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Thread Statistics | Show CCP posts - 8 post(s) |
CommanderBolt
TerranProtossZerg
1593
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Posted - 2014.09.15 16:57:00 -
[31] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun. How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline. so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m How many body shots does a forge gun need?
You may also want to consider, how hard is it for a Forge to hit a moving target at 300~ meters range..... trust me even if you are an ACE with the Forge, its pretty hard!
Now if that target is standing completely still its as easy as taking candy from a baby but the same applies if you are trying to snipe them I am sure.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 16:58:00 -
[32] - Quote
Tyjus Vacca wrote:Shley Ashes wrote:
Sniping from inside the redline needs to be addressed
Im really getting tired of hearing this same point over and over again..... its like a broken record whenever anyone talks about fixing snipers in this game someone always has to bring up the redline ..... redline snipers never have an impact on any battles, they rarely break 5 kills, and are generally just unimportant...... Ive seen people with LR's,or RR, or even forges in the redline but no one ever complains about them.... they are already lowering SR range the problem has been addressed what more do you want ??
That's because this point since day dot of Dust's release has never been resolved, I tell you what I want, I want people to spawn in and then move out of the redline and engage the enemy with as much risk as the other people on the battlefield.
Not in the redline with the only risk being another sniper or someone crazy enough to fly a dropship or drive a LAV into the redline to get you and suicide in the process.
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Right-wing Extremist
Nos Nothi
1120
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Posted - 2014.09.15 17:03:00 -
[33] - Quote
Logi Bro wrote:[quote=Right-wing Extremist]On a side note, look at my name. Do you think that just because I have skilled into Galsents, Galmandos, Minsents, Minmandos, Galscouts, and Minassaults that I actually use them? Hell no, just because my name is Logi Bro, all I ever use is logistics. You can take that as a fact because it is in my name, just like I can tell what you do by looking at your corp tag. One does not simply join Nos Nothi.
@Rattati: Can we get the sound guys to implement a soundbyte of "BOOM! Headshot!" to play whenever a sniper rifle headshots you? I mean for the victim to hear it. I'm satisfied with the gong sound that plays when I get a headshot kill, but I'd really like people like Logi Bro here to have their nose rubbed in it when a sniper headshots them.
Can you at least ask around at the office? Appreciate it!
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Tyjus Vacca
The United Socialist Liberation Front
271
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Posted - 2014.09.15 17:07:00 -
[34] - Quote
Shley Ashes wrote:[quote=Tyjus Vacca]
Not in the redline with the only risk being another sniper or someone crazy enough to fly a dropship or drive a LAV into the redline to get you and suicide in the process.
why not.... the only way to counter vehicles is AV...... and trust me if SR's are buffed more people will be encouraged to counter snipe those useless stationary targets hiding in the redzone
sniper changes !!? O_o
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Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 17:27:00 -
[35] - Quote
Tyjus Vacca wrote:Shley Ashes wrote:[quote=Tyjus Vacca]
Not in the redline with the only risk being another sniper or someone crazy enough to fly a dropship or drive a LAV into the redline to get you and suicide in the process. why not.... the only way to counter vehicles is AV...... and trust me if SR's are buffed more people will be encouraged to counter snipe those useless stationary targets hiding in the redzone
or bring in your own vehicle(HAV or ADS), or use a forge gun, or a swarm launcher, or plasma cannon, or av grenades, or remote explosives, jihad truck, or jump on an installation that's still standing, or a mixture of all the above.
So there's a few counters to vehicles as you can see by the examples given.
However to counter a sniper sat in the redline you're saying I have to use the same tactic "Counter snipe" him/her ?
You kind of know something is in a bad place when people tell you to use the same tactic to counter it.
This is genuine concern.
on a complete side note,
why not use this balance pass as a time to introduce a Standard and Advanced variant of the Charged Sniper rifle variant for the newer players to experience (not that there are many I guess)
There's only two things in Dust I have a problem with, Redline snipers and shotgun cloaked scouts I'd also like to point out I'm not against the damage changes at all just the from the redline situation
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Snake Sellors
Hellstorm Inc General Tso's Alliance
457
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Posted - 2014.09.15 17:39:00 -
[36] - Quote
Hey rattati, Thanks for raising the charge ammo up to 18. Any thoughts on the sniper ammo skill? I think this means that a charge user at level 5 gets an extra 2.7 bullets. I doubt that I can fire 0.7 of a bullet.. unless the last one is a blank. Lol
I quite like the looks of these changes.. I won't know til I try them though.
