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HYENAKILLER X
Gallente PowerHouse
370
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Posted - 2013.12.09 08:32:00 -
[31] - Quote
Cat Merc wrote:deepfried salad gilliam wrote:Op:almost as good as duvoll
AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire and ease of use make the duvolle easily the better weapon and why ars get nerf and scr gets buff.
You are welcome for my leadership
Gallente PowerHouse ftw >: )
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Lea Silencio
0uter.Heaven Proficiency V.
831
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Posted - 2013.12.09 08:33:00 -
[32] - Quote
/thread
PurificationGäó
It's what I do.
Amarr Victor
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Korvin Lomont
United Pwnage Service RISE of LEGION
306
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Posted - 2013.12.09 08:42:00 -
[33] - Quote
HYENAKILLER X wrote:Cat Merc wrote:deepfried salad gilliam wrote:Op:almost as good as duvoll
AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire and ease of use make the duvolle easily the better weapon and why ars get nerf and scr gets buff.
I still do not comprehend why in gods name do you compare a FULL auto rifle with a SEMI auto rifle. You should compare the AR with the AsCR and both play on a even field currently the AR is slightly better but with 1.7 the AsCR will be clearly better (and yes the AR should beat the AsCR as the AsCR is the mimic variant of the AR).
If you compare the SCR to the Tac AR its obvious that the SCR is close to the old prenerfed Tac in terms of performance and the old Tac got the nerf for a reason... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4052
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Posted - 2013.12.09 09:24:00 -
[34] - Quote
Aisha Ctarl wrote:I swear you people are intentionally trying to give me a stroke.
THE SCR ISN'T OP GOD DAMMIT, JUST BECAUSE IT KILLED YOU DOES NOT MAKE IT OVER POWERED FFS.
It can two-shot a suit with 780 armor. It needs a rebalance.
Edit: CCP Logic = Give it an additional 20m range
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HYENAKILLER X
Gallente PowerHouse
370
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Posted - 2013.12.09 10:26:00 -
[35] - Quote
I say this all the time and no one ever listens. Semi auto weapons are hard as hell to use. Why nerf something that requires absolute skill?
Give the full auto ar a scope and the scrambler goes the way of the lone turret.
You are welcome for my leadership
Gallente PowerHouse ftw >: )
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Korvin Lomont
United Pwnage Service RISE of LEGION
307
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Posted - 2013.12.09 10:32:00 -
[36] - Quote
HYENAKILLER X wrote:I say this all the time and no one ever listens. Semi auto weapons are hard as hell to use. Why nerf something that requires absolute skill?
Give the full auto ar a scope and the scrambler goes the way of the lone turret.
They are not as difficult to use the old tac wasn't (thats why everyone used it) and the SCR isn't that hard to use either. |
deepfried salad gilliam
Sanguine Knights
257
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Posted - 2013.12.09 10:34:00 -
[37] - Quote
Marston VC wrote:Cat Merc wrote:Has THEORETICAL highest DPS, but a normal finger can't apply it all, and even if you get turbo controller it will have huge recoil at the fire rate.
Charge shot CANNOT one hit kill a heavy, even with a headshot. My proto SCR with damage mods and proficiency does 102~ damage. A charge goes to 204 damage. A headshot goes to 302 damage.
It has half the range of the sniper, has no long range scope. charging it does x3 the original damage output at the very least..... If it didn't there would be no way to one shot almost any suit in the game purely because of base stats. However I can guarantee you that anything with 300 hp or less can get one shotted by this gun. I have proto SCR proficiency 4 and the proto amar assault suit and I can tell you that this gun is probably on the fine line of being OP. I played against OH guys in a PC match today and three of them were using PSCR's and it was nearly impossible to close distance on an objective because the first shot would take down 400 of my HP (95 shields, 300 armor roughly) and then a quick follow up volley of 5-8 shots would finnish me off because as you say "each shot does 102 base damage". The fact that my armor tanked 850 EHP gallente logi suit was getting mowed down by these things means they probably need some looking into...... And I fricking use them in pubs all the time. Lets look at it like this. In public matches (ambush) I run an amar standard assault suit with the standard scrambler rifle. Two complex shield extenders and one complex profile dampener and advanced scanner. I consistently go about 20-3 in this suit. This STANDARD suit. Even against pub stompers ill get at least a 3.0 k/d. I can 1v1 proto suits and win simply because the charge shot takes them down 300 hp and evens them out with me. In fact lately the only suit ive found to effectively counter my suit is commando/heavy suits running scrambler rifles also. They win simply because they get x4 the amount of armor I run. In short, the scrambler rifle now is like how the LR used to be in chromosome. Cheap, easy to use, massive bursts of damage that can down an enemy before hes able to react, and becoming increasingly more common in pub matches. Oh the problem there is you're assaulting with a support role and expect to win
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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8213
BIG BAD W0LVES
969
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Posted - 2013.12.09 10:39:00 -
[38] - Quote
OP compared to what?? For something to be OP, it has to stand out above its peers and counterparts at a very high level. The SCR simply doesn't do this.
