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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.09 05:25:00 -
[1] - Quote
Fluid retention X1
Adds 1.5 seconds to bleeding out.
What do you guys think? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.09 09:18:00 -
[2] - Quote
Sounds like something worth training that won't make it harder for new players to compete with vets. The more skills like this vets train, the less drastic the gap for new players. +1
It also sounds useful, but not so good everyone would train it. I take this as a sign of balance of idea, and think it would aid in people differentiating there characters from others based on preferred play style.
Could be explained as learning to optimize the nanites in blood stream to clot and cauterize more efficiently, not that all the skills have or need explanations of how they give bonus. |
SickJ
French unchained corporation
48
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Posted - 2012.12.09 10:13:00 -
[3] - Quote
As the skill gets leveled up they could add on other things, like at level 3 you can look around, level 4 you can crawl... |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.12.09 10:37:00 -
[4] - Quote
yeah but only if they fix the current system i mean when you are in bleed out state technically you still not dead but the game counts you dead even if you get revived! I can't tell you how many times i had matches when i don't die but the score shows 20/3 c'mon my logi bro worked so hard to revive me those 3 times and you still counts it as death! |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.12.09 11:25:00 -
[5] - Quote
Good idea ... not sure about the crawling or looking around idea, it will only lead to wanting to fire sidearm and more ... dead can be explained as your clone being dead then the nanites repairing the clone for the implant to transfer consciousness back to the same clone rather than a new one ... as such dead is dead, not semiconcious looking round or crawling.
Bleeding out I see as like a battery backup or capacitor in the implant that retains your consciousness in the dead clones implant before uploading it ... this skill could bolster the capacitor / battery. |
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GM Vegas
Game Masters C C P Alliance
310
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Posted - 2012.12.09 14:05:00 -
[6] - Quote
I moved that to the Feedback/Suggestion thread for you. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.09 14:18:00 -
[7] - Quote
Maybe in future updates after release. I don't see this as something important. Besides, i'm more inclined to wonder why medics don't use their nanite injectors when they are nearby. |
David Rivendale
Doomheim
11
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Posted - 2012.12.09 15:10:00 -
[8] - Quote
A skill or enhancement to help reduce respawn time would be nice. Say like the effective rate your clones consciousness can be transfered to a new one at time of death. Its believable and will please people complaining about spawn time. The ability to look around a little will be nice, so you can see if any of your medics are actually close by, and if not you can respawn. I am tired of waiting for a medic when it says ones near by and they dont revive you, I just want the ability to look and see if I can be helped or not. |
Washlee
UnReaL.
131
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Posted - 2012.12.09 16:11:00 -
[9] - Quote
Sounds like a good idea
As soon as they fix the revive system. Sometimes I find myself looking for my teammates on the floor for a good 1 or 2 before giving up or actually finding them. |
David Rivendale
Doomheim
11
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Posted - 2012.12.10 19:34:00 -
[10] - Quote
Or if they dont add the ability to look around, they should place a compass on the hud showing how far your medic is :-) |
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.10 19:37:00 -
[11] - Quote
i would like the ability to shoot dead bodies and end their bleed outs.
it's not like there is so much action going on all the time that i can't blast another shotgun shell into the proto suit. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.10 19:37:00 -
[12] - Quote
David Rivendale wrote:Or if they dont add the ability to look around, they should place a compass on the hud showing how far your medic is :-)
And what direction they are running in.... |
David Rivendale
Doomheim
11
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Posted - 2012.12.10 20:01:00 -
[13] - Quote
Exactly |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.12.10 22:08:00 -
[14] - Quote
Necrodermis wrote:i would like the ability to shoot dead bodies and end their bleed outs.
it's not like there is so much action going on all the time that i can't blast another shotgun shell into the proto suit. Does this not work ... I'm sure it used to in previous builds, not thought about trying it for a long time.
Also I'm sure I've seen something official about there being an indicator of some kind to say the injector user has acknowledged your call for revive and is on his way.
And the inability to locate the body is known aswell and should be more useable Soon TM |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.12.10 23:02:00 -
[15] - Quote
Maken Tosch wrote:Maybe in future updates after release. I don't see this as something important. Besides, i'm more inclined to wonder why medics don't use their nanite injectors when they are nearby.
Sorry, usually busy getting shot at or the call is not enough to get my attention - outside my visual, not just the map, and lastly sometimes I see what the person died from and can see that it is still a large threat.
Rezzing in a dangerous situation = 3 deaths. Player, mine, then the player again because i rezzed them.
BTW when I don't see you, sorry - i love the points, so it is not on purpose. |
David Rivendale
Doomheim
11
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Posted - 2012.12.11 00:26:00 -
[16] - Quote
Yea, I usually play as a medic, or have a nanite injector on my other fittings so I can revive my people. However it is really hard to distinguish who is help range and who isnt. I find myself seeing someone and running for it, only to find out they are across the map. Medics would benifit greatly if they are shown who they are able to assist in their vecinity, rather than see everyones death signal, because thats alot of downed people lol. But yea
[Suggestion] Show only who is in range to be revived. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.12.26 23:59:00 -
[17] - Quote
I support having a visable bleedout timer, a skill to increase it, showing the distance of downed players, and the distance of triage units from them. |
Washlee
UnReaL.
131
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Posted - 2012.12.27 00:44:00 -
[18] - Quote
I'd say its helps you sit there longer while blue dots walk by you with a nanite injector. |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2012.12.27 01:53:00 -
[19] - Quote
Needless Sacermendor wrote:Good idea ... not sure about the crawling or looking around idea, it will only lead to wanting to fire sidearm and more ... dead can be explained as your clone being dead then the nanites repairing the clone for the implant to transfer consciousness back to the same clone rather than a new one ... as such dead is dead, not semiconcious looking round or crawling.
Bleeding out I see as like a battery backup or capacitor in the implant that retains your consciousness in the dead clones implant before uploading it ... this skill could bolster the capacitor / battery.
Im pretty sure that CCP will add in clones that you could buy, just like in EVE. This ides would work out well for higher grade clones. The ability to stay "conscious" longer will help your team out then just simply wasting clone reserves.
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EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2012.12.27 02:00:00 -
[20] - Quote
David Rivendale wrote:A skill or enhancement to help reduce respawn time would be nice. Say like the effective rate your clones consciousness can be transfered to a new one at time of death. Its believable and will please people complaining about spawn time. The ability to look around a little will be nice, so you can see if any of your medics are actually close by, and if not you can respawn. I am tired of waiting for a medic when it says ones near by and they dont revive you, I just want the ability to look and see if I can be helped or not. this could work by buying advanced clones or somehting like that |
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Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.27 08:06:00 -
[21] - Quote
not a bad idea, I would also like a bleed out meter, so we know how much more time we have left. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2012.12.27 21:41:00 -
[22] - Quote
This is a pretty interesting idea. It could certainly have a subtle effect on the battlefield. Would be a wise choice for people running expensive fits and reliable support friends.
I also like the idea of this as a clone bonus. I've been worried about what that feature will bring when clones enter the market. I'd rather it be an optional purchase that offers buffs like this instead of a required purchase to prevent SP loss like in EVE. |
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