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241. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
If the wp for damage was returned it would help. The isk from a vehicle kill could be weighted to the people that damaged it instead of the team pool. Say for example, a hav kill gives 1/2 of isk reward goes to team pool and the other half is div...
- by Ten-Sidhe - at 2012.12.12 12:41:00
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242. This game WOULD give me a Nerdgasm... - in Feedback/Requests [original thread]
Graphics could partial be due to being beta, not saying pc doesn't have better then ps3, just that they may get better on ps3 still. Control being better I question, I don't see why keyboard on pc would be better then keyboard on ps3. For shooter...
- by Ten-Sidhe - at 2012.12.12 06:05:00
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243. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Sounds like something worth training that won't make it harder for new players to compete with vets. The more skills like this vets train, the less drastic the gap for new players. +1 It also sounds useful, but not so good everyone would train it...
- by Ten-Sidhe - at 2012.12.09 09:18:00
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244. Shotgun VS. Heavy - in Feedback/Requests [original thread]
The shot gun shoots the same plasma as a AR, so the damage type should be the same. They are also made by the Gallente, their main enemy is the Caldari with shield tanks. A Minmatar shotgun on the other hand, should be more geared toward taking ...
- by Ten-Sidhe - at 2012.12.08 09:56:00
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245. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
There are also levelless and classless rpg games. This is closer to eve, the choices of gear and skills to suit playstyle and pre-battle planning make a large part of player strength but actions in battle determine outcome. EvE is more tilted to...
- by Ten-Sidhe - at 2012.12.08 09:43:00
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246. request: press x to climb. - in Feedback/Requests [original thread]
Make rolling over the obstacle slower then jumping over and scouts/assault still have advantage. Other unreal games have it so moving into a ladder lets you grab it, not requiring a button. Use O for rolling/climbing over obstacle and climb ladde...
- by Ten-Sidhe - at 2012.12.07 06:33:00
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247. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
Maybe add the extra slot and a nice bonus to the module per level or a large reduction in fitting needs. This would make the role obvious, but allow for some different options. The module could come free with hull, but allow a different one to be ...
- by Ten-Sidhe - at 2012.12.07 06:28:00
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248. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
I know this has been suggested before, I'm +1'ing it every time I come across it.
- by Ten-Sidhe - at 2012.12.07 06:17:00
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249. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
I think the original poster wanted slugs for the mass driver. All kinetic energy for high direct damage and no splash. Probably a sabot, so flatter arc. OP said faster rate of fire and more ammo. Sounds like a interesting variant to me.
- by Ten-Sidhe - at 2012.12.06 09:07:00
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250. [idea] Tree of skills for entire corps. - in Feedback/Requests [original thread]
EvE has a skill tree for leadership that gives many of these type bonuses to players in fleet of "booster". Booster is squad leader by default, but can be assigned to any member if they have better skills. It was +2% per level to shield, armour, a...
- by Ten-Sidhe - at 2012.12.06 09:01:00
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251. [Request] Mass Driver ammunitions explosion indicator on map and extend the rang... - in Feedback/Requests [original thread]
If we had a a readout of azimuth and angle of elevation in aim down sights mode. This would help to adjust fire from a spotter, give ads a purpose on mass driver. It would also allow ranging shots till on target, then passing target info to rest o...
- by Ten-Sidhe - at 2012.12.06 08:48:00
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252. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
I like the idea, but it does sound like a third game. It would have to be a directly controlled craft on the eve grid, the dust client is not set up for the eve grid and eve doesn't allow that kind of control. It could be a bridge between the game...
- by Ten-Sidhe - at 2012.12.04 13:17:00
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253. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
A 30 damage AR shot with 150% damage bonus is doing 75 damage per hit. To clarify are the damage mods the bonus or the total damage including the bonus? The scrambler pistol damage seems very high either way, I wonder if it is higher on scramble...
- by Ten-Sidhe - at 2012.12.04 13:02:00
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254. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
I had thought of the modded controller issue once I saw the damage and rof were both higher. Many do just have a fast trigger finger though. I can fire it faster then the breach ar, but not at the maximum a mod user could do. Maybe have the rate ...
- by Ten-Sidhe - at 2012.12.04 12:50:00
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255. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
New player experience is important, i hope PVE will help this by letting them level some without being killed by higher sp players. The AR is not a rifle, so why would it sound like one? It fires plasma from a accelerator, there are no spiral rif...
- by Ten-Sidhe - at 2012.12.01 16:33:00
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256. [Request] Tagging equipment - in Feedback/Requests [original thread]
Signature should affect lock time. (shield extenders having a signature penalty would them make the shield tanks faster to lock, but that's a different issue) A target painter could them make the signature larger, reducing the teams lock time. It...
- by Ten-Sidhe - at 2012.12.01 09:28:00
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257. Fall death = perma death or it could be exploited - in Feedback/Requests [original thread]
Maybe revive and repair tool just not counting for orbital/precision strike would fix it. With the weekly cap it is not much of an issue of people farming sp. So, if they can't use it to power level or call in orbitals they are just hurting their ...
- by Ten-Sidhe - at 2012.12.01 09:22:00
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258. [Suggestion] Minimum corp kill / win requirements to be listed on leaderboards - in Feedback/Requests [original thread]
maybe 1000 for corp and 200 for individual. The individual has a lot of people that had a good game their first match or two filling up the win/loss and k/d ratio boards.
- by Ten-Sidhe - at 2012.12.01 09:19:00
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259. Yeah No, AV Grenades Need To Be Not Homing or Nerfed. - in Feedback/Requests [original thread]
The damage in market is the splash, the direct damage is much higher.
- by Ten-Sidhe - at 2012.11.27 09:05:00
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260. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
The armour needs power since it draws power to function, it's more then a slab of metal. It's energized and swarming with nanites. For real life example see electromagnetic reactive armor, still in r&d since an apc equipped with it has no roo...
- by Ten-Sidhe - at 2012.11.25 03:55:00
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