And with the Rail and Combat Rifle coming tomorrow, you're jumping the gun(no pun intended). People who cry OP or UP forget that not all the content is available for us to make comparisons yet in this game... so CCP is OP... or UP? |
deepfried salad gilliam
Sanguine Knights
257
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Posted - 2013.12.09 10:39:00 -
[39] - Quote
Korvin Lomont wrote:HYENAKILLER X wrote:Cat Merc wrote:deepfried salad gilliam wrote:Op:almost as good as duvoll
AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire and ease of use make the duvolle easily the better weapon and why ars get nerf and scr gets buff. I still do not comprehend why in gods name do you compare a FULL auto rifle with a SEMI auto rifle. You should compare the AR with the AsCR and both play on a even field currently the AR is slightly better but with 1.7 the AsCR will be clearly better (and yes the AR should beat the AsCR as the AsCR is the mimic variant of the AR). If you compare the SCR to the Tac AR its obvious that the SCR is close to the old prenerfed Tac in terms of performance and the old Tac got the nerf for a reason... Can you go ahead and check the fitting cost?or overheat mechanic?
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
628
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Posted - 2013.12.09 10:46:00 -
[40] - Quote
Obvious OP gun is obvious. Duvolle is OP, ScR is god mode.
ScR user logic: "its only a little better than the duvolle, its not OP" AR user logic: "that thing completely outclasses every weapon and melts every suit instantly"
Reality: AR is reliable and is OP consistently for everyone. ScR is very few times unreliable because of human error on aim, but most of the time is absolute god mode and beats every other gun in the game by a long shot, even OP AR. |
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ROEG X
Ahrendee Mercenaries EoN.
29
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Posted - 2013.12.09 10:47:00 -
[41] - Quote
The scrambler rifle is a amazing rifle, I've seen the destruction it causes in the right hands. I honestly don't have any interest in using the scrambler rifle personally but I do know if any weapons, dropsuits or vehicles get to popular, people will complain and CCP will nerf . CCP don't nerf my AR lol !! |
Rynoceros
Rise Of Old Dudes
1522
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Posted - 2013.12.09 10:50:00 -
[42] - Quote
If you can't beat 'em, kill 'em.
Heavy suit + Light Weapon crutch specialist.
Cheeseburgers.
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Mad Mav
Brotherhood of the Commissioned General Tso's Alliance
246
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Posted - 2013.12.09 10:56:00 -
[43] - Quote
Aero Yassavi wrote:I like how after months of having the scrambler rifle in the game and never changing, it has only recently become OP. Magic I tell you.
My thoughts exactly. It's not the gun, it's the damage mods+proto.
Si vis pacem, para bellum.
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Korvin Lomont
United Pwnage Service RISE of LEGION
307
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Posted - 2013.12.09 11:16:00 -
[44] - Quote
deepfried salad gilliam wrote:Korvin Lomont wrote:HYENAKILLER X wrote:Cat Merc wrote:deepfried salad gilliam wrote:Op:almost as good as duvoll
AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire and ease of use make the duvolle easily the better weapon and why ars get nerf and scr gets buff. I still do not comprehend why in gods name do you compare a FULL auto rifle with a SEMI auto rifle. You should compare the AR with the AsCR and both play on a even field currently the AR is slightly better but with 1.7 the AsCR will be clearly better (and yes the AR should beat the AsCR as the AsCR is the mimic variant of the AR). If you compare the SCR to the Tac AR its obvious that the SCR is close to the old prenerfed Tac in terms of performance and the old Tac got the nerf for a reason... Can you go ahead and check the fitting cost?or overheat mechanic?
