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Texs Red
DUST University Ivy League
89
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Posted - 2013.12.09 14:50:00 -
[61] - Quote
Spartan MK420 wrote:I love how everyone says that it's balanced because it overheats. News flash, most SCR users glitch the overheat out of the equation.
That is the fault of mechanics, not the weapon. I could say the same about AR users using a turbo controller to negate all weapon kick but that is hardly the guns fault. |
Ryme Intrinseca
The Rainbow Effect
320
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Posted - 2013.12.09 16:10:00 -
[62] - Quote
Texs Red wrote:The ScR has alpha damage, but poor over all DPS. This bodes bad for suits that do not have a large tank of HP but very well for someone who does. Say my ScR does 102 damage, x2 for my initial charge shot then my maximum of 4 follow up shots otherwise I overheat (overheat = death in CQC). This allows me to apply 612 damage in about 1.5 seconds, yes that is a lot of damage. However I must then wait a few seconds for it to cool down before I can apply damage again or risk overheating.
The AR DPS is about 437.5 for 4.8 seconds, this means the AR can deal 2,100 damage in 4.8 seconds. 4.8 is probably about the time the ScR can shoot again after doing a charged shot and 4 follow ups. That's over triple the potential damage. So to kill a heavy with a ScR who is tanked for 1,100 armor and 600 shields would take him about 3 charge sets, so almost 15 seconds. The AR user can kill the same heavy in under 4.8.
Who is really OP here? On paper the ScR has double the DPS of the AR. It's not hard to work out, it's just damage*RPM/60, so at proto 932 DPS for ScR versus 476.5 for AR. In practice good players can only manage two thirds of the 705.9 max RPM on the ScR, but that's still around 30% more damage than the AR can manage.
If you're only managing 612 damage in 1.5 seconds you are simply using the weapon badly. As for 15 seconds to kill a heavy, what planet are you on? You can get 20+ rounds off with an Amarr assault suit before overheat, enough to drop any heavy. The theoretical minimum for 20 shots is 1.7 seconds, more realistically you should put 20 rounds out in about 2.5 seconds.
Then there are the other advantages of the ScR. It has a long range, without any drop off in short range effectiveness, as other long range weapons like the LR and SR have. It also has a massive effective ammo capacity - 17,820 total ammo damage compared to 11,220 for AR. This makes it much easier to keep a ScR in the battle than an AR.
The ScR is OP simply because it has so many advantages and only one drawback, the overheat, which is minor when used on the correct suit (Amarr assault). I would hate to see a massive, weapon breaking nerf like the TAR got, as I do like the weapon, so I think we need to talk about smaller tweaks before it gets to that stage. They should probably do something like reduce the RoF to 500 (which is beyond human capabilities and would prevent turbo/macro abuse), keep the range at current levels (not 1.7 buff levels), and reduce total ammo so it's more in line with other rifles (the CR has even less total ammo than AR). |
Bethhy
Ancient Exiles. Renegade Alliance
430
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Posted - 2013.12.09 16:36:00 -
[63] - Quote
Cat Merc wrote:Has THEORETICAL highest DPS, but a normal finger can't apply it all, and even if you get turbo controller it will have huge recoil at the fire rate.
Charge shot CANNOT one hit kill a heavy, even with a headshot. My proto SCR with damage mods and proficiency does 102~ damage. A charge goes to 204 damage. A headshot goes to 302 damage.
It has half the range of the sniper, has no long range scope.
Turbo controller negates the recoil of the SCR, also allows you to get more shot's off before you overheat. has been like this since the TAC nerf. |
hackerzilla
Defenders of the Helghast Dream
591
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Posted - 2013.12.09 16:37:00 -
[64] - Quote
Aisha Ctarl wrote:I swear you people are intentionally trying to give me a stroke.
THE SCR ISN'T OP GOD DAMMIT, JUST BECAUSE IT KILLED YOU DOES NOT MAKE IT OVER POWERED FFS. All those likes are from FOTM, or people who have proto.
Host of Zilla's Games!
The best defense in not a good offense, it's a good defense.
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Rei Shepard
The Rainbow Effect
1303
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Posted - 2013.12.09 16:38:00 -
[65] - Quote
Spartan MK420 wrote:I love how everyone says that it's balanced because it overheats. News flash, most SCR users glitch the overheat out of the equation.
