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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.18 06:26:00 -
[1] - Quote
So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
"That little sh*t Pokey..." --CCP Rattati
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Ahkhomi Cypher
0uter.Heaven
991
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Posted - 2015.08.18 06:31:00 -
[2] - Quote
EWAR Rework it
...
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.18 06:32:00 -
[3] - Quote
Amarr Assault bonus.
/puts helmet on
The Scrambler Rifle is not OP. Rather, it is the fact that the bonus to the Amarr Assault is OP. On an Am Commando it is perfectly balanced.
Also, shields being UP right now is also a factor.
TL;DR make a thread on how to change the Amarr Assault bonus so that it is balanced but no UP.
Original Dust God. Replication was the best build. lolDust.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.18 07:53:00 -
[4] - Quote
Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.18 10:04:00 -
[5] - Quote
I would suggest projects that Pokey can get the actual equations and numbers for.
To date I don't think that the CCP match payout algorithm is publically known.
Further, the amarr assault bonus is not the source of scram problems. It's the balance itself and the hinky-ass laser rifle overheat script on the scrams that create a balance bottleneck.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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TheD1CK
Dead Man's Game
2
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Posted - 2015.08.18 12:25:00 -
[6] - Quote
HAV turrets.. Current Blaster adjusted to fire Projectile rounds = Matar Turret Replace Current Blaster with a PLC style turret = Plasma Cannon 2.0
To me, it sounds good.. having a Matar turret to mess up a Madrugar may help a lot with HAVE balance.. Feel free to consider it and run the numbers, the bonus to this change is the only new content needed is - a truckload of ducktape to get it all re-arranged and put in place
EWAR+Scans It's just boring and a shame on the Scout class + Scans themselves.. Currently the scan circle falloff makes strange actions (my MinScout scans Gal often) that it should not Then beating the 15db needed to hide from focused scans is only viable in one suit Gallente... - Only 1/4 Scouts performs it's most vital role = not being scanned - Better options for Medium/Heavy EWAR - Gallogi is pretty damn OP because of perma scans being unbeatable, bar 1 suit.
Public Contracts These are in desperate need of some new action, if you have any proposals here, they are needed badly.
SOONtm
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Banjo Robertson
Random Gunz Rise Of Legion.
664
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Posted - 2015.08.18 13:46:00 -
[7] - Quote
I'd really like someone to take a look at dropsuit bonuses, possibly even adding in new skills like 'gallente assault optimization' or skills along those lines for secondary or tertiary skills/suits we can add to roles. |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.18 14:20:00 -
[8] - Quote
Early skilltree progression.
The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome.
It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.18 15:17:00 -
[9] - Quote
o/ Pokey
EWAR is where it is today as result of the conversation which took place here, last December. I'm of the opinion that Falloff has enormous potential. The system could be better, but it could also be much worse, and it would've been if Rattati hadn't at least partially listened to those of us who opposed Zatara's agenda.
I believe that the answers to Falloff 2.0 might be found in our exploring the concerns expressed at the birth of Falloff 1.0. The vast majority of EWAR-related issues today were predicted in these December discussions.
CPM Sgt Kirk - On Community
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.18 17:33:00 -
[10] - Quote
I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
Real CPM Platform
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Silver Strike44
758
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Posted - 2015.08.18 17:51:00 -
[11] - Quote
I would personally like to see a shield and armor balance spreadsheet.
My YouTube Channel
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.18 17:58:00 -
[12] - Quote
Breakin Stuff wrote:I would suggest projects that Pokey can get the actual equations and numbers for.
To date I don't think that the CCP match payout algorithm is publically known.
Further, the amarr assault bonus is not the source of scram problems. It's the balance itself and the hinky-ass laser rifle overheat script on the scrams that create a balance bottleneck.
The general system is known, only the exact numbers are not which can be reverse engineered. That is exactly what I am talking about needs to be replaced. Passive crap needs to go and this idea of splitting between the whole team needs to be gone as well.
Pay for performance ONLY. For base payouts a simple flat payout based on win or loss like FW will do nicely. That is of course assuming all other pay is performance based.
