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Ten-Sidhe
Osmon Surveillance Caldari State
420
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Posted - 2013.03.02 19:32:00 -
[31] - Quote
Each skill is added with it self, so weaponry 3 would be 2+2+2=6. After this they are all multiplied together. So, the bonus is 1.06%. This is how eve works also.
This gives the correct numbers, fitting screen doesn't show skill bonus, only module bonus.
percentages are multiplied together, they are rarely added. Interest is in percent, the reason it is compounded. Although I never heard percentages called compounded when multiplied other then interest. Always just called multiplied in my area. |
ImMortal SoLDieR X
RestlessSpirits
42
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Posted - 2013.03.02 19:39:00 -
[32] - Quote
START TRANSMISSION.................
Altina, I hear your explanation. SHIPS are not DROPSUITS and I can calculate EVERY number. I agree with you I have looked at the calculations from the EvE side for modules w/ ships and the dimminishing returns of them. I am merely stating what I see. I, in no way want to dispute or negate your knowledge of this topic EVE side but I must beg to differ and stand firm. we dont have to go test in the battlefeild for simple calculations to prove or be disproved first w/ numbers. the formula is simple A x B = C or A + B = C with this simple formula I can solve for x where x is always found.Try it pls. A = market stats of dropsuit
B = X or unknown SKILL PERCENTAGES
C= the stat on the right side of the suit after skill w/ no mod
They all seem to verify and prove using this equation. This is all im saying. ( Good ole Chris set out to Prove the world wasnt flat, based on calculations from math and science). ( I'm sure those debates were really heated ).
I know we all have thought certain things accepting this on face value from what were told by other players. According to all the math what we thought as applied to DUST 514 from EVE seems to not support this. Question why couldnt it be diff? DUST 514 does not equal EVE even though intertwined we get our SP diff. So I would propose that ALL things are not necesarilly the same as well. They can be so lets find out what and if they are.
END TRANSMISSION................... .. |
Disturbingly Bored
Universal Allies Inc.
101
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Posted - 2013.03.03 00:47:00 -
[33] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION................. STUFF END TRANSMISSION................... ..
That's all well and good. But can you accept that...
1*1.10 = 1.10 1*1.10*1.10 = 1.21 1*1.10*1.10*1.10 = 1.331
...is the simplest explanation (and applying Occam's Razor, therefore best explanation) of the data shown as far as damage mods are concerned?
And that whatever other skills and benefits apply to damage, they are not represented on the fitting screen? |
ImMortal SoLDieR X
RestlessSpirits
42
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Posted - 2013.03.03 01:13:00 -
[34] - Quote
START TRANSMISSION ..............................
Try your computations and extend this to 4 complex dmg mods. Explain this lolz its 1.46. So to end this discission someone with 4 complex dmg mods tell us the Numbers. I dont own a Proto suit with 4 slots to verify if this is the final stat on the right hand multiplier side i will accept this multiply answer. Until
You still think the earth is flat, or that the sun revolves around the earth? i beleive neither and i accept nothing on face value or word of mouth as all of you seem to do. Prove it show me the stats w/ 4 complex dmg mods or this must wait till I get a proto suit.
According to your calculations its 1.46 = 1 x 1.10 * 1.10 * 1.10 * 1.10. Continue pls we ALL wanna know ! If not and its 1.44 its my calculations that PROVE !! DRUM ROLL PLS. !!............. Can one of you BIG BALLERS tell us what the stat is under the multiplier w/ 4 complex dmg mods?
END TRANSMISSION.......................... |
Happy Violentime
Algintal Core Gallente Federation
9
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Posted - 2013.03.03 02:37:00 -
[35] - Quote
I'll try and make this simple for ya.....
Base damage of suit is 1.0
1 complex mod is 10%
10% of 1.0 = .10
1.0 +.10=1.1 (new base)
Next Complex mod is another 10 %
10% of 1.1 = .11
1.1+.11 = 1.21 (new base)
Next Complex mod is another 10 %
10% of 1.21 = .12
1.21+.12=1.33 (new base)
Next Complex mod is another 10 %
10% of 1.33 = .13
1.33+.13=1.46 (new base) |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
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Posted - 2013.03.03 02:37:00 -
[36] - Quote
No, you can't use basic math. Sometimes, any fraction gives you one more unit(more CPU, for example), sometimes its just dropped.
No pattern right now, other than knowing. Shouldn't assume too much. So you need to really check in a match as others suggest.
Why spending one point in some skills is worth same as five. Depending on usage.
On same note you really want to put one point in everything if you can, don't totally ignore because its just 3%. It might let you change your load out. It did for me. |
Drogan Reeth
Free Trade Corp
3
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Posted - 2013.03.03 03:55:00 -
[37] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION.................... AM I ASSUMING or maybe the reverse is true??? I wanna know exactly what it is. Who said its multiply? WE need clarity ! Im trying to Show & Prove. Show me why I should multiply and ill do it! Help me solve the magic number puzzle pls! Its killing me. END TRANSMISSION.........................
Percentages ALWAYS multiply. Basic math sir. Basic math. |
ImMortal SoLDieR X
RestlessSpirits
42
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Posted - 2013.03.03 04:33:00 -
[38] - Quote
START TRANSMISSION.........................
I've looked at the multiplier w/ 4 dmg mods for the Logi suit as it has 4 high slots. When your right your right. This discussion should be done and over with. This is what I wanted to know. DRUM ROLL PLS................... answer is 1.46. Thus the multiplier of 1.10 is multiplied as stated 1.10 x 1.10 x 1.10 x 1.10 = 1.46. the math has been proved.
No more debate from me.!!! Proven is Proven cant argue facts. Thx boyz Thx for walking with me !!
Now where does the 2% for the skill get added does it get added to the base of weapon or is it added after use of mod? Fair question?
END TRANSMISSION............................ |
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