The overheating is just a small drawback honestly you can get out roughly 18 shots and thats a whole Tac Ar clip and I highly doubt that +2 CPU and +7 PG justify roughly wice the DPS with far better Range (regarding 1.7 stats).
The old Tac was OP and the SCR is as well for the same reasons it is just slightly less OP than the Tac was... |
Rei Shepard
The Rainbow Effect
1301
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Posted - 2013.12.09 12:00:00 -
[45] - Quote
Quote:The old Tac was OP and the SCR is as well for the same reasons it is just slightly less OP than the Tac was...
Getting of 18 shots with SCR or 30 shots with the old Tac is a whole world of diffrence, i remember not even having to aim with it to down people in front of me....they would just drop-o-dead ...empty ...np swap to SMG to keep the fun going ...when both where empty, ussuualy there were no more opponents in close range to you...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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rpastry
Carbon 7 CRONOS.
100
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Posted - 2013.12.09 13:10:00 -
[46] - Quote
the old duvolle tac got nerfed to 18 round clip before the rate of fire got capped, the standard and advanced Tac never had a 30 round clip in the first place. (basic tac now removed from game, GLU had a 24 round clip.)
the basic scrambler does 72 damage per shot, compared the the AR's 34; over double.
yes the advanced tac does 75 dmg per shot, but due to the ROF cap you cant unload these at anywhere near the claimed 400rpm.
the basic scrambler has no ROF cap so you can unload them as fast as the game will poll them IE as fast as a full auto weapon.
you do have overheat, so you can only unload about half a 45 round clip before pausing (or more with amarr assault racial bonus), that's still more than the tac AR could before it got its ROF nerf.
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Toby Flenderson
research lab
139
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Posted - 2013.12.09 13:13:00 -
[47] - Quote
Poonmunch wrote:What's the range on that puppy?
Munch
This is the only thing that really scares me about them. |
Fizzer94
L.O.T.I.S. Public Disorder.
1156
|
Posted - 2013.12.09 13:24:00 -
[48] - Quote
Guess what guys. CCP won't nerf the ScR... not anytime soon at least. My Proof? They are buffing it. Obviously, they believe it isn't being used enough according to the metrics. I think they want each racial rifle used about as much as the others, a 25%/25%/25%/25% split. Currently the AR far outnumbers the ScR, so they will buff the ScR until they get it there.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Slag Emberforge
Immortal Retribution
217
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Posted - 2013.12.09 13:35:00 -
[49] - Quote
SCRs are a bit OP at range, but I only really have an issue with how they perform in CQC.
They are way to flipping accurate at long range to also by easy mode in CQC, when you are an assault and you have a pistol/sub specifically for CQC but you are better off using a long-distance rifle, something is clearly wrong. |
deepfried salad gilliam
Sanguine Knights
259
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Posted - 2013.12.09 13:37:00 -
[50] - Quote
THEAMAZING POTHEAD wrote:Obvious OP gun is obvious. Duvolle is OP, ScR is god mode.
ScR user logic: "its only a little better than the duvolle, its not OP" AR user logic: "that thing completely outclasses every weapon and melts every suit instantly"
Reality: AR is reliable and is OP consistently for everyone. ScR is very few times unreliable because of human error on aim, but most of the time is absolute god mode and beats every other gun in the game by a long shot, even OP AR. Are you high?
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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DozersMouse XIII
Ultramarine Corp
20
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Posted - 2013.12.09 13:43:00 -
[51] - Quote
Marston VC wrote:Cat Merc wrote:Has THEORETICAL highest DPS, but a normal finger can't apply it all, and even if you get turbo controller it will have huge recoil at the fire rate.
Charge shot CANNOT one hit kill a heavy, even with a headshot. My proto SCR with damage mods and proficiency does 102~ damage. A charge goes to 204 damage. A headshot goes to 302 damage.
