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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1379
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Posted - 2014.05.24 02:48:00 -
[61] - Quote
TheD1CK wrote:Too many issue's arise with those Variants Ghaz... 2 shots is OP, 3 shots is Overkill - Keep regular Variant.... As the Assault Plasma Cannon while reducing charge time slightly (1 shot) - Breach Variant... Slower Charge, load time with approx 2000 DMG ?? IF just for theories sake, the charge mechanic was altered and rather than charge fully then fire, make it charge for a minimum time equal to PLC now, but up to an extended ? 10 seconds ? so if released at minimum charge time, deals low damage (1000?) but if charged for 10 seconds it would overheat after shot but you could potentially raise DMG up to 3000 as the overheat would be the balancing factor and the BPLC would equal BFG alpha DMG ... thoughts ???? - So we have 2 variants, the Regular (Assault) and the Breach ... Job done - A 3rd variant needs to be designed by CCP when they can provide the lasting burn DMG to vehicles.. ^^ Dust mercs should be well practiced at waiting... why rush out spam variants when we could all ask for A weapon that would be perfecting it's already specialist role, and becoming a vital AV tool... DAMMIT PEOPLE IF YOU WANT A MASS DRIVER....... BUY ONE !!!!!
I hear ya but there is a lack of numbers in your argument. Also 3 rounds is barely a mass drive because a you have to charge it, b you have to be good at aiming, c the projectile is slow anf finally you are only taking direct damage into consideration.
Saying it should stay 1 shot completely kills the viability vs infantry specially when they can destroy you in less than the time it takes to reload. You know this but it wasnt alway so. Most suits survive splash from two plc rounds now a days so increasing the clip while reducing splash is the way to homogenize the its flaws. Ithas the overall same effect as if it where just one shot of splash, the diference is that if you miss once you only missed half the damage and get one more try.
This in no say emulates the mass driver...
Plasma Cannon Advocate
Dust 514 Survivor
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TheD1CK
Dead Man's Game
1076
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Posted - 2014.05.24 03:05:00 -
[62] - Quote
Ghaz... take my argument ... and your number crunching put them together and we may have something
CCP want to add is an AV option and your are proposing weapons that suit AI
-Fighting an Ion Cannon Madrugar... which do you want...
-My fully charged Breach,leaving cover once to fire.. if hit guaranteed half his HP
OR
-Your 3 shot-clip Cannon dealing low DMG requiring up to 6 shots to be effective
Do you really think we should be dancing around tanks with cannons, or having the ability to deal high alpha???
Dude, I do like your ideas here and you have put some good work in... But....
You are wrong, what you are proposing is not how the Plasma Cannon should progress The new variants should enhance what we have, not change it..... At least take the time to re-consider but you are going the wrong way with this
07
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
19
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Posted - 2014.05.24 09:00:00 -
[63] - Quote
You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool? |
TheD1CK
Dead Man's Game
1079
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Posted - 2014.05.24 10:18:00 -
[64] - Quote
Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool?
Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden...
If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ...
Does this clear up what you are quoting which is fished off an old post.... for no reason
- Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing
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Firbolg Barun
Dust2Dust. Top Men.
20
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Posted - 2014.05.24 12:23:00 -
[65] - Quote
TheD1CK wrote:Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool? Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden... If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ... Does this clear up what you are quoting which is fished off an old post.... for no reason - Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing
It all depends on how good you are with it...
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WeapondigitX V7
The Exemplars Top Men.
151
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Posted - 2014.05.24 14:19:00 -
[66] - Quote
CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us.
My Breach PLC design: charge time: 5 seconds travel speed of projectile is reduced by 20% splash damage: std 200, adv 225, proto 250 splash range: std 4m, adv 4.3m, proto 4.6m reload speed is 3.5 seconds reload animation delay after firing is 1 second damage: std 2500, adv 2650, proto 2800 CPU cost is 20 CPU higher than normal for all tiers PG cost is 2 PG higher than normal for all tiers
in two shots you do 5600 damage in 14.5 seconds. or 2800 in 5 seconds.
