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anguel omura
COMBAT DELTA TEAM
3
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Posted - 2015.05.30 18:49:00 -
[31] - Quote
bastille123 wrote:its useless...... this comunity is to biased in medium/light suits to actually ever implement what it truly means HEAVY in general...
whenever i talk to anybody about swarms being too powerful for being an light weapon against heavy vehicules in general is just get mocked at that i want invinceble tanks....
or when i complain about why does 80 FREAKING GJ railguns has no splash damage compared to light weponry like PLC or why a gal centinel is able to survie a direct shot of particle cannons they say to me that is perfectly fine
or when i use a forgegun i know that compared to plasma cannons (that for some reason has better splash and damage per shot DESPITE being an light weapon)
And if you still think that the people in this game doesnt hate heavy assets(sentinels/HAVs) let me remind you that:
1: HMG has no viable operation (it used to have one)
2: Useless standart forgeguns (no splash/less damage/more charge time) and dont tell me the ``use the assult one-¦-¦ there just have to be some advantages that the assult variant doenst have otherwise just remove the normal one.
3: tanks in general has no bonuses whatsoever and even so, they incresed the sp requirements for them (thanks for the 1M sp steal!)
4: I dont have to say much about how crap the large missile turrets are compared to what they used to be (and its funny that with the whole; ``we will make turrets a lot more powerful at the expense of an ammo sistem-¦-¦, we have even worse large missile lauchers than ever before)
but meh whatever the heck this just my opinion tho
its amazing everywhere people keep saying the same things (and i agree with it) over and over 'swarm OP, tank too squishy, useless, but why CCP doesnt make a REAL balance on this ? the game is out for 2 years now right ? why ??
should be obvious by now that players WANT better tank ! |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
33
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Posted - 2015.05.30 19:03:00 -
[32] - Quote
anguel omura wrote:bastille123 wrote:its useless...... this comunity is to biased in medium/light suits to actually ever implement what it truly means HEAVY in general...
whenever i talk to anybody about swarms being too powerful for being an light weapon against heavy vehicules in general is just get mocked at that i want invinceble tanks....
or when i complain about why does 80 FREAKING GJ railguns has no splash damage compared to light weponry like PLC or why a gal centinel is able to survie a direct shot of particle cannons they say to me that is perfectly fine
or when i use a forgegun i know that compared to plasma cannons (that for some reason has better splash and damage per shot DESPITE being an light weapon)
And if you still think that the people in this game doesnt hate heavy assets(sentinels/HAVs) let me remind you that:
1: HMG has no viable operation (it used to have one)
2: Useless standart forgeguns (no splash/less damage/more charge time) and dont tell me the ``use the assult one-¦-¦ there just have to be some advantages that the assult variant doenst have otherwise just remove the normal one.
3: tanks in general has no bonuses whatsoever and even so, they incresed the sp requirements for them (thanks for the 1M sp steal!)
4: I dont have to say much about how crap the large missile turrets are compared to what they used to be (and its funny that with the whole; ``we will make turrets a lot more powerful at the expense of an ammo sistem-¦-¦, we have even worse large missile lauchers than ever before)
but meh whatever the heck this just my opinion tho
its amazing everywhere people keep saying the same things (and i agree with it) over and over 'swarm OP, tank too squishy, useless, but why CCP doesnt make a REAL balance on this ? the game is out for 2 years now right ? why ?? should be obvious by now that players WANT better tank !
No blue berry logically busts out AV, despite what it looks like, too few are actually skilled into it (in favor of the PLC and FG), and armor hardeners doing 30% dmg redux on a GV.0 makes the tanks god tier unless an aldins starts wacking em.
Summary:Lack of Community Logic, few players skilled into them, and hardener OPness...
G.R.A.V.E - Dead men tell no tale...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.30 19:05:00 -
[33] - Quote
You forgot no clear understanding of how AV interacts with vehicles in the first place.
