Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
korrah silain
True Illuminate
76
|
Posted - 2015.06.28 06:21:00 -
[1] - Quote
All it would take us changing the parameter from per second to per shot. Please? Militia scrs should not be able to fire enough to mealt through armour just because they bought a turbo controller. At least make people have to learn to code if they want to cheat |
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.28 09:27:00 -
[2] - Quote
lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
TheEnd762
SVER True Blood RUST415
780
|
Posted - 2015.06.28 11:27:00 -
[3] - Quote
Bright Cloud wrote:lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you.
As if armor vs shield has anything to do with it. The point is, people are cheating and it needs to stop.
+1 |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.06.28 13:35:00 -
[4] - Quote
Bright Cloud wrote:lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you.
The origin of the argument has little to do with the message it is presenting. Whether or not modded controllers are a problem has little to nothing to do with whether the recipient is an armor tanker or a shield tanker - it is not genetic.
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
|
Petra 222 SoM
Opus Arcana Covert Intervention
98
|
Posted - 2015.06.28 14:46:00 -
[5] - Quote
All of your hard work, decisions, and counter play go out the window when people cheat and use turbo controllers as they currently work.
I don't understand how things like this go on so long.
even more disheartening to find out how common these are amongst top tier players.
If only the majority new they would be throwing a fit!!
|
Buwaro Draemon
WarRavens D.E.F.I.A.N.C.E
1
|
Posted - 2015.06.28 16:13:00 -
[6] - Quote
Bright Cloud wrote:lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you. Shut up you ignorant scrub. What you said has nothing to do with what the OP is saying.
The Forums are a special place.
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.28 17:37:00 -
[7] - Quote
if over-sampled, weapon jams
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Vesta Opalus
Ostrakon Agency Gallente Federation
827
|
Posted - 2015.06.28 19:12:00 -
[8] - Quote
korrah silain wrote:All it would take us changing the parameter from per second to per shot. Please? Militia scrs should not be able to fire enough to mealt through armour just because they bought a turbo controller. At least make people have to learn to code if they want to cheat
You would need to put a hard limit on how many shots you can fire per unit time (or put a cooldown on trigger), which would act like the breach scrambler pistol. I absolutely hate how that weapon feels but I'd prefer it over how the scrambler rifle works now.
Also for full disclosure: you can melt through armor without a turbo controller with the scrambler rifle, it being OP has nothing to do with turbo controllers, though someone with a turbo controller will be far more dangerous than someone without. |
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.28 21:06:00 -
[9] - Quote
A modded controller wont allow you to fire the weapon faster as the game would allow. The stats of TAC AR+SCR have both a max rate of fire of 600 rounds per minute. Modded controllers only allow you to fire at the max and not faster as the game intends. Basically it takes the work off you retapping R1. You could aswell say that KB/M, aim assist, active and passive scans are cheating cause they give you a advantage over players that dont utilise that.
CCP cant really do something about it cause the only way to stop modded controllers is to nerf the weapon itself into the ground. My point is however still the same that the OP is a arrogant twatt that thinks it should be nerfed cause of it beeing aible to kill armor suits.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.28 21:15:00 -
[10] - Quote
1st: Autofire is part of electronic gaming since the 80's
2nd: Banning, or rather attempting, players for it is futile and counterproductive.
The correct fix for weapons which benefit from autofire is for devs to design them so that very rapid shots cause unwanted consequences. Eg kick, scatter, dispersion, higher than normal heat gain.
THAT makes sure that there's no need for ban wars, autofire won't gain extreme advantage and player skill comes into finding correct rate of fire where the disadvantages aren't too harmful. Or rather, as a bonus, it gives the players the interesting choice about when to risk the penalties to do short frantinc button tapping action. Player choice is always good, you know.
