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41. Change/Remove Red Line - in Feedback/Requests [original thread]
Axel Giatsu wrote: CRO' OLACHAN wrote: Axel Giatsu wrote: Jace Stillwell wrote: TheEnd762 wrote: You seem to be contradicting yourself. You want the redline to be safe, but you also want to be able to attack snipers and vehicles wit...
- by TheEnd762 - at 2015.09.03 14:36:00
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42. Change/Remove Red Line - in Feedback/Requests [original thread]
You seem to be contradicting yourself. You want the redline to be safe, but you also want to be able to attack snipers and vehicles within it.
- by TheEnd762 - at 2015.09.03 12:11:00
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43. Sniping - Current State - in Feedback/Requests [original thread]
Integrating sway and bullet drop under the guise of "realism" is really just asking for nerfs on a weapon/class that is already hurting.
- by TheEnd762 - at 2015.08.28 23:47:00
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44. [Suggestion] give us a sell strongbox option - in Feedback/Requests [original thread]
Yeah, I have like 2000 that are never getting opened, so might as well.
- by TheEnd762 - at 2015.08.28 12:56:00
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45. Core Greandes - in Feedback/Requests [original thread]
They all need a fuse reduction too. 2.5 seconds.
- by TheEnd762 - at 2015.08.28 12:42:00
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46. [REQUEST] BRING SNIPER RIFLES BACK!!!!!!! - in Feedback/Requests [original thread]
Francisco Walker wrote: I have seen good snipers killing more than 10 and dying less than 3 times in battles and It seems that they don't care about win " VICTORY " "Enemy clone reserves depleted"
- by TheEnd762 - at 2015.08.25 05:03:00
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47. [REQUEST] BRING SNIPER RIFLES BACK!!!!!!! - in Feedback/Requests [original thread]
Hector Carson wrote: they nerfed the range so you can't redline snipe anymore And it didn't actually work. People who sniped from the redline before either still do, or they just afk (making them even LESS helpful). And the ones who still do...
- by TheEnd762 - at 2015.08.24 19:03:00
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48. how should we deal with cowards - in Feedback/Requests [original thread]
If you want people to pay attention to your ideas and not argue with you, maybe you shouldn't make assumptions and condescend to call all or most people who leave matches "cowards'.
- by TheEnd762 - at 2015.08.18 18:28:00
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49. Easy fixes to improve gameplay - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2015.08.17 09:09:00
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50. how should we deal with cowards - in Feedback/Requests [original thread]
LOL KILLZ wrote: The Proto stomping in Pub matches needs to end. Here is a thought. In a port split all Game modes into categories. MLT,ADV,PRO and beyond. And make the matches lock where you can't leave once you enter. Because if you enter a m...
- by TheEnd762 - at 2015.08.14 22:26:00
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51. Battle Finder stuck - in Technical Support/Bugs [original thread]
Same. Doesn't even come up with the "something went wrong" error message. This is crap.
- by TheEnd762 - at 2015.08.14 04:46:00
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52. how should we deal with cowards - in Feedback/Requests [original thread]
I support the idea of special contracts for joining matches in progress, likely against pubstompers. I also support the idea of showing the map, friendly and enemy team members and corps, etc BEFOREHAND, so people can choose whether or not to acce...
- by TheEnd762 - at 2015.08.14 03:11:00
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53. [Suggestion] REd-Line Blues - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Hmm. This topic is perpetual. And I've responded each time with the same opinion, even though the opinion sounds harsh and hurtful (especially to new players,GǪI'm sorry). But my opinion stays the same. Dust is SUCH a...
- by TheEnd762 - at 2015.08.01 07:35:00
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54. Remove vehicle exit randomization - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: This is a good thread, Remor. But you may be surprised to find this out: Especially in a Dropship, WHERE you enter (which half of the ship) determined where (which side) you will EXIT. Try this experiment, as I did. Fi...
- by TheEnd762 - at 2015.08.01 07:30:00
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55. [Suggestion] Shotgun Balance - in Feedback/Requests [original thread]
Breakin Stuff wrote: Shotguns on scouts are fragile as hell. With a 7m optimal I would say that if it didn't make an ACR look like a slowpoke there's something wrong. Further, PC usage of the shotgun was killing sentinels for the most part, t...
- by TheEnd762 - at 2015.07.31 03:09:00
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56. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Operative 1174 Uuali wrote: swarms need to be excluded altogether. It's ridiculous to have an infiite supply of missiles. Give them more alpha to offset. No, swarms are still a primary weapon. Only having 10 shots for your primary weapon is ...
- by TheEnd762 - at 2015.07.30 07:01:00
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57. What if hardeners.... - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2015.07.30 07:00:00
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58. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The entire reason we increased carry amount was because of how often logis needed to go restock equipment at supply depots. Reducing nanite amount brings us back to the same problem we had before. This.
- by TheEnd762 - at 2015.07.30 04:38:00
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59. [Suggestion] Bolt pistol - in Feedback/Requests [original thread]
Nah, it's fine the way it is.
- by TheEnd762 - at 2015.07.30 04:37:00
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60. [Suggestion] Shotgun Balance - in Feedback/Requests [original thread]
Nah, shotgun spread/damage is fine as it is.
- by TheEnd762 - at 2015.07.30 04:36:00
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