There is only so much wisdom to be gained via the quafe forge gun
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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HOLY PERFECTION
Conclusive Wrath
100
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Posted - 2015.05.30 19:05:00 -
[34] - Quote
We need hardeners or we would all be dead. If they dont buff or do something to tanks im not running them for a while.
Join Conclusive Wrath or ........... die
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
33
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Posted - 2015.05.30 19:20:00 -
[35] - Quote
HOLY PERFECTION wrote:We need hardeners or we would all be dead. If they dont buff or do something to tanks im not running them for a while.
So 8 guys should switch AV to kill you? Tank's are fine it's hard to hit when its around corners (a tactic NOBODY USES) you can speed in and out of an area almost as fast as a jeep, you can kill AV before they get a good chance to fire another set of swarms AND HEY, NEWS FLASH, how about you stop trying to be Zod and actually rely on your allies to cover you, AS INTENDED.
G.R.A.V.E - Dead men tell no tale...
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anguel omura
COMBAT DELTA TEAM
3
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Posted - 2015.05.31 03:06:00 -
[36] - Quote
Zan Azikuchi wrote: how about you stop trying to be Zod and actually rely on your allies to cover you, AS INTENDED.
im using tank in almost every game (almost) and in 9/10 your allies DONT CARE about you (i cant blame them, we are useless ...)
i mean why would they "help, save us" ?
1 : we cant cap 2 : if another tank show up, they can take care by themselve 3 : we dont offer any buff too infantry 4 : and if we try to be a wall to protect them from incoming fire, be sure a swarm will be there to tke care of us (back to 2)
to be back to your point "rely on your allies", i will add
INFANTRY SHOULD TRY TO TAKE CARE OF US !!
(how many time, i was being shot, with a infantry next to me, just running away doing hes life, and me losing my tank just because he dont wanted (cared) helping a bit !
PS: did you know that the logistic thingy, can rep us (the tank) ? did you knew about that ? well not many know about that, because logi never came to our aid ... |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
35
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Posted - 2015.05.31 04:06:00 -
[37] - Quote
anguel omura wrote:Zan Azikuchi wrote: how about you stop trying to be Zod and actually rely on your allies to cover you, AS INTENDED. im using tank in almost every game (almost) and in 9/10 your allies DONT CARE about you (i cant blame them, we are useless ...) i mean why would they "help, save us" ? 1 : we cant cap 2 : if another tank show up, they can take care by themselve 3 : we dont offer any buff too infantry 4 : and if we try to be a wall to protect them from incoming fire, be sure a swarm will be there to tke care of us (back to 2) to be back to your point "rely on your allies", i will add INFANTRY SHOULD TRY TO TAKE CARE OF US !! (how many time, i was being shot, with a infantry next to me, just running away doing hes life, and me losing my tank just because he dont wanted (cared) helping a bit ! PS: did you know that the logistic thingy, can rep us (the tank) ? did you knew about that ? well not many know about that, because logi never came to our aid ...
So, swarm's should get a nerf because of EVERYONE'S incompetence? Yes there are rep tools that can fix a tank, honestly I thought about taking one out myself, but since I don't have min logi I personally felt redundant and pointless to use one, On another matter, you never asked ANYONE to rep you, most tankers don't bother asking for help because they feel they're above the infantry, but infantry constantly proves you wrong, you want tanks to be strong, take hits? Ask a logi from your corp., otherwise, stop trying nerf something that requires more than 1 person to do, unless you yourself are stuck in an area you shouldn't be in, or trying to become more powerful because you feel underwhelmed, sniper's can't help hack, be more helpful to the team cause of the fact that suits are so squishy without proper tanking, why should you?
Give me 10 FULLY understandable reasons, reasons that I or many others may agree upon with you (not I cause I might just not agree with you period unless you've got something that's fair, also the individuals that agree with you, must not be tankers themselves, people you asked to comment or those from your corp., they must be infantry, also duely not that even if you do write something down, given the fair point's I made above a buff or nerf may never come, but then again, that's why we brainstorm).
G.R.A.V.E - Dead men tell no tale...
