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321. YOU are Squad Leader - in Feedback/Requests [original thread]
Real military term, short for fragmentary order. online dictionary definition: "When a military operation requires a surge in capability, the natural response is to cut a FRAGO to direct military resources to fill the capability gap" Looks accur...
- by Ten-Sidhe - at 2012.11.03 04:51:00
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322. Visualize Skill Point Cap - in Feedback/Requests [original thread]
This would be very nice. Maybe show how much sp gain would have been with no reduction from diminishing returns too.
- by Ten-Sidhe - at 2012.11.03 04:46:00
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323. Dust Travel? - in Feedback/Requests [original thread]
Instant match in hisec and faction warfare and clone jump to friendly war-barge should be instant. Traveling to enemy area to switch sides, exploring planets with no active wars, traveling to pirate factions in npc null to do pve work for them cou...
- by Ten-Sidhe - at 2012.11.03 04:36:00
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324. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
The range of large missile is fine, at long range you can sidestep the blast radius while using ads with swarm, I did this last build to solo a over confident gunnlogi tank at around 400m. He realized he should retreat when two volleys were locked...
- by Ten-Sidhe - at 2012.11.02 06:17:00
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325. [Request] Squad Sizes Back Up to Six - in Feedback/Requests [original thread]
Maybe add a squad leader skill to raise the size, people with it trained would be picked as squad leaders by match maker first. This would help prevent people that don't want to and/or now how to use commands being made squad leader. Max squad of ...
- by Ten-Sidhe - at 2012.11.02 05:56:00
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326. [Request] API during beta - in Feedback/Requests [original thread]
Here's a wiki on it, it's getting upgraded in EvE soon. wiki on api keys It let's you send character info to a third party, there are third party programs to help manage income/expenses, plan skills, and design fits that need this to work for a...
- by Ten-Sidhe - at 2012.11.02 05:51:00
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327. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
Pilot has option to lock-out functions? This would be nice along with much asked for lock the doors ability.
- by Ten-Sidhe - at 2012.11.02 05:45:00
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328. [Request] Sniper Zoom-in skill book - in Feedback/Requests [original thread]
I have made shots at the near the limit of sniper range, and spotted some enemies beyond it. I didn't have max sharpshooter, but some shots were made beyond range of without sharpshooter. The draw distance is pretty good now, even through scope en...
- by Ten-Sidhe - at 2012.11.02 05:30:00
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329. Being able to fire weapon while in passenger seat of vehicles - in Feedback/Requests [original thread]
Maybe side arms only(and rifles if coding won't be a mess), but a option to replace a small turret with a extra seat that lets person in it use all weapons. Some of the dropships may remove their small missiles to carry 2 more passengers(total of...
- by Ten-Sidhe - at 2012.11.02 05:25:00
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330. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
A commander seat in tank would also be nice to do same things as co-pilot, or perhaps give the owner the option of designating forth seat commander or main gunner. The seat for co-pilot in dropships could be one of the rear passenger seats by ad...
- by Ten-Sidhe - at 2012.11.01 22:21:00
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331. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Underground tunnel/cave and building interior maps would be a nice addition. The starscraper seen I distance on some maps could be vertical indoor maps by themselves. A way to state preference to avoid/prefer maps at the extreme in quick battles ...
- by Ten-Sidhe - at 2012.11.01 21:07:00
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332. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
125% and 115% are 144.5%. Simplest is to not raise the lower limit with sharpshooter. best is to rase max range normally, and add 1/2 of the optimal increase to each side of current band. I didn't realize the overheat was messed up, I only used ...
- by Ten-Sidhe - at 2012.10.31 17:42:00
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333. LAV gunner shield - in Feedback/Requests [original thread]
I like the idea for a module, as long as it's not standard without using a slot.
- by Ten-Sidhe - at 2012.10.31 06:44:00
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334. (REQUEST) LEVEL 4 WEAPONS - in Feedback/Requests [original thread]
It used to be charge, standard, and tactical at lv 1 adv standard and tac at lv4 proto at lv 5 I don't remember for sure where the aur where, I think 1 lv lower then isk still.
- by Ten-Sidhe - at 2012.10.31 06:32:00
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335. ccp respones to AR - in Feedback/Requests [original thread]
Recoil goes in a certain direction, up and back in most cases but not always. The recoil(up) and dispersion(random) should grow with firing and moving. Crouch and aim down sight should reduce it. There is to little on ar, all the bullets go right ...
- by Ten-Sidhe - at 2012.10.30 20:30:00
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336. Buff Breach assault rifles - in Feedback/Requests [original thread]
The description says breach is meant to be a cqc weapon with high hip fire accuracy. The low rate of fire would make recoil more controllable. A little more rate of fire or damage, dps should still be lower then standard ar, and a clip 48 to 54 ...
- by Ten-Sidhe - at 2012.10.30 20:08:00
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337. Self-Destruct Predator Style - in Feedback/Requests [original thread]
It takes a slot, so it isn't without drawbacks. We have a timer for bleed out, if it was at death the user could use this to time it, but could kill friendlies if hit with enough damage to kill out right. A medic that gets there slightly to late w...
- by Ten-Sidhe - at 2012.10.30 19:35:00
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338. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives. Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried as a equipment slot....
- by Ten-Sidhe - at 2012.10.30 19:30:00
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339. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
I think cap would also be nice since it is shared with defensive, speed, and ewar mods. missiles and projectiles run out of ammo faster, but don't use any cap so it is available for reps and other active modules(this replaces cool down) Rails and...
- by Ten-Sidhe - at 2012.10.30 19:18:00
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340. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
So ammo is still infinite, but can run out for a time if used to fast? This would be better then how it is now. It would also give more ways to differentiate weapons once we get autocannons, artillery, and lasers with our current rails, blasters...
- by Ten-Sidhe - at 2012.10.30 19:10:00
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