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301. Make missile guiding smarter - in Feedback/Requests [original thread]
They are steering straight at the dropship. early missiles would do this till somebody came up with trick of having missile maintain a constant angle to target. This builds in target lead reducing missile travel distance. The most effiecnt would b...
- by Ten-Sidhe - at 2012.11.06 08:56:00
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302. [Request] RAW gear and Counter Measure options on all vehicles - in Feedback/Requests [original thread]
This and a MAW(missile approach warning) would be great modules. Beeps more as missile gets closer. Maybe make one go in low and the other in high slot. This would mean armour tanks favor one and shield the other type. The maw in the high slot ...
- by Ten-Sidhe - at 2012.11.06 08:15:00
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303. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
Heavies turn slow, and hmg slows turn speed even more. I circle strafed one without losing shield in an assault with a standard armour plate fit. I was using an ar in melee range to headshot while strafing, but he couldn't turn fast enough, I even...
- by Ten-Sidhe - at 2012.11.06 08:07:00
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304. [Request] Remove passive dmg bonuses from turrets - in Feedback/Requests [original thread]
I checked the passive skills. The total maxed marauder bonus is now +67%. The its not 10+15+10+20=55, its 1.1*1.15*1.1*1.2=1.6698. The operation skill should do something different then add more damage, like the infantry version, this drops the ...
- by Ten-Sidhe - at 2012.11.06 07:58:00
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305. [Request] Parachute - in Feedback/Requests [original thread]
A wing suit would be great. High slot item, jump, hit x to deploy wings, hit x again to activate dampner. I think this would fill the role op wanted.
- by Ten-Sidhe - at 2012.11.06 07:41:00
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306. Jumppacks (Note: not jetpacks) - in Feedback/Requests [original thread]
It doesn't violate physics to change direction mid-air with a jump pack, halo jumps do as they don't seam to have any form of thrusters. A item that took a high slot and allowed halo type jumps would be okay, balance could be done by slowing rate...
- by Ten-Sidhe - at 2012.11.06 07:32:00
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307. [Request] Introduce a skill that increases the chance of you being the squad leader - in Feedback/Requests [original thread]
I think, if EvE is any guide, we will get a command tree. The matchmaker should assign leadership roles to people with highest sp in this skill tree. The main skill, others have as pre-req, giving increase in squad size. In EvE, max squad was 1...
- by Ten-Sidhe - at 2012.11.06 07:14:00
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308. [Request] Missile Turret change - in Feedback/Requests [original thread]
Missiles are capless weapons, so it won't fix it. Would help other things though. The missile turrets, at least in 3e build, fire a few shots then reload. Missile turrets doing this would help. A ammo meter that recharges overtime(internal nano...
- by Ten-Sidhe - at 2012.11.06 07:01:00
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309. [Request] Remove passive dmg bonuses from turrets - in Feedback/Requests [original thread]
It should be, in my opinion, only the drivers skills. This lets people with low sp but good aim serve as great gunners while they gain sp for a different role. This helps with the new vs old player sp gap. The skills for vehicle weapons should gi...
- by Ten-Sidhe - at 2012.11.06 04:05:00
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310. CCP please allow scouts to earn and gain WP, SP, and ISK. - in Feedback/Requests [original thread]
The binocular idea is great. +1 Maybe give the person to spot the enemy +5wp if a team mate kills them while they are still marked on tac-net?
- by Ten-Sidhe - at 2012.11.06 02:45:00
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311. NEW Air Vehicle - in Feedback/Requests [original thread]
The rdv uses the medium icon, so heavy aircraft must be larger.
- by Ten-Sidhe - at 2012.11.04 19:12:00
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312. Serious problem with item scaling - in Feedback/Requests [original thread]
The suits get more cpu and pg and more slots. The sniper rifle gets more damage, +10% for adv and +20% for proto. They also require more cpu and pg to fit. Most stats stay the same.
- by Ten-Sidhe - at 2012.11.04 07:00:00
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313. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
About every point makes sense. also 1) make burning at a percentage of effective hp(total of shield and armour, weighted by resistance modifiers) maybe 10% remaining. A buffer tanked nano sagaris may start burning while still in shield( and stop b...
- by Ten-Sidhe - at 2012.11.03 20:32:00
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314. Remove Vehicle Commision for Passengers - in Feedback/Requests [original thread]
Maybe also allow drop-ship pilots to place capture orders for the passengers. This would work across squads, but only if order was active when they got out. This would be great for random passengers without mic to know you want them to take som...
- by Ten-Sidhe - at 2012.11.03 20:02:00
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315. to balance AV weapons - in Feedback/Requests [original thread]
Some missiles are issued as extra gear like the LAW and M-202 FLASH. Something like a unguided swarm that fired its 4 rockets individually instaed of at once with no reload as a side arm would be nice. It would be the reverse of swarm/smg (good ...
- by Ten-Sidhe - at 2012.11.03 19:54:00
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316. Dust 514 stats page like Cod Elite or whatever the BF one is called - in Feedback/Requests [original thread]
If they let us have api keys like eve, apps like this by third parties will pop up all over the place.
- by Ten-Sidhe - at 2012.11.03 19:45:00
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317. [request]Manpavs variant missiles - in Feedback/Requests [original thread]
Manpads: Man Portable Air Defense System, sometimes misused for man portable anti-tank as well. Manpavs: suggestion of term for infantry light av weapons, man portable anti vehicle systems 1)The Amarr version could be a Khanid designed emp warhea...
- by Ten-Sidhe - at 2012.11.03 19:43:00
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318. Make more use of the skill system request. - in Feedback/Requests [original thread]
How about more skills, this would allow more variety within role. Missile projection : +10% missile speed per level Target Navigation Prediction : could improve pathfinding Missile Bombardment : +10% flight time //this would let a missile fol...
- by Ten-Sidhe - at 2012.11.03 18:37:00
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319. NEW Air Vehicle - in Feedback/Requests [original thread]
In old dev video, from fanfest I think, they mention using webs to slow down dropships. It said they were hard to kill otherwise, requiring a team of webber and av. So, it's not that dropships are overpowered, it's that their counter is coming S...
- by Ten-Sidhe - at 2012.11.03 18:14:00
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320. Dropships to get on buildings. - in Feedback/Requests [original thread]
In e3 build when people were tower camping and draw distance was short enough they couldn't be sniped, I used the mass driver to kill the infantry and dropships parked there. The swarms would hit the building most of the time, but mass driver coul...
- by Ten-Sidhe - at 2012.11.03 16:09:00
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