for 2 shots that is 5600 divided by 14.5 = 386.2 dps
or
-->14.5 divided by 0.5= 29 -->thus 5600 divided by 29 = 193.10 (2 dec place) -->thus 193.10 x 2 = 386.2 dps
only difference compared to normal PLC is the amount of damage you can do to enemies before they can run away. this would do well against a tanks weak spot or dropships weakspot at close range but be harder to hit moving infantry and vehicles. It also costs more PG and CPU. |
JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
46
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Posted - 2014.05.24 14:23:00 -
[67] - Quote
Firbolg Barun wrote:TheD1CK wrote:Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool? Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden... If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ... Does this clear up what you are quoting which is fished off an old post.... for no reason - Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing It all depends on how good you are with it... He IS good with it. The bugs are what REALLY hampers the PLC...and hit detection...and reload time...
I love this game...for some weird reason
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WeapondigitX V7
The Exemplars Top Men.
152
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Posted - 2014.05.25 01:06:00 -
[68] - Quote
WeapondigitX V7 wrote:CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us. My Breach PLC design: charge time: 5 seconds travel speed of projectile is reduced by 20% splash damage: std 200, adv 225, proto 250 splash range: std 4m, adv 4.3m, proto 4.6m reload speed is 3.5 seconds reload animation delay after firing is 1 second damage: std 2500, adv 2650, proto 2800 CPU cost is 20 CPU higher than normal for all tiers PG cost is 2 PG higher than normal for all tiers in two shots you do 5600 damage in 14.5 seconds. or 2800 in 5 seconds. for 2 shots that is 5600 divided by 14.5 = 386.2 dps or -->14.5 divided by 0.5= 29 -->thus 5600 divided by 29 = 193.10 (2 dec place) -->thus 193.10 x 2 = 386.2 dps only difference compared to normal PLC is the amount of damage you can do to enemies before they can run away. this would do well against a tanks weak spot or dropships weakspot at close range but be harder to hit moving infantry and vehicles. It also costs more PG and CPU.
I would like to add that I also do like PLCs with low dmg shots with many shots in the clip available. However it is all about personal preference about which variant (breach or assault variant) is most needed and should be worked by the dev team first.
More math: My Breach PLC design: when a proto breach PLC hits a tanks weak spot: 2800 x 1.3 = 2800 + 840 = 3640 dmg 2800 x 1.3 x shield dmg modifier= 2800 x 1.3 x 1.10 = 3640 + 364 = 4004 shield dmg
In combination with packed AV grenades (2 AV grenades) I would think that the dmg would surely exceed 5000 shield dmg against shield tanks. I would also like to add that my design does not make the PLC user stand still while charging the breach PLC, but it will make the user move much slower (same slow down effect the forge gun has while charging it). I chose to allow the user to be able to move a little bit while charging because the PLC projectile moves very slow and has a short reliable range because of the arc.
This weapon would still be high risk because you need to be very close to tanks or dropships to be able to reliably hit them without them dodging the projectile. Thus you would likely be standing in open ground and at likely be 20m away from cover. The tank would have a good opportunity to kill you. But if he/she is not well aware of his surroundings he may take heavy dmg. |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
141
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Posted - 2014.05.25 06:02:00 -
[69] - Quote
Aeon Amadi wrote:CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us. Assault Variant would have to contend with the Mass Driver but I think it'd do so in a very interesting way what with the charge-time. Just don't gimp it's splash radius and it'd be an awesome crowd control weapon. Can't be too powerful though. Breach would probably have very little splash radius (talking forge gun splash radius here) but a very high alpha damage. So, essentially: Infantry <-----------> Vehicles Assaut --- Vanilla --- Breach I dare not put in numbers since that's where designs usually turn into heated arguments.
The ideas for the breach PLCs are nice, but I feel with the severe reduction in bullet speed there should at least be little to no arc within the round. I mean the risk is extremely high as opposed to the reward.
On a side note I think it would be interesting if the Assault PLC instead of firing rounsd one after another, fired all the rounds of its clip at once. Similar concept to the mass driver but must be launched at closer ranges, making it much more effective against infantry and crippling its AV potential over long distances. The rounds would fire with heavy drop in a horizontal pattern, increasing the number of rounds fired per shot each tier.