It has half the range of the sniper, has no long range scope. charging it does x3 the original damage output at the very least..... If it didn't there would be no way to one shot almost any suit in the game purely because of base stats. However I can guarantee you that anything with 300 hp or less can get one shotted by this gun. I have proto SCR proficiency 4 and the proto amar assault suit and I can tell you that this gun is probably on the fine line of being OP. I played against OH guys in a PC match today and three of them were using PSCR's and it was nearly impossible to close distance on an objective because the first shot would take down 400 of my HP (95 shields, 300 armor roughly) and then a quick follow up volley of 5-8 shots would finnish me off because as you say "each shot does 102 base damage". The fact that my armor tanked 850 EHP gallente logi suit was getting mowed down by these things means they probably need some looking into...... And I fricking use them in pubs all the time. Lets look at it like this. In public matches (ambush) I run an amar standard assault suit with the standard scrambler rifle. Two complex shield extenders and one complex profile dampener and advanced scanner. I consistently go about 20-3 in this suit. This STANDARD suit. Even against pub stompers ill get at least a 3.0 k/d. I can 1v1 proto suits and win simply because the charge shot takes them down 300 hp and evens them out with me. In fact lately the only suit ive found to effectively counter my suit is commando/heavy suits running scrambler rifles also. They win simply because they get x4 the amount of armor I run. In short, the scrambler rifle now is like how the LR used to be in chromosome. Cheap, easy to use, massive bursts of damage that can down an enemy before hes able to react, and becoming increasingly more common in pub matches. I have a little over 400 hp on an armor based scout and the good SCR users can 1 shot me
**you wear black hoodies. I wear allot of flannel.
you wanna change the game. I wanna change the channel.**
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deepfried salad gilliam
Sanguine Knights
259
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Posted - 2013.12.09 13:44:00 -
[52] - Quote
If you compare the SCR to the Tac AR its obvious that the SCR is close to the old prenerfed Tac in terms of performance and the old Tac got the nerf for a reason...[/quote] Can you go ahead and check the fitting cost?or overheat mechanic?[/quote]
The overheating is just a small drawback honestly you can get out roughly 18 shots and thats a whole Tac Ar clip and I highly doubt that +2 CPU and +7 PG justify roughly wice the DPS with far better Range (regarding 1.7 stats).
The old Tac was OP and the SCR is as well for the same reasons it is just slightly less OP than the Tac was...[/quote] Small draw back you say?
so you wouldn't mind if your duvoll overheated making you take damage stop firing and becom immobile And BTW its 15 unless your using amarr assault which is designed to make it better And it is not twice the dps And no one complains about the range because itsie near unusable at range the kickless ar eats it alive at range while the scr sights hop. Up like a jack rabbit
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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Fizzer94
L.O.T.I.S. Public Disorder.
1158
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Posted - 2013.12.09 14:13:00 -
[53] - Quote
Korvin Lomont wrote: The overheating is just a small drawback honestly you can get out roughly 18 shots and thats a whole Tac Ar clip and I highly doubt that +2 CPU and +7 PG justify roughly wice the DPS with far better Range (regarding 1.7 stats).
The old Tac was OP and the SCR is as well for the same reasons it is just slightly less OP than the Tac was...
Overheating is not a ''small drawback'', no matter how much you downplay it. It severely limits the power of the ScR. If it wasn't there, or even wasn't as strong as it is, the ScR would be the 'God Mode' you speak of. You were comparing it to the prenerf TAC remember? It has less theoretical DPS than the prenerf TAC did, less range than it (about to be changed, however), has a higher fitting cost, and overheats. Right now, it is definitely much worse than the prenerf TAC, so stop comparing them to make the ScR look more OP than it is. The ScR is no more OP than the AR, which is to say, it is really OP. Both weapons need a serious DPS nerf, and it looks like the new rifles do as well.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Lord Flagial
Royal Uhlans Amarr Empire
0
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Posted - 2013.12.09 14:17:00 -
[54] - Quote
The Kill feeds tell you which guns are overpowered. Most kills are with ARs by far. |
Your Absolut End
SVER True Blood Public Disorder.
300
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Posted - 2013.12.09 14:26:00 -
[55] - Quote
Your Absolut End wrote:I think all it really needs to bring the weapon in line is a bigger spread in hipfire.
I play with the scr since the big Laser nerf from uprising, wanted to stick to amarr technolog and the scr was the next best choice.
Call me stupid, but I never even tried hipfire with that weapon, strongly playing the weapon as it is supposed to be. Recently I picked it up again ( had a little AR/LR vacation when scrs became popular) and stumbled upon the hipfire...
I like the gun as it is, but with a tactical weapon like it is supposed to be you should be forced to use ads to be succesful with it, heck i would even gibe green lights on removing the crosshair from it when hipfiring.
i'm convicted that if the weapon is used in its designed way its pretty fine, its a mid to lomgrange sniper and should just be as effective as a sniper rifle, lowering the ROF in a whole would kill the weapon, for 2 reasons:
using it while ads you have to charge up and use a quick follow burst to kill enemys, lowering the rof would make this impossible and all you could really do is harming, instead of killing enemys.
