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![Jackof All-Trades Jackof All-Trades](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jackof All-Trades
Bojo's School of the Trades
118
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Posted - 2013.07.08 10:53:00 -
[151] - Quote
Lore-Friendly |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
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Posted - 2013.07.16 04:13:00 -
[152] - Quote
Still an awesome idea |
![TunRa TunRa](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TunRa
The Vanguardians
1
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Posted - 2013.07.16 04:44:00 -
[153] - Quote
+1 |
![Spectre-M Spectre-M](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.07.16 05:13:00 -
[154] - Quote
Would look cool and I like your creativity, but it might pose problems with getting shot in mid air. I can see it now, on the edge of the atmosphere as you drop in from re-entry, heating the air as you pass. Hitting the ground with enough force to crack the surface you land on. Nice idea.![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) |
![Jackof All-Trades Jackof All-Trades](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jackof All-Trades
Bojo's School of the Trades
133
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Posted - 2013.07.16 07:35:00 -
[155] - Quote
Then go fast, and if they can still hit you, then kudos for being such a deadeye. |
![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
3332
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Posted - 2013.07.16 11:47:00 -
[156] - Quote
I've been informed that someone liked this thread again recently.
82 likes. Awesome. Keep the conversation going? Please? |
![Jackof All-Trades Jackof All-Trades](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jackof All-Trades
Bojo's School of the Trades
134
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Posted - 2013.07.16 11:51:00 -
[157] - Quote
Thank Kageshi, he's the one who remembered.
Seriously though, I do not want to randomly be appearing on the battlefield. The cloak worked mechanics-wise, but it makes no sense whatsoever.
DISCUSS MY MINIONS (no but like please) |
![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
3332
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.16 11:59:00 -
[158] - Quote
Jackof All-Trades wrote:Thank Kageshi, he's the one who remembered.
Seriously though, I do not want to randomly be appearing on the battlefield. The cloak worked mechanics-wise, but it makes no sense whatsoever.
DISCUSS MY MINIONS (no but like please) I don't want people appearing randomly either.
There should be Uplinks which work like they do now (because wormholes), CRUs and MCCs which work like they do now (because clones), and objectives to Sky SpawnGäó on. In Ambush matches, you get the randomised spawn location, but you spawn high above the battlefield instead of on the ground.
As mentioned in the OP, I want them to alter falling mechanics a little as well. They need to allow (very) limited control while you're falling - at least until you trigger the Inertia Dampener. |
![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Arkena Wyrnspire
Turalyon Plus
2003
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Posted - 2013.07.16 12:02:00 -
[159] - Quote
Spawning is something that really needs to improve. |
![Jackof All-Trades Jackof All-Trades](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jackof All-Trades
Bojo's School of the Trades
134
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Posted - 2013.07.16 12:06:00 -
[160] - Quote
To be honest the uplinks seem lameGǪ but I can handle it for gameplays sake. But yes, spawn and dropping. Also fall damage - but I won't go into that! |
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5617
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Posted - 2013.07.21 11:14:00 -
[161] - Quote
Do it! |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5617
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Posted - 2013.08.30 20:03:00 -
[162] - Quote
Still a super fun idea. |
![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
3381
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Posted - 2013.08.30 21:51:00 -
[163] - Quote
I second that "still a super fun idea" comment.
...obviously. |
![General Erick General Erick](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
General Erick
Onslaught Inc RISE of LEGION
70
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Posted - 2013.08.30 23:11:00 -
[164] - Quote
Come on! Where's the DEVs on this one?
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![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
137
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Posted - 2013.08.31 20:55:00 -
[165] - Quote
CCP, at least let us have a game mode that has Sky SpawningGäó. |
![Beforcial Beforcial](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Beforcial
REAPERS REPUBLIC
7
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Posted - 2013.09.09 03:17:00 -
[166] - Quote
The reason why Sky spawning makes sense in Ambush, not Domination, not Skirmish. Ambush
https://www.youtube.com/watch?feature=player_detailpage&v=riXXXVX2Omc#t=77
The current random ground spawning is illogical to the eve universe. I wouldn't mind if this was Star Trek but it's not so it does not work.