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anguel omura
COMBAT DELTA TEAM
3
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Posted - 2015.05.31 04:27:00 -
[38] - Quote
Zan Azikuchi wrote: So, swarm's should get a nerf because of EVERYONE'S incompetence?
nice to see that you said "everyone", because yes EVERYONE is against the actual SWARM mechanics
im a solo player so ... |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
35
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Posted - 2015.05.31 04:32:00 -
[39] - Quote
anguel omura wrote:Zan Azikuchi wrote: So, swarm's should get a nerf because of EVERYONE'S incompetence?
nice to see that you said "everyone", because yes EVERYONE is against the actual SWARM mechanics im a solo player so ...
Game's not for solo play, requires a squad, requires you to know what you want and want to do, you play, ask, and get it done, this is DUST 514 not TANKYSIT 514, explore the possibilities, be smart, fight smart. (And when I said everyone, I meant anyone not intelligent enough to understand that nobody can do thing's alone, as stated above).
G.R.A.V.E - Dead men tell no tale...
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anguel omura
COMBAT DELTA TEAM
3
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Posted - 2015.05.31 04:51:00 -
[40] - Quote
was editing when you answeared,
and stating that a FREE TO PLAY GAME !!!!!!
have to be played ABSOLUTLY with a corporation a things ITS WRONG !!!!
BF dont need to play with friend or any "pre made squad" same as planete side 2, just stating "your alone, that your problem" is just wrong
in this world there are many different people, and same with play style
if this game really tend to go that way, well i cant see any futur for it |
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
37
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Posted - 2015.05.31 05:08:00 -
[41] - Quote
anguel omura wrote:was editing when you answeared,
and stating that a FREE TO PLAY GAME !!!!!!
have to be played ABSOLUTLY with a corporation a things ITS WRONG !!!!
BF dont need to play with friend or any "pre made squad" same as planete side 2, just stating "your alone, that your problem" is just wrong
in this world there are many different people, and same with play style
if this game really tend to go that way, well i cant see any futur for it
Lol and now you explain why I still play BF, but that's not what CCP and devs intended and (off topic here) that's where shield's are( EDIT:refering to your "tank is ****" comment), (back on topic) Swarm Launcher's have inverted damage profile and do massive damage to shield's than armor, its only because of proficiency that armor takes any notable damage (not just damage mods), SL range in my opinion is just fine, drop ships and tanks can kill us faster than we can kill them, provided we don't ambush you first, and your not using a scanner (really annoying), sure the RoF is a bother, but the finnicky lock on system makes up for that (I can hardly spam it, so i'm not like most people), player skill works more based on positioning, angle, and knowing how to efficiently move (when you got a lock-on if your quick enough, move the lock to the right, release, look at target again, lock on, release, now you have 2 volleys within seconds of each other).
And honestly infantry are in the same boat, logi can't repair and shoot at the same time, sniper's can't look to their left or right when aiming, players cant fire back when hacking, so, yeah, and counter measure, armor hardener there you go.
One thing to remember, if SL's get nerfed, vehicles get nerfed too to properly allow SL's the kill, which means more FG one shots of closed beta (a possibility that would seem very likely, I can definantly see we haven't learned from the ADS pilots).
G.R.A.V.E - Dead men tell no tale...
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.31 05:13:00 -
[42] - Quote
The problem with swarms has always been that they are expected to be maneuverable enough to catch an ADS while strong enough to kill HAVs. This leads to an OP weapon, especially when its fire and forget. The solution is to split the swarm into anti-air and anri-armor, with one good at killing HAVs while being to slow/unmaneuverable to catch an ADS, while the other is faster and turns tighter but is weaker to compensate for ADS having less health.
Rattati has given no word on this beyond a trello card over 8 months ago, so if anyone can get him talking about it, do so.
Whirly gun make much thunder! - Victor
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.31 11:02:00 -
[43] - Quote
Alena Ventrallis wrote:Rattati has given no word on this beyond a trello card over 8 months ago, so if anyone can get him talking about it, do so. The best way to do this is to start a thread complaining about how pilots are marginalised and ignored, then he will appear to deride the OP and we can jump on him to coerce some answers out of him!
