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Draco Cerberus
Hellstorm Inc League of Infamy
312
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Posted - 2013.09.13 15:51:00 -
[181] - Quote
LoL, I am on board unless someone suggests the Tubes that we first used in Closed Beta that stayed on the battlefield. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
731
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Posted - 2013.09.13 16:45:00 -
[182] - Quote
"Dropsuit" makes more sense when you are actually dropping. |
Mary Sedillo
Mechanized Infantry Corps
307
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Posted - 2013.09.13 19:04:00 -
[183] - Quote
They tried this in Starhawk.
It didn't work.
You were easy to camp and observant players will know EXACTLY where you are with a sniper rifle or other power weapon fixed on you.
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Mary Sedillo
Mechanized Infantry Corps
307
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Posted - 2013.09.13 19:05:00 -
[184] - Quote
Also, the sky spawning idea further alienates Dropships who decide to use MCRUs or people using Logistics Dropships.
-1 |
Garrett Blacknova
Codex Troopers
3993
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Posted - 2013.09.13 21:43:00 -
[185] - Quote
Mary Sedillo wrote:They tried this in Starhawk.
It didn't work.
You were easy to camp and observant players will know EXACTLY where you are with a sniper rifle or other power weapon fixed on you. Except that you only have that problem when spawning on the front lines and not aiming for a landing position with cover. It's a calculated risk if you choose to spawn there, just like when you choose to spawn near the front lines now.
Mary Sedillo wrote:Also, the sky spawning idea further alienates Dropships who decide to use MCRUs or people using Logistics Dropships.
-1 And that's an argument that's countered by the fact that spawning on the front lines like this is risky, so you'll want MCRUs for those situations, not to mention the ability to spawn already in a vehicle rather than having to either call one in or get to the vehicle you want. Drop Uplinks let you spawn in enclosed spaces that a sky spawn can't reach, as well as giving players the freedom to set spawn locations ANYWHERE instead of being limited to only the CRUs and designated sky spawn safe zones.
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Funky Chunky
FunkyStars
42
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Posted - 2013.09.13 22:59:00 -
[186] - Quote
Beforcial wrote:The-Errorist wrote:Funky Chunky wrote:CLONE117 wrote:great idea but just one question..
what if the player forgets to press x? Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with 1200+ HP? Then you die anyway... you die no matter what dropsuit you use, if you forget to hit X for some reason. This guy knows what i'm talking about. |
The-Errorist
Mannar Focused Warfare Gallente Federation
205
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Posted - 2013.09.16 03:07:00 -
[187] - Quote
This thread has ten pages, tons of supporters, and it doesn't even get a dev post or mentioned on the Feedback/Suggestions - Weekly Updates on the DUST 514 thread. |
Jackof All-Trades
Mannar Focused Warfare Gallente Federation
184
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Posted - 2013.09.16 05:31:00 -
[188] - Quote
Immersion. Spawning makes no sense, no matter what lore feature you pull out of your hat. Sky Spawning! |
Valerie Viever
Hellstorm Inc League of Infamy
6
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Posted - 2013.09.16 07:55:00 -
[189] - Quote
Yes, a thousand times, yes. |
Garrett Blacknova
Codex Troopers
4026
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Posted - 2013.09.16 19:30:00 -
[190] - Quote
97 likes to my OP. 10 pages of mostly positive comments with many of the negatives being discussed and resolved in the thread. 0 Dev responses.
I wonder if that last number will change anytime soon? |
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Ihlgigaris
Force of The Gigas
1
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Posted - 2013.09.16 20:56:00 -
[191] - Quote
This is kinda like the deployment in Section 8: Prejudice. |
Monkey MAC
killer taxi company General Tso's Alliance
495
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Posted - 2013.09.16 20:58:00 -
[192] - Quote
How about being launched from the warbarge? |
The-Errorist
Mannar Focused Warfare Gallente Federation
308
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Posted - 2013.10.18 01:47:00 -
[193] - Quote
Monkey MAC wrote:How about being launched from the warbarge? It would take too long to enter the battleground and dropsuits would be severely damaged if not destroyed from entering the atmosphere. |
Joel II X
AHPA
42
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Posted - 2013.10.18 02:40:00 -
[194] - Quote
Dropship + Mobile CRU = Sky Spawn |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6980
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Posted - 2013.11.09 05:26:00 -
[195] - Quote
Why hasn't this happened yet?!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Garrett Blacknova
Codex Troopers
4085
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Posted - 2013.11.19 19:11:00 -
[196] - Quote
Joel II X wrote:Dropship + Mobile CRU = Sky Spawn Really? So you're saying that when you have a Dropship with CRU fitted, it makes your objective spawns drop you into the battlefield instead of forcing you to spawn at ground level if you spawn somewhere other than the Dropship?
