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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dustbunny Durrr
ReD or DeaD
32
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Posted - 2014.01.09 23:48:00 -
[31] - Quote
More stats known, always a good thing. Eliminating guesswork, always a good thing. |
Meeko Fent
State Patriots
1731
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Posted - 2014.01.14 17:39:00 -
[32] - Quote
Bubba Bump?
DUST is a half decent game.
Be happy its free.
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Cross Atu
OSG Planetary Operations Covert Intervention
1828
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Posted - 2014.01.20 05:54:00 -
[33] - Quote
So has this happened yet?
SupportSP Rollover & an improved Recruting System
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8212
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Posted - 2014.01.20 06:09:00 -
[34] - Quote
Cross Atu wrote:So has this happened yet? Nope
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Kevall Longstride
DUST University Ivy League
838
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Posted - 2014.01.20 09:12:00 -
[35] - Quote
This is all tied in with my fervent believe that the UI is key to making this game easier to understand and learn.
The UI is too much of a slave to the established one of Eve online. Now while this likely makes its easier and quicker to churn out a new piece of UI, such as delete all or mark as read in the mailbox, it doesn't take into account that the games primary input device is the duel shock.
What makes it even more frustrating is that when CCP do think out of the box and take into account the DS3 we get the new Starmap and the skill tree UI.
The Starmap is so good as a way of displaying the very complicated galaxy map of Eve, that when it was shown at Fanfest last year, Seamus Donahue, renowned professor at EVE University and the safest man in Eve, turned to me and said 'I want that map in Eve now'.
The branching nature of the Skill Tree would be perfect for a new Merc information panel, showing employment history, role management, medel's earned (when that happens), location, title management.... I could go on and on. It would still use the same infomation from CREST and the Eve API but displayed in a way more relevant to the use of a pad rather than the mouse and keyboard used in Eve with its right clicking and drop down menus.
I honestly think that CCP don't know what a gold mine that Skill Tree branch system is. The whole thing is modular, with the ability to add a new branch once new features come online. Couple it with a colour coding system and use of the trigger buttons and a very complicated system of corp management that is needed in the game becomes easier to use with a DS3 pad and a powerful tool for CEO's, directors and those with roles.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8215
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Posted - 2014.01.20 09:18:00 -
[36] - Quote
Kevall Longstride wrote:This is all tied in with my fervent believe that the UI is key to making this game easier to understand and learn.
The UI is too much of a slave to the established one of Eve online. Now while this likely makes its easier and quicker to churn out a new piece of UI, such as delete all or mark as read in the mailbox, it doesn't take into account that the games primary input device is the duel shock.
What makes it even more frustrating is that when CCP do think out of the box and take into account the DS3 we get the new Starmap and the skill tree UI.
The Starmap is so good as a way of displaying the very complicated galaxy map of Eve, that when it was shown at Fanfest last year, Seamus Donahue, renowned professor at EVE University and the safest man in Eve, turned to me and said 'I want that map in Eve now'.
The branching nature of the Skill Tree would be perfect for a new Merc information panel, showing employment history, role management, medel's earned (when that happens), location, title management.... I could go on and on. It would still use the same infomation from CREST and the Eve API but displayed in a way more relevant to the use of a pad rather than the mouse and keyboard used in Eve with its right clicking and drop down menus.
I honestly think that CCP don't know what a gold mine that Skill Tree branch system is. The whole thing is modular, with the ability to add a new branch once new features come online. Couple it with a colour coding system and use of the trigger buttons and a very complicated system of corp management that is needed in the game becomes easier to use with a DS3 pad and a powerful tool for CEO's, directors and those with roles.
What specific changes would you like to see to the UI?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KingBabar
The Rainbow Effect
1650
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Posted - 2014.01.20 09:49:00 -
[37] - Quote
How about we add Shield recharge/depleted time aswell?
With the stacking penalty of regulators and the new 7% delay from Shield extenders it all becomes a little Fuzzy.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Kevall Longstride
DUST University Ivy League
838
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Posted - 2014.01.20 09:50:00 -
[38] - Quote
Where the hell to start? Lol
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Valmar Shadereaver
The Exemplars Top Men.
37
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Posted - 2014.01.20 11:12:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
we realy need more stats To compare with all the passive bonus info in it to know wat we have and to see what we need to improve so a +1 some weapons are missing stats in description sometimes which is not very informing on wat you get correct stats on final fit wuild be excellent |
Draco Cerberus
BurgezzE.T.F Public Disorder.
705
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Posted - 2014.01.20 14:08:00 -
[40] - Quote
Yes OP, you have hit the nail on the head with your post, this has been needed for quite some time.
LogiGod earns his pips
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3642
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Posted - 2014.01.20 15:00:00 -
[41] - Quote
Did this get called out last year in a Feedback post? I mean, I know other stuff was that hasn't been implemented, but aside from the devs mentioning that damage mod displays were removed from the UI temporarily (and still gone now) because they might display incorrect values... I can't recall.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9661
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Posted - 2014.02.28 16:37:00 -
[42] - Quote
I want stats!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
522
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Posted - 2014.03.02 21:12:00 -
[43] - Quote
+1 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10621
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Posted - 2014.04.24 21:13:00 -
[44] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Hecarim Van Hohen
1181
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Posted - 2014.04.24 21:20:00 -
[45] - Quote
Show all the stats on the fitting screen
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
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Cyzad4
Blackfish Corp.
298
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Posted - 2014.04.24 21:34:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it. Weapon optimal/max range as well... in case it wasn't mentioned
Welcome to you're "DOOM"
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The-Errorist
674
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Posted - 2014.05.05 11:00:00 -
[47] - Quote
Having a section just for weapon statistics would be nice. |
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