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XxGhazbaranxX
Eternal Beings
1
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Posted - 2015.06.19 04:11:00 -
[1] - Quote
*RANT* First off; HTFU I am fcking tired of starting a match with 12 players of which 5 leave immediatley because they such fcking pussies that they don't even want to play the game. Then when you only have 7 left against 16 the team starts rage quitting and filtering out of the match leaving 5 cats to struggle against whole squads.
Harden the fck up. Srsly. Play the game and stop pussyfooting around your kdr. No one gives a flying fck whether you have a 4.0 kdr or a .07 kdr. What matters is results and you aint got results if you leave match.
I'm mad. To compound this problem, matchmacking is what makes players leave because even if the teams are numerically equal; they will never be equal in skill, buying power or just plain cjones. Spineless fcks. I'm sorry if I offend anyone, you probably have your mother to blame for raising such a fcking pssy. Srly
**END OF RANT**
Idea
- - 0.1 k/dr for each time you leave the match +an additional - 0.1 for each time after the first. So te second time in the day you leave a match you lose - 0.2 the third - 0.3 etc. To be reset at downtimw
- - 50K Isk for backing out of your contract + an extra 50k for each one after that. To be reset at downtime.
- 5 minute waiting penalty for leaving a match AKA coward fatigue. Thats right. Your a pssy and a disgrace to the merc community in general. You're bad and you should feel bad. 2 extra minutes for each battleleft after that.
Countermeasure for the afk group that will emerge
To be given any sp or isk
- the current warpoint system
- 5 minute redline timer. If you're in your redline for more then 5 mins then you die. They are paying you to do your fcking job. HTFU
Plasma Cannon Advocate
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Minime Al
Russian Rogues
72
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Posted - 2015.06.19 08:29:00 -
[2] - Quote
Totally agree.
But first let them fix the damn lags. On some maps even move difficult. I'm not even talking about the fact that it is impossible to hurt the some enemy. And how about the fact that the part of team was not set up. Every day even more difficult for the public to play. First - fix game. And then impose penalties for exit. |
TheD1CK
Dead Man's Game
2
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Posted - 2015.06.19 11:17:00 -
[3] - Quote
No.
Is it a squads fault of one of the following reasons ?
- lob-sided match 10 v 15 etc - stacked tryhards (once mercs see a full squad, a lot just back out) - squad member d/c // scotty error - stacked teams, 16 random corp tags, vs 8 corp tags and an NPC army
Actual fixes.
- Meta-locked pubs /tryhards - Teambuilder/MU adjustments (some cases of it working, overall player count makes it impossible) - Battle Finder/Pub Battle adjustments - mix Aq/Dom search. make Ambush NO squads. - Remove Skirmish from rotation, so it is only FW/PC.
Once trying to play a game isn't some messed up Icelandic torture method, punishments for leaving battle can be added. |
XxGhazbaranxX
Eternal Beings
1
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Posted - 2015.06.19 11:27:00 -
[4] - Quote
TheD1CK wrote:No.
Is it a squads fault of one of the following reasons ?
- lob-sided match 10 v 15 etc - stacked tryhards (once mercs see a full squad, a lot just back out) - squad member d/c // scotty error - stacked teams, 16 random corp tags, vs 8 corp tags and an NPC army
Actual fixes.
- Meta-locked pubs /tryhards - Teambuilder/MU adjustments (some cases of it working, overall player count makes it impossible) - Battle Finder/Pub Battle adjustments - mix Aq/Dom search. make Ambush NO squads. - Remove Skirmish from rotation, so it is only FW/PC.
Once trying to play a game isn't some messed up Icelandic torture method, punishments for leaving battle can be added.
TBH any fix is a good fix. But I've been seeing a lot of matches start of with even teams and 1/3 through the match all of the sudden you realize half the team left... I thought at first we were getting uneven matches but a closer look seemed to point out otherwise. People were simply leaving. Anyways like I said. Any fix is a good fix at this point
Plasma Cannon Advocate
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TheEnd762
SVER True Blood RUST415
772
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Posted - 2015.06.19 13:26:00 -
[5] - Quote
Here's a less blockheaded fix: make contracts ACTUAL CONTRACTS, where you can see the terms (map, allies, enemies, etc) BEFORE you accept or not. We're supposed to be mercs, not soldiers. Mercs get to pick and choose their battles. |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.19 16:36:00 -
[6] - Quote
Ghazbaran wanting to dictate how others should play or have fun and punish them because reasons.