How come nobody has noticed this effect other than you? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7128
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Posted - 2013.11.20 16:32:00 -
[197] - Quote
I still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Severus Smith
Caldari State
430
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Posted - 2013.11.20 19:21:00 -
[198] - Quote
I want too... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5283
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Posted - 2013.11.20 19:25:00 -
[199] - Quote
It's been over a year since this thread began.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Garrett Blacknova
Codex Troopers
4092
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Posted - 2013.11.20 19:49:00 -
[200] - Quote
Arkena Wyrnspire wrote:It's been over a year since this thread began. It's possible I've been here for a while. |
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Jackof All-Trades
The Southern Legion The Umbra Combine
280
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Posted - 2013.11.21 09:27:00 -
[201] - Quote
): is it really that hard? Just a dev response?
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Robert JD Niewiadomski
NULLIMPEX INC
714
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Posted - 2013.11.21 10:07:00 -
[202] - Quote
I know i'am not a DUST Dev (though i am called dev for other software project not related to CCP ). Maybe this will come along with real EVE side Warbarge class of ships accompanied with smaller vessels capable of only troops insertion (and maybe vehs drops) via Sky SpawningGäó?
I think Warbarges in EVE are scheduled for 2014. With PC 2.0. But maybe i have confused it with FW 2.0? vOv
F.E.A.R. stands for False Expectations Assumed Real
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Kaughst
0uter.Heaven Proficiency V.
40
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Posted - 2013.11.21 12:31:00 -
[203] - Quote
This is not a new idea, people have been talking about it since the open beta and I think CCP even mentioned it in their weekly Feedback thread. But it is a horrible idea...Spawning out of the sky either randomly or placed entirely interrupts the flow of combat. To imagine a domination game where the enemy team is spawning on top of the buildings and directly on the objective takes no planning on anyone who would actually do so and there would be no strategic way to defend against it.
Getting to the point when we can finally call down installations and having a friendly CRU which is destructible and spawns friendlies from the point it is dropped down is the first step in seeing what happens when people start spawning out of the blue (git it) and how the community reacts and deals with that especially in places where it matters like PC and FW. But then again I am not worried about a crazy idea of people somehow spawning out of the sky magically happening anytime soon or in the near future.
Kaughst, kost, kogist, kaust, kahst, kog. I go by many names. Mostly because people do not know how to pronounce my name
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KalOfTheRathi
Nec Tributis
898
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Posted - 2013.11.21 12:33:00 -
[204] - Quote
We have asked for variations on this since Closed Beta. We still do not have it, just so we are on the same page.
The best one I recall was a cannon on the MCC that you could fire yourself out of, that would have generated more fun than many of my matches lately. |
Garrett Blacknova
Codex Troopers
4096
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Posted - 2013.12.03 13:41:00 -
[205] - Quote
Kaughst wrote:But it is a horrible idea...Spawning out of the sky either randomly or placed entirely interrupts the flow of combat. To imagine a domination game where the enemy team is spawning on top of the buildings and directly on the objective takes no planning on anyone who would actually do so and there would be no strategic way to defend against it. Assuming you never read beyond the title of the thread, this is a great point.
Of course, if you actually read the OP, you'd have noticed that attempted argument is countered by my proposal for how the system would work.
You would still have designated spawn locations as you do now. The difference would be that some of your spawn areas allow you to spawn above the battlefield instead of on the ground. You wouldn't be able to randomly sky spawn behind enemy lines without having control of a sky spawn location behind enemy lines (thus making it NOT behind enemy lines). You wouldn't be able to sky spawn on top of an objective unless your team already controls it. Drop Uplinks are described in-game as using wormhole technology, so they wouldn't be sky spawns. CRUs are full of clones, so you can just step out without needing to sky spawn on them. A new structure could be implemented that would be a sky spawning beacon, and they might be able to implement a deployable version of the same tech for player-created sky spawn areas.
The only time where you'd be sky spawning "randomly" would be in Ambush matches where you spawn randomly - now you'd spawn in the air and drop onto the battlefield when using the default spawn option. In one of the patches post-Uprising, they've already increased the amount of control players have while in free-fall, that could do with being increased slightly more. Another suggestion I made later in the thread was to make the Inertia Dampener speed up your fall at the cost of that ability to control your fall direction. By making those changes, CCP would allow for Sky Spawning to be an effective tactical approach.
Add in the fact that some Null Cannon controls are indoors or otherwise protected from above, and there would be a good excuse for an extra set of models - some with a built in wormhole spawning system, and others with sky spawn beacons. |
Kaughst
0uter.Heaven Proficiency V.
