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401. The DUST 514 Bi-Weekly Feature/Ideas Updates discontinued? - in Feedback/Requests [original thread]
xp3ll3d dust wrote: CCP Rattati wrote: We are streamlining this process. I want to collect "all" of them into a place where we can arrange them, and also provide the community a way to look at them. Whether that's a google doc solution or so...
- by The-Errorist - at 2014.06.06 03:52:00
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402. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
DeathwindRising wrote: the commando is the opposite of the sentinel and does the most damage but trades defense. the assault is in between, and doesnt deal as much deal damage as a commando or take as much damage as a sentinel but it recovers f...
- by The-Errorist - at 2014.06.05 01:27:00
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403. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: for example Rifles in the hands of Logis, they should excel at support weapons but maybe not rifles What is exactly a support weapon? Is there a nanite injector gun in project? BTW, i don't think th...
- by The-Errorist - at 2014.06.05 00:58:00
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404. The DUST 514 Bi-Weekly Feature/Ideas Updates discontinued? - in Feedback/Requests [original thread]
Will there be more efforts to catalog a number of topics from the forums that are collected and discussed at a bi-weekly meeting with development?
- by The-Errorist - at 2014.06.05 00:51:00
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405. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Atiim wrote: ... The real problems with Light/Scout Frames: Possible eHP ceiling is too high
No firing delay on clacks
Lack of incentive to use Assault Frames
... Have you or anyone else looked at this solution ?
- by The-Errorist - at 2014.06.05 00:19:00
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406. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Harpyja wrote: The-Errorist wrote: Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'. Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from st...
- by The-Errorist - at 2014.06.03 00:39:00
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407. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'. Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from standard to proto while for infantry its on...
- by The-Errorist - at 2014.06.02 15:55:00
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408. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Kosakai wrote: thanks Rintitin but these nerfs are useless.... RIP min.scout.... PS we want respec then.... The changes in Hotfix Alpha wouldn't hurt the Minmatar or the Amarr as much as the Gal and Cal scouts. All scouts (gal scout is no...
- by The-Errorist - at 2014.06.02 14:29:00
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409. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: Erm looking at the cloak-shot delay it says that its 0.5 secs at the moment. The proposed change is to be set at 1 sec. Is it just me or are you just simply increasing the time that it takes to swap from the cloak (your ar...
- by The-Errorist - at 2014.06.02 13:48:00
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410. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: /me adds more bait I don't think it's working.
- by The-Errorist - at 2014.06.02 13:16:00
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411. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
I agree that they passively reps are too strong; shield tanks are supposed to be the ones should be the best at passive repping. If active reps are out of the questions and the devs want them to work more like they do for dropsuits, I would rather...
- by The-Errorist - at 2014.06.01 10:00:00
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412. Assault HMG needs a buff - in Feedback/Requests [original thread]
Adipem Nothi wrote: See lots of Standard and Burst, but not too many Assault HMGs. Do these also come with built-in Stunlock? The slowdown effect for the assault is just as strong as the base variant.
- by The-Errorist - at 2014.06.01 01:58:00
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413. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
TheD1CK wrote: You dont geddit mang .... The Plasma Cannon IS the anti-shield Mass Driver !!!! And I have waited a seriously long time for variants, so I'm really hoping they don't F*** up I want the variants, as I said the Beach should almo...
- by The-Errorist - at 2014.05.31 09:59:00
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414. Assault HMG needs a buff - in Feedback/Requests [original thread]
medomai grey wrote: Back when I used assault HMGs, in open beta, the spread was the same, but the time to narrow that spread was quicker than the normal variant. I went back and tried the HMGs again to see if its still like that, but I didn...
- by The-Errorist - at 2014.05.31 06:45:00
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415. vehicles are definitely not fine - in Feedback/Requests [original thread]
Yeah, vehicle armor reps, afterburner cooldowns, agility, turret balance, and TTK vs vehicles are things that need fixing.
- by The-Errorist - at 2014.05.28 09:36:00
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416. Assault HMG needs a buff - in Feedback/Requests [original thread]
After testing the assault HMGs compared to the base variants, I agree with you, they need to have a tighter spread. I checked all their stats and they have the same accuracy rating as the base variant and that doesn't make any sense. Another iss...
- by The-Errorist - at 2014.05.28 01:39:00
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417. (Feedback) Assault Rail Rifle and ammo. - in Feedback/Requests [original thread]
This problem also affects the Assault HMGs. Racro 01 Arifistan wrote: why should we buff the rr?.. its hipfire makes it better to use than ar. You should read the OP before posting.
- by The-Errorist - at 2014.05.28 01:23:00
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418. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: The-Errorist wrote: Arkena Wyrnspire wrote: ... I do not believe contact grenades need a nerf. They're already barely used, further reductions in damage are unnecessary. ... Contact grenades are barely used becaus...
- by The-Errorist - at 2014.05.28 01:18:00
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419. [Discussion] The Big Scout Role Bonus Thread - in Feedback/Requests [original thread]
There was already an official thread for discussing scouts. Scouts shouldn't get role bonuses to tanking or regeneration, and they already have the best regen stats. Anyway this is what I want them to be like: This is what I would like the scouts ...
- by The-Errorist - at 2014.05.27 10:54:00
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420. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Sir Dukey wrote: KAGEHOSHI Horned Wolf wrote: stuff I propose less slots for ADV and STD, ADV should have 5 total, STD 3, PRO should have 7. (highs and lows) If you want that, then light frames would need a to lose a module slot for me...
- by The-Errorist - at 2014.05.27 09:41:00
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