My proposal can be found at https://forums.dust514.com/default.aspx?g=posts&t=205813 but apparently my numbers are not quite attention getting enough. I am just trying to get others to join in the fight against that which makes Dust STALE because I know my ideas are no where near perfect.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Sicerly Yaw
Corrosive Synergy No Context
852
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Posted - 2015.08.18 19:23:00 -
[13] - Quote
I'd like to hear your thoughts on the usual dust players mentality and why so many people simply leave battle
perhaps compare the factors and as to what makes these players leave a match and what the most common cause is
in a spreadsheet form you could compare std adv and proto gear each at their respective level
what game mode are players more likely to leave and what the ratio of std adv and proto gear being used is
I know you may not have the resources at hand to accomplish all of that so something more simple would be to compare shields and armor in a way that shows all the pros and cons as well as comparing raw stats of each module and how each compares to the different types of weapons available, giving numbers such as TTK and a list of different scenarios and how each performs in each situation
example armor at range vs shields at range or armor vs control group and shields vs control group, the control group can be Nova Knifes as they do a flat amount of damge
click here if you are making a new account and want some free BPO's
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.19 01:30:00 -
[14] - Quote
XxBlazikenxX wrote:Amarr Assault bonus.
/puts helmet on
The Scrambler Rifle is not OP. Rather, it is the fact that the bonus to the Amarr Assault is OP. On an Am Commando it is perfectly balanced.
Also, shields being UP right now is also a factor.
TL;DR make a thread on how to change the Amarr Assault bonus so that it is balanced but no UP.
@Blaziken @Banjo Robertson
That general class of weapon and how they work are intergrally connected to Assault bonuses in terms of how balanced they are. I think in order to get these weapons balanced, we need to take a serious (and perhaps drastic) look into changing Assault bonuses.
Assaults are currently lacking in something that makes them distinctively unique and I think that needs to change.
deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC. @deezy @Sincerly Yaw
I think the incentives currently are....not right. We need players to be encouraged to not only stay in battle, but also try to make a meaningful impact (You dont want people just sitting in the redline while they make a sandwhich to finish out the match for their payout). At the same time you don't want to make the payouts so harsh that players who do a legitimate job, but lose due to a bad team, don't get screwed. There is also the issue of making sure that regardless of role, the payouts are fair...don't want to see people getting boned/overly rewarded because the role they play gives poor payouts.
I will check out your link in a bit deezy.
Silver Strike44 wrote:I would personally like to see a shield and armor balance spreadsheet. @Silver @Sicerly Yaw
I can totally put together a spreadsheet with a comprehensive comparison between gear, and certainly armor and shields. Not sure where we'll go with it but it'll be a good tool to notice oddities and start a conversation about potential changes. I know Cat Merc and Breakin' have done some work with this already so I'll certainly pull from them as well
Adipem Nothi wrote:o/ Pokey EWAR is where it is today as result of the conversation which took place here, last December. The system could be better, but it could also be much worse, and it would've been if Rattati hadn't at least partially listened to those of us who opposed Zatara's agenda. I'm of the opinion that the fundamental mechanics are brilliant and that we can do better. I believe that the answers to Falloff 2.0 might be found in our exploring the concerns expressed at the birth of Falloff 1.0, as the vast majority of EWAR-related issues today were predicted in these December discussions. Should you choose to focus on EWAR next, the Barbershop and I would be more than willing to help in any way we can. o7 @Adeipm Nothi @Ahkohomi Cypher @TheD1CK
You guys hate me right? Want me to tackle the beast this is EWAR? *sigh* fine. Probably worth a look at, particularly since it does tie in with the Logistics bonus as mentioned, which also need a look at.
Will deff check out that link, I'm sure it'll be quite a read.
Talos Vagheitan wrote:I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
While that does sound very cool, it's likely not something that would happy in the immediate future so it's probably not a priority right now. Out of curiosity, did you ever play SLAY in the Dust514 Louge on Playstation Home?
