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281. [request] Breach forge gun tweak - in Feedback/Requests [original thread]
I think maybe if it allowed moving while charged, but drained the charge while doing so, it would be useful. So if you have it charged and walk 3 seconds, it will be charged again in 3 seconds. So you can charge in cover, then move around corner, ...
- by Ten-Sidhe - at 2012.11.08 06:48:00
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282. [request] Breach forge gun tweak - in Feedback/Requests [original thread]
I had thought they were hit scan, so they are all the same? The current 300m range and listed projectile speed in background of 7000m/s would make the travel time mostly irrelevant. Less then 1/20th of a second. Lav has time to move 170cm from bar...
- by Ten-Sidhe - at 2012.11.08 05:10:00
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283. New shotgun sound - in Feedback/Requests [original thread]
Maybe keep the current sound, but have it change to a fading electricity crackling sound. Like the electric charge of the plasma dissipating. Maybe on rails(railguns, sniper rifle, forge gun) at the firing side only as well, since the electrici...
- by Ten-Sidhe - at 2012.11.08 04:38:00
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284. [Request] Booster Expiration Notification - in Feedback/Requests [original thread]
or maybe a "buy booster now" at end of match screen in case of forgetting? This may get more boosters sold if people have good match and want the advertised potential booster sp. A more obvious no/low booster warning would be nice.
- by Ten-Sidhe - at 2012.11.08 03:12:00
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285. [Suggestion] Wait to start matches - in Feedback/Requests [original thread]
I like the partial teams to start, 6vs6 sounds good.
- by Ten-Sidhe - at 2012.11.08 03:07:00
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286. Request Explanation of rig slots - in Feedback/Requests [original thread]
They said there would be something, they called it rig/attachment I think. I would also like to hear whats planned, even if it is not being added for months. They did say it would take awhile to implement.
- by Ten-Sidhe - at 2012.11.08 03:04:00
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287. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
If the missile are to keep there daul role, the splash damage needs reduced. Keep the radius the same. This is mainly a problem with dropship fired missiles, so it could be attached to them, -x% splash damage. Probably both, so missile suppress in...
- by Ten-Sidhe - at 2012.11.08 00:41:00
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288. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Are they doing it by race? It would make sense for gallente to get blaster and caldari missile.
- by Ten-Sidhe - at 2012.11.07 22:35:00
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289. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Hard cap of sniper is ~600m, skills can make this over 850m. The muzzle speeds are high enough many of the weapons would have no noticeable drop, max range sniper shoot at the top of head would hit bottom of head. call of duty is hitscan, halo i...
- by Ten-Sidhe - at 2012.11.07 22:25:00
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290. [Request] Sniper Scopes - in Feedback/Requests [original thread]
A variety of scopes would be nice. Some with adjustable zoom, some fixed. The range finder sounds like a nice item, displayed separably from the range to enemy in the corner. Ideas for scope types near ir : close to normal light but black and ...
- by Ten-Sidhe - at 2012.11.07 21:10:00
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291. Vehicle/AV balancing can't happen untill players are split up by high/low se... - in Feedback/Requests [original thread]
New players with 5-10million sp will be competitive against the older players with near 100 million sp if they have better gun skills and/or fitting skills and/or teamwork. The gap in players for first month will probably be like now, then the dif...
- by Ten-Sidhe - at 2012.11.07 19:44:00
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292. [Request] Leaderboards - in Feedback/Requests [original thread]
Maybe have the kdr leaderboard minimum go up 500 a week till it hits 5000, so after new build launch it shows people on it before weeks have passed. The overall kdr should use all weapons, multiple kdr with certain weapons would also be nice. Pis...
- by Ten-Sidhe - at 2012.11.07 18:39:00
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293. Health and shield meter are too slow - in Feedback/Requests [original thread]
I have noticed this on both sides, I thought the delay when firing till health drops was travel time. Since they said they are hit scan it most have been lag or the slow reaction to rapid fire. The dying while showing armour still can't be lag sin...
- by Ten-Sidhe - at 2012.11.07 09:22:00
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294. missile disruptor - in Feedback/Requests [original thread]
Almost all navys have ciws now, most still look like r2d2. EvE counters are smart bombs and defender missiles. Real life counters are ciwis, hard kill and soft kill active defense. Smartbomb : infinite ammo weapon that causes damage in radius ...
- by Ten-Sidhe - at 2012.11.07 09:13:00
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295. Railgun "speed kills" - in Feedback/Requests [original thread]
I think rail/gauss caldari ar is planned, and some form of light automatic projectile for minmatar. Minmatar shotguns and snipers would be nice, as would plasma pistols. Caldari gyrojet rifle and/or sidearm would be awesome. Heavies will get more...
- by Ten-Sidhe - at 2012.11.07 08:53:00
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296. Request Platoon - in Feedback/Requests [original thread]
I'm hopping squad command adds +1/lv and squad leader is in addition. So, 4 w/lv0, 5+leader at lv1 and 9+leader at level 5. By coincidence this would give same squad size as both EvE and MAG. Right in center of real life size range for squad. Ev...
- by Ten-Sidhe - at 2012.11.07 08:34:00
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297. [Request] Supply Depots on the MCC - in Feedback/Requests [original thread]
Allowing to change fit while in the mcc deployment room sounds like a good idea.
- by Ten-Sidhe - at 2012.11.07 08:17:00
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298. Swarm launchers - in Feedback/Requests [original thread]
I think it was meant as a feature to make it harder to locate the firer, but it doesn't work well. If swarms are meant to do this can we at least change the bonus from the swarm op skill from it's current useless damage radius to "swarms don't st...
- by Ten-Sidhe - at 2012.11.06 11:23:00
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299. Jumppacks (Note: not jetpacks) - in Feedback/Requests [original thread]
Part of reason I suggested slowed fall is to prevent bunny hopping with it. Perhaps if jump pack prevented firing weapon while jumping, that would eliminate any use in cqc. Jet packs would have the effect of ruining the limits from terrain to man...
- by Ten-Sidhe - at 2012.11.06 11:14:00
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300. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Maybe the ammo resupply and fit change functions could be separate modules? Maybe a infantry armour repair in radius like the repair nanohives as a 3rd supply module? Then if any element is to hard to balance the others will survive nerf/removal. ...
- by Ten-Sidhe - at 2012.11.06 09:28:00
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