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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Jackof All-Trades
 Bojo's School of the Trades
 
 118
 
 
      | Posted - 2013.07.08 10:53:00 -
          [151] - Quote 
 Lore-Friendly
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 4995
 
 
      | Posted - 2013.07.16 04:13:00 -
          [152] - Quote 
 Still an awesome idea
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        |  TunRa
 The Vanguardians
 
 1
 
 
      | Posted - 2013.07.16 04:44:00 -
          [153] - Quote 
 +1
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        |  Spectre-M
 Sanmatar Kelkoons
 Minmatar Republic
 
 2
 
 
      | Posted - 2013.07.16 05:13:00 -
          [154] - Quote 
 Would look cool and I like your creativity, but it might pose problems with getting shot in mid air. I can see it now, on the edge of the atmosphere as you drop in from re-entry, heating the air as you pass. Hitting the ground with enough force to crack the surface you land on. Nice idea.
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        |  Jackof All-Trades
 Bojo's School of the Trades
 
 133
 
 
      | Posted - 2013.07.16 07:35:00 -
          [155] - Quote 
 Then go fast, and if they can still hit you, then kudos for being such a deadeye.
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        |  Garrett Blacknova
 Codex Troopers
 
 3332
 
 
      | Posted - 2013.07.16 11:47:00 -
          [156] - Quote 
 I've been informed that someone liked this thread again recently.
 
 82 likes. Awesome. Keep the conversation going? Please?
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        |  Jackof All-Trades
 Bojo's School of the Trades
 
 134
 
 
      | Posted - 2013.07.16 11:51:00 -
          [157] - Quote 
 Thank Kageshi, he's the one who remembered.
 
 Seriously though, I do not want to randomly be appearing on the battlefield. The cloak worked mechanics-wise, but it makes no sense whatsoever.
 
 DISCUSS MY MINIONS (no but like please)
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        |  Garrett Blacknova
 Codex Troopers
 
 3332
 
 
      | Posted - 2013.07.16 11:59:00 -
          [158] - Quote 
 
 Jackof All-Trades wrote:Thank Kageshi, he's the one who remembered. 
 Seriously though, I do not want to randomly be appearing on the battlefield. The cloak worked mechanics-wise, but it makes no sense whatsoever.
 
 DISCUSS MY MINIONS (no but like please)
 I don't want people appearing randomly either.
 
 There should be Uplinks which work like they do now (because wormholes), CRUs and MCCs which work like they do now (because clones), and objectives to Sky SpawnGäó on. In Ambush matches, you get the randomised spawn location, but you spawn high above the battlefield instead of on the ground.
 
 As mentioned in the OP, I want them to alter falling mechanics a little as well. They need to allow (very) limited control while you're falling - at least until you trigger the Inertia Dampener.
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        |  Arkena Wyrnspire
 Turalyon Plus
 
 2003
 
 
      | Posted - 2013.07.16 12:02:00 -
          [159] - Quote 
 Spawning is something that really needs to improve.
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        |  Jackof All-Trades
 Bojo's School of the Trades
 
 134
 
 
      | Posted - 2013.07.16 12:06:00 -
          [160] - Quote 
 To be honest the uplinks seem lameGǪ but I can handle it for gameplays sake. But yes, spawn and dropping. Also fall damage - but I won't go into that!
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5617
 
 
      | Posted - 2013.07.21 11:14:00 -
          [161] - Quote 
 Do it!
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5617
 
 
      | Posted - 2013.08.30 20:03:00 -
          [162] - Quote 
 Still a super fun idea.
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        |  Garrett Blacknova
 Codex Troopers
 
 3381
 
 
      | Posted - 2013.08.30 21:51:00 -
          [163] - Quote 
 I second that "still a super fun idea" comment.
 
 ...obviously.
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        |  General Erick
 Onslaught Inc
 RISE of LEGION
 
 70
 
 
      | Posted - 2013.08.30 23:11:00 -
          [164] - Quote 
 Come on! Where's the DEVs on this one?
 
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        |  The-Errorist
 Mannar Focused Warfare
 Gallente Federation
 
 137
 
 
      | Posted - 2013.08.31 20:55:00 -
          [165] - Quote 
 CCP, at least let us have a game mode that has Sky SpawningGäó.
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        |  Beforcial
 REAPERS REPUBLIC
 
 7
 
 
      | Posted - 2013.09.09 03:17:00 -
          [166] - Quote 
 The reason why Sky spawning makes sense in Ambush, not Domination, not Skirmish. Ambush
 
 https://www.youtube.com/watch?feature=player_detailpage&v=riXXXVX2Omc#t=77
 
 The current random ground spawning is illogical to the eve universe.
 I wouldn't mind if this was Star Trek but it's not so it does not work.
 