Besides that lowering the Rof what make the bonus you get from the amarr assault suit obsolete, for the lower rof would automatically grant you a slower overheat and therefore more shots, why bother using a suit which is designed to support the use of the weapon anymore?
Seriously, listen to me, I'm not trying to defend the weapon, its just lowering the rof would kill the gun, we need bigger hipfire spread, maybe even a remove of the hipfire crosshairs.
to the assault variant: yeah its pretty balanced, but is sucks balls against the AR, whenever you come to a 1v1 AR user you will lose, eventho the ascr does on paper more damage, the 50rps the ar got more combined with the precision owns from close to semi-longrange.
copy from another "SCR qq-thread"
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Midas Fool
Black Phoenix Mercenaries
244
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Posted - 2013.12.09 14:28:00 -
[56] - Quote
OP is right. This is not even a discussion.
Proficiency ScR user here. Yeah no **** it's quite overpowered. That doesn't necessarily mean it needs any sort of nerf...but come on...anyone without plates is basically one-shot...
All it needs is some drawbacks for charge shots. A ton have been suggested, like charge shots loosing as soon as fully charged, or heat building up through charge, or overheat on charge, or increased ammo usage on charge shot. This would justify the damage output it has as well as leave the AR in its dominant position. All would be well in the world.
Most of these could be implemented with no ill effect to skilled users, just like the TAR "nerf". The problem with the SCR lies in the fact it basically is a Tactical Sniper Rifle and Breach Shotgun in one weapon. Sound familiar? Anyone who was using the weapon as intended experienced little to no change. Likewise, if tomorrow charge shots take 5 ammo and keep heating through holding charge (just a suggestion), I doubt any skilled ScR users will have any issue. They just won't be able to take out an entire squad in half a mag.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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Ryme Intrinseca
The Rainbow Effect
319
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Posted - 2013.12.09 14:37:00 -
[57] - Quote
Lord Flagial wrote:The Kill feeds tell you which guns are overpowered. Most kills are with ARs by far. So the AR is OP because it's the weapon noobs get in the starter fit? Derp. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
34
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Posted - 2013.12.09 14:43:00 -
[58] - Quote
I love how everyone says that it's balanced because it overheats. News flash, most SCR users glitch the overheat out of the equation. |
Texs Red
DUST University Ivy League
89
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Posted - 2013.12.09 14:47:00 -
[59] - Quote
If they ScR really were OP at hip fire then you would continue to see it used on maps with lots of CQC, like the gallente research lab map. In reality you see almost no ScR users, maybe a few AScR users, and a huge amount of ARs (and maybe a mass driver and shot gunner). Is this a problem? No because these are weapons that are intended to do well there. Then you go to a domination at manus peak where you have the objective ringed by hills and buildings with lots of open area between them. Suddenly you see a ScR guy go 24-2, well it must be OP! No, it is no! It's because all those people from the last game too the same guy they used before and tried to apply it to a much more open map where the ScR has every advantage of range.
The ScR has alpha damage, but poor over all DPS. This bodes bad for suits that do not have a large tank of HP but very well for someone who does. Say my ScR does 102 damage, x2 for my initial charge shot then my maximum of 4 follow up shots otherwise I overheat (overheat = death in CQC). This allows me to apply 612 damage in about 1.5 seconds, yes that is a lot of damage. However I must then wait a few seconds for it to cool down before I can apply damage again or risk overheating.
The AR DPS is about 437.5 for 4.8 seconds, this means the AR can deal 2,100 damage in 4.8 seconds. 4.8 is probably about the time the ScR can shoot again after doing a charged shot and 4 follow ups. That's over triple the potential damage. So to kill a heavy with a ScR who is tanked for 1,100 armor and 600 shields would take him about 3 charge sets, so almost 15 seconds. The AR user can kill the same heavy in under 4.8.
Who is really OP here? |
Midas Fool
Black Phoenix Mercenaries
245
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Posted - 2013.12.09 14:48:00 -
[60] - Quote
Spartan MK420 wrote:I love how everyone says that it's balanced because it overheats. News flash, most SCR users glitch the overheat out of the equation.
...really...?
And how do we do this? Please tell me, it would help a lot. If whoever is killing you is an Amarr Assault then get out.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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