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Thread Statistics | Show CCP posts - 16 post(s) |
Nirwanda Vaughns
426th Infantry
755
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Posted - 2014.09.07 19:44:00 -
[121] - Quote
wripple wrote:So what you are proposing is to bring back the guaranteed hit for the no-skill weapon such as the swarm launcher. CCP, I slow clap with such sarcasm. Let me play out a scenario for you: I call out a full proto Python costing more ISK than most of these AV crybabies will ever make in 2 matches combined. If any scrub puts a wyrkomi swarm launcher on a dinky little scout, he is 100% going to kill me in one clip, and 100% going to hit every shot that successfully locks and comes out of that weapon regardless of my initial distance from him or my reaction times. I'm finally hanging up the ADS build. I'm already fed up with loosing half a million ISK to BS rendering and BS collision damage from the environment, this just puts the nail in the coffin for me. I have it on good authority to know that none of the Devs actually know how to pilot an ADS proficiently enough to know what the pilot knows, and this just clearly demonstrates that.
If you continue to price this vehicle so expensively then I'm done with flying. I've piloted dropships since the beta and have used ADSs since their first appearance, and forcing me to scurry like a rat with my tail down every time a starter fit AV suit stands within 120 meters of where I need to go just makes a mockery of the role altogether. A veteran pilot is already easily killable by a competitive player, we can easily loose 5 Pythons in a single PC battle to a single swarmer. These changes only further reward clumsy swarmers and untactical play styles for AV users, pushing the role into a mediocre point and click role.
but its ok that for the past 6-8 months an ADS pilot has been able to take out probably several billion isk of infantry suits all the while not being able to be taken down? if you're a skilled pilot you shoudl still be able to avoid the new swarms and we stil only have 175m lock range. at max skills i can get 3 swarms off before an ADS is out of range and only 1 of them will hit because it simply outruns the rest of them. having 2 or 3 rounds hit a DS now will at least keep the ADS out the field a little longer as it takes more itme to recover
Never argue with an idiot. they bring you down to their level and beat you through experience
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
358
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Posted - 2014.09.07 20:00:00 -
[122] - Quote
Incubus Blaster gun sight for pilot aims down in third person and straight forward in first person. Python both views are forward for gun sight for missle
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Pvt Numnutz
Prophets of the Velocirapture
1860
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Posted - 2014.09.07 20:13:00 -
[123] - Quote
Nirwanda Vaughns wrote: but its ok that for the past 6-8 months an ADS pilot has been able to take out probably several billion isk of infantry suits all the while not being able to be taken down? if you're a skilled pilot you shoudl still be able to avoid the new swarms and we stil only have 175m lock range. at max skills i can get 3 swarms off before an ADS is out of range and only 1 of them will hit because it simply outruns the rest of them. having 2 or 3 rounds hit a DS now will at least keep the ADS out the field a little longer as it takes more itme to recover
Assault dropships die, if you can't take one out I'm sorry, but it sounds like a personal problem.
My concern is that the wider turning arch of the swarms won't be as profound as pilots need it to be making dodging a volley of swarms impossible. We would then have swarms that out run our dropships (afterburner increases acceleration not top speed) accelerate faster and hit us despite pilot skill. The swarm launcher doesn't require much aiming as its a fire and forget weapon, if you get your three volleys off when we are close, which is really easy as hardly anything renders for us giving the swarm launcher the first mover advantage, all three shots will always hit guaranteed with no possible way to avoid it. This would mean that as soon as we even see (if we see) a swarm we have to run with no option to fight unless we want to loose our very expensive dropships (mine costs 700k)
I'm hoping that pilots will be able to dodge swarm volleys with skill and maneuvers, and if not keep swarm speed at 50ms because they are balancing the afterburner and the acceleration buff would also address that imbalance. The extra speed seems a little excessive if we can't outright dodge swarms.
Master Skyshark rider
Kaalaka dakka tamer
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a brackers
Molon Labe. General Tso's Alliance
40
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Posted - 2014.09.07 20:20:00 -
[124] - Quote
Quote: Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement.