Alt of Halla Murr. Sentinel.
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HOLY PERFECTION
Conclusive Wrath
102
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Posted - 2015.05.31 14:08:00 -
[44] - Quote
bump
Join Conclusive Wrath or ........... die
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Dova Vojak
Destinys Immortals Rise Of Legion.
2
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Posted - 2015.05.31 20:54:00 -
[45] - Quote
I'm a tanker. I've tanked for over a year and a half now, but to hear someone complaining that swarms don't act as a deterrent weapon and especially to hear that your implying that your losing 1.2 million ISK tanks to swarms too regularly is ridiculous. If this is true than you're not an experienced tanker or at least not a very good one so maybe you should consider stopping tanking and find a better niche for you. Swarms are the best AV weapon for deterring vehicals. They do a decent amount of damage to scare a vehicals operater to retreat because if they don't they'll die. Weapons like Plasma Cannons and Forges are real vehicals killers. I've only ever been killed by swarms after being weathered down by other AV weapons. Honestly I think swarms are perfect where they are. The only truly dangerous swarms are duel proto swarms from a proto Minmitar Commando and even then they only have a good track record of killing Dropships not tanks.
"The end justifies the means"
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.31 22:44:00 -
[46] - Quote
Dova Vojak wrote:Weapons like Plasma Cannons and Forges are real vehicals killers. Haaahahaha! Oh that's funny... I think we all needed that.
But really, no. Right now FGs are awful except against dumb shield tankers and maybe a mediocre pilot. PLCs only threaten bad shield tankers unless you're a Kubo-level PLC user. Armour HAVs are high invincible against almost anything; Shield HAVs are resilient but killable with fairly heavy investment; DSs are WP pi+¦atas for Swarms and FGs, but rarely killed if the pilot knows to flee immediately upon any kind of damage.
Swarms are the most accessible, most applicable weapons due to most effective damage application (fire and forget) and similar (generally superior) DPS to the other AV weapons. Speaking from an ADS point of view, Swarms are uncounterable unless they launch at you while you're 40m away and looking directly at them - you're forced to flee before you can localise and engage them.
Alt of Halla Murr. Sentinel.
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TheEnd762
SVER True Blood RUST415
765
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Posted - 2015.05.31 22:48:00 -
[47] - Quote
They can nerf swarms when shield/armor cheateners and cowardice boosters are removed. As it is, 90% of the time HAVs and dropships are cycling multiple hardeners, then run away to the redline before half their shield is gone. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
43
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Posted - 2015.05.31 22:49:00 -
[48] - Quote
Kallas Hallytyr wrote:Dova Vojak wrote:Weapons like Plasma Cannons and Forges are real vehicals killers. Haaahahaha! Oh that's funny... I think we all needed that. But really, no. Right now FGs are awful except against dumb shield tankers and maybe a mediocre pilot. PLCs only threaten bad shield tankers unless you're a Kubo-level PLC user. Armour HAVs are high invincible against almost anything; Shield HAVs are resilient but killable with fairly heavy investment; DSs are WP pi+¦atas for Swarms and FGs, but rarely killed if the pilot knows to flee immediately upon any kind of damage. Swarms are the most accessible, most applicable weapons due to most effective damage application (fire and forget) and similar (generally superior) DPS to the other AV weapons. Speaking from an ADS point of view, Swarms are uncounterable unless they launch at you while you're 40m away and looking directly at them - you're forced to flee before you can localise and engage them.
My CEO has popped plenty of armor tank's (proto tank's require more than 1 person generally, which mean's team work which is why I think swarm's are fine), dropships aren't tanky by no mean's, if they were, they'd be like armor tank's and simply stay in 1 spot tanking swarm shots and then pull back when their at half armor, and more than likely after killing 3 of our boys or more.
G.R.A.V.E - Dead men tell no tale...