65
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Posted - 2013.12.03 14:27:00 -
[206] - Quote
Garrett Blacknova wrote:Kaughst wrote:But it is a horrible idea...Spawning out of the sky either randomly or placed entirely interrupts the flow of combat. To imagine a domination game where the enemy team is spawning on top of the buildings and directly on the objective takes no planning on anyone who would actually do so and there would be no strategic way to defend against it. Assuming you never read beyond the title of the thread, this is a great point. Of course, if you actually read the OP, you'd have noticed that attempted argument is countered by my proposal for how the system would work. You would still have designated spawn locations as you do now. The difference would be that some of your spawn areas allow you to spawn above the battlefield instead of on the ground. You wouldn't be able to randomly sky spawn behind enemy lines without having control of a sky spawn location behind enemy lines (thus making it NOT behind enemy lines). You wouldn't be able to sky spawn on top of an objective unless your team already controls it. Drop Uplinks are described in-game as using wormhole technology, so they wouldn't be sky spawns. CRUs are full of clones, so you can just step out without needing to sky spawn on them. A new structure could be implemented that would be a sky spawning beacon, and they might be able to implement a deployable version of the same tech for player-created sky spawn areas. The only time where you'd be sky spawning "randomly" would be in Ambush matches where you spawn randomly - now you'd spawn in the air and drop onto the battlefield when using the default spawn option. In one of the patches post-Uprising, they've already increased the amount of control players have while in free-fall, that could do with being increased slightly more. Another suggestion I made later in the thread was to make the Inertia Dampener speed up your fall at the cost of that ability to control your fall direction. By making those changes, CCP would allow for Sky Spawning to be an effective tactical approach. Add in the fact that some Null Cannon controls are indoors or otherwise protected from above, and there would be a good excuse for an extra set of models - some with a built in wormhole spawning system, and others with sky spawn beacons.
So, it is a CRU/droplink by another name except you spawn from the sky for effect. A obvious problem is that spawning from a 'sky spawn' that is previously placed or set by players just enforces the notion of rooftop camping with ease of opportunity, this is obviously discouraged with the research facility sockets and the many plates on the orbital artillery. I don't find it interesting or balanced.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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Garrett Blacknova
Codex Troopers
4096
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Posted - 2013.12.03 20:21:00 -
[207] - Quote
It's not just "for effect" though.
Sky Spawning would help with the initial spawn-camping problem, which IS still a problem even with the cloaking we're being given at the moment. In locations where you sky spawn, you would have some measure of control over where you land, and that much extra time to see what you're spawning into.
I'm not going to deny your opinion's merit, but I do find it interesting, and the 100+ likes on the first post suggest that quite a few other people like it as well. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5737
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Posted - 2013.12.03 20:30:00 -
[208] - Quote
Never let the dream die.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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The-Errorist
Closed For Business For All Mankind
361
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Posted - 2013.12.04 01:39:00 -
[209] - Quote
Garrett Blacknova wrote:It's not just "for effect" though.
Sky Spawning would help with the initial spawn-camping problem, which IS still a problem even with the cloaking we're being given at the moment. In locations where you sky spawn, you would have some measure of control over where you land, and that much extra time to see what you're spawning into.
I'm not going to deny your opinion's merit, but I do find it interesting, and the 100+ likes on the first post suggest that quite a few other people like it as well. I agree with this point. |
Kaughst
0uter.Heaven Proficiency V.
74
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Posted - 2013.12.04 03:48:00 -
[210] - Quote
Garrett Blacknova wrote:It's not just "for effect" though.
Sky Spawning would help with the initial spawn-camping problem, which IS still a problem even with the cloaking we're being given at the moment. In locations where you sky spawn, you would have some measure of control over where you land, and that much extra time to see what you're spawning into.
I'm not going to deny your opinion's merit, but I do find it interesting, and the 100+ likes on the first post suggest that quite a few other people like it as well.
That is debatable whether or not it is safer to spawn from a say a flux uplink in 3 seconds or fall from the sky for more than 5 and land with a inertia dampener not including the actual time to spawn in. That is a valid point that it could reduce to some degree spawn camping in some ways but dropping from the sky but it just enables people to seek the highest point and have a instant advantage by letting them reach otherwise unreachable areas, set uplinks and camp, and it becomes a constant battle to obtain a 'skyspawn' in that location to clear those areas. The system just layers on more problems with a new mechanic rather than looking at and fixing the initial problem with say adding a random way to spawn on a objective or adding a longer term of invisibility. It is not my personal view that you should have a safer way to spawn on a forward objective, and still the maps need to be designed to even make sense like (again) in the research facility.
The short story is falling from the sky is not very different from spawning in, and insteads creates a initial problem of giving high points instant accessibility in the most interesting parts of the maps, the building sockets.
And does 100 likes prove the infallibility and popularity in a untested mechanic? Well
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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