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nelo kazuma
Ecce Initio RLC. RUST415
229
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Posted - 2015.05.28 06:59:00 -
[1] - Quote
I know imma get allot of hate for this post but meh im not opposed to an actual counter arguement.
As it stands this is the only equipment in the game that has little to know drawback. Even scanners have charge up time for thos who wish to argue that point. The equipment itself is infinite racks up major wp for both repping and guardian and can easily with two or more tools can outrep any damage dealt on a high armor stacked player. This encourages the same tactics to be used over n over again each match get into a building 2 or 3 heavys with multiple reppers untill warbarge farmed. Rinse repeat and even worse with proto reps with two chains. I myself use it as a logi n its a lil ridiculous it takes no bandwith as well. Only drawback to it is ur unable to shoot but even then with multiple people in a tight space does that matter or if you are on high hill point.
The change im suggesting is to give it a charge up time or perhaps a meter much like the cloak where it needs to be over half the bar befor it can be attached again. Even the description itself says it uses nanites to repair suits so how is it infinite. Anyway reason I suggest this it would eliminate its constant use of same combo make it easier if you are pushing a heavy gaurded objective so it eliminates camping nonstop and incourages other equipment use like healing nanos good needles not cheap ones -_- so people can farm rep points. Leashing a heavy is such a overused tactic.
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Juno Tristan
Obscure Reference
622
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Posted - 2015.05.28 08:01:00 -
[2] - Quote
Mechanically I think the Repair tool works fine, you can't shoot anyone whilst using it and your example of the scanner doesn't work since you're free to run and gun during the cool down
the issue is the over generous WP
ADS Ramming Revenge!
Plasma Cannon Rampage
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nelo kazuma
Ecce Initio RLC. RUST415
229
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Posted - 2015.05.28 08:35:00 -
[3] - Quote
Juno Tristan wrote:Mechanically I think the Repair tool works fine, you can't shoot anyone whilst using it and your example of the scanner doesn't work since you're free to run and gun during the cool down
the issue is the over generous WP Id rather not see wp reduced but I think this is most effective way to control its usage. In a small compact area a logi can easily hide behind a heavy so to get to logi limits u to few options explosives sneaking in as a scout with r.es or suicide run to kill logi. Or like I said befor if people are posted up on high hill point or just above in general an amar or gal can easily soak up damage while someone reps them making it to difficult to advance on certain positions even if its neither of thIs still is an issue u can easily hide behind wall with a rep tool n let other person poke themselves out. No real drawbacks.
As I said befor if the tool were to function like the cloak would make players more conscientious of over using like any other equipment. Uplinks nanos and even scanners have that rep tool not so much if at all. Mind u I do say this As a shield character so my view may be askew but still valid
FOR THE STATE ^(-_-) Cal Loyalist For Life
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I-Shayz-I
I----------I
5
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Posted - 2015.05.28 08:54:00 -
[4] - Quote
Triage bonus used to be 15 way back when the proto repair tool only repped 60/s
It really needs to be reverted to 15. Other bonuses such as resupply (10), and scan assists (15) are not only more uncommon, but are limited by certain factors.
As it is right now, there is an invisible cap to the amount of wp you can earn with the repair tool. By reducing the amount earned per bonus, you effectively allow players to continue to earn points from repairing without hitting the cap as much.
In other words, the potential earnings of a logi is not changed, and you will almost always be compensated for your efforts.
7162 wp with a Repair Tool!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.28 14:18:00 -
[5] - Quote
It definitely awards too much WP.
Is 4000+ WP fair for holding R1 all game, considering it's the heavy that does all the actual work? I don't think so.
-Reduce triage to 15 WP
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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nelo kazuma
Ecce Initio RLC. RUST415
230
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Posted - 2015.05.28 18:48:00 -
[6] - Quote
I do think its to much wp but like I said befor issue qith the rep tool is its over use in every situation and the reasons stated above are why I want to see it changed because it makes I nye impossible to penetrate a point
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Mister Goo
Random Gunz
195
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Posted - 2015.05.28 23:33:00 -
[7] - Quote
nelo kazuma wrote:I know imma get allot of hate for this post but meh im not opposed to an actual counter arguement.
As it stands this is the only equipment in the game that has little to know drawback. Even scanners have charge up time for thos who wish to argue that point. The equipment itself is infinite racks up major wp for both repping and guardian and can easily with two or more tools can outrep any damage dealt on a high armor stacked player. This encourages the same tactics to be used over n over again each match get into a building 2 or 3 heavys with multiple reppers untill warbarge farmed. Rinse repeat and even worse with proto reps with two chains. I myself use it as a logi n its a lil ridiculous it takes no bandwith as well. Only drawback to it is ur unable to shoot but even then with multiple people in a tight space does that matter or if you are on high hill point.
