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101. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
Derpty Derp wrote: Other than the obvious "I'm gonna run over the whole map chasing your tank with mah AV, there's no escape" issue You have your tank and the rest of your team to deal with that. You're either a low to medium threat and there...
- by TheEnd762 - at 2015.05.15 17:03:00
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102. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
"My noisy, super-durable mobile murder fortress, with it's shield/armor cheateners and cowardice boosters for quick escapes back to the redline, also needs to somehow be functionally undetectable."
- by TheEnd762 - at 2015.05.15 14:37:00
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103. scrambler riffle over heat - in Feedback/Requests [original thread]
Sure, like "some" people have 10+ Roden Sniper Rifles. Then there are others who use turbo.
- by TheEnd762 - at 2015.05.12 10:40:00
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104. scrambler riffle over heat - in Feedback/Requests [original thread]
Pretty sure those numbers don't reflect the fact that the Scr Rifle is exploitable with turbo, while Rail Rifles, which have spool-up time, are not. Not to mention the effectiveness of the Scr Rifle against shield AND armor. Besides, you can cite...
- by TheEnd762 - at 2015.05.12 01:13:00
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105. scrambler riffle over heat - in Feedback/Requests [original thread]
True Adamance wrote: The question is not how its over performing but why it is spam to fire multiple shots from a semi automatic rifle as fast as possible while it is not spam to fire more rounds faster from an automatic rifle. The Scr Rifle...
- by TheEnd762 - at 2015.05.12 00:55:00
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106. Remote Explosives - in Feedback/Requests [original thread]
You know what would've been great? If REs got a warning icon like grenades, that disappeared after they armed. I have no problem with needing to see them with the naked eye once they're armed (otherwise they'd be useless as traps), but as it is, t...
- by TheEnd762 - at 2015.05.12 00:34:00
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107. scrambler riffle over heat - in Feedback/Requests [original thread]
They definitely don't; not as much as the Scr Rifle, which is hghly effective from close to medium/long range, and is extremely exploitable using a turbo function, which clearly many players are doing, when you look at the damage output on the kil...
- by TheEnd762 - at 2015.05.11 23:15:00
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108. scrambler riffle over heat - in Feedback/Requests [original thread]
True Adamance wrote: I like how the weapon is considered spammable because you have to tap the trigger repeatedly....but the most commonly used automatic weapons are not for the sole reason you can hold down the trigger. Other weapons don't...
- by TheEnd762 - at 2015.05.11 23:06:00
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109. [REQUEST] "Jump to first unread post" button - in Feedback/Requests [original thread]
For the forums here.
- by TheEnd762 - at 2015.05.11 02:44:00
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110. Equipment: Webifier - in Feedback/Requests [original thread]
Yeah, let's make a new item that'll be just as useless and impractical as an existing item. We need a direct weapon, not an indirect one.
- by TheEnd762 - at 2015.05.09 15:40:00
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111. [REQUEST] Remove MCC damage when null cannon is held - in Feedback/Requests [original thread]
Your MCC will still take damage even if you are holding the only null cannon in a Domination match. This means even if you recapture the null cannon from the enemy, if your MCC's health is too low in relation to theirs, all they have to do is wait...
- by TheEnd762 - at 2015.05.09 12:42:00
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112. How to Stop Players from Leaving - in Feedback/Requests [original thread]
I hope the 50 people who enter the DMQ have fun together.
- by TheEnd762 - at 2015.05.09 07:43:00
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113. Equipment: Webifier - in Feedback/Requests [original thread]
You forgot to say what effect they'd have on enemies...
- by TheEnd762 - at 2015.05.09 06:15:00
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114. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Banning people from joining a match for any amount of time after leaving a battle is also a great way to kill your user base. How about you stop caring and just worry about yourself?
- by TheEnd762 - at 2015.05.05 06:06:00
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115. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
How do you keep people from leaving battle early? You don't.
- by TheEnd762 - at 2015.05.03 00:27:00
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116. I hate the 'kill assists from using a turret' mission. - in General Discussions [original thread]
+1 remove this mission.
- by TheEnd762 - at 2015.04.29 19:41:00
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117. Sniper load outs & Blue print sniper rifles - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'll care about snipers when they actively try to win matches instead of sit on hills 250meters away from an objective, end the match with 2 kills, zero deaths and 200 warpoints and think to themselves "Man I'm a badass!"...
- by TheEnd762 - at 2015.04.09 10:33:00
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118. Sniper load outs & Blue print sniper rifles - in Feedback/Requests [original thread]
Whiny scrubs hate snipers, so they usually get left behind.
- by TheEnd762 - at 2015.04.09 02:44:00
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119. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Mad Syringe wrote: With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight. We're supposed to be mercenaries. Mercenaries get to decide whether or not to accept jobs based on the details. The end.
- by TheEnd762 - at 2015.04.03 18:16:00
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120. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not.
- by TheEnd762 - at 2015.04.03 02:28:00
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