"That little sh*t Pokey..." --CCP Rattati
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.19 01:34:00 -
[15] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
Thaddeus made a vehicle proposal spreadsheet that you would approve of.
Also change my Assault bonus and I'll eat your soul!
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.19 01:36:00 -
[16] - Quote
True Adamance wrote:Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion. Thaddeus made a vehicle proposal spreadsheet that you would approve of.
I've actually been reviewing it for him while he's been working on it
It's good stuff. He needs a bit of work on presentation so it's less daunting to the average player in terms of digesting it all, but he's working on it.
True Adamance wrote:
Also change my Assault bonus and I'll eat your soul!
Im not so sure if it's that the bonus is the issue, it's more so that the difference in relative value between Assault bonuses is rather large, and when weapons are balanced around bonuses which are innately unbalance against each other....that's when you have issues.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.19 01:41:00 -
[17] - Quote
Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution.
Sorry, missed this one!
What are your thoughts on the current Progression Tab?
"That little sh*t Pokey..." --CCP Rattati
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.19 04:17:00 -
[18] - Quote
Pokey Dravon wrote:deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC. @deezy @Sincerly Yaw I think the incentives currently are....not right. We need players to be encouraged to not only stay in battle, but also try to make a meaningful impact (You dont want people just sitting in the redline while they make a sandwhich to finish out the match for their payout). At the same time you don't want to make the payouts so harsh that players who do a legitimate job, but lose due to a bad team, don't get screwed. There is also the issue of making sure that regardless of role, the payouts are fair...don't want to see people getting boned/overly rewarded because the role they play gives poor payouts. I will check out your link in a bit deezy.
I feel like I covered keeping everything pretty fair to everyone including newbies who are trying but I am just lacking that wow factor I suppose. I feel like my perspective is a bit warped tho I can not say in which direction.
What it comes down to is any talk on payout gets very quickly over ruled by "git gud" or "raise payouts" making it a very difficult conversation to have. Beware of this if you try to take on the subject.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.19 12:45:00 -
[19] - Quote
Pokey Dravon wrote:Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution. Sorry, missed this one! What are your thoughts on the current Progression Tab?
Here are my thoughts.
I don't like it.
1.) The UI is buggy, and incomplete. The game chokes and sputters while trying to navigate the menu. I feel like you could easily crash the game just navigating the tab, I'll have to test that.
Also, a lot of the buttons aren't even mapped correctly, which is very silly.
2.) I don't see it as that helpful for new players. A new player can be shown that they are 50% qualified to spec into Gal assault, for example, but it doesn't help them learn what a Gal assault even is.
Descriptions of racial play styles and tactics need to be included in the menu.
Until then I feel the progression tab is borderline useless
Real CPM Platform
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.19 13:21:00 -
[20] - Quote
Pokey Dravon wrote:Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution. Sorry, missed this one! What are your thoughts on the current Progression Tab? I will evaluate the progression tab when it's fully implemented. Right now you need to be a cross between a software engineer and a veteran Dust player to even navigate it.
I'm not sure anyone's ever used it for its intended purpose so far. |
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.19 14:04:00 -
[21] - Quote
Pokey Dravon wrote:
While that does sound very cool, it's likely not something that would happy in the immediate future so it's probably not a priority right now. Out of curiosity, did you ever play SLAY in the Dust514 Louge on Playstation Home?
I did. It was aight, I'd honestly settle for that in our merc quarters.
Right now I have a rough idea in my scattered brain of a simple mini-game that would combine elements of chess, risk and tug and war TD.
Would be fun to do even if CCP couldn't jam it in their game anytime soon :P
Real CPM Platform
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Starlight Burner
Vader's-Fist
419
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Posted - 2015.08.19 14:10:00 -
[22] - Quote
deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC.
EDIT: I think it's a fkin joke that someone, not calling out their name, managed to get 2 alts into the CPM. Complete horse-poo. Should eradicate 1 alt for a Pokey slot.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.20 01:24:00 -
[23] - Quote
Ok guys here is what I'm tracking more or less
EWAR - Workshop Hot topic it seems. I'm almost wonder if it would be best to establish and ideal "This is how it would work in a perfect world" scenario and then engineer it down step by step to fit the limits of the current development team. I think it would be useful to show exactly where we want it to go so that future iterative changes can follow that roadmap to reach the ideal end result.