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.31 23:06:00 -
[49] - Quote
Zan Azikuchi wrote:My CEO has popped plenty of armor tank's (proto tank's require more than 1 person generally, which mean's team work which is why I think swarm's are fine), dropships aren't tanky by no mean's, if they were, they'd be like armor tank's and simply stay in 1 spot tanking swarm shots and then pull back when their at half armor, and more than likely after killing 3 of our boys or more. Popped armour HAVs with Swarms? Kinda emphasises the point doesn't it?
And DSs aren't tanky enough to do anything but flee once they get hit by Swarms - the point isn't that they can't tank damage, but that they have no other response. Flee or die; at least with a Forge/PLC you can evade and maybe fight back, but there's no evading Swarms, it's just take a bunch of damage while futilely trying to find them then drop dead - unless you fled immediately.
Edit: point being that it's not so much about the damage but about the application. HAVs aren't in a terrible place (barring the obvious aHAVs being nearly immune most of the time, which most people recognise) and FGs could use some help, but Swarms are the kick-in-the-teeth to balancing because they have near perfect application when used with half a brain.
Alt of Halla Murr. Sentinel.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
43
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Posted - 2015.06.01 00:37:00 -
[50] - Quote
Kallas Hallytyr wrote:Zan Azikuchi wrote:My CEO has popped plenty of armor tank's (proto tank's require more than 1 person generally, which mean's team work which is why I think swarm's are fine), dropships aren't tanky by no mean's, if they were, they'd be like armor tank's and simply stay in 1 spot tanking swarm shots and then pull back when their at half armor, and more than likely after killing 3 of our boys or more. Popped armour HAVs with Swarms? Kinda emphasises the point doesn't it? And DSs aren't tanky enough to do anything but flee once they get hit by Swarms - the point isn't that they can't tank damage, but that they have no other response. Flee or die; at least with a Forge/PLC you can evade and maybe fight back, but there's no evading Swarms, it's just take a bunch of damage while futilely trying to find them then drop dead - unless you fled immediately. Edit: point being that it's not so much about the damage but about the application. HAVs aren't in a terrible place (barring the obvious aHAVs being nearly immune most of the time, which most people recognise) and FGs could use some help, but Swarms are the kick-in-the-teeth to balancing because they have near perfect application when used with half a brain.
But HAV's can still survive, more than 1 tank can be employed on the battlefield, maybe you just don't want to emply any real tactic's, like in battlefield 3-4, you have to be tactful in your placement, you have to watch out against JAVELIN's and AT mine's, (yes I know you have countermeasures in BF but without their use you'd still have to be tactful). I'm not like most people who'd tell you to "git good" that's pure ignorance, instead, explore possibilities, tactic's, converse with infantry, get them to help you, it's obvious you can't go solo if your being beaten so... "easily", then do what it take's to survive, squad up with the people.
G.R.A.V.E - Dead men tell no tale...
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anguel omura
COMBAT DELTA TEAM
3
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Posted - 2015.06.01 02:10:00 -
[51] - Quote
i love when people say "ask infantry to help you"
just a sec ago finished a game with a proto gunnlogi
it took to the guy 5 sec arround to kill me with a swarm (had hardener extender and booster)
oh yes i was behind thousand of teammate, with 2 gunner, (so not alone at all !!)
lets say i requested help, (i did) and my teamate didnt ignore me (they did ignore me ..., well not the first time)
how can you defend, help a tank that can be destroyed in 5 sec ?
and when in trouble try to flee with the WONDERFULL control ...
im just getting tired, of people who doesnt admit that there is something wrong with the SWARM mechanic
Im not english native and have a bad english, should i be blamed to try learning other language ?
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.06.01 02:12:00 -
[52] - Quote
Zan Azikuchi wrote:But HAV's can still survive, more than 1 tank can be employed on the battlefield, maybe you just don't want to emply any real tactic's, like in battlefield 3-4, you have to be tactful in your placement, you have to watch out against JAVELIN's and AT mine's, (yes I know you have countermeasures in BF but without their use you'd still have to be tactful). I'm not like most people who'd tell you to "git good" that's pure ignorance, instead, explore possibilities, tactic's, converse with infantry, get them to help you, it's obvious you can't go solo if your being beaten so... "easily", then do what it take's to survive, squad up with the people. Oh, I agree, actually, that HAVs are fine against Swarms and am in favour of actual balance concerning armour HAVs (which are too survivable with insane reps.)