KERO-TRADER is my official Eve character for Dust trading.
|
|
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
181
|
Posted - 2015.06.28 21:31:00 -
[11] - Quote
A person that actually shoots these guns no turbo (like myself) fires at a much lower rate than their max rof by far. Ever fired a 7.62 dmr in real life? It will kick your arse. So... Not comparing to a sci Fi shooter and all but those elements could trickle over to prevent exploits.
We deserve...
ONE UNIVERSE//ONE WAR
|
korrah silain
True Illuminate
79
|
Posted - 2015.06.28 23:56:00 -
[12] - Quote
Bright Cloud wrote:lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you. Actually I run both armour and shield suits depending on my mood thank you very much, I simply mention the armour because its a legitimate complaint, an anti shield weapon is being abused by people with external hardware and as such is more effective than it should be. Yes it's annoying with shileds but being realistic my shield suits would be toast with one shot any way so that's kinda a waste of breath, thanks for your (wrong) presumptions though. |
Ten-Sidhe
548
|
Posted - 2015.06.29 01:50:00 -
[13] - Quote
Most turbo fire controllers fire faster then the max rate, the shots over the max are ignored. For example a controller that fires at 900 shots per minute will fire 450 per minute since the other inputs are ignored.
2 good fixes are, making the input above the max have a negative consequence and measuring the gap between trigger pulls. A real person will have slight variances between shots and a turbo controller will not.
Making the suspect inputs, either identical gap or above the max, cause overheat but not fire would make a turbo controller fire a single shot then just generate heat till the bar filled or trigger was released. A person pulling trigger near max rate from skill would not be affected.
A similar fix should be applied to tac assault rifle, it had turbo abuse issues in beta, and any other high rate of fire single shot weapons, such as a tactical rail I am hoping will be released someday.
Some people can pull trigger that fast, but they are rare. I can only manage around 430, if I attempt to hit something smaller then an hav at same time closer to 250-300.
edit... some pro level paintball players can pull a trigger around 1200 times a second. So any hard limit will be below a rare talented person. |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.29 07:01:00 -
[14] - Quote
I'm sorry but you're ridiculous.
Maybe 1/15th of all ScR users actually use a modded controller. Some like me have perfected the good ol' Amarrian shotgun.
The way to spot a modded controller is the consistency in the shots.
The real thing everyone is forgetting is that it's not against the EULA. CCP can change it at any time but there's nothing against it so why are they going to go out of their way to penalize it?
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.06.29 07:37:00 -
[15] - Quote
I'm not sure if it's actually modified controllers, but I have definitely experienced some "discrepancies" by being sniped by Assault Combat Rifles. Which is normally impossible unless the shooter is experiencing no recoil.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.06.29 07:39:00 -
[16] - Quote
Adipem Nothi wrote: if over-sampled, weapon jams jams
Nor the automatic weapons.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
korrah silain
True Illuminate
79
|
Posted - 2015.06.29 10:27:00 -
[17] - Quote
THUNDERGROOVE wrote:I'm sorry but you're ridiculous.
Maybe 1/15th of all ScR users actually use a modded controller. Some like me have perfected the good ol' Amarrian shotgun.
The way to spot a modded controller is the consistency in the shots.
The real thing everyone is forgetting is that it's not against the EULA. CCP can change it at any time but there's nothing against it so why are they going to go out of their way to penalize it? they are using outside equipment to exploit the game, so weather its against the eula or not its still cheating, further im hardly proposing a penalty for those who are skilled in it, but when i see a pair of mercs in the frontline amar using the militia scr in perfectly staggered shots i am lead to believe that its cheaters with turbo controlers. there are a number of easy fixes which will not penalize honest users, so why is it ridiculous to ask for them? |
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.29 14:33:00 -
[18] - Quote
Ten-Sidhe wrote:Most turbo fire controllers fire faster then the max rate, the shots over the max are ignored. For example a controller that fires at 900 shots per minute will fire 450 per minute since the other inputs are ignored.
2 good fixes are, making the input above the max have a negative consequence and measuring the gap between trigger pulls. A real person will have slight variances between shots and a turbo controller will not.