I need to do some more research on the work others have done but I think I'll pick this topic up and start a discussion thread soon.
Incentives in Battle - Workshop This is obviously an issue because the current system doesn't entirely encourage people to try very hard, nor does it encourage them to stay in battle. Again i need to look over some of the existing proposals in detail before I get a thread up, but I think this is a pretty critical issue to discuss and work on.
Shields|Armor|Tiers - Data Analysis Not sure where to go with this in terms of actual change so I'm going to start on a master spreadsheet to at least try and compare all the aspects of Armor, Shields, and gear between tiers. I hope that under inspection from the community we can spot some discrepancies and start a conversation about what we need to change.
This one might take a bit to get started since I want to construct the sheet such that we can use it as a calculator to see how changes will affect the overall balance.
--Backburner-- For important topics but trying to limit myself so I dont get stretched too thin/distract.
Dropsuit Bonuses/Weapon These kind go together, particularly in the case of the Assaults where some of the bonuses can make or break the balance of a weapon. I think these need to be addressed simultaneously to avoid basing the balance of one facet on something else that is unbalanced.
Progression/NPE While I think the Progression tab has a lot of potential, I think we're in agreement that it could use some polish. Certainly worth looking into.
"That little sh*t Pokey..." --CCP Rattati
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Saint Winter
THE N.O.O.B.S
51
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Posted - 2015.08.21 21:24:00 -
[24] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion. Hi , you do not work with modules |
Saint Winter
THE N.O.O.B.S
51
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Posted - 2015.08.21 21:32:00 -
[25] - Quote
Bonuses should put different browsers, not for evil but have one here.
The Stamina bonus in ammar not think it's very useful, this suit needs other bonus.
No, I thought that bonus would be used in this suit, but if you want it to be more useful this bonus, agregen more actions like, sliding across the floor or something else. |
Saint Winter
THE N.O.O.B.S
51
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Posted - 2015.08.21 21:38:00 -
[26] - Quote
logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus. |
Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 06:07:00 -
[27] - Quote
Saint Winter wrote:logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus.
Actually the original Logistics Bonus was
+1 Armor Repair / Lvl +5% Hack Speed / Lvl
All logistics actually have a base bonus of +15% hack speed now, and the Minmatar has a +20%
Also as you k now all dropsuits have some manner of natural armor repair, so the old bonuses are in some way maintained already in the base stats.
The issue with the armor repair is that it provides a much more substantial advantage to armor logistics over shield logistics, which isn't really fair game design. Besides, bonuses should really reflect the role of the suit which in the Logistics case is more about equipment and supporting other players, and not so much in health regen.
"That little sh*t Pokey..." --CCP Rattati
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.08.22 16:04:00 -
[28] - Quote
Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO. |
Saint Winter
THE N.O.O.B.S
52
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Posted - 2015.08.22 17:03:00 -
[29] - Quote
Pokey Dravon wrote:Saint Winter wrote:logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus. Actually the original Logistics Bonus was +1 Armor Repair / Lvl +5% Hack Speed / Lvl All logistics actually have a base bonus of +15% hack speed now, and the Minmatar has a +20% Also as you k now all dropsuits have some manner of natural armor repair, so the old bonuses are in some way maintained already in the base stats. The issue with the armor repair is that it provides a much more substantial advantage to armor logistics over shield logistics, which isn't really fair game design. Besides, bonuses should really reflect the role of the suit which in the Logistics case is more about equipment and supporting other players, and not so much in health regen. So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 17:26:00 -
[30] - Quote
Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO.
Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few things I have nearly zero experience in. I'll put feelers out for it though.
Saint Winter wrote: So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job
I'm not entirely sure what you mean by Speed of Action. Do you mean the animation speed of performing a action with a piece of equipment?
"That little sh*t Pokey..." --CCP Rattati
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