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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
318
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Posted - 2013.03.14 19:08:00 -
[1] - Quote
So..... CCP said squad size is going up to 6.... and corporation battles are going to be 16v16..... which means..... your 3rd squad cannot be a full squad? Sounds a bit odd... not that I'm not happy to see the increase, it's just strange that the player count forces this to be played with at least 2 squads short a member (if 2 squads run 5 players instead of 1 squad running 4).
Also, if pub matches are going to remain 16v16, wouldn't that make it harder for the matchmaker to make balanced teams? It means that only a squad of 4 or less can fill the open slots left in a battle after 2 full squads have joined each side. And the people who will be running in 4 man or less squads will typically be newer players, whereas the 6 man squads will typically be corp mercs who know what they are doing.
In other words, you will be forcing the matchmaking system to put random bluedots in with vets, which is something I thought we were trying to avoid.
18v18 might fix it..... just sayin' |
DUST Fiend
Immobile Infantry
2037
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Posted - 2013.03.14 19:17:00 -
[2] - Quote
I have full faith that matchmaking will be in bad shape well into 2014
And yes, I too found it odd, to give us uneven teams like that ::scratches head:: |
Ten-Sidhe
Osmon Surveillance Caldari State
427
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Posted - 2013.03.14 19:26:00 -
[3] - Quote
Real armies have units of different sizes. Two common unit structures are "square" units with 4 sub units, and "triangular" formations with 3 sub units. Different armies have favored one or the other at different times depending on tactics they favor.
Having a max of 6 in each sub formation and 16 in team gives team the option of 4 current size squads or 3 larger 5-6 man ones. Or 2 large 6 man and a small support section for the vehicle pilots and snipers to call out enemy movement.
Bigger squads in random matches would make the one sided slaughter of disorganized teams worse. |
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CCP FoxFour
C C P C C P Alliance
1614
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Posted - 2013.03.14 19:37:00 -
[4] - Quote
There are multiple reasons for this:
We may change squad sizes so any battle size we choose is not guaranteed to stay prefect 1 to 1 for fitting squads. The difference between 16 and 18 may only be 2, but we want to make sure to not eliminate smaller corporations from participating. At 18 you could say 20, and 20 22. We had to draw the line somewhere and after much research we decided on 16.
We will be monitoring this closely when we launch and adjust it as needed. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
325
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Posted - 2013.03.14 19:39:00 -
[5] - Quote
CCP FoxFour wrote:There are multiple reasons for this:
We may change squad sizes so any battle size we choose is not guaranteed to stay prefect 1 to 1 for fitting squads. The difference between 16 and 18 may only be 2, but we want to make sure to not eliminate smaller corporations from participating. At 18 you could say 20, and 20 22. We had to draw the line somewhere and after much research we decided on 16.
We will be monitoring this closely when we launch and adjust it as needed. Understood sir. Thank you for the clarification. o7 |
Sloth9230
Reaper Galactic
449
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Posted - 2013.03.14 19:42:00 -
[6] - Quote
Or you could just do 4 squads of 4... unless what you really want is easier OBs... |
Baal Roo
Subdreddit Test Alliance Please Ignore
903
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Posted - 2013.03.14 19:46:00 -
[7] - Quote
Why so small still? Still trying to favor the corps with bad meta-game skills and bad tactics? |
Aqil Aegivan
The Southern Legion
82
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Posted - 2013.03.14 19:46:00 -
[8] - Quote
CCP FoxFour wrote:There are multiple reasons for this:
We may change squad sizes so any battle size we choose is not guaranteed to stay prefect 1 to 1 for fitting squads. The difference between 16 and 18 may only be 2, but we want to make sure to not eliminate smaller corporations from participating. At 18 you could say 20, and 20 22. We had to draw the line somewhere and after much research we decided on 16.
We will be monitoring this closely when we launch and adjust it as needed.
Since when are 20 and 22 multiples of six? |
Kira Lannister
Hellstorm Inc League of Infamy
733
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Posted - 2013.03.14 19:48:00 -
[9] - Quote
Baal Roo wrote:Why so small still? Still trying to favor the corps with bad meta-game skills and bad tactics?
Trust me dude, 16 vs 16 is going to change the landscape of corp battles.
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Baal Roo
Subdreddit Test Alliance Please Ignore
903
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Posted - 2013.03.14 19:50:00 -
[10] - Quote
Kira Lannister wrote:Baal Roo wrote:Why so small still? Still trying to favor the corps with bad meta-game skills and bad tactics? Trust me dude, 16 vs 16 is going to change the landscape of corp battles.
Sure, but it's still tiny
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Sloth9230
Reaper Galactic
449
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Posted - 2013.03.14 19:51:00 -
[11] - Quote
Aqil Aegivan wrote:CCP FoxFour wrote:There are multiple reasons for this:
We may change squad sizes so any battle size we choose is not guaranteed to stay prefect 1 to 1 for fitting squads. The difference between 16 and 18 may only be 2, but we want to make sure to not eliminate smaller corporations from participating. At 18 you could say 20, and 20 22. We had to draw the line somewhere and after much research we decided on 16.
