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221. {Feedback}To many bars in New Eden - in Feedback/Requests [original thread]
+1 to making them toggle-able.
- by Ten-Sidhe - at 2012.12.14 11:19:00
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222. Nova Knives - in Feedback/Requests [original thread]
Maybe just use the old animation for the attack if current fit has nova knives, but different weapon held. +1 I miss the old animation. Switching weapon to knives would work the way it is now. Melee without knives fit to the dropsuit uses butt of...
- by Ten-Sidhe - at 2012.12.14 04:38:00
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223. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
Op didn't mention repairing. The assists for somebody using vehicle seem reasonable. +1 The repair farming is suppose to be fixed next build, so repairing gives sp without being farm-able. Hope it works, I miss people with repair guns, but not th...
- by Ten-Sidhe - at 2012.12.13 20:02:00
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224. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
Suits are about 1.2million sp to go from lv4 to lv5, it is around 2.4 million to go from buying skill to lv5. I have over 6 million sp and still mostly use the standard type-ii and adv ar, since it works well enough and I make isk rather then lose...
- by Ten-Sidhe - at 2012.12.13 19:57:00
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225. Personal Teleportation System - in Feedback/Requests [original thread]
I like both the teleport device and the modified droplink ideas. I had thought the balckops hav was getting a mobile reverse cru working like the droplink idea. If that was not ccp's plan I suggest it as a role for black ops hav.
- by Ten-Sidhe - at 2012.12.13 19:41:00
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226. Sidearm for Logistics Type-II dropsuits. - in Feedback/Requests [original thread]
The type-II loses a slot to the type-I, I think the type-II having sidearm would be okay. Type-II with side arm would step on assault. Type-II logi would be like a assault/logi hybrid, the way the scout type-II is a scout-logi hybrid. I also sugg...
- by Ten-Sidhe - at 2012.12.13 19:37:00
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227. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
What if squad leader talks on team channel if left arrow is pressed, squad channel if not. Both are set to listen. Squad leaders with this would help coordinate teams well. Others could gain this option with the uvt, or a similar aur item that l...
- by Ten-Sidhe - at 2012.12.13 19:32:00
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228. Rename some of the weapons, and group them - in Feedback/Requests [original thread]
Maybe keep the names and have the market list them different. Have weapons tab then have tabs for sidearm, light, heavy, and grenade. Then have for example light weapon give option of rifle or support weapon. Rifle would list light assault rifle...
- by Ten-Sidhe - at 2012.12.13 19:22:00
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229. Tactical ar and modded controllers - in Feedback/Requests [original thread]
I used stop watch to time the rapid fire emptying all ammo into wall. Then did math to subtract out the reload time with my skills. It came out to almost exactly 7.5 shots per second. So, the cheap controller does send two many samples and fires a...
- by Ten-Sidhe - at 2012.12.13 11:51:00
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230. fitting screen that reflects our skill bonuses - in Feedback/Requests [original thread]
The crazy math is part of eve's crazy learning curve, If the game does it for you it will help new players understand. +1 EvE should also have this added also, unless it already was added since I played it few years ago(I have no gaming pc at mome...
- by Ten-Sidhe - at 2012.12.13 09:03:00
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231. [Request] HUD Effects - in Feedback/Requests [original thread]
Those sound good. +1 Also can we have different hud icons for different grenade types?
- by Ten-Sidhe - at 2012.12.13 08:59:00
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232. Jump. - in Feedback/Requests [original thread]
The known glitch of slower up/down aiming the left /right could be causing some of issue. Once that is fixed the hopping should decrease. Turning speed is part of suit balance, but all suits could be given the scouts up/down speed. That would di...
- by Ten-Sidhe - at 2012.12.13 08:56:00
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233. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
The let go option is needed, maybe have O let go and X jump in direction pushed with stick?
- by Ten-Sidhe - at 2012.12.13 08:52:00
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234. multi slot equipment - in Feedback/Requests [original thread]
I would like to put more grenade types in equipment slot on some fits. It would allow grenadier logi builds. I don't see problem with letting the same one be used twice, it just gives more capacity.
- by Ten-Sidhe - at 2012.12.13 08:50:00
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235. [Request] Grid System - in Feedback/Requests [original thread]
I would like a grid system. I really like the hex one, but would new players get confused by it? +1 Maybe the hex one could be tested to see if random blue people can figure it out, and replace with normal grid if they can't figure it out.
- by Ten-Sidhe - at 2012.12.13 08:47:00
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236. Tactical ar and modded controllers - in Feedback/Requests [original thread]
Recon by fire, this last line was my point. Quote: No matter what the TAC should have a ROF reduction because if people can fire at its max ROF without a modded controller accurately every single shot (again, BS), then there is no drawback to t...
- by Ten-Sidhe - at 2012.12.13 08:43:00
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237. Tactical ar and modded controllers - in Feedback/Requests [original thread]
When I saw the higher rate of fire and damage of semi-auto tac-ar I thought it was abuse-able by a modded controller. Later there was a glitch that made them all autofire, people complained. Recently many have complained about everybody uing modd...
- by Ten-Sidhe - at 2012.12.12 20:49:00
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238. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
The damage does falloff gradually after the effective range, till it vanishes at maximum. Tracking arcs or adjusting accuracy for all the shots of a hmg or smg would use a lot of system resources up, this takes them away from somewhere else.
- by Ten-Sidhe - at 2012.12.12 19:17:00
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239. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
Yes, this would be a good skill. Useful, but doesn't make it easier for vets to kill new players. +1 The point about suit speed affecting it is also a good point, can't tell if it is already like that or not. +1 Letting us climb ladders by moving/...
- by Ten-Sidhe - at 2012.12.12 19:11:00
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240. Please do not add PvE. - in Feedback/Requests [original thread]
most shooters have a campaign. Pve with chance to turn into pvp when another player notices you are there, or works for the faction the mission is against and takes a contract to stop you completing your pve, is more pvp like then other random sho...
- by Ten-Sidhe - at 2012.12.12 18:59:00
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