To the general player base. Please be patient with me, I will have to take my charge into a few pubs to get a feel for it. So If you see me proto stomping with my charge it's either in response to protostompers or just that I'm practicing.
@ shley Ashley. This won't fix redlining issues for the simple fact that redlining isn't a synonym for sniping. I've been saying it for a while now the red line is a separate issue. Think it through. If you reduced the range to 100m would it get rid of snipers in the red line? Or would they carry on regardless, or change to an fg?
There will always be people willing to abuse any system. And it's not only snipers.
@ logi bro. Seems to me as though you are saying that you wanted snipers to stay where they? were because they were a joke. Ie a proto sniper rifle couldn't kill a scout..
Don't forget that the proto variants shouldn't really get brought into pubs in delta. At least not religiously. In fact rattati I would suggest increasing the isk cost of proto sniper rifles?
(i don't want to see the swing of the nerd bat because of proto spam.)
To the guy saying the tac will be op... People have been saying they want snipers to play as marksmen. This is the basis of a rifle to do it with. It has to hit fast and or its just not worth using over the scr or tac ar. Don't forget there will still be sway.
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Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 17:51:00 -
[37] - Quote
Snake Sellors wrote:
@ shley This won't fix redlining issues for the simple fact that redlining isn't a synonym for sniping. I've been saying it for a while now the red line is a separate issue. Think it through. If you reduced the range to 100m would it get rid of snipers in the red line? Or would they carry on regardless, or change to an fg?
There will always be people willing to abuse any system. And it's not only snipers.
It seemed to work pretty well for HAV's that use to sit in the redline with a railgun glass cannon, now they are alot fewer
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Tyjus Vacca
The United Socialist Liberation Front
272
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Posted - 2014.09.15 17:56:00 -
[38] - Quote
Shley Ashes wrote:
or bring in your own vehicle(HAV or ADS), or use a forge gun, or a swarm launcher, or plasma cannon, or av grenades, or remote explosives, jihad truck, or jump on an installation that's still standing, or a mixture of all the above. \
all or the counters you said were all AV.... if you need me to I can list all the counters to red line snipers..... Snipers,Dropships,Forges,Small Railgun Turrets,Large Railgun Turrets,PLC (lol I was hit at like 200m), and Suicidal kills ....on certain maps were Snipers are 100m in the redline you have LR's,RR's,ScRs,Tac AR's,CR's and of course Suicial Martyrs
sniper changes !!? O_o
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Iron Wolf Saber
Den of Swords
16433
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Posted - 2014.09.15 18:04:00 -
[39] - Quote
Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ?
Have you missed the point ? because it would seem so
let me make it nice and simple because it seems to have evaded you,
Sniping from inside the redline needs to be addressed
[/quote]
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Tyjus Vacca
The United Socialist Liberation Front
272
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Posted - 2014.09.15 18:12:00 -
[40] - Quote
Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges
sniper changes !!? O_o
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 18:14:00 -
[41] - Quote
Tyjus Vacca wrote:Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges
Easy I already shot you by the time you stabilized. I can strafe without screwing my shot up (I actually do it to increase my accuracy as my controller is not that fine tuned) you can't.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 18:17:00 -
[42] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ? Have you missed the point ? because it would seem so let me make it nice and simple because it seems to have evaded you, Sniping from inside the redline needs to be addressed
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal. [/quote]
All well and good, CommanderBolt makes a very good point though sniping a moving target with a forge gun at 300m isn't easy and to be fair if you can successfully do this with 50% of your shots then fair play to you.
So why not 300m optimal, 450m dropped off for normal variant ? with values adjusted in a similar fashion, basically means if you're in the redline you are going to get a damage decrease but if you move out the redline you'll actually hit the correct damage.
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Appia Vibbia
3787
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Posted - 2014.09.15 18:19:00 -
[43] - Quote
You can still snipe from one red line to another red line on Ashland Skirmish and Domination using the Tactical You can still snipe from one red line to another on Manus Peak Domination.
Red line sniping is simple. All you have to really to is play enough to know where the line is on your side and move back beyond the optimal range of any of the 4 main Rifles. 50m back with something to hide behind once you start taking damage and you're survivability is just as high as the kid that's sitting 500m back there on Line Harvest Domination or where the MCC used to be for Manus Peak.
