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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2012.12.11 05:24:00 -
[61] - Quote
Hopefully the high cost of the passive boosters will curb their use a bit. 7000 AUR is a lot to spend for a week of gains. You can buy a lot of gear for that much AUR! |
Audio Mental
Seituoda Taskforce Command Caldari State
4
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Posted - 2012.12.11 05:28:00 -
[62] - Quote
I believe you still get the 30 day booster in the Merc Pack? |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.12.11 05:59:00 -
[63] - Quote
I only have one mercy pack, once you get about 4 mil sp you can be effective in Corp wars. In the tourny I was running a type 2 suit and most people to my knowledge were in advanced suits, not proto. I love all the backhanded compliments about the imperfects. Makes for a good read. Knowing were to put points is a huge deal. That is why I think there should be an item to buy that allows for reallocation of sp. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.12.11 13:42:00 -
[64] - Quote
reallocation of SP? How much AUR is THAT gonna cost??? Are you crazy?! Damn... that thing gonna be 100000+ AUR! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.11 14:03:00 -
[65] - Quote
IMHO you should be able to reallocate the same amount of SP you've earnt only from passives. So at this stage I could reallocate my lvl 5 grenades, however it'd use up pretty much all "reallocation points". It would prevent people from just constantly changing skills. Won't go down well with EvE community "because in EvE you never get to reallocate skills"... |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.11 14:05:00 -
[66] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. All of us were in proto suits? Please keep telling yourself that, because that's obviously not true. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.11 14:06:00 -
[67] - Quote
Zitros & Regnum were full Proto. I didn't say all of you. They had 5.2 mil SP I had 3.8 |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.11 14:09:00 -
[68] - Quote
It was pretty damn implied |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.11 14:23:00 -
[69] - Quote
Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage. |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 14:34:00 -
[70] - Quote
Despite all of you wanting to squabble over the specific wording of things as if it makes any real difference to the situation, Tony's point still stands that boosters give an unfair advantage to those with the money to pay for said advantage. If it sped up SP gains it would be fine, but when it raises the cap that's just wrong. If they want to raise the cap, they should make it cost ISK so at least everyone who is playing the game for free can do it too and make a separate AUR based item that increases accrual rate for those with less time to play. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.12.11 15:37:00 -
[71] - Quote
Overlord Ulath wrote: If they want to raise the cap, they should make it cost ISK so at least everyone who is playing the game for free can do it too and make a separate AUR based item that increases accrual rate for those with less time to play.
lets see what the market holds when they launch that. imagine being able to sell your salvaged loot and buy a booster. I agree that dust shouldnt be p2w, but i have faith in the market of dust to let anything be bought for isk. if boosters are not available on the market for isk then i would agree that that's a bad idea. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.12.11 15:47:00 -
[72] - Quote
The problem is boosters increase the amount of SP gainable in a week. Thats pay to win when compounded over a substantial period of time.
It's noticeable now, im running around with 5mil SP and SI and Imperfects still **** me like i've just started because they have paid for booster? Thats P2W im affraid.
I think we need to revert it back to not increasing the Sp cap, just leave it a "boost" to your SP gain until you hit the cap. |
Omnipotens Zitro
Doomheim
425
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Posted - 2012.12.11 16:15:00 -
[73] - Quote
Tony Calif wrote:Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage.
It's called prioritizing what you need and sticking with the plan. Not spec cling into everything thinking you are going to be good.
Last time I checked I died in one hit to a properly fit dropship missile turret with Proto during the tourney. Proto's barely gives an advantage, 3 more hits with an AR is such an advantage.
I love killing kids with straight up militia gear who are in high tier gear. SP doesn't make the player better, skill does. I love everybody that's in denial. SP is not the problem, it's your skill. |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 16:33:00 -
[74] - Quote
Omnipotens Zitro wrote:Tony Calif wrote:Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage. It's called prioritizing what you need and sticking with the plan. Not spec cling into everything thinking you are going to be good. Last time I checked I died in one hit to a properly fit dropship missile turret with Proto during the tourney. Proto's barely gives an advantage, 3 more hits with an AR is such an advantage. I love killing kids with straight up militia gear who are in high tier gear. SP doesn't make the player better, skill does. I love everybody that's in denial. SP is not the problem, it's your skill. While I agree with the overall idea of your statement, when you have two evenly matched players skill wise fighting on even footing but one has better gear due to having more SP to allocate into it, you end up having the better equipped player winning 99 times out of 100. This is the disparity that needs to be fixed. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.11 20:32:00 -
[75] - Quote
The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible, but in each's specialty they were about even.
The boosters will seem pay to win for the first months, then the gap won't matter as much. The main problem is scary off the to much of player base in those months. There will also be people joining the game a year or two after launch. It will take them a while to reach the sp of somebody that played from launch casually, even with full boosters hitting the cap every week.
If it follows eve, which it appears to, a new player will be at a disadvantage till around 3million sp when decent gear is available and they start grasping game quirks. At around 15million the good pvp groups can use them on their teams alongside people with 100million plus sp players.
The boosters will allow late comers to try to partially catch up as much as they let some get ahead, double edged sword.
I think the passive boosters would be good to train alts, and when taking a break to play another game. If ccp can get people to give them money to not play dust when they play somebody else's new game, it will help dust. If people spent money on a booster when they play another game, they will have incentive to come back to dust, and CCP will get a profit spike when competitors make releases.
The earlier comment about ar skills, if somebody has ar op 4 a booster would only get them 1/2 way to ar op5. Not into proficiency. Lv5 costs about as much as levels 1-4 combined. So somebody that trained mechanics and weaponry to 5 could have trained engineering, electronics, weaponry, and mechanics to lv4 for same sp. |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 21:35:00 -
[76] - Quote
Ten-Sidhe wrote:The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible, but in each's specialty they were about even.
The boosters will seem pay to win for the first months, then the gap won't matter as much. The main problem is scary off the to much of player base in those months. There will also be people joining the game a year or two after launch. It will take them a while to reach the sp of somebody that played from launch casually, even with full boosters hitting the cap every week.
If it follows eve, which it appears to, a new player will be at a disadvantage till around 3million sp when decent gear is available and they start grasping game quirks. At around 15million the good pvp groups can use them on their teams alongside people with 100million plus sp players.
The boosters will allow late comers to try to partially catch up as much as they let some get ahead, double edged sword.
I think the passive boosters would be good to train alts, and when taking a break to play another game. If ccp can get people to give them money to not play dust when they play somebody else's new game, it will help dust. If people spent money on a booster when they play another game, they will have incentive to come back to dust, and CCP will get a profit spike when competitors make releases.
The earlier comment about ar skills, if somebody has ar op 4 a booster would only get them 1/2 way to ar op5. Not into proficiency. Lv5 costs about as much as levels 1-4 combined. So somebody that trained mechanics and weaponry to 5 could have trained engineering, electronics, weaponry, and mechanics to lv4 for same sp. For anyone wishing to enjoy a game properly, 15 months is a LONG time to be behind. Just about anyone would give up after a few months of getting thrashed. Especially if they had started at the exact same time as those doing the thrashing. |
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