Sorry ghaz, but no, I am not interested in locking people into matches that either have idiot blues, unbalanced teams, their squad lost a member (or they instead opted to do something else) or maybe they're just looking to complete a single mission and don't have much play-time to do it in and so they're going to search for their best chance of doing that.
Even if this game wasperfect I am never fond of any system that punishes people for leaving because stuff like real life happens.
How bout you take your own suggestion, put on your big girl panties, wash your hair with johnsons "no more tears", HTFU and stop crying about how other people do things differently than you want them to.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sicerly Yaw
Quantum times
299
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Posted - 2015.06.19 16:42:00 -
[7] - Quote
TheEnd762 wrote:Here's a less blockheaded fix: make contracts ACTUAL CONTRACTS, where you can see the terms (map, allies, enemies, etc) BEFORE you accept or not. We're supposed to be mercs, not soldiers. Mercs get to pick and choose their battles.
in addition if there were tired rewards then the stopmpers and newbies would hopefully get separated
low pay contracts for beginners that give extra rewards such as skill books 100-150k+ isk payouts mid pay contracts that give extra rewards in the form of equipment 200-300k isk payouts high pay contracts that give extra rewards in forms of officer gear 350-450k+ isk payouts
the contracts could be color coded or coded by difficulty in accordance to security example 1.0 status = newbie friendly matches 0.9-0.1 = mid level contracts the lower the security the higher the risk the higher the payouts 0.0=high risk high rewards
this information should be shown at the top left corner when looking at the map in battle and at the EOM screen so try hard KD padders can be easily called out
also the battles could be meta lvl locked so that no proto stompers can use their high lvl gear in 1.0-.05 security systems |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.19 16:51:00 -
[8] - Quote
TheD1CK wrote:No.
Is it a squads fault of one of the following reasons ?
- lob-sided match 10 v 15 etc - stacked tryhards (once mercs see a full squad, a lot just back out) - squad member d/c // scotty error - stacked teams, 16 random corp tags, vs 8 corp tags and an NPC army
These are all ****** excuses apart from the first being a side-effect of quitters and the third being an actual problem.
The first is because of player not willing to get any better leaving matches that might be difficult. It's not even over KDR it's over people wanting to have fun. People don't want to try.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.19 16:53:00 -
[9] - Quote
Mina Longstrike wrote:Ghazbaran wanting to dictate how others should play or have fun and punish them because reasons.
Sorry ghaz, but no, I am not interested in locking people into matches that either have idiot blues, unbalanced teams, their squad lost a member (or they instead opted to do something else) or maybe they're just looking to complete a single mission and don't have much play-time to do it in and so they're going to search for their best chance of doing that.
Even if this game wasperfect I am never fond of any system that punishes people for leaving because stuff like real life happens.
How bout you take your own suggestion, put on your big girl panties, wash your hair with johnsons "no more tears", HTFU and stop crying about how other people do things differently than you want them to. The match making isn't bad. It actually does it's job but people quit and the game doesn't put people into partially over matches anymore.
Ruin other people's fun because you're a quitter? Alright lol.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Sylwester Dziewiecki
479
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Posted - 2015.06.19 21:11:00 -
[10] - Quote
Sometimes people simply get disconnect.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Thokk Nightshade
Montana Militia
908
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Posted - 2015.06.19 21:37:00 -
[11] - Quote
I would say give people 3 free early exits with no penalty. This means anytime before the "return to merc quarters" option. There are some legit reasons to leave a match and, sorry, if 8 people leave my match the first minute and 4 more leave within the next two, I'm not sticking stound to get farmed. I have also had matches where the squad deploys and one person doesn't get pulled. There are the occasional disconnects and serious Lag issues as well.