The changes to range are just highly evident that neither Rattati nor any of the CPM he's been talking to have never tried using just the sniper rifle for an entire day. Hell, try only using the sniper rifle for an entire week, allowances for a second light weapon via a commando suit.
The change to range is just nerfing the viability of the weapon. The bigger the map the more that hurts. Skim Junction, Spine Crescent, Boarder Gulch *skirmish* and Impact Ridge.
While maps like Iron Delta, Ashland aren't going to change. It's not going to stop red line sniping because the maps are too small.
Impact Ridge *domination* isn't going to change. The Sniper Rifle is useless anywhere on the map except in the red line or right next to the point where rail tanks like to hang out
Changing the range just puts the Sniper RIfle into Swarm Launcher category. People hate on it because "it's easy to use" yet its use is completely situational. I can take my Shotgun, Laser Rifle, Mass Driver, Plasma Cannon, Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle and use them on any map. Inside an outpost or surface installation or any of the plentiful rolling hills throughout the maps and use them for a whole map. A Forge Gun and HMG can be used for a whole game though they need support in either the form of nanohives & repair tool or an LAV.
Long gone are the days when Symbioticforks, Gem Cutter, and myself have sniped simultaneously with devastating effect.
But Symbitoicforks already pointed this out, that it's only a situational weapon, you don't care.
Tyjus can support this all he likes, but he's still going to get just as many sniper rifle kills from within 50m as from without, and those total kills will still be eclipsed by nova knives, HMG or any of his other weapons.
@ the kid who thinks forge gunning is hard, it's not. So long as they render getting a body shot with a forge is just as easy with a sniper rifle. 5 shots in the clip? You're lucky if 4 of those deal damage to a stationary target, most likely only 3 are going to register.
The Sniper Rifle is relegated to Swarm Launcher territory. You still don't want one on your team but if no one else is skilled into a better suited weapon than it's going to be good enough for a small duration of the match.
Additionally, I strongly advise that you DO NOT increase the base damage on the STD variants. STD vs STD their numbers are balanced. I'd hope you tone down the power on the ADV so that progression is more useful because as it stands it's in the same boat as the Shotgun, wherein the small percentage doesn't have much baring on number of shots to kill.
Whatever. Range nerfs; straw, camel.
Personal Theme Song
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Tyjus Vacca
The United Socialist Liberation Front
272
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Posted - 2014.09.15 18:20:00 -
[44] - Quote
Iron Wolf Saber wrote:Tyjus Vacca wrote:Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges Easy I already shot you by the time you stabilized. I can strafe without screwing my shot up (I actually do it to increase my accuracy as my controller is not that fine tuned) you can't.
I can see you charging from half the map away and have Operations 5 so I can take pop shots at you while your charging plus I out range you and can just back up ..... the only time forges kill me is when I don't see them gunning for me ... any serious sniper doesn't take forges seriously
sniper changes !!? O_o
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 18:20:00 -
[45] - Quote
Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ? Have you missed the point ? because it would seem so let me make it nice and simple because it seems to have evaded you, Sniping from inside the redline needs to be addressedAnyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal. All well and good, CommanderBolt makes a very good point though sniping a moving target with a forge gun at 300m isn't easy and to be fair if you can successfully do this with 50% of your shots then fair play to you. So why not 300m optimal, 450m dropped off for normal variant ? with values adjusted in a similar fashion, basically means if you're in the redline you are going to get a damage decrease but if you move out the redline you'll actually hit the correct damage.
Shrug* Why are you asking me I don't have the numbers anymore.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1745
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Posted - 2014.09.15 18:24:00 -
[46] - Quote
You need to flip the zoom for tacticals and regular sniper rifles. Seems like tacticals now have shorter range, but higher zoom.
Shoot Scout with yes.
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Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 18:38:00 -
[47] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ? Have you missed the point ? because it would seem so let me make it nice and simple because it seems to have evaded you, Sniping from inside the redline needs to be addressedAnyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal. All well and good, CommanderBolt makes a very good point though sniping a moving target with a forge gun at 300m isn't easy and to be fair if you can successfully do this with 50% of your shots then fair play to you. So why not 300m optimal, 450m dropped off for normal variant ? with values adjusted in a similar fashion, basically means if you're in the redline you are going to get a damage decrease but if you move out the redline you'll actually hit the correct damage. Shrug* Why are you asking me I don't have the numbers anymore.