The glitch isnt suppoed to enter the equastion when talking about balance, i mean are we going to balance weapons around bugs now ? Oh dear ...but i agree that stuff like that should have been hotfixed..the day after...it gives all us SCR users a bad name when we go 67/3 and people go "Not impressed, he must have used the glitch" ....while you didnt...
Btw, if you feel the need to use the glitch, your by far a good SCR user...ill take my overheats like a pro and die when i screw up...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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pyramidhead 420
Carbon 7 CRONOS.
206
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Posted - 2013.12.09 16:42:00 -
[66] - Quote
[quote=Sgt Kirk][quote=Aisha Ctarl]You're simply trying to keep the AR the king, the scr is a viable weapon and sucks ass against armor but continue on using your crutch AR everyone.
You're simple making false, strawman, accusations because you're trying to defend your weapon.
Take a look back in the ancient forums kid, back when the assault rifle needed to be nerfed I was on that. When the Breach Assault Rifle needed to be nerfed I was on that. When the Duvolle Tactical rifle needed to be nerfed I was sure as hell on that so don't tell me I'm defending something because I use it you scrub. I've been here longer than you can imagine to know when something is OP and when it isn't.
And sucks ass against armor you say? Hahaha, yeah, now I know you're just protecting it.
I swear to you scrubs never change on these damn forums. |
Bethhy
Ancient Exiles. Renegade Alliance
430
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Posted - 2013.12.09 16:50:00 -
[67] - Quote
Aisha Ctarl wrote:Cody Sietz wrote:Aisha Ctarl wrote:I swear you people are intentionally trying to give me a stroke.
THE SCR ISN'T OP GOD DAMMIT, JUST BECAUSE IT KILLED YOU DOES NOT MAKE IT OVER POWERED FFS. I guess the TAR wasn't either The TAR was an emulation of the scr, that's why it had the fire rate it did, the problem was the TAR did equal shield and armor damage while the scr wrecks shields but sucks against armor.
The TAR is a semi automatic rifle... People come here and press the trigger expecting a bullet to come out everytime they do, like you know... Real life? and it doesn't
Any person who know's guns and come to DUST and uses the TAR after its ROF nerf, that makes no sense... *ROF* It was a lazy way to nerf the gun and makes CCP seem more like they don't understand weapon practicality at all.
Even worse the ROF nerf was to deal with Turbo controllers... Worse still they didn't... and nerfed a vital realistic gun mechanic because a little Turbo macro owned CCP. And here we are again at CCP's bandaid they put on and left a majority of the wound open in all other guns. |
Delta 749
Kestrel Reconnaissance
2355
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Posted - 2013.12.09 17:03:00 -
[68] - Quote
Has the same ROF as the old tactical AR and we know how many people said a ROF like that was op I still remember the cries of "Waaaah they are using a turbo controller, cap the ROF!"
And hell, the heat build up on the SCR is even based on seconds and not shots fired so that makes it even more OP
Cue the QQ moar
Im not drunk, the planet just happens to be especially wobbly today.
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deepfried salad gilliam
Sanguine Knights
261
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Posted - 2013.12.09 17:03:00 -
[69] - Quote
Midas Fool wrote:OP is right. This is not even a discussion.
Proficiency ScR user here. Yeah no **** it's quite overpowered. That doesn't necessarily mean it needs any sort of nerf...but come on...anyone without plates is basically one-shot...
All it needs is some drawbacks for charge shots. A ton have been suggested, like charge shots loosing as soon as fully charged, or heat building up through charge, or overheat on charge, or increased ammo usage on charge shot. This would justify the damage output it has as well as leave the AR in its dominant position. All would be well in the world.
Most of these could be implemented with no ill effect to skilled users, just like the TAR "nerf". The problem with the SCR lies in the fact it basically is a Tactical Sniper Rifle and Breach Shotgun in one weapon. Sound familiar? Anyone who was using the weapon as intended experienced little to no change. Likewise, if tomorrow charge shots take 5 ammo and keep heating through holding charge (just a suggestion), I doubt any skilled ScR users will have any issue. They just won't be able to take out an entire squad in half a mag. How about the charge shot takes ot to about half overheat
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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