After the first 3 early exits, every early exit after that is a fine of 100,000 ISK. This will be divided up among the remaining teammates equally at the end of the match regardless of ranking provided they have either 150 WP or a total of 3 kills + deaths. This means people can't stick around and AFK for the free money. They have to participate. That way, the more people who quit, the more it incentivizes those who haven't left to stick around. If everyone but me leaves, I will gladly get my ass stomped into the ground for a 1.5 million ISK payday.
Thokk Kill. Thokk Crush. Thokk Smash.
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XxGhazbaranxX
Eternal Beings
1
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Posted - 2015.06.19 21:49:00 -
[12] - Quote
Thokk Nightshade wrote:I would say give people 3 free early exits with no penalty. This means anytime before the "return to merc quarters" option. There are some legit reasons to leave a match and, sorry, if 8 people leave my match the first minute and 4 more leave within the next two, I'm not sticking stound to get farmed. I have also had matches where the squad deploys and one person doesn't get pulled. There are the occasional disconnects and serious Lag issues as well.
After the first 3 early exits, every early exit after that is a fine of 100,000 ISK. This will be divided up among the remaining teammates equally at the end of the match regardless of ranking provided they have either 150 WP or a total of 3 kills + deaths. This means people can't stick around and AFK for the free money. They have to participate. That way, the more people who quit, the more it incentivizes those who haven't left to stick around. If everyone but me leaves, I will gladly get my ass stomped into the ground for a 1.5 million ISK payday.
Yeah... i was a bit ragy when I wrote this since I had gone a couple of games with the same ****. I ate a snickers and am a lot better but there has to be some sort of compromise between the players. A bit of half and half because I know a lot of people simply look at an enemy team and leave.
Or maybe not penalties tbh. There could be incentives instead like a multiplier for the payout for fighting in handicapped matches...
It doesnt have to be all stick. I wouldn't mind the carrot if you understand the reference. You know some cream for after you get fcked so hard you can't walk straight for the next two matches .
Plasma Cannon Advocate
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Thokk Nightshade
Montana Militia
908
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Posted - 2015.06.19 23:05:00 -
[13] - Quote
XxGhazbaranxX wrote:Thokk Nightshade wrote:I would say give people 3 free early exits with no penalty. This means anytime before the "return to merc quarters" option. There are some legit reasons to leave a match and, sorry, if 8 people leave my match the first minute and 4 more leave within the next two, I'm not sticking stound to get farmed. I have also had matches where the squad deploys and one person doesn't get pulled. There are the occasional disconnects and serious Lag issues as well.
After the first 3 early exits, every early exit after that is a fine of 100,000 ISK. This will be divided up among the remaining teammates equally at the end of the match regardless of ranking provided they have either 150 WP or a total of 3 kills + deaths. This means people can't stick around and AFK for the free money. They have to participate. That way, the more people who quit, the more it incentivizes those who haven't left to stick around. If everyone but me leaves, I will gladly get my ass stomped into the ground for a 1.5 million ISK payday. Yeah... i was a bit ragy when I wrote this since I had gone a couple of games with the same ****. I ate a snickers and am a lot better but there has to be some sort of compromise between the players. A bit of half and half because I know a lot of people simply look at an enemy team and leave. Or maybe not penalties tbh. There could be incentives instead like a multiplier for the payout for fighting in handicapped matches... It doesnt have to be all stick. I wouldn't mind the carrot if you understand the reference. You know some cream for after you get fcked so hard you can't walk straight for the next two matches .
I like the incentive idea as well. If you finish with 13-16 players on your side, no bonus. 10-13 players payments bumped by 50% 6-9 players, payment bumped by 75%, 3-5 players, payments bumped 100%. 1-2 players, pay bumped by 150%.
The only problem is this does nothing to keep people from leaving. Without the penalty, the same people will still quit 30 seconds into the match and the same people will stick around to be stomped because od the higher payouts.
That is why I figured my penalty. They can even "lore it". You pay 100k to secure your contract. If you fulfill your terms, you get your hold back plus payout. If you don't hold your end of the bargain, you forfeit your holding fee.