We will be monitoring this closely when we launch and adjust it as needed. Since when are 20 and 22 multiples of six? lol, where did he say they were? he said they're keeping at 16 because even if it were higher, people would still be saying that it's not high enough. We already have people who want to jump straight to 64 vs 64, so he does have a point. |
gbghg
L.O.T.I.S. Legacy Rising
647
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Posted - 2013.03.14 19:53:00 -
[12] - Quote
It's odd but it would allow you to set things up so you could end up with 2 infantry squads and the 3rd one could run vehicle support eg 1/2 dropship pilot's can drop off the squads where they need to be while you could have a tanker or two as well, it would also help squad orders in this situation, the vehicles can accrue squad commissions for doing vehicle things while the infantry can accrue them for doing infantry things |
DUST Fiend
Immobile Infantry
2039
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Posted - 2013.03.14 19:54:00 -
[13] - Quote
Sloth9230 wrote:Aqil Aegivan wrote:
Since when are 20 and 22 multiples of six?
lol, where did he say they were? he said they're keeping at 16 because even if it were higher, people would still be saying that it's not high enough. We already have people who want to jump straight to 64 vs 64, so he does have a point.
But we're not talking about that, we're talking about 6 man squads, of which 16vs16 doesn't properly accommodate. |
Sloth9230
Reaper Galactic
449
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Posted - 2013.03.14 19:58:00 -
[14] - Quote
DUST Fiend wrote:Sloth9230 wrote:Aqil Aegivan wrote:
Since when are 20 and 22 multiples of six?
lol, where did he say they were? he said they're keeping at 16 because even if it were higher, people would still be saying that it's not high enough. We already have people who want to jump straight to 64 vs 64, so he does have a point. But we're not talking about that, we're talking about 6 man squads, of which 16vs16 doesn't properly accommodate. Beats me. Unless we're talking OB's it doesn't really matter though. That reminds me, will OBs be staying at 2500 WP for 6 man squads? That seems a bit too easy... |
Kira Lannister
Hellstorm Inc League of Infamy
733
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Posted - 2013.03.14 20:13:00 -
[15] - Quote
DUST Fiend wrote:Sloth9230 wrote:Aqil Aegivan wrote:
Since when are 20 and 22 multiples of six?
lol, where did he say they were? he said they're keeping at 16 because even if it were higher, people would still be saying that it's not high enough. We already have people who want to jump straight to 64 vs 64, so he does have a point. But we're not talking about that, we're talking about 6 man squads, of which 16vs16 doesn't properly accommodate.
Thing is while I'm happy to see the 6 man squads. Alot of squads are going to form "clicks" and if you can't get your 6 man squad up and running the new system will provide a better accommodation. Also odds are to get a proper 6 man squad up all the time just won't happen. There needs to be room for randoms and smaller squads who might not get 6 people. (It will eventually happen to all of us).
18 man squads might cause a 6/6/6 combo which will lead to obliteration to the other side if they aren't 6/6/6 as well. Plus probably they want to make sure the server can handle 16 vs 16 before upping it. (mics being on the same channel, match making, etc.)
6 PRO 6 STB 4 KEQ
Or
5 KEQ 6 WAR RAVENS 4 INTERNAL ERROR 1 RANDOM
or 4 TRITAN 4 DUST UNI 4 PHI 4 IMPS
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4447
ZionTCD Legacy Rising
694
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Posted - 2013.03.14 20:13:00 -
[16] - Quote
CCP FoxFour wrote:There are multiple reasons for this:
We may change squad sizes so any battle size we choose is not guaranteed to stay prefect 1 to 1 for fitting squads. The difference between 16 and 18 may only be 2, but we want to make sure to not eliminate smaller corporations from participating. At 18 you could say 20, and 20 22. We had to draw the line somewhere and after much research we decided on 16.
We will be monitoring this closely when we launch and adjust it as needed.
anyway of putting 18vs18 in instant battles? |
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CCP Nullarbor
C C P C C P Alliance
668
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Posted - 2013.03.14 20:23:00 -
[17] - Quote
CCP = bad at math
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Crimson Moon V
Internal Error. Negative-Feedback
224
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Posted - 2013.03.14 20:26:00 -
[18] - Quote
CCP Nullarbor wrote:CCP = bad at math Math is hard. |
Kira Lannister
Hellstorm Inc League of Infamy
733
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Posted - 2013.03.14 20:27:00 -
[19] - Quote
Math is Meth |
gbghg
L.O.T.I.S. Legacy Rising
656
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Posted - 2013.03.14 20:28:00 -
[20] - Quote
CCP Nullarbor wrote:CCP = bad at math CCP= good at not telling us about the next build |
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4447
ZionTCD Legacy Rising
694
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Posted - 2013.03.14 20:28:00 -
[21] - Quote
CCP Nullarbor wrote:CCP = bad at math
I can't come back from that...
*Leaves room*
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Coleman Gray
RED COLONIAL MARINES Covert Intervention
85
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Posted - 2013.03.14 20:49:00 -
[22] - Quote
The Real question is what does the one guy who can't fit into a tank do!?
Duel at dawn with his red counterpart?
But seriously you can have more than 3 squads, you don't need to max them out just make squads for roles? Logi Bro Squad, Hacker Squad, Sniper team, Tank teams, Dropship squads So many ways to make use of the squad system and 16 vs 16 gives both corps lots of man power to play with. |
DUST Fiend
Immobile Infantry
2039
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Posted - 2013.03.14 20:50:00 -
[23] - Quote
Coleman Gray wrote:The Real question is what does the one guy who can't fit into a tank do!?
Live the life of Riley |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
85
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Posted - 2013.03.14 20:54:00 -
[24] - Quote
DUST Fiend wrote:Coleman Gray wrote:The Real question is what does the one guy who can't fit into a tank do!? Live the life of Riley
See if he can start on one of his own tanks and see if he can stay off the ground the whole match by tank jumping :P |
Sloth9230
Reaper Galactic
450
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Posted - 2013.03.14 20:57:00 -
[25] - Quote
Why do LAVs only have 3 seats, lol what am I supposed to tell the other guy? |
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