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![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
182
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Posted - 2013.09.09 03:23:00 -
[167] - Quote
Ambush spawning sucks and its gotten worse in 1.4. Sky spawning is the only solution. |
![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
TEAM SATISFACTION
927
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Posted - 2013.09.09 03:42:00 -
[168] - Quote
Garrett Blacknova wrote:R'ahz Lupo wrote:Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone teleportation. CRUs, for obvious reasons, spawn you straight out of a ground-based installation. But any "default" spawn, including spawning on an objective in a Skirmish battle, or the randomised spawns in Ambush, should spawn us high ABOVE the battlefield. In addition, whether spawning or just jumping off something stupidly high, we should be able to guide our descent - but only within certain limits - as long as we don't activate the Inertial Dampener. When it triggers, you lose control, but you can wait until you're pretty close to the ground before hitting it. Spawns will be safer, the specific spawn location will be randomised (or sequential), but players will, as we fall, have some measure of control over our landing point. More importantly, we'll have AWARENESS of the situation we're dropping into. If there are enemies on the ground, WE CAN SEE THEM, and try to manoeuvre somewhere that won't disadvantage us too severely.
+1, but you are missing one important point.
Now, dropships putting players on unreachable roofs and uplinks there will not be an issue anymore. No unreachable Mass driver users/snipers , forge gunners etc...
so another +1 if i could.... |
![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
3928
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Posted - 2013.09.09 10:18:00 -
[169] - Quote
KING CHECKMATE wrote:+1, but you are missing one important point.
Now, dropships putting players on unreachable roofs and uplinks there will not be an issue anymore. No unreachable Mass driver users/snipers , forge gunners etc...
so another +1 if i could.... HOW DID I MISS THAT?
+1 for a brilliant positive that I failed to address!
Thank you. |
![ChromeBreaker ChromeBreaker](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ChromeBreaker
SVER True Blood Public Disorder.
1134
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Posted - 2013.09.09 10:28:00 -
[170] - Quote
INB4 tears for getting shot by the objective cannons as you decend.
Also this wont work for internal objectives... |
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![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
3928
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Posted - 2013.09.09 10:46:00 -
[171] - Quote
ChromeBreaker wrote:INB4 tears for getting shot by the objective cannons as you decend.
Also this wont work for internal objectives... First point: That would be hilarious.
Your second point is a very good one, though. If the objective is indoors, give it a built-in CRU. And have a slightly different icon for objectives with CRUs compared with ones you drop in onto. Seems to me like that would fix the problem. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5915
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Posted - 2013.09.13 01:20:00 -
[172] - Quote
We should be able to spawn anywhere on the map, but it should be anti-air installations that shoots down mercs falling down in the areas where the AA are active (should b represented by red circle) |
![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
Planetary Response Organization Test Friends Please Ignore
344
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Posted - 2013.09.13 01:21:00 -
[173] - Quote
great idea but just one question..
what if the player forgets to press x? |
![Funky Chunky Funky Chunky](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Funky Chunky
FunkyStars
41
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Posted - 2013.09.13 01:44:00 -
[174] - Quote
Add this crap now CCP ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) +1 |
![Funky Chunky Funky Chunky](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Funky Chunky
FunkyStars
41
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Posted - 2013.09.13 01:45:00 -
[175] - Quote
CLONE117 wrote:great idea but just one question..
what if the player forgets to press x? Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
198
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Posted - 2013.09.13 03:20:00 -
[176] - Quote
Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
what if the player forgets to press x? Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP? |
![Beforcial Beforcial](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Beforcial
REAPERS REPUBLIC
8
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Posted - 2013.09.13 05:44:00 -
[177] - Quote
The-Errorist wrote:Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
what if the player forgets to press x? Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP?
Then you die anyway... you die no matter what dropsuit you use, if you forget to hit X for some reason.![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
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![hgghyujh hgghyujh](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hgghyujh
Expert Intervention Caldari State
116
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Posted - 2013.09.13 08:18:00 -
[178] - Quote
BUMP! BUMP! DO IT! JUAMP OUT DE CHOPPA! GERANNAMOOOOO!
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![hgghyujh hgghyujh](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hgghyujh
Expert Intervention Caldari State
116
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Posted - 2013.09.13 08:20:00 -
[179] - Quote
KAGEHOSHI Horned Wolf wrote:We should be able to spawn anywhere on the map, but it should be anti-air installations that shoots down mercs falling down in the areas where the AA are active (should b represented by red circle)
I like this one. |
![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
3978
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Posted - 2013.09.13 11:39:00 -
[180] - Quote
The-Errorist wrote:Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
what if the player forgets to press x? Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP? If you somehow fail to realise that you're falling, that isn't my fault. Try not to die. Pressing X would help.
Anyway... something interesting I've noticed. Since 1.4 came out, I've found that I have a LOT more control than I used to while falling. It's rather nice. |
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