Thokk Kill. Thokk Crush. Thokk Smash.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.19 23:41:00 -
[14] - Quote
I think an effective solution would be if someone leaves a match and then immediately queues again put them in the same match. If there was a scotty error this function would allow that squad to properly deploy and if a player was lobby shopping then you get an effective wait time penalty for that particular game mode.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.20 01:07:00 -
[15] - Quote
Kain Spero wrote:I think an effective solution would be if someone leaves a match and then immediately queues again put them in the same match. If there was a scotty error this function would allow that squad to properly deploy and if a player was lobby shopping then you get an effective wait time penalty for that particular game mode.
I'm ok with this. Either that or implement that idea that Jadek posted regarding the warbarge subsystems.
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DDx77
Random Gunz Rise Of Legion.
311
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Posted - 2015.06.20 01:46:00 -
[16] - Quote
You're right
Matchmaking is a huge problem - it's almost completely F'd up
many matched this week ended with my side or the opponents with half of the players they started with.
i finished out many matches with 4 or 5 players remaining.
I can enjoy some of these matches because I run scout and can hide and hack stuff. But it is usually very frustrating and boring
I usually only leave the battle if I don't want to play a particular map ( i.e.: Caldari facility - Domination)
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.06.20 04:05:00 -
[17] - Quote
Also a (Did Not Finished) DNF% would be nice if someday ccp decides to add a stat sheet in the future. To taint them.
Closed beta and pc neckbeard.
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TheD1CK
Dead Man's Game
2
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Posted - 2015.06.20 11:16:00 -
[18] - Quote
THUNDERGROOVE wrote:TheD1CK wrote:No.
Is it a squads fault of one of the following reasons ?
- lob-sided match 10 v 15 etc - stacked tryhards (once mercs see a full squad, a lot just back out) - squad member d/c // scotty error - stacked teams, 16 random corp tags, vs 8 corp tags and an NPC army
These are all ****** excuses apart from the first being a side-effect of quitters and the third being an actual problem. The first is because of player not willing to get any better leaving matches that might be difficult. It's not even over KDR it's over people wanting to have fun. People don't want to try.
I stay in stacked matches.. wasting time, ISK and what little patience I have left for Dust.. not everyone will I have given up caring on mercs quitting battles, sometimes when it's due to seeing 6 DMG tags, I get hatemail too
But the teams are rarely perfect, it takes effort from the players - which have no incentive to put in the effort
Until we have a Meta Level on Pubs it will continue to happen, gamers take no joy fighting tryhards |
Thokk Nightshade
Montana Militia
908
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Posted - 2015.06.20 13:17:00 -
[19] - Quote
I have been in 5 matches this morning. In every single one my team ended up with 7 or less players while their team had no less than 14.
Thokk Kill. Thokk Crush. Thokk Smash.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.20 14:17:00 -
[20] - Quote
Thokk Nightshade wrote:I have been in 5 matches this morning. In every single one my team ended up with 7 or less players while their team had no less than 14.
That has been a serious problem. We need to have a system in place to punish players who leave a match so many times. There is always the option of locking them into the match like how Splatoon does it.
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Harpyja
2
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Posted - 2015.06.20 16:45:00 -
[21] - Quote
For starters, remove all of the "Win x battles" daily missions and replace all of them with the "Join and complete x battles." I feel like if someone has one of those missions that requires more than a few wins and they are constrained on time, they are more likely to leave the battle if they feel that it will be a loss. I admit that I do this.
"By His light, and His will"- The Scriptures, 12:32
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danthrax martin
Destinys Immortals Rise Of Legion.
384
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Posted - 2015.06.20 17:59:00 -
[22] - Quote
The fix may involve fixing "Something went wrong with Scotty the Matchmaking AI..." People in squad will drop for the man or 2 down.
What's the justification for a penalty here?
To me Scotty should be focus of hatred, for the most part.
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.20 18:07:00 -
[23] - Quote
You can't force players to play through crap matches. They'll end up leaving to play other games, and we can't afford a drop in headcounts. In my estimation, a better idea would be to either fix the crap matches, or make players actually want to play the crap matches. For former can be accomplished through adjustments to squad size and matchmaking. The latter could be accomplished through changes to pay.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
101
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Posted - 2015.06.20 18:50:00 -
[24] - Quote
XxGhazbaranxX wrote:Thokk Nightshade wrote:I would say give people 3 free early exits with no penalty. This means anytime before the "return to merc quarters" option. There are some legit reasons to leave a match and, sorry, if 8 people leave my match the first minute and 4 more leave within the next two, I'm not sticking stound to get farmed. I have also had matches where the squad deploys and one person doesn't get pulled. There are the occasional disconnects and serious Lag issues as well.
