37:00
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394. Change the enemy redline timer to 10 seconds - in Feedback/Requests [original thread]
Dunce Masterson wrote: Its only fair if you want to snipe in your safe zone the other team should be able to take your fitting away in retaliation. If only there was some kind of long range weapon, that could be used to engage enemies who ar...
- by TheEnd762 - at 2014.03.23 05:32:00
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395. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.23 05:05:00
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396. vehicle limits are too high. - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.22 08:44:00
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397. Yet another REDLINE fix idea - in Feedback/Requests [original thread]
calisk galern wrote: again the problem isn't the red line it's being redlined. when a team can be pushed all the way back to the point where you cannot participate then their is something wrong with your game. red lines didn't exist in beta i...
- by TheEnd762 - at 2014.03.20 16:24:00
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398. out of bounds penalties - in Feedback/Requests [original thread]
No.
- by TheEnd762 - at 2014.03.19 06:20:00
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399. Tall things - in Feedback/Requests [original thread]
They can start taking those structures out of the redline when they start putting them BACK in the common battle areas.
- by TheEnd762 - at 2014.03.16 00:06:00
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400. Sniping Problem. - in Technical Support/Bugs [original thread]
Moving gets you spotted AND takes too long AND exposes you to danger between positions. A good sniper rarely needs to move.
- by TheEnd762 - at 2014.03.12 08:11:00
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