STD Direct damage: 460 Rounds Fired: 1 Splash damage: 95 Splash radius: 4m
ADV Direct damage: 480 Rounds fired: 2 Splash damage: 100 Splash radius: 4.2m
PROTO Direct damage: 500 Rounds fired: 3 Splash damage: 105 Splash radius: 4.4m
I'm not the best with numbers but you get the general idea.
Planetside 2
November 20
Join me, Join me now or gtfo
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TheD1CK
Dead Man's Game
1086
|
Posted - 2014.05.25 10:38:00 -
[70] - Quote
I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS
IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU
SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!!
AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you
VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS |
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Arkena Wyrnspire
Fatal Absolution
13737
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Posted - 2014.05.25 16:07:00 -
[71] - Quote
TheD1CK wrote:I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!! AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS
All caps, what you are saying must be true.
Also, you keep claiming that a 2 shot clip is 'OP'. Why?
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
48
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Posted - 2014.05.25 21:04:00 -
[72] - Quote
I would like a spool up time like the rail rifle...and the rail rifle a spool up like the PLC
I love this game...for some weird reason
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The-Errorist
SVER True Blood
725
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Posted - 2014.05.31 09:59:00 -
[73] - Quote
TheD1CK wrote:You dont geddit mang ....
The Plasma Cannon IS the anti-shield Mass Driver !!!! And I have waited a seriously long time for variants, so I'm really hoping they don't F*** up
I want the variants, as I said the Beach should almost be firing a nuke, provided it had drawbacks
The Assault is tricky because the the Gallente weapons are Assault variants... So you see my issue here What we have now is the Assault cannon, the others need to perform differently, hence why I ask for the Assault variant to be an AV variant as there is no Assault PLC needed, I will reply with a link to a previous more detailed post That only applies to the main rifles and nothing more. Scrambler pistols have a tactical variant; SMGs, flaylocks, and mass drivers don't have a burst base; forgeguns and swarm launchers don't have a breach base.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Obodiah Garro
Tech Guard RISE of LEGION
1173
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Posted - 2014.05.31 10:04:00 -
[74] - Quote
PLC doesnt suffer from wonky lock on mechanics
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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Arkena Wyrnspire
Fatal Absolution
13868
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Posted - 2014.05.31 10:25:00 -
[75] - Quote
Obodiah Garro wrote:PLC doesnt suffer from wonky lock on mechanics
PLC doesn't get lock-on.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Obodiah Garro
Tech Guard RISE of LEGION
1173
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Posted - 2014.05.31 11:07:00 -
[76] - Quote
Thats my point, PLC you aim and shoot, as many times as you like, half the time with swarms you get to your 3rd salvo and the lock on mechanic will bug and you need to lose valuable seconds reaquiring lock.
PLC can kill infantry (insert witty anecdote as you care) but the SL can only hit vehicles, and that is if the lock on works.
PLC needs a buff no doubt, lets not get too crazy.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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TheD1CK
Dead Man's Game
1090
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Posted - 2014.05.31 11:19:00 -
[77] - Quote
Arkena Wyrnspire wrote:TheD1CK wrote:I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!! AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS All caps, what you are saying must be true. Also, you keep claiming that a 2 shot clip is 'OP'. Why? All CAPS are me giving up, I went out with a BANG...... 2 shots give me the chance to drop 2 proto suits per clip and all the other Cannoneers will hit that too. I want a balanced game, not more balancing issues that will be ignored until SOONtm becomes a date on the calender. Plasma Cannons need a buff, yes in DMG output not their firing mechanic. I'm out |
Arkena Wyrnspire
Fatal Absolution
13871
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Posted - 2014.05.31 11:20:00 -
[78] - Quote
Obodiah Garro wrote:half the time with swarms you get to your 3rd salvo and the lock on mechanic will bug and you need to lose valuable seconds reaquiring lock.
You're often quite lucky to get a second shot off with the PLC.
You can dodge the shot in a vehicle if you're more than about 30m away, even if it's perfectly aimed.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Obodiah Garro
Tech Guard RISE of LEGION
1174
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Posted - 2014.05.31 11:26:00 -
[79] - Quote
PLC is a short range weapon, its a partner for the PR.