Quote: Dude, enough with the K/D bull crap. The only reason we have good K/D is because we don't die a lot. The reason we don't die a lot is because we flee at the first sight of danger. 500k isk isn't worth one kill.
Quote: It's perfectly balanced then that you don't die a lot and manage to get massive amounts of kills.
Quote: The max kills I've ever gotten with a ADS is like 24 and that was vs fresh out the academy players vs 500k isk python. I've gone 44-3 with a militia heavy with a STD HMG std mods vs. Proto users. ADS in no way is OP.
Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0.
You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
Proto dropship pilot
The sandbox shooter
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Tesfa Alem
Death by Disassociation
184
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Posted - 2014.09.07 20:30:00 -
[125] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:CCP Rattati wrote:Atiim wrote:Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything. Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement. Dude, enough with the K/D bull crap. The only reason we have good K/D is because we don't die a lot. The reason we don't die a lot is because we flee at the first sight of danger. 500k isk isn't worth one kill. It's perfectly balanced then that you don't die a lot and manage to get massive amounts of kills.
Its true the top 100 killers in dust are only dropship pilots....and every match i've ever flown in or seen an ADs its usually no less than 30 kills
I'll never understand the attitude that says "if anything escapes death its OP." I've got 2 adv Logi and a proto logi. I got ammar minmatar and caldari assault. Gallente and minmatar scout. All of the basic heavy medium and light suits suits.Ammar setinel and minmat commando Madrugars and gunlogis. All the lavs, every turret at ADV except large missiles. And of course my beloved Incubus. All of the light weapons and side arms. And i have never on a consistent basis seen dropships at the top of the kill board no matter who i fly with, gun for or see fly against me (whether on the ground or in the air). As in more than one match a day. Maybe a week. I do squad up with Judge and Evo 7, and i've seen some really good dropship pilots in my time.
Heavies and scouts dominate each match kill wise, with the odd assault suit in there and perhaps a really good blaster tank.
That mythical KD ratio of dropships is only apparent in the fact that since i dont want to loose my ship i might get, lets say ten kills in one match and maybe 7 in another. Because i'll come in take out a few troops and then spend the rest of the match afterburning away from any AV. Or i'll recal and fight it out on the ground because theres too much AV up right now. The third macth when i do lose my ship my dropship went 17 and 1 but over several matches strung out over a long period of time.
Which is what you would expect of anyone risking 500,000 isk, you should "git gud" at keeping it alive, otherwise you would not be able to afford bringing them out.
Ratattis response to me keeping my very expensive asset alive over long period of time is that 'well it should die more often"
The most popular way to do this is to make sure the only fire and forget weapon in the game is ensured a kill. Make sure our only counter measure to any AV the afterburner is nerfed. I can dance and try to make a forge gunner or rail tank or another dropship miss, which is already hard to do seeing as the incubus is physically larger than tanks. I cannot make a swarm launcer miss unless i afterburn the hell out of dodge. 3 hits will kill my ship dead. currently 2 swam hits are gaurnteed. Rattati's efforts at makeing sure the third gets me is akin to buffing the shotgun so that instead of three or four shots to kill a proto heavy it should be one shot, because heavies dont die as often as scout suits.
Its only apparent how often dropships die to those who fly them. You can't balance off of lack of kniwledge, the numbers being used to quantify how dropship are used only tell half the story. If you dont factor in the time, effort, sp and skill requred to fly the damn things let alone 'git gud' how can you tell whether it balanced or not?
Ask yourself this, should we balancy the infantry suits around the kill board? Should we balance the game soley around the KD ratio top 100 players? Or should we use numbers and experience of in equal measure?
Truth be told swarms are extremely dangerous thats why pilots run away, in the same vien that snipers are dangerous and that when under sniper fire everybody in every suits uses cover. Yet i don't see snipers calling for a reduction in infantry sprint speed to make sure you can't get to cover in time. Because it wouldnt be balanced.
Some of the ideas i can get behind, such as assault swarm variants with more range, high speed but less DPS. I cannot get behind 3 wyrokamis volleys being garunteed hits.
