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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
311
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Posted - 2013.09.19 16:47:00 -
[31] - Quote
The only problem is that the burst and the breach AR currently suck lol.
The Tac is ok, except for the terrible hit detection.
Can we give some of the almight AR's power to the other variants?
Some suggestion:
AR: Slightly increase recoil (and maybe bullet dispersion by 10%)
Breach AR: Increase Rate of Fire from 400 to 520
Burst AR: Increase damage (ADV tier) to 40 and (PRO tier) 42.5; Increase optimal range by 20%
Tac AR: Balanced, just fix the awful hit detection.
Much better, isn't it? |
Monty Mole Clone
Shiv M
66
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Posted - 2013.09.19 18:02:00 -
[32] - Quote
some type of semi auto scram rifle that needs to be charged to fire but also cant hold said charge would be nice, sort of like how large railguns work. ramp up the damage and range a bit, decrease the heat build up so you can fire more shots than the std scram rifle before overheat and change the charge up time to about 0.2 sces. ta dah awsome new gun |
The-Errorist
Mannar Focused Warfare Gallente Federation
213
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Posted - 2013.09.20 01:55:00 -
[33] - Quote
Monty Mole Clone wrote:some type of semi auto scram rifle that needs to be charged to fire but also cant hold said charge would be nice, sort of like how large railguns work. ramp up the damage and range a bit, decrease the heat build up so you can fire more shots than the std scram rifle before overheat and change the charge up time to about 0.2 sces. ta dah awsome new gun Would be awesome. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6072
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Posted - 2013.09.20 14:58:00 -
[34] - Quote
Talos Alomar wrote:The breach SCR should be a reskinned scrambler pistol with a higher range and better capacity. Na charge shot in exchange for a headshot bonus.
The Burst scrambler rifle could be a kind of shotgun with big spread up close and the charge shot tightens the spread letting it be used in multiple ranges. Would work |
Meeko Fent
Seituoda Taskforce Command Caldari State
960
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Posted - 2013.09.20 15:37:00 -
[35] - Quote
Meeko Fent wrote:I agree. I agree Too |
Meeko Fent
Seituoda Taskforce Command Caldari State
960
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Posted - 2013.09.20 15:39:00 -
[36] - Quote
Keri Starlight wrote:The only problem is that the burst and the breach AR currently suck lol.
The Tac is ok, except for the terrible hit detection.
Can we give some of the almight AR's power to the other variants?
Some suggestion:
AR: give it slightly less then AScR recoil (and maybe bullet dispersion by 10%)
Breach AR: Increase Rate of Fire from 400 to 520
Burst AR: Increase damage (ADV tier) to 40 and (PRO tier) 42.5; Increase optimal range by 20%
Tac AR: Balanced, just fix the awful hit detection.
Much better, isn't it? FTFY. |
Sana Rayya
WASTELAND JUNK REMOVAL
204
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Posted - 2013.09.20 19:49:00 -
[37] - Quote
How about we get a basic version of the assault scrambler at Lvl 2 in the skill, then move onto new variants? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6119
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Posted - 2013.09.22 21:55:00 -
[38] - Quote
Sana Rayya wrote:How about we get a basic version of the assault scrambler at Lvl 2 in the skill, then move onto new variants? I would be happy with that. Many weapons have variants at standard level, while others are reversed for ADV and PRO. The assault scrambler can be unlocked at standard, while the breach and burst could be unlocked at advanced and prototype level. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6274
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Posted - 2013.09.28 06:15:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote:Sana Rayya wrote:How about we get a basic version of the assault scrambler at Lvl 2 in the skill, then move onto new variants? I would be happy with that. Many weapons have variants at standard level, while others are reversed for ADV and PRO. The assault scrambler can be unlocked at standard, while the breach and burst could be unlocked at advanced and prototype level. Still want this |
The Eristic
Dust 90210
14
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Posted - 2013.09.28 06:52:00 -
[40] - Quote
Would be well pleased with a bit more variety, being a dedicated ScR user. |
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BLACK MASK D
Chatelain Rapid Response Gallente Federation
12
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Posted - 2013.09.28 12:16:00 -
[41] - Quote
we had this those in the last build and man i loved them haha |
Meeko Fent
DUST University Ivy League
1019
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Posted - 2013.09.28 15:21:00 -
[42] - Quote
I need to start using up some if my ScRs.
They're probably lonely, no one to die while it OH :-P
But yeah, my ScRs want some more brothers and sisters to shoot minmatar Scum with. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6320
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Posted - 2013.09.30 21:53:00 -
[43] - Quote
DO IT! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2440
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Posted - 2013.09.30 22:01:00 -
[44] - Quote
Do we really need them? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6320
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Posted - 2013.09.30 22:34:00 -
[45] - Quote
True Adamance wrote:Do we really need them? Yes |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2626
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Posted - 2013.10.03 19:12:00 -
[46] - Quote
I'm behind this idea.
I have to disagree with Talos as far as making one a multi-shot spread shotgun-style weapon though. There are fewer laser/Amarr weapons projected to be in the game than any other race if you go by the old damage profile dev-blog. I wouldn't want to shut the door on a potential Laser shotgun, etc.