After the first 3 early exits, every early exit after that is a fine of 100,000 ISK. This will be divided up among the remaining teammates equally at the end of the match regardless of ranking provided they have either 150 WP or a total of 3 kills + deaths. This means people can't stick around and AFK for the free money. They have to participate. That way, the more people who quit, the more it incentivizes those who haven't left to stick around. If everyone but me leaves, I will gladly get my ass stomped into the ground for a 1.5 million ISK payday. Yeah... i was a bit ragy when I wrote this since I had gone a couple of games with the same ****. I ate a snickers and am a lot better but there has to be some sort of compromise between the players. A bit of half and half because I know a lot of people simply look at an enemy team and leave. Or maybe not penalties tbh. There could be incentives instead like a multiplier for the payout for fighting in handicapped matches... It doesnt have to be all stick. I wouldn't mind the carrot if you understand the reference. You know some cream for after you get fcked so hard you can't walk straight for the next two matches .
"Darth Sidious: Yeesss~! Feel the Angarr!!"
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Vicious Minotaur
2
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Posted - 2015.06.20 22:48:00 -
[25] - Quote
Kain Spero wrote:I think an effective solution would be if someone leaves a match and then immediately queues again put them in the same match. If there was a scotty error this function would allow that squad to properly deploy and if a player was lobby shopping then you get an effective wait time penalty for that particular game mode.
That does not fix the reason why many people quit in the first place. All you do is punish and annoy them, when they are most probably trying to find some measure of fun (which is the entire point of videogames: FUN), or they are just trying to get a key mission completed ASAP.
An ACTUAL solution would involve:
* Replacing the daily "Win 1 match and get a key" with "Complete a match, winning or losing, to get a key." Missions that involve "Winning" encourage lobby shopping and such, thus contrubuting to quitting matches that look like they will end in loss.
* Fix Scotty. Suddenly, squad deploying functions as it should. No workaround. Problem actually fixed.
* Tier/matchmaking. Going up against people in proto when you want to mess around in BPO/Militia/STD fits is often not enjoyable to non-masochists.
*Tiericide. Making STD/ADV suits suck a little less compared to their proto counterparts means that going up against proto users while you are not in proto is an easier pill to swallow, and would result in less quitting.
* Provide more incentive to sit through a match, fighing other players even when it looks like you will lose and get your teeth kicked in. Such a thing partially deals with Risk/Reward, and more importantly involves game-design 101: Make player want to play.
A thing about solutions: they should actually "solve" whatever problem you are looking to fix.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Starlight Burner
Arrary of Clusters
283
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Posted - 2015.06.20 22:59:00 -
[26] - Quote
Hell no
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
103
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Posted - 2015.06.20 23:03:00 -
[27] - Quote
Or, you can open up map playlist's that people actually like, that could also contribute to player's not leaving battle.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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The Eristic
Art.of.Death
1
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Posted - 2015.06.20 23:57:00 -
[28] - Quote
XxGhazbaranxX wrote:There could be incentives instead like a multiplier for the payout for fighting in handicapped matches...
This is an excellent idea.
Reality is the original Rorschach.
Verily! So much for all that.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.22 01:02:00 -
[29] - Quote
The Eristic wrote:XxGhazbaranxX wrote:There could be incentives instead like a multiplier for the payout for fighting in handicapped matches... This is an excellent idea. Agreed. "Underdog bonus". The steeper the odds are against you, the more you get paid for doing shite.
Shoot scout with yes. - Ripley Riley (for CPM2)
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.06.22 02:25:00 -
[30] - Quote
I think that a 50k ISK penalty is enough. If it starts affecting K/D then it becomes apples and oranges. I don't really care about K/D, but it should at least be an honest representation of one's action. Anything else is superflous.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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