The change im suggesting is to give it a charge up time or perhaps a meter much like the cloak where it needs to be over half the bar befor it can be attached again. Even the description itself says it uses nanites to repair suits so how is it infinite. Anyway reason I suggest this it would eliminate its constant use of same combo make it easier if you are pushing a heavy gaurded objective so it eliminates camping nonstop and incourages other equipment use like healing nanos good needles not cheap ones -_- so people can farm rep points. Leashing a heavy is such a overused tactic.
Nelo,
No hate, just some numbers.
Militia Assault Rifle no skill vs armor DPS=370 Core Focused maxed skills =156.25 HPs healed
This is just to illustrate That with 2 Core focused repair tools the best repper in the game a Militia Assault Rifle still out DPS's them.
I agree it is easy to earn wp with the repair tool. I am with Shayz that the guardian needs to be changed and the overall repair points need to be lowered from 25 to 15 but changing anything else is not needed.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Imp Smash
molon labe. RUST415
859
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Posted - 2015.05.29 01:07:00 -
[8] - Quote
Cooldown on the rep tool wouldn't be bad. Every other game in existence that has repair guns uses that mechanic for a reason... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.29 01:19:00 -
[9] - Quote
Imp Smash wrote:Cooldown on the rep tool wouldn't be bad. Every other game in existence that has repair guns uses that mechanic for a reason...
I'm trying to think of one now.
"Crush all who complain!"
- Arkena Wyrnspire
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TheEnd762
SVER True Blood RUST415
765
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Posted - 2015.05.29 02:37:00 -
[10] - Quote
Making a problem out of nothing. Leave rep tools/WP as they are. |
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killertojo42
KnightKiller's inc.
169
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Posted - 2015.05.29 02:41:00 -
[11] - Quote
You are asking for the return of slayer logis because if their equipment is nerfed something else will be buffed
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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XxGhazbaranxX
Eternal Beings
1
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Posted - 2015.05.29 19:55:00 -
[12] - Quote
Mister Goo wrote:nelo kazuma wrote:I know imma get allot of hate for this post but meh im not opposed to an actual counter arguement.
As it stands this is the only equipment in the game that has little to know drawback. Even scanners have charge up time for thos who wish to argue that point. The equipment itself is infinite racks up major wp for both repping and guardian and can easily with two or more tools can outrep any damage dealt on a high armor stacked player. This encourages the same tactics to be used over n over again each match get into a building 2 or 3 heavys with multiple reppers untill warbarge farmed. Rinse repeat and even worse with proto reps with two chains. I myself use it as a logi n its a lil ridiculous it takes no bandwith as well. Only drawback to it is ur unable to shoot but even then with multiple people in a tight space does that matter or if you are on high hill point.
The change im suggesting is to give it a charge up time or perhaps a meter much like the cloak where it needs to be over half the bar befor it can be attached again. Even the description itself says it uses nanites to repair suits so how is it infinite. Anyway reason I suggest this it would eliminate its constant use of same combo make it easier if you are pushing a heavy gaurded objective so it eliminates camping nonstop and incourages other equipment use like healing nanos good needles not cheap ones -_- so people can farm rep points. Leashing a heavy is such a overused tactic. Nelo, No hate, just some numbers. Militia Assault Rifle no skill vs armor DPS=370 Core Focused maxed skills =156.25 HPs healed This is just to illustrate That with 2 Core focused repair tools the best repper in the game a Militia Assault Rifle still out DPS's them. I agree it is easy to earn wp with the repair tool. I am with Shayz that the guardian needs to be changed and the overall repair points need to be lowered from 25 to 15 but changing anything else is not needed.
This
Plasma Cannon Advocate
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HOLY PERFECTION
Conclusive Wrath
93
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Posted - 2015.05.29 20:38:00 -
[13] - Quote
really this is a "weak" augument. If you cannot kill my logi after me switching from a rep tool you stink at the game. :)
Join Conclusive Wrath or ........... die
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jane stalin
free dropships for newbs
309
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Posted - 2015.05.30 02:27:00 -
[14] - Quote
I get way to much WP for using it , When there is a negative feedback squad on my team I should not get the most war points
As for overheating there are other alternatives, maybe regulate in the exact same way any gun is regulated, there is a finite amount of "ammo" and you have to change clips as well.
What would be more computer intensive would be make every suit have a "heat level" after it has repped for a while there should be a cool down period where it cannot be repped at all, I am a big fan of the concept that and dude standing out in the open can be killed.
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