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841. [REQUEST] Mines - in Feedback/Requests [original thread]
+1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically.
- by TheEnd762 - at 2013.03.17 01:44:00
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842. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
No. If you don't have situational awareness, you deserve to die. And it's already hard enough to find a good position where you AR Rambo bros won't stumble onto me by way of dumb luck anyway.
- by TheEnd762 - at 2013.03.17 01:37:00
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843. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
No kill cams. Last thing I need is a bunch of crybaby AR bros coming up to my sniping point to spite kill me because they weren't moving tactically.
- by TheEnd762 - at 2013.03.12 00:05:00
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844. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Do people actually use MLT sniper rifles? I used one ONCE when I first started playing, and haven't touched one since because they are utter pieces of crap. They're weak, slow, and only have 3 round clips. I just played Medic until I had enough SP...
- by TheEnd762 - at 2013.03.05 00:13:00
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845. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Then make it so ARs aren't full auto until PROTO level. All MLT ARs are single action, and STD ones are semi-auto. You should have to skill up to be able to shoot so many rounds so fast.
- by TheEnd762 - at 2013.03.04 10:18:00
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846. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
I wouldn't want them to show up on radar scan, regardless of skill. That would make them next to useless. That said, I wouldn't want them to be invisible either. Just make it so they're visible with the naked eye. No lights or early pre-explosion ...
- by TheEnd762 - at 2013.03.03 07:22:00
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847. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Vermaak Doe wrote: TheEnd762 wrote: -1 Sniper Rifles are weak enough as is. If anything, they need a reduced reload time, and a rate of fire buff. And a reticule on screen even when not looking through the scope! So you want it to be even...
- by TheEnd762 - at 2013.03.02 03:33:00
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848. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
-1 Sniper Rifles are weak enough as is. If anything, they need a reduced reload time, and a rate of fire buff. And a reticule on screen even when not looking through the scope!
- by TheEnd762 - at 2013.03.02 02:14:00
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849. [Request] caldari anti-sniper weapon - in Feedback/Requests [original thread]
-1 no matter how it would be implemented. Learn to move tactically or counter-snipe.
- by TheEnd762 - at 2013.03.02 02:11:00
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850. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
I just want to be able to cover my back when I'm sniping. I don't mind being taken out by a counter-sniper, but I can't stand getting dropped by some AR shlub who stumbled onto me by way of dumb luck.
- by TheEnd762 - at 2013.03.01 19:30:00
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851. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
KalOfTheRathi wrote: and a Skill that lets me blow them up safely. Couldn't you just shoot them?
- by TheEnd762 - at 2013.03.01 11:59:00
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852. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
I invested some skill point on an older character of mine to give proxy explosives a try, only to find out they aren't triggered by infantry. I'd like a variant that is, but maybe only does as much damage as a locust grenade?
- by TheEnd762 - at 2013.03.01 11:53:00
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853. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: I'm asking for a sniper buff. As I've said many times. I'm not getting sniped much. I'm not getting killed by much at all. Snipers rarely kill me one hit, and unless I'm on Manus Peak they almost never kill me. Snipers a...
- by TheEnd762 - at 2013.02.25 02:58:00
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854. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes I really hope this isn't true, because if it is, that's it for me. Don...
- by TheEnd762 - at 2013.02.25 02:12:00
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855. Please give us the ability to change how player's names are displayed on the... - in Feedback/Requests [original thread]
+1, Agree. It's annoying on Ambush as well.
- by TheEnd762 - at 2013.02.24 21:37:00
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856. [Request] Persision strike - the answer for red line snipers. - in Feedback/Requests [original thread]
gbghg wrote: No. counter snipe or deal with it This. Being in the redline doesn't make someone invincible. Snipers can die just as easily as anyone else. Often easier, as they have lighter armor. Sorry sniping from within the center of a sta...
- by TheEnd762 - at 2013.02.24 21:35:00
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857. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: Ugh. This attitude is everything that is wrong with the current way sniper role works, and the worst direction you could take it. You're only interested in getting kills, and that is the problem . You are clearly not someone...
- by TheEnd762 - at 2013.02.24 19:30:00
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858. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
As a someone who plays a stealth/sniper in EVERY game that even remotely allows it, I am very much against the idea of our damage being reduced in any capacity. Those other roles/abilities you suggested are... cute, I suppose, but honestly don't i...
- by TheEnd762 - at 2013.02.24 13:22:00
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