I'm asking you because you're a current CPM member who's debating the range adjustment's I've suggested, however your lack of constructive debate leads me to think you're just on here trolling ? considering the numbers are on google docs and I thought this was what we elected you for and also what you put yourself forward to do, I digress off the topic at hand and for that I'm sorry but that entire line just means you don't give a monkeys uncle
and on that note I'm really done with this
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 18:39:00 -
[48] - Quote
Tyjus Vacca wrote:Iron Wolf Saber wrote:Tyjus Vacca wrote:Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges Easy I already shot you by the time you stabilized. I can strafe without screwing my shot up (I actually do it to increase my accuracy as my controller is not that fine tuned) you can't. I can see you charging from half the map away and have Operations 5 so I can take pop shots at you while your charging plus I out range you and can just back up ..... the only time forges kill me is when I don't see them gunning for me ... any serious sniper doesn't take forges seriously
Let's just say every sniper I ever forged since launch has never shot me or at me before I killed them.
Last sniper to do so was BadFurry back in closed beta and forges back then had 600 meter range and scramblers reached excessively very far.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Tyjus Vacca
The United Socialist Liberation Front
272
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Posted - 2014.09.15 18:56:00 -
[49] - Quote
Iron Wolf Saber wrote:Tyjus Vacca wrote:Iron Wolf Saber wrote:Tyjus Vacca wrote:Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges Easy I already shot you by the time you stabilized. I can strafe without screwing my shot up (I actually do it to increase my accuracy as my controller is not that fine tuned) you can't. I can see you charging from half the map away and have Operations 5 so I can take pop shots at you while your charging plus I out range you and can just back up ..... the only time forges kill me is when I don't see them gunning for me ... any serious sniper doesn't take forges seriously Let's just say every sniper I ever forged since launch has never shot me or at me before I killed them. Last sniper to do so was BadFurry back in closed beta and forges back then had 600 meter range and scramblers reached excessively very far.
I could ruin that record if you'd like ...... but my point is still tacSR is gonna be unbelievably OP
sniper changes !!? O_o
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1285
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Posted - 2014.09.15 19:57:00 -
[50] - Quote
Can we have examples of how the different reticules look like so we can have thoughts on them? Preferably screenshots with people at various distances.
And fire delay, you mean I can't shoot quicker than X between my shots even if I spam click fire?
/c
DUSTBoard
DUST Server Status
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 20:11:00 -
[51] - Quote
ChribbaX wrote:Can we have examples of how the different reticules look like so we can have thoughts on them? Preferably screenshots with people at various distances.
And fire delay, you mean I can't shoot quicker than X between my shots even if I spam click fire?
/c
https://forums.dust514.com/default.aspx?g=posts&t=172372&find=unread
purposed pictures of the new ones so far.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1285
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Posted - 2014.09.15 20:28:00 -
[52] - Quote
Iron Wolf Saber wrote:ChribbaX wrote:Can we have examples of how the different reticules look like so we can have thoughts on them? Preferably screenshots with people at various distances.
And fire delay, you mean I can't shoot quicker than X between my shots even if I spam click fire?
/c https://forums.dust514.com/default.aspx?g=posts&t=172372&find=unreadpurposed pictures of the new ones so far. Thank you!
DUSTBoard
DUST Server Status
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hfderrtgvcd
400
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Posted - 2014.09.15 20:35:00 -
[53] - Quote
These changes are quite literally going to ruin the game. In hotfix delta a militia sniper will do 690 daamage on a headshot. Let me repeat that. A militia sniper rifle, that every single player has access to, will do 690 damage on a headhsot. If these changes get put into play at least half of the team will be in the redline, all with sniper rifles. More importantly, the game will no longer be fun for non-snipers. No one enjoys getting killed before they can even react, and since you haven't changed the redline mechanics, they won't even be able to retaliate without losing their suit. Even if you ignore everyhting I wrote above, can you at least prevent snipers from sniping from the top of the MCC?
You can't fight in here! This is the war room.