My point is more that Swarms push the FG/PLC into almost obsolescence because they are as/more powerful but far simpler and easier to use very effectively.
Alt of Halla Murr. Sentinel.
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korrah silain
True Illuminate
61
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Posted - 2015.06.01 03:30:00 -
[53] - Quote
Alena Ventrallis wrote:The problem with swarms has always been that they are expected to be maneuverable enough to catch an ADS while strong enough to kill HAVs. This leads to an OP weapon, especially when its fire and forget. The solution is to split the swarm into anti-air and anri-armor, with one good at killing HAVs while being to slow/unmaneuverable to catch an ADS, while the other is faster and turns tighter but is weaker to compensate for ADS having less health.
Rattati has given no word on this beyond a trello card over 8 months ago, so if anyone can get him talking about it, do so. Right, because tanks cant out run swarms once they take any kind of damage already., and ds' are taken down by single volleys... |
RA Drahcir
0uter.Heaven
480
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Posted - 2015.06.01 06:45:00 -
[54] - Quote
you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. |
HOLY PERFECTION
Conclusive Wrath
103
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Posted - 2015.06.01 15:17:00 -
[55] - Quote
RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. Trust me i am NOT a bad tanker. Ive taken on 3 gunlogis wlth 1 of them being blaster and the other two rail. In fact ill prove it, lets 1V1 Qsync and youll see just how bad of a tanker i am. Im stating one ******* officer swarm can rip a new hole in my tank. Its really bad in PC. There is always 2 aldins and officer swarms. Its terrible. In pubs every person commando in the game has swarms. And swarms are op. Let me guess youve never tanked in a proto tank. Get Good and know your facts before you come back. Then you can make an adequate augment.
Join Conclusive Wrath or ........... die
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
46
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Posted - 2015.06.01 19:56:00 -
[56] - Quote
HOLY PERFECTION wrote:RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. Trust me i am NOT a bad tanker. Ive taken on 3 gunlogis wlth 1 of them being blaster and the other two rail. In fact ill prove it, lets 1V1 Qsync and youll see just how bad of a tanker i am. Im stating one ******* officer swarm can rip a new hole in my tank. Its really bad in PC. There is always 2 aldins and officer swarms. Its terrible. In pubs every person commando in the game has swarms. And swarms are op. Let me guess youve never tanked in a proto tank. Get Good and know your facts before you come back. Then you can make an adequate augment.
Right, officer swarm's, that deal the exact same damage as proto swarm's but has increased range 200 (from 175, ammo (by 1), and increase lock time 20? (of 40 I believe I forget). The real damage comes from FG's and PLC's i've seen them do massive damage to vehicles plenty of times, especially assault FG's, however, your stating that 2 or more people are taking out AV to kill YOU, I don't see a problem with that, tactic's and teamwork go a long way.
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
46
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Posted - 2015.06.01 20:01:00 -
[57] - Quote
anguel omura wrote:i love when people say "ask infantry to help you"
just a sec ago finished a game with a proto gunnlogi
it took to the guy 5 sec arround to kill me with a swarm (had hardener extender and booster)
oh yes i was behind thousand of teammate, with 2 gunner, (so not alone at all !!)
lets say i requested help, (i did) and my teamate didnt ignore me (they did ignore me ..., well not the first time)
how can you defend, help a tank that can be destroyed in 5 sec ?
and when in trouble try to flee with the WONDERFULL control ...
im just getting tired, of people who doesnt admit that there is something wrong with the SWARM mechanic
Okay, so i'll just state fact's and honest to god, apologize, I did NOT know you were rocking shield tank (though you may have mentioned it before), are you aware that swarms deal inverted profile damage of +40/S and -40/A? That's why shield tank's can be hurt by swarm's so easily, it just needs to be reverted back to being armor again, and then shield tanks can take swarm rounds, again I really apologize for thinking you were an armor tank. (Also duely note, that any nerf to SL's mean's greater inefficiency against armor tanked vehicles, thus my reluctance for a nerf and defense of SL, of course i'll still defend it, for as long as the armor tanks can survive 3 guys with AV). Also sorry for double post.