Burst Rifle variant seems like it should be somewhere between the Standard and Assault Scramblers with respect to range, but I don't have to many other strong feelings on it.
The Breach could have a lower range threshold like the Gallente Rifle, but I thought it might an interesting mechanic to have it force a charge shot (a "charge-only" Scrambler) even if it has a shorter charge than standard. It effectively throttles the RoF, but it could have interesting potential for a shorter-range high-damage laser THWWWAAPP.
Be cause it came up earlier, I thought I'd regurgitate my stats/math for a lower level assault variant (including MLT). You can read the thread if you'd like to know why we kinda have to have a MLT Assault Scrambler (tl;dr: A rifle with more PG than the STD Scram would break a MLT Amarr fit):
ADV Scrambler CPU/PG: 53/16 DMG: 75.6
ADV Assault Scrambler CPU/PG: 48/12 DMG: 37.8
STD Scrambler: CPU/PG: 29/11 DMG: 72
STD Ass. Scrambler CPU/PG: 26/8 DMG: 36
This applies the exact same percentage difference in damage (5% more at ADV, 10% at PRO) as is typical for weapons. The fitting reqs are adjusted similarly, with CPU about 10% lower and PG about 25% lower for the assault variant. MLT fitting is a bit different, as there's no set percentage in adjustment. This is most obvious with SMGs and Scrambler pistols, which both have the same MLT fitting but different stats at STD.
Taking a different approach, we can add the same amount of CPU/PG as is added to an AR (7/2):
MLT Assault Scrambler CPU/PG: 33/10 DMG: 36 Clip-size: 58 (about 80% of normal, same hit as MLT AR) Heat Build-up: 20 (about 33% higher than normal)
^---- That's what a STD Ass Scrambler would look like if we had one.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1611
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Posted - 2013.10.03 22:49:00 -
[47] - Quote
Zeylon Rho wrote:I'm behind this idea.
I have to disagree with Talos as far as making one a multi-shot spread shotgun-style weapon though. There are fewer laser/Amarr weapons projected to be in the game than any other race if you go by the old damage profile dev-blog. I wouldn't want to shut the door on a potential Laser shotgun, etc.
Burst Rifle variant seems like it should be somewhere between the Standard and Assault Scramblers with respect to range, but I don't have to many other strong feelings on it.
Fair enough. but I'd rather see some distinct variants as opposed to a rather direct copy of another weapon.
Zeylon Rho wrote: The Breach could have a lower range threshold like the Gallente Rifle, but I thought it might an interesting mechanic to have it force a charge shot (a "charge-only" Scrambler) even if it has a shorter charge than standard. It effectively throttles the RoF, but it could have interesting potential for a shorter-range high-damage laser THWWWAAPP.
I've always liked the idea of a charge only scrambler. A charge time of .33s, only slightly higher damage a shot but with the head shot bonus that the SC pistols have would really make it a fearsome CQC weapon.
It seems that breach weaponry relies on headshots due to lower rof to keep up with other weapons, so it only fits that this SCR variant would get the bonus that the pistols enjoy. |
Arx Ardashir
Imperium Aeternum
257
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Posted - 2013.10.03 23:20:00 -
[48] - Quote
I agree that the burst and breach variants should be a bit different than just carbon copies with a different damage profile. Let the Gallente be the unoriginal plagarists.
The unique thing about the Amarr weapons is the high heat management required. The Amarr weapon variants should play with the heat mechanic to make them a bit more unique.
Perhaps the breach variant would be based of the base SCR variant rather than the assault version, and would have very high damage shots for very high heat costs. Maybe a non-Amarr assault user would only be able to get off 4-5 shots before the weapon overheats, and the charge shot would be disastrous, but would immediately overheat the gun and lock it up, but full skill + amarr assault could get 2 off.
Burst? I'm a little dry on that right now. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6896
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Posted - 2013.11.04 02:52:00 -
[49] - Quote
CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote:Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions.
Seems only fitting that Ishukone would manufacture the occasional Minmatar weapon don't you think? Unrelated, but you once said this, basically each race's rifle will have variants to mimic the others. Is that still planned? right now the AR has all variants, but the scrambler rifle and the new upcoming rifles seem to only have assault variants. The base rail rifle is a "breach", slow firing automatic. Also gets an assault variant. So rail rifle is missing tactical, and burst. The base combat rifle is an "burst", fires in 3 round bursts. Also gets an assault variant. So rail rifle is missing tactical, and breach. The base scrambler rifle is a "tactical", fires single fire long range. Also gets an assault variant. So rail rifle is missing burst, and breach. The base assault rifle is a "assault", fires in fast automatic fire. Also gets a breach variant. Also gets a burst variant. Also gets a tactical variant. So assault rifle is missing NOTHING, and gets EVERYTHING. You're a hard to find dev on the forums, so I just had to ask despite how unrelated it is. They're still planned. They won't be coming in the same release as the rail rifle and combat rifle though. https://forums.dust514.com/default.aspx?g=posts&m=1440009#post1440009
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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