Does its projectile need a velocity boost? Probably yea
Does its projectile need a damage boost? To vehicles definately
Does it need more range and and general damage boost? nope
Lots of guys here want it to stand with the forge, lets not forget its a light weapon that has far more application than the SL.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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GENERAL FCF
Sentinels of New Eden
31
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Posted - 2014.06.01 01:05:00 -
[80] - Quote
CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us.
CCP Rattati I love you for saying that last part!!!!!! You've just inspired me. Gtg stare at the market and dream dreams:D
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
119
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Posted - 2014.06.01 15:40:00 -
[81] - Quote
Remove 1 sec animation delay Remove charge time and add that to reload instead Weapon must be fired from ADS and pressing and holding fire button will cause ADS. Add addition 10% damage. |
AmlSeb
Molon Labe. General Tso's Alliance
81
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Posted - 2014.06.01 16:44:00 -
[82] - Quote
The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5128
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Posted - 2014.06.01 17:34:00 -
[83] - Quote
sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. What's wrong with a little efficiency?
BOOP!
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
141
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Posted - 2014.06.01 20:29:00 -
[84] - Quote
AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
That or you can get lucky and shoot one of their gunners out and laugh your ass off
But yeah the bullet speed really needs to be increased, at least to the point where the dropship/tank you're attacking can't casually stroll out off the way of your plasma round. The bullet drop could by all means stay so long as the bullet speed is increased. It gives the weapon more capabilities rather than simply emulating an RPG. Keeping the weapon the weapon's current risk/reward will encourage people to practice with the weapon, rather than just running around blasting vehicles for that easy 1500+ damage.
Planetside 2
November 20
Join me, Join me now or gtfo
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
460
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Posted - 2014.06.01 20:33:00 -
[85] - Quote
increase plasma speed
Support Balancing scouts
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Lynn Beck
Heaven's Lost Property
1682
|
Posted - 2014.06.01 22:34:00 -
[86] - Quote
The way i see it, is make the Breach deal like 2-3k damage a shot, and have a 1.2 second charge time.
Assault would be passable as a anti-crowd weapon, dealing 900 direct with a 4-5 meter splash and 200-230 splash damage.(285 being standard) 2 shot clip means 1800 direct, and 300-350 splash damage, sounds like a decent tradeoff to me: direct capability ==> splash
Standard needs to deal 2k~ damage, with a 285-300 splash over 3 meters.
Just my .02 isk.
General John Ripper
Like ALL the things!!!
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Aeladon Leiko
KNIGHTZ OF THE ROUND
82
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Posted - 2014.06.01 23:56:00 -
[87] - Quote
late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
142
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Posted - 2014.06.02 01:45:00 -
[88] - Quote
Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry
Its not easy to hit an infantry with a single shot weapon slow firing weapon, its high risk for a low reward. Missing the one round gives your opponent a clear window of opportunity to kill you, as you have to wait up to 3 seconds before swapping weapons thanks to its fire delay. Its pretty much a death sentence to miss a shot in anything but a heavy suit, the vs infantry damage needs no tweaking. Then there's the powerful bullet drop and speed, anything past 30m and you can simply move two steps to the side and dodge it, if it hits you then you're an idiot for watching the flying death ball fly into your face. The vs vehicle portion needs no explanation considering this entire thread revolves around it.
As for the forge gun someone else can blow that one up for you, cause I don't know much about em past the militia one.
Planetside 2
November 20
Join me, Join me now or gtfo
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Nothing Certain
Bioshock Rejects
786
|
Posted - 2014.06.02 19:34:00 -
[89] - Quote
Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry
The forge gun is the best balanced weapon in the game, it should be left alone. The plasma cannon should be able to OHK infantry, it isn't easy to hit someone and the can avoid it fairly easily. How many times have you been killed by a plasma cannon?
Because, that's why.
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Gemini Cuspid
Amarr Templars Amarr Empire
76
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Posted - 2014.06.02 20:20:00 -
[90] - Quote
Nothing Certain wrote:Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry The forge gun is the best balanced weapon in the game, it should be left alone. The plasma cannon should be able to OHK infantry, it isn't easy to hit someone and the can avoid it fairly easily. How many times have you been killed by a plasma cannon? As often as I've been killed by someone with a bolt or flaylock pistol |
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