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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5357
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.10 06:26:00 -
[31] - Quote
Any more thoughts? |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5365
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.11 04:19:00 -
[32] - Quote
Not even hate thoughts? |
![WeapondigitX V7 WeapondigitX V7](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
66
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.11 05:14:00 -
[33] - Quote
+1 for idea. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5466
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.18 23:50:00 -
[34] - Quote
I still want |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5480
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.19 23:56:00 -
[35] - Quote
The-Errorist wrote:It would be awesome if it came with cool animations and sounds. Yes, also a Stargate SG1 tunnel visual effect. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5531
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.24 12:19:00 -
[36] - Quote
Still would be cool |
![Funkmaster Whale Funkmaster Whale](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Funkmaster Whale
0uter.Heaven
277
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.24 15:32:00 -
[37] - Quote
I've made a similar request for this to be implemented, even so far as to replace uplinks as 2-way teleporters.
Right now, especially in PC battles where uplink spam is absolutely insane, deaths mean almost nothing because as soon as you kill someone they're back in the same spot 3 seconds later on an uplink. Reinforcements should not be allowed to be back so damn soon. Death should be meaningful. By forcing players to actually teleport into the battle from a designated spawn zone, it would vastly improve the strategic aspects of the game. |
![Jebediah Mayhew Jebediah Mayhew](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jebediah Mayhew
Krusual Covert Operators Minmatar Republic
31
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.24 17:38:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome.
YES PLZ
|
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
127
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.25 07:15:00 -
[39] - Quote
If this does get added, wonder if other things besides infantry and vehicles could go through it. If a vehicle was being followed by swarm missiles, would they go into the installation and come out? Would people be able to snipe each other though the gate? |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
8
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.25 12:23:00 -
[40] - Quote
I very much like this idea but a few tweaks could be made prehaps.
instead of entangled pairs why not allow any gate to connect to each other, this would be controlled by the battlefield commanderyou can choose which direction you exit etc.
Momentum should be preserved travelling through the gate allows smash and grab tactics or a tank rolling through the gate rather lazily. |
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![Octavian Vetiver Octavian Vetiver](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Octavian Vetiver
Royal Uhlans Amarr Empire
171
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Posted - 2013.08.25 13:54:00 -
[41] - Quote
This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, doesn't Halo have something like this? I remember something like this on Halo the few times I played it on various friends Microsuck Box |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5541
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.25 14:15:00 -
[42] - Quote
Octavian Vetiver wrote:This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, doesn't Halo have something like this? I remember something like this on Halo the few times I played it on various friends Microsuck Box No idea if Halo has it, I think they just have these jumping pads or something. |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
11
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.25 15:56:00 -
[43] - Quote
Octavian Vetiver wrote:This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, doesn't Halo have something like this? I remember something like this on Halo the few times I played it on various friends Microsuck Box While it would make it easier to defend it could also make it easier to attack, you send un a scout to xapture a gate, then send in a tank and a few APC's for a rapid attack!! |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5587
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.29 20:08:00 -
[44] - Quote
I still want to teleport around |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5604
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.30 16:06:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:I still want to teleport around Anyone else? |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5757
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.05 04:20:00 -
[46] - Quote
I still want |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5912
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.12 21:28:00 -
[47] - Quote
It would be interesting to see 2 districts on a different planet linked this way, so 2 simultaneous battles on 2 different maps could happen. Would allow corps to attack 2 districts at once |
![lrian Locust lrian Locust](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
lrian Locust
DUST University Ivy League
98
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.12 21:52:00 -
[48] - Quote
Portal 2 makes its way to Dust 514! That would be epic!
Can we have GlaDOS as well? :) |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
198
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Posted - 2013.09.13 03:25:00 -
[49] - Quote
CCP still hasn't acknowledge this thread with a post or a mention on the Weekly Feeback Updates thread. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6070
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.20 14:55:00 -
[50] - Quote
I still want cool things! |
|
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
2142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.20 15:57:00 -
[51] - Quote
That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret.
You might as well go back to the maps with objectives within 100m of each other because you are effectively removing the intervening space.
Each team will have a gate set up next to the ground spawn and any objective they control so they can get anywhere from anywhere. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6083
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.20 17:12:00 -
[52] - Quote
Skihids wrote:That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret.
You might as well go back to the maps with objectives within 100m of each other because you are effectively removing the intervening space.
Each team will have a gate set up next to the ground spawn and any objective they control so they can get anywhere from anywhere. Nope
Not very map would have them. If the map is big enough then vehicles will still very much have a role. Would benefit vehicles as well. Respawning is functionally teleportation anyway, just with an ISK cost from destroyed fit. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6103
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.21 23:44:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:Skihids wrote:That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret.
You might as well go back to the maps with objectives within 100m of each other because you are effectively removing the intervening space.
Each team will have a gate set up next to the ground spawn and any objective they control so they can get anywhere from anywhere. Nope Not very map would have them. If the map is big enough then vehicles will still very much have a role. Would benefit vehicles as well. Respawning is functionally teleportation anyway, just with an ISK cost from destroyed fit. Also unlike respawning, you don't get to change your fit. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.02 14:40:00 -
[54] - Quote
Still want. |
![ghjl ghjkl ghjl ghjkl](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ghjl ghjkl
Patriotic Investment Group Inc.
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.02 15:03:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome. sounds cool but I don't really envision it benefitting the game as a whole. If anything if links were changed to work like you suggest I think links would need to hack able to lets reds through. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6346
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.02 15:07:00 -
[56] - Quote
ghjl ghjkl wrote:KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome. sounds cool but I don't really envision it benefitting the game as a whole. If anything if links were changed to work like you suggest I think links would need to hack able to lets reds through. Uplinks could only be used as exits, you cannot go to a drop uplink and teleport somewhere else; basically just saves you the trouble of commiting suicide and spawning on the uplink. Hackable deployable equipment would be cool though. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6399
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.04 03:00:00 -
[57] - Quote
Should be MASSIVE and look like this http://i1.ytimg.com/vi/f_XpT8Haohc/hqdefault.jpg |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6475
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.08 01:02:00 -
[58] - Quote
I want this installation installed |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
267
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.08 01:07:00 -
[59] - Quote
KAGEHOSHI Horned Wolf wrote: I want to fly an army of assault dropships through that. Think of the fear it would ensue on the enemies noticing soo many ADS coming out instantly from that portal ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) |
![Samuel Zelik Samuel Zelik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
64
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.26 21:39:00 -
[60] - Quote
Something I can camp with a bunch of PEs and REs? Yes, please; +1. |
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