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Right-wing Extremist
Nos Nothi
1126
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Posted - 2014.09.15 20:53:00 -
[54] - Quote
hfderrtgvcd wrote:These changes are quite literally going to ruin the game. In hotfix delta a militia sniper will do 690 daamage on a headshot. Let me repeat that. A militia sniper rifle, that every single player has access to, will do 690 damage on a headhsot. If these changes get put into play at least half of the team will be in the redline, all with sniper rifles. More importantly, the game will no longer be fun for non-snipers. No one enjoys getting killed before they can even react, and since you haven't changed the redline mechanics, they won't even be able to retaliate without losing their suit. Even if you ignore everyhting I wrote above, can you at least prevent snipers from sniping from the top of the MCC? Before I say anything else, understand this: MCC sniping is lame. Redline sniping on maps that aren't so small the redline is the sniper's only viable option, is lame. About 30% of my gameplay is sniping, and most of the time I'm not in the redline. There's only one map I regularly snipe from the top of the MCC (Border Gulch Domination).
That said, if they can hit you, you can hit them. On the MCC, yes, there are only two counters (a sniper, or an ADS). In the redline on the ground, there are many. Sniper, ADS, Forge Gun, Rail Tank, skilled Plasma Cannon user, LAV railgun or missile turret from outside of the redline. Or, yes, suicide a cheap suit to go and kill the sniper.
It's not that hard to kill anyone anywhere. (except ADS - they're hard to kill, but hopefully Delta will fix that) The only one you need a sniper or ADS to kill is the MCC sniper, and that only because HAV/LAV rail turrets and forge guns don't reach that far.
EDIT: And I'm not even good at this stupid game.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1854
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Posted - 2014.09.15 21:01:00 -
[55] - Quote
I really dont understand why you would put all this effort into balancing other light weapons and sidearms, then make all of it irrelevant by buffing SRs to such extreme damage levels. Ground-pounding infantry will uninstall en masse. |
HOWDIDHEKILLME
Dying to Reload
531
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Posted - 2014.09.15 21:57:00 -
[56] - Quote
Personally I think damage should start falling off at 300m
Redline... Impossible I'm sure but 50% damage going in ( or inside ) 50% out. That might make attacking into or out of the red to irritating for bolth teams to be a problem. flame on
Lonewolf till I die
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Tesfa Alem
Death by Disassociation
195
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Posted - 2014.09.15 22:25:00 -
[57] - Quote
I'm just a part time proto tac sniper so take what i say with a grain of salt.
When i read about these changes i went a did a bit of sniping, with the range reduction it still allows to cover the point in domination from the redline and in some maps the nearly the entire area. I hate redline snipers as much as the next guy but i don't want sniper rifles to become glorified rail rifles. Also snipers wont be able to sit 200m back into thier red line. Its a good start which i hope is revisited in hotfix echo.
I've got no sympathy for the thales snipers though, its same as using any other officer weapon in a pub match, a balacs a gastuns or a krins, except your 600m away. You lose them all the time because you use a rare, very powerful weapon to pick off suits from as far back in the redline as the map would allow. That makes you a target.
I look forward to experimenting with the damage profiles, and i appreciate logibro and rattati taking in the feedback from the sniper community concerning the reticule. Looks pretty good.
On side note, IWS, i have no idea where you are going with your replies. x% of the position of people you have forged has zero to do with adressing redline sniping. I have never heard of people reacting to a sniper with "thats it i'm grabbing a forge gun" nor have i ever seen a forge gunner on the redline plugging away.
Something constuctive ought to be "within what parameters can we afford to reduce the redline sniping" or at the bare minimum "its something to look into with CCP and the CPM. I think this range reduction will help some on the larger maps, but not at all on the smaller ones has Appia rightfully pointed out. You need the range if your leaving the red line and sniping at a high point anyway. So I ask you as you are a CPM1 community rep, is there other options being looked into to stop redline sniping?
Redline for Thee, but no Redline for Me.
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manboar thunder fist
Dead Man's Game
121
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Posted - 2014.09.15 22:38:00 -
[58] - Quote
Wait what...dmg modded charge sniper rifle headshot does 1556 DMG?
DAFUQ I FOUND THE NEW FOTM
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2334
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Posted - 2014.09.15 22:40:00 -
[59] - Quote
Well, looks like my min-scout can't survive even a body shot from a charge unless i shove armor plates up its ass.... gonna be interesting losing a ton of suits to people in the redline.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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manboar thunder fist
Dead Man's Game
121
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Posted - 2014.09.15 22:42:00 -
[60] - Quote
mate your min scout can't even survive a body shot from a tactical the way every sniper runs it....
4 dmg mods, proficiency and armour bonus :)
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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