 
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        |  The-Errorist
 Mannar Focused Warfare
 Gallente Federation
 
 182
 
 
      | Posted - 2013.09.09 03:23:00 -
          [167] - Quote 
 Ambush spawning sucks and its gotten worse in 1.4. Sky spawning is the only solution.
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        |  KING CHECKMATE
 TEAM SATISFACTION
 
 927
 
 
      | Posted - 2013.09.09 03:42:00 -
          [168] - Quote 
 
 Garrett Blacknova wrote:R'ahz Lupo wrote:Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone teleportation. CRUs, for obvious reasons, spawn you straight out of a ground-based installation. But any "default" spawn, including spawning on an objective in a Skirmish battle, or the randomised spawns in Ambush, should spawn us high ABOVE the battlefield. In addition, whether spawning or just jumping off something stupidly high, we should be able to guide our descent - but only within certain limits - as long as we don't activate the Inertial Dampener. When it triggers, you lose control, but you can wait until you're pretty close to the ground before hitting it. Spawns will be safer, the specific spawn location will be randomised (or sequential), but players will, as we fall, have some measure of control over our landing point. More importantly, we'll have AWARENESS of the situation we're dropping into. If there are enemies on the ground, WE CAN SEE THEM, and try to manoeuvre somewhere that won't disadvantage us too severely. 
 +1, but you are missing one important point.
 
 Now, dropships putting players on unreachable roofs and uplinks there will not be an issue anymore. No unreachable Mass driver users/snipers , forge gunners etc...
 
 so another +1 if i could....
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        |  Garrett Blacknova
 Codex Troopers
 
 3928
 
 
      | Posted - 2013.09.09 10:18:00 -
          [169] - Quote 
 
 KING CHECKMATE wrote:+1, but you are missing one important point.
 Now, dropships putting players on unreachable roofs and uplinks there will not be an issue anymore. No unreachable Mass driver users/snipers , forge gunners etc...
 
 so another +1 if i could....
 HOW DID I MISS THAT?
 
 +1 for a brilliant positive that I failed to address!
 
 Thank you.
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        |  ChromeBreaker
 SVER True Blood
 Public Disorder.
 
 1134
 
 
      | Posted - 2013.09.09 10:28:00 -
          [170] - Quote 
 INB4 tears for getting shot by the objective cannons as you decend.
 
 Also this wont work for internal objectives...
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        |  Garrett Blacknova
 Codex Troopers
 
 3928
 
 
      | Posted - 2013.09.09 10:46:00 -
          [171] - Quote 
 
 ChromeBreaker wrote:INB4 tears for getting shot by the objective cannons as you decend.
 Also this wont work for internal objectives...
 First point: That would be hilarious.
 
 Your second point is a very good one, though. If the objective is indoors, give it a built-in CRU. And have a slightly different icon for objectives with CRUs compared with ones you drop in onto. Seems to me like that would fix the problem.
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5915
 
 
      | Posted - 2013.09.13 01:20:00 -
          [172] - Quote 
 We should be able to spawn anywhere on the map, but it should be anti-air installations that shoots down mercs falling down in the areas where the AA are active (should b represented by red circle)
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        |  CLONE117
 Planetary Response Organization
 Test Friends Please Ignore
 
 344
 
 
      | Posted - 2013.09.13 01:21:00 -
          [173] - Quote 
 great idea but just one question..
 
 what if the player forgets to press x?
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        |  Funky Chunky
 FunkyStars
 
 41
 
 
      | Posted - 2013.09.13 01:44:00 -
          [174] - Quote 
 Add this crap now CCP
  +1
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        |  Funky Chunky
 FunkyStars
 
 41
 
 
      | Posted - 2013.09.13 01:45:00 -
          [175] - Quote 
 
 CLONE117 wrote:great idea but just one question..
 what if the player forgets to press x?
 Then you die? I don't understand the question, you have like 5 seconds to realise you're falling.
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        |  The-Errorist
 Mannar Focused Warfare
 Gallente Federation
 
 198
 
 
      | Posted - 2013.09.13 03:20:00 -
          [176] - Quote 
 
 Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
 what if the player forgets to press x?
 Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP?
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        |  Beforcial
 REAPERS REPUBLIC
 
 8
 
 
      | Posted - 2013.09.13 05:44:00 -
          [177] - Quote 
 
 The-Errorist wrote:Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
 what if the player forgets to press x?
 Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP? 
 Then you die anyway... you die no matter what dropsuit you use, if you forget to hit X for some reason.
  
 
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        |  hgghyujh
 Expert Intervention
 Caldari State
 
 116
 
 
      | Posted - 2013.09.13 08:18:00 -
          [178] - Quote 
 BUMP! BUMP!
 DO IT!
 JUAMP OUT DE CHOPPA!
 GERANNAMOOOOO!
 
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        |  hgghyujh
 Expert Intervention
 Caldari State
 
 116
 
 
      | Posted - 2013.09.13 08:20:00 -
          [179] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:We should be able to spawn anywhere on the map, but it should be anti-air installations that shoots down mercs falling down in the areas where the AA are active (should b represented by red circle) 
 I like this one.
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        |  Garrett Blacknova
 Codex Troopers
 
 3978
 
 
      | Posted - 2013.09.13 11:39:00 -
          [180] - Quote 
 
 The-Errorist wrote:Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
 what if the player forgets to press x?
 Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP? If you somehow fail to realise that you're falling, that isn't my fault. Try not to die. Pressing X would help.
 
 Anyway... something interesting I've noticed. Since 1.4 came out, I've found that I have a LOT more control than I used to while falling. It's rather nice.
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