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621. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
The current system is random with little input from battle, we knew this already. It's a placeholder for the real system. I remember a post by a dev months back about they had planned to use eve style random chance of dropping or destroying each ...
- by Ten-Sidhe - at 2012.12.12 03:21:00
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622. Will we ever "See" EVE players? - in General Discussions [original thread]
EvE is slow paced, but if a ship is called primary it can die single volley of fire. Station sieges can last hours/days, so I think we will probably get station boarding, but not ship boarding. EvE player losing can also blow ship with self-destru...
- by Ten-Sidhe - at 2012.12.12 02:56:00
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623. Snipers & Skill Tree - in General Discussions [original thread]
At the speeds the railgun based sniper rifles fire projectiles, bullet drop would be less then the dispersion of a real sniper rifle. The travel time could be added so shots on moving targets need lead, max range shot is about a 1/4 second of trav...
- by Ten-Sidhe - at 2012.12.11 21:21:00
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624. (Potential) Information on New Build - in General Discussions [original thread]
Maybe a indicator of a upcoming heavy assault rifle for heavies at medium range? A heavy with heavy tactical rifle following a squad would be a great counter-sniper.
- by Ten-Sidhe - at 2012.12.11 20:56:00
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625. Ok I was doing some math. - in General Discussions [original thread]
Things with penalty normally stack, things without get diminishing returns. Fitting mods normally stack without penalty, not game breaking if somebody makes a 5 cpu mod hav fit. Nano gets penalty and stacking penalty, speed mods in eve use to be...
- by Ten-Sidhe - at 2012.12.11 20:45:00
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626. 14000 AUR per week on boosters ... How much for a year in real money? - in General Discussions [original thread]
The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible,...
- by Ten-Sidhe - at 2012.12.11 20:32:00
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627. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Sounds like something worth training that won't make it harder for new players to compete with vets. The more skills like this vets train, the less drastic the gap for new players. +1 It also sounds useful, but not so good everyone would train it...
- by Ten-Sidhe - at 2012.12.09 09:18:00
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628. probably a stupid question for a FPS game.... - in General Discussions [original thread]
ewar is coming in the future, no word on who soon. Salvage mods was mentioned by devs, but will probably be in a expansion after release.
- by Ten-Sidhe - at 2012.12.08 16:43:00
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629. Dropsuit variants and Armor/Shields - in General Discussions [original thread]
The heavy suit only gains one slot over adv. at proto level, all other suits gain 3. So heavy needs either 2 more slots or its adv to proto hp back. I used a unmodified frontline starter with no sp spent on char in matches during server swarm wit...
- by Ten-Sidhe - at 2012.12.08 16:41:00
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630. Merc pack - in General Discussions [original thread]
I think the 1rst merc pack is a different file then later ones. So don't buy multiple in first purchase. They may have changed it, but in August there was one bundled with game and one as a game add on. I bought one, then two later. It worked fin...
- by Ten-Sidhe - at 2012.12.08 16:25:00
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631. Shotgun VS. Heavy - in Feedback/Requests [original thread]
The shot gun shoots the same plasma as a AR, so the damage type should be the same. They are also made by the Gallente, their main enemy is the Caldari with shield tanks. A Minmatar shotgun on the other hand, should be more geared toward taking ...
- by Ten-Sidhe - at 2012.12.08 09:56:00
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632. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
There are also levelless and classless rpg games. This is closer to eve, the choices of gear and skills to suit playstyle and pre-battle planning make a large part of player strength but actions in battle determine outcome. EvE is more tilted to...
- by Ten-Sidhe - at 2012.12.08 09:43:00
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633. Earnings - in General Discussions [original thread]
Payout seems partly based on score. Revives, nanohives, and droplinks all give a lot of wp over game. The hacking speed helps get more wp there too. The repair gun was just nerfed for now. A heavy(or other suit) being repaired as it makes a kill ...
- by Ten-Sidhe - at 2012.12.08 07:11:00
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634. Eve News 24 - Bot Tears Best Tears - in General Discussions [original thread]
Bots are not needed in EvE. It's a lot of people using bots to farm stuff to sell for real money mainly, both perma-ban worthy violations of eula. There are legitimate ways to make more isk then mining/ratting/mission running with bots. For examp...
- by Ten-Sidhe - at 2012.12.08 07:04:00
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635. Please keep Mass Drivers the way they are - in General Discussions [original thread]
A read out of angle of elevation in aim down sights mode is only thing it needs to be perfect. This would let somebody range a target area, then give angle to squad of mass drivers to bombard.
- by Ten-Sidhe - at 2012.12.08 02:27:00
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636. MID RANGE WEAPONS............................... - in General Discussions [original thread]
AR don't need a nerf, the operation skill does nothing. So, add some recoil for the skill to reduce, so it ends up where it is at lv1 at lv5. The smg operation adding damage and proficiency helping stability would probably be all it needs to fill...
- by Ten-Sidhe - at 2012.12.08 02:02:00
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637. Maps for the Event this weekend - in General Discussions [original thread]
The huge 5 point could also show up with the orbital artillery in it's socket now. I think the plan with the 4000 maps was 100 variants of 40 or so, with more coming in patches and expansions later. Not 4000 unique maps, but not 1000 variants of ...
- by Ten-Sidhe - at 2012.12.07 10:09:00
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638. request: press x to climb. - in Feedback/Requests [original thread]
Make rolling over the obstacle slower then jumping over and scouts/assault still have advantage. Other unreal games have it so moving into a ladder lets you grab it, not requiring a button. Use O for rolling/climbing over obstacle and climb ladde...
- by Ten-Sidhe - at 2012.12.07 06:33:00
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639. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
Maybe add the extra slot and a nice bonus to the module per level or a large reduction in fitting needs. This would make the role obvious, but allow for some different options. The module could come free with hull, but allow a different one to be ...
- by Ten-Sidhe - at 2012.12.07 06:28:00
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640. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
I know this has been suggested before, I'm +1'ing it every time I come across it.
- by Ten-Sidhe - at 2012.12.07 06:17:00
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