Redline for Thee, but no Redline for Me.
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Benjamin Ciscko
Fatal Absolution
3112
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Posted - 2014.09.07 20:40:00 -
[126] - Quote
a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS.
Tanker/Logi/Assault
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
888
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Posted - 2014.09.07 20:40:00 -
[127] - Quote
Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0.
I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
888
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Posted - 2014.09.07 20:42:00 -
[128] - Quote
Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS.
Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good?
Sagaris lover!!!
Commando <3
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Benjamin Ciscko
Fatal Absolution
3112
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Posted - 2014.09.07 20:44:00 -
[129] - Quote
Anmol Singh wrote:Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0. I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic. LOL You're cute.
Tanker/Logi/Assault
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Benjamin Ciscko
Fatal Absolution
3112
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Posted - 2014.09.07 20:47:00 -
[130] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS. Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good? You act like I haven't taken Espeon and others out in 1v1 DS v Tank. A forge in a tank! What kind of ***** do you think I am? lol gimp my fit so that the ADS can easily out DPS what my gunners putting out and get wrecked anyway. Maybe get good and stop sucking in your ADS 24-0 your best really.
Tanker/Logi/Assault
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Temias Mercurial
Knights Of Ender RISE of LEGION
203
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Posted - 2014.09.07 20:50:00 -
[131] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS. Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good? You act like I haven't taken Espeon and others out in 1v1 DS v Tank. A forge in a tank! What kind of ***** do you think I am? lol gimp my fit so that the ADS can easily out DPS what my gunners putting out and get wrecked anyway. Maybe get good and stop sucking in your ADS 24-0 your best really.
Why are you letting an ADS destroy your tank? Sounds like a pathetic whiner without any sense or skill in the matter...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Benjamin Ciscko
Fatal Absolution
3113
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Posted - 2014.09.07 20:57:00 -
[132] - Quote
Temias Mercurial wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS. Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good? You act like I haven't taken Espeon and others out in 1v1 DS v Tank. A forge in a tank! What kind of ***** do you think I am? lol gimp my fit so that the ADS can easily out DPS what my gunners putting out and get wrecked anyway. Maybe get good and stop sucking in your ADS 24-0 your best really. Why are you letting an ADS destroy your tank? Sounds like a pathetic whiner without any sense or skill in the matter... Why are you letting that proto burst heavy kill your starter fit. You must be a scrub. Hint I don't camp in the redline.
Tanker/Logi/Assault
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2731
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Posted - 2014.09.07 20:59:00 -
[133] - Quote
Temias Mercurial wrote:Why are you letting an ADS destroy your tank? Sounds like a pathetic whiner without any sense or skill in the matter...
I would like to que up fw with you while you tank and I fly ads
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.07 23:37:00 -
[134] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS. Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good? You act like I haven't taken Espeon and others out in 1v1 DS v Tank. A forge in a tank! What kind of ***** do you think I am? lol gimp my fit so that the ADS can easily out DPS what my gunners putting out and get wrecked anyway. Maybe get good and stop sucking in your ADS 24-0 your best really.
1. Do you want a cookie? I saw you QQing about how your ass got handed to you by an ADS and you couldn't do sh*t so I give you a few suggestions that actually work but they might be difficult to take in by a hard head like you.
2. It's not about kills, It's team support. I destroyed vehicles that match coupled with uplinks on buildings which lead us to win that match. If you PC, you know that drop uplink placement is the key to winning. When there are a bunch of Dropsuplinks on a building heavy defended by infantry, you're tank on the ground doesn't do sh*t.
You must be really stupid to base peoples performance on kills. Learn to dust?
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.07 23:43:00 -
[135] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0. I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic. LOL You're cute.
LOL you're stupid.
Sagaris lover!!!
Commando <3
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Benjamin Ciscko
Fatal Absolution
3113
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Posted - 2014.09.08 00:23:00 -
[136] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0. I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic. LOL You're cute. LOL you're stupid. I'm going to keep this one he amuses me with his failed logic.
Tanker/Logi/Assault
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Temias Mercurial
Knights Of Ender RISE of LEGION
203
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Posted - 2014.09.08 00:35:00 -
[137] - Quote
Soulja Ghostface wrote:Temias Mercurial wrote:Why are you letting an ADS destroy your tank? Sounds like a pathetic whiner without any sense or skill in the matter... I would like to que up fw with you while you tank and I fly ads
My point is that if a single tanker is allowing themselves to be destroyed consistently by an ADS, then they are likely not too bright and unskillful... and that's entirely their issue and has nothing to do with balance. The AV and vehicle community have just about run themselves dry on reasoning with one another. I'm getting sick of it. Real f*cking sick of it. People complain that it's "impossible" to destroy vehicles, especially an ADS, yet I find it quite effortless...
I mainly use an Incubus anyway, and hardly tank at all, and when using a tank, I know better than to allow an ADS to continually get shots on me.
Takes one to know one, and how to counter one.
I don't know how much longer I'm going to stick around with these apes constantly throwing and smearing eachother in their own sh*t...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 00:40:00 -
[138] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0. I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic. LOL You're cute. LOL you're stupid. I'm going to keep this one he amuses me with his failed logic.
Sadly you still fail to realize that you contradict yourself often. At first it is you QQing about how ADS kill your tank, then you say you are a ADS slayer and have taken out the best of Pilots. Then you say I am a bad pilot because I want 24-0 and tell me to get good. With that logic, you can say a logistics player is bad because he went 2-4. Maybe learn about roles instead of pulling crap out of your ass and calling yourself smart?
Sagaris lover!!!
Commando <3
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Benjamin Ciscko
Fatal Absolution
3113
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Posted - 2014.09.08 00:43:00 -
[139] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS. Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good? You act like I haven't taken Espeon and others out in 1v1 DS v Tank. A forge in a tank! What kind of ***** do you think I am? lol gimp my fit so that the ADS can easily out DPS what my gunners putting out and get wrecked anyway. Maybe get good and stop sucking in your ADS 24-0 your best really. 1. Do you want a cookie? I saw you QQing about how your ass got handed to you by an ADS and you couldn't do sh*t so I give you a few suggestions that actually work but they might be difficult to take in by a hard head like you. Also, wearing a forge gun on a heavy suit while siting in a tank doesn't change the tanks performance. You must be one of those scrubs that jumps out with a Six Kin Burst. 2. It's not about kills, It's team support. I destroyed vehicles that match coupled with uplinks on buildings which lead us to win that match. If you PC, you know that drop uplink placement is the key to winning. When there are a bunch of Dropsuplinks on a building heavy defended by infantry, you're tank on the ground doesn't do sh*t. You must be really stupid to base peoples performance on kills. Learn to dust? Yes I'll take one though I would prefer popcorn when reading your posts. If you want to know the proper way to kill an ADS it is to move forward full speed and then stop so the ADS is thrown in front of you or you can activate your fuel injector and launch yourself backwards. They are changing the inertia so that the latter will likely be impossible and the former is next to impossible because you won't connect enough shots to kill it. That would imply I skilled Fotm heavy, the suit doesn't matter because I don't bail I stick with my tank till the end except in PC where I have a Speed hack/link/assault suit depending on the scenario.
lol you take pubs far to seriously I slay in pubs and that's pretty much it. I myself am not a pubstar and save my go hard attitude for PC and do not have to try ubber hard in pubs.
Pc performance is based on how effective you did your job and Pub performance is mainly based on kills because the enemy team is generally too stupid to clear links and such so aside from deploying strategic links in the beginning you really just have to kill them off the points hack move onto the next one and especially if it's dom which is what I play most of the time it's all about slaying them off the point.
Tanker/Logi/Assault
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 00:52:00 -
[140] - Quote
Benjamin Ciscko wrote: Yes I'll take one though I would prefer popcorn when reading your posts. If you want to know the proper way to kill an ADS it is to move forward full speed and then stop so the ADS is thrown in front of you or you can activate your fuel injector and launch yourself backwards. They are changing the inertia so that the latter will likely be impossible and the former is next to impossible because you won't connect enough shots to kill it. That would imply I skilled Fotm heavy, the suit doesn't matter because I don't bail I stick with my tank till the end except in PC where I have a Speed hack/link/assault suit depending on the scenario.
lol you take pubs far to seriously I slay in pubs and that's pretty much it. I myself am not a pubstar and save my go hard attitude for PC and do not have to try ubber hard in pubs.
Pc performance is based on how effective you did your job and Pub performance is mainly based on kills because the enemy team is generally too stupid to clear links and such so aside from deploying strategic links in the beginning you really just have to kill them off the points hack move onto the next one and especially if it's dom which is what I play most of the time it's all about slaying them off the point.
Also, Everybody has their own strategies. The ones that work for me is jumping our and forging the thing. But hey, you were the one complaining about ADS's killing your tank. Maybe use your own advice next time.
Not all pubs are full of fresh out of the academy noobs. Also, this was an FW match that I fought on the Caldari Side.
Sagaris lover!!!
Commando <3
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Benjamin Ciscko
Fatal Absolution
3115
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Posted - 2014.09.08 00:57:00 -
[141] - Quote
Anmol Singh wrote: Sadly you still fail to realize that you contradict yourself often. At first it is you QQing about how ADS kill your tank, then you say you are a ADS slayer and have taken out the best of Pilots. Then you say I am a bad pilot because I want 24-0 and tell me to get good. With that logic, you can say a logistics player is bad because he went 2-4. Maybe learn about roles instead of pulling crap out of your ass and calling yourself smart?
I never said I was an ADS slayer period, it doesn't mean I haven't taken down ADS's I can take a min assault down with a min scout 5 times and lose another 20 that does not make me a min assault slayer. It means I am capable of taking them down but the advantage is certainly in their favor. The role of a Python is to be a slayer the role of a logistics is support the logistics is certainly bad if he goes 2-4 with 350 war points as an ADS you don't have anything really to do with support it's about ASSAULT it's in the name for god sakes, the role is to kill and assault objectives killing has everything to do with it.
Tanker/Logi/Assault
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KEROSIINI-TERO
The Rainbow Effect
1261
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Posted - 2014.09.08 01:14:00 -
[142] - Quote
Chief-Shotty wrote:CCP Rattati wrote:Hello again,
3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by taking cover behind buildings and terrain.
Let's really try to keep this constructive My concern with this change here is that one of my primary swarm techniques is to lock on and duck behind a wall and angle my launcher so the missiles fire around the wall and go after the target. This protects me more than you think, as I'm able to fire around corners, i can prevent taking more fire or even break contact and relocate while my swarms to their thing. Unfortunately, most walls will be at 90 degree angles or more when i release the swarms. Will they still be able to turn decently enough to use this technique? Although, this technique is mainly against tankers but still I hate to think that the swarms will travel in a really wide arc thus, more likely to hit other obstructions than anticipated. Especially when fighting in close quarter areas with tanks in the streets.
the change should actually HELP you in that safe launching.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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jace silencerww
Inner.Hell
46
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Posted - 2014.09.08 01:17:00 -
[143] - Quote
lol it is not fair a dropship can hover at 200 meters and pound you with rail or missiles while you are helpless we should have the same range as small missiles 200 meter lock on |
KEROSIINI-TERO
The Rainbow Effect
1261
|
Posted - 2014.09.08 01:21:00 -
[144] - Quote
CCP Rattati wrote:
1) A change so that Swarms actually outrun normal ADS speed, right now the speeds are equal, so the ADS just needs to boost away and the swarm will never catch it.
Swarm speed from 50m/s to 60m/s
2) Another change in that vein, is to increase Swarm accelaration from 10 m/s^2 to 12m/s^2, again to catch up with the ADS Afterburner.
3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by taking cover behind buildings and terrain.
<3 <3 <3<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
Those three points are EXACTLY what's been needed all these years!
Results to be expected: Not much change in swarms launched at far distance. (A)DS reacting to incoming swarm can still relatively easily move away from swarms to evade them.
Swarms at close range are (and aimed decently) have very very good chance of hitting, unless (A)DS pilot was finger on AB button.
Clumsier swarms may mean that carelessly launched missiles miss/overshoot at close range. Clumsier swarms reward smart evasion by terrain/buildings.
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 01:31:00 -
[145] - Quote
jace silencerww wrote:lol it is not fair a dropship can hover at 200 meters and pound you with rail or missiles while you are helpless we should have the same range as small missiles 200 meter lock on
At 200m, infantry is invisible.
Sagaris lover!!!
Commando <3
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medomai grey
WarRavens Capital Punishment.
969
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Posted - 2014.09.08 01:33:00 -
[146] - Quote
KEROSIINI-TERO wrote:Clumsier swarms may mean that carelessly launched missiles miss/overshoot at close range. Clumsier swarms reward smart evasion by terrain/buildings. "Clumsier"? An increasing turn radius alone will not prevent swarm missiles from continuing pursuit of the target after being over shot. Nor will it prevent swarms from following their targets behind cover such as terrain or buildings. This is explained in the link below.
Link
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 01:35:00 -
[147] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote: Sadly you still fail to realize that you contradict yourself often. At first it is you QQing about how ADS kill your tank, then you say you are a ADS slayer and have taken out the best of Pilots. Then you say I am a bad pilot because I want 24-0 and tell me to get good. With that logic, you can say a logistics player is bad because he went 2-4. Maybe learn about roles instead of pulling crap out of your ass and calling yourself smart?
I never said I was an ADS slayer period, it doesn't mean I haven't taken down ADS's I can take a min assault down with a min scout 5 times and lose another 20 that does not make me a min assault slayer. It means I am capable of taking them down but the advantage is certainly in their favor. The role of a Python is to be a slayer the role of a logistics is support the logistics is certainly bad if he goes 2-4 with 350 war points as an ADS you don't have anything really to do with support it's about ASSAULT it's in the name for god sakes, the role is to kill and assault objectives killing has everything to do with it.
Killing tanks, assaulting tanks, scaring people away, destroying up links. That is my role, sometimes objectives are in the open, and other times they are not. ADS isn't good on every map. Evolution-7 went 44-0 back then when incubus was indestructible but it was on an open map. It was the two creator map with the dom objective in middile that has close to no cover.
Also- stomping noobs isn't the same as stomping ADV-PRO players. 24 PRO-ADV kills > 40+ militia kills.
Sagaris lover!!!
Commando <3
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Buwaro Draemon
WarRavens Capital Punishment.
351
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Posted - 2014.09.08 01:55:00 -
[148] - Quote
BL00DFART wrote:Swarms?
Oh you mean the only weapon in the game that takes zero skill to land hits with?
The one that all the scrubs skill into because they cant learn the art of the forge gun?
Press R1, get a cookie, rinse, repeat?
I hate ADSs as much as the next guy, but swarms are the answer here?
loldust
Lol, Forges require you to spec into heavy suits, which most people are not willing.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Hector Carson
Hellz Gate of Awakening
7
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Posted - 2014.09.08 02:29:00 -
[149] - Quote
Ryme Intrinseca wrote:You can increase swarm speed to 60m/s or 600m/s, doesn't change the fact that a small rail dropship can hover at 200m, picking off infantry with impunity from outside swarm range.
Just by saying this they are now going to nerf the weapon range for ADS lol should of kept your mouth shut bro. |
Mat'DeVrie
Bezimienni... Dark Taboo
7
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Posted - 2014.09.08 03:21:00 -
[150] - Quote
Buwaro Draemon wrote:BL00DFART wrote:Swarms?
Oh you mean the only weapon in the game that takes zero skill to land hits with?
The one that all the scrubs skill into because they cant learn the art of the forge gun?
Press R1, get a cookie, rinse, repeat?
I hate ADSs as much as the next guy, but swarms are the answer here?
loldust
Lol, Forges require you to spec into heavy suits, which most people are not willing.
You are WRONG!
You DO NOT need to spec into Heavy suits !!
You can fit a forgegun into MILITIA heavy dropsuit! ---- It does NOT require ANY skillpoints investment! |
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