G.R.A.V.E - Dead men tell no tale...
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Jenni Welsh
Reincarnation Incorporated
0
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Posted - 2015.06.01 20:36:00 -
[58] - Quote
KalOfTheRathi wrote:What is the point here? CCP likes AV. They love having toons losing expensive gear. And to only pick up 50WP if they kill the guy doing the deed. If the ganker spends the minimal amount the lulz is heightened. CCP loves that stuff. New Eden is based on it. Ganking, it's a thang, a New Eden thang. Three Lai Dai AV (that hit) will pop nearly everything. A Wyrm Swarmer will do a fast job so run or die, the Aldin FG can two shots many (with a two second charge), Jihad Jeeps, packed RE stuck to the vehicle. All these variations only mean one thing. This much too logical discussion is just verbal wack-a-mole. Regardless of what you come up with, CCP will trump it with PRO, Proficiency III or Officer weapons thus negating all your plans. All the suggestions in the world will not circumvent CCP's plan. Their plan is to burn vehicles, leaving drivers raging, AV crowing and ISK drained. Welcome to New Eden. Read my signature.
I absolutely second this post!!! IMO the biggest threat to CCP and Dust 514 are the many many people out there unwilling to grasp the concept of ingenuity and skill, bottomline when you combine these 2 things there will always be people complaining they got pwned even if the thing they are getting pwned with changes 100 different times in the same year.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.01 21:05:00 -
[59] - Quote
Someone used Lai Dai's on me once. I returned to the field with vengeful swag and ****** up their entire team.
"Crush all who complain!"
- Arkena Wyrnspire
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DUST Fiend
17
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Posted - 2015.06.01 23:27:00 -
[60] - Quote
Zan Azikuchi wrote:anguel omura wrote:i love when people say "ask infantry to help you"
just a sec ago finished a game with a proto gunnlogi
it took to the guy 5 sec arround to kill me with a swarm (had hardener extender and booster)
oh yes i was behind thousand of teammate, with 2 gunner, (so not alone at all !!)
lets say i requested help, (i did) and my teamate didnt ignore me (they did ignore me ..., well not the first time)
how can you defend, help a tank that can be destroyed in 5 sec ?
and when in trouble try to flee with the WONDERFULL control ...
im just getting tired, of people who doesnt admit that there is something wrong with the SWARM mechanic Okay, so i'll just state fact's and honest to god, apologize, I did NOT know you were rocking shield tank (though you may have mentioned it before), are you aware that swarms deal inverted profile damage of +40/S and -40/A? That's why shield tank's can be hurt by swarm's so easily, it just needs to be reverted back to being armor again, and then shield tanks can take swarm rounds, again I really apologize for thinking you were an armor tank. (Also duely note, that any nerf to SL's mean's greater inefficiency against armor tanked vehicles, thus my reluctance for a nerf and defense of SL, of course i'll still defend it, for as long as the armor tanks can survive 3 guys with AV). Also sorry for double post. As a dropship pilot I can tell you 100% that Forges and PLC's are generally a non factor. Namely because they can be dodged by good piloting, as well as requiring a higher degree of skill out of the AV player.
Swarms on the other hand have no counter in the sky other than to run, unless you run dual hardeners and enjoy gambling and waiting on CD most of the game (even then, swarms punch through dual hardener very easily)
The simple fact is that swarms create an incredibly boring engagement where the pilots only option is almost always to run, which even that very act takes far more skill and attention than the swarmer ever has to commit because those things follow you FOREVER, and you can't turn to check because the moment you try, they'll impact you.
Simply put, swarms are a poorly designed weapon that create frustrating engagements, rather than fun and engaging ones.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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