Making the suspect inputs, either identical gap or above the max, cause overheat but not fire would make a turbo controller fire a single shot then just generate heat till the bar filled or trigger was released. A person pulling trigger near max rate from skill would not be affected.
A similar fix should be applied to tac assault rifle, it had turbo abuse issues in beta, and any other high rate of fire single shot weapons, such as a tactical rail I am hoping will be released someday.
Some people can pull trigger that fast, but they are rare. I can only manage around 430, if I attempt to hit something smaller then an hav at same time closer to 250-300.
edit... some pro level paintball players can pull a trigger around 1200 times a second. So any hard limit will be below a rare talented person. You do know that there is a a device that allows you to fine tune the rate of fire on the autofire feature? Its not a regular controller but a dongle that is inbetween the PS3 and your controller.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.30 03:23:00 -
[19] - Quote
korrah silain wrote:THUNDERGROOVE wrote:I'm sorry but you're ridiculous.
Maybe 1/15th of all ScR users actually use a modded controller. Some like me have perfected the good ol' Amarrian shotgun.
The way to spot a modded controller is the consistency in the shots.
The real thing everyone is forgetting is that it's not against the EULA. CCP can change it at any time but there's nothing against it so why are they going to go out of their way to penalize it? they are using outside equipment to exploit the game, so weather its against the eula or not its still cheating, further im hardly proposing a penalty for those who are skilled in it, but when i see a pair of mercs in the frontline amar using the militia scr in perfectly staggered shots i am lead to believe that its cheaters with turbo controlers. there are a number of easy fixes which will not penalize honest users, so why is it ridiculous to ask for them? Because I can fire a scrambler at 600 RoF lol. Every nerf to the gun is stupid and completely ignores how much better of a gun the tactical assault rifle is.
The charge shot is a gimmick. TacAR does more damage, better damage profile and the same rate of fire. The only thing it has is slightly more dispersion. It's completely mitigated by the Gallente assault bonus which is fine because the scrambler is **** without the Amarr assault bonus.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
TheEnd762
SVER True Blood RUST415
780
|
Posted - 2015.06.30 05:03:00 -
[20] - Quote
THUNDERGROOVE wrote:Because I can fire a scrambler at 600 RoF lol. Every nerf to the gun is stupid and completely ignores how much better of a gun the tactical assault rifle is.
The charge shot is a gimmick. TacAR does more damage, better damage profile and the same rate of fire. The only thing it has is slightly more dispersion. It's completely mitigated by the Gallente assault bonus which is fine because the scrambler is **** without the Amarr assault bonus.
Every TacAR reply completely ignores how many more people use the Scrambler Rifle. If they're so similar, then balance them BOTH so that the turbo cheaters won't have something else to run to once their Scrambler exploiting is fixed. |
|
korrah silain
True Illuminate
83
|
Posted - 2015.06.30 08:24:00 -
[21] - Quote
TheEnd762 wrote:THUNDERGROOVE wrote:Because I can fire a scrambler at 600 RoF lol. Every nerf to the gun is stupid and completely ignores how much better of a gun the tactical assault rifle is.
The charge shot is a gimmick. TacAR does more damage, better damage profile and the same rate of fire. The only thing it has is slightly more dispersion. It's completely mitigated by the Gallente assault bonus which is fine because the scrambler is **** without the Amarr assault bonus.
Every TacAR reply completely ignores how many more people use the Scrambler Rifle. If they're so similar, then balance them BOTH so that the turbo cheaters won't have something else to run to once their Scrambler exploiting is fixed. I honestly thought that the fact that the TAC ars would need to be balanced for the same reason went without saying(though the lower ammo cap effectively does this, or could be tweaked to do so) went without saying. Gotta quit giving people on the net so much credit... |
Starlight Burner
Arrary of Clusters
309
|
Posted - 2015.06.30 09:39:00 -
[22] - Quote
This is funny.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |