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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.29 08:35:00 -
[31] - Quote
Sicerly Yaw wrote:Vell0cet wrote:My preference is to fill the scout hunter role. The largest impediment to this was the nerf of the range amps. You can get high precision passive scans, but the range is so poor that enemy scouts are practically ontop of you before you can detect them. If you gimp your fit to increase your passive scan radius, you should be able to detect/react to enemy scouts (who aren't damped like crazy) with enough range that you can take them down outside of shotgun range.
I have an Amarr scout fit for anti-scout (2 complex precisions & 2 complex range), and you have to get pretty close to your targets (you can't cloak yourself obviously) and you have very low survivability. It's pretty weak at the role it should excel in given how many drawbacks the fit has. at max ranks for ewar you should be able to detect any scout that has a single damp on at 15m and everything else in under 6m allowing you to tank while having this visibility is what makes it a great scout hunter, the range would only serve to give squad mates more vision as the cal scout can do but keep in mind that the cal scout has to give up all of its hp to be able to do this meaning they have to rely more on it and their squad to keep them alive the only scouts that should be able to even get close without you noticing are double damped gal and cal scouts as a min scout needs three damps just to go under the middle ring a gal scout that is double damped loses most of its main tank and a cal scout is easy to deal with as it can easily be destroyed by anti shiled weapons in under half a second and you will likely see it before it sees you, the gal scout is really the only thing you have to sorta worry about but even then you should have enough tank to be able to survive any ranged attacks and if it gets too close for knifing or to use a shotgun you should be able to pick him up and react fast enough to eliminate it you can use an AScR and BP combo or CR and BScP combo to hunt scouts any of the scouts that are damped well enough should have very low eHP and those that aren't should easily be picked up and picked off quickly
6m is basically worthless. By the time you detect them, and react, they're shotgunning/NKing you. Scouts can close that distance very quickly. An enemy scout will see you before you see them (because you can't cloak and be useful). This means they can approach very quickly from behind. Extra tank in this situation is pretty useless because you are still a squishy target (as all scouts should be).
IMO an Amarr scout fit with double complex precision and double complex range should be able to detect a double damped Gal Scout at around 20m. That's the bar IMO for having enough time to react and kill one while you still have a range advantage. I'm not sure how to get there and still have everything else balanced.
Perhaps it may be possible to expand the detection circles for the Amarr scout while keeping the same max range? In other words, at max skills the inner and middle rings would be a lot closer to the outer rings? I don't know what the exact math might be like but instead of 25% - 75% - 100% maybe it would be more like 70% - 85% - 100% with Amar Scout 5? I'm pulling those percents from my ass, but hopefully the general idea is clear. This approach (if even possible from a technical standpoint) would allow for the Amarr Scout to excel in killing other scouts without stepping on the toes of the Caldari Scout's role.
Best PvE idea ever!
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Klubba Dkc2
Atmospheric Pollution
43
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Posted - 2015.08.29 09:21:00 -
[32] - Quote
If only range extender were good as they used to be, am scout would be quite useful.
Klubba pay Toll
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 09:46:00 -
[33] - Quote
Theoretically to add to this. I'm kicking around a frame skill bonus bit.
Were it accepted the frame skills would have a racial flavor with the bonus carrying to specialist suits.
So for the sake of moving forward, for the sake of the argument assume that the amarr scout can't be pushed to catch up to minmatar sprint because of mitigating factors.
No guarantees of course.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.29 10:02:00 -
[34] - Quote
Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here.
With the amarr relentlessness is the theme.
Precision bonus means it is a counter recon suit. the problem is, the gallente logi is much better at it than the amarr scout. Amarr scout a has stamina and prescion, and nothing inhernetly high about it.
I would lose the stamina as a suit bonus and just grant it native high stamina from the beginning.
Now lets broaden its horizons and give it an across the board bonus to efficacy with Biotics.
Kincats, Myros, Cardiac regs get a 25% bonus maxed out.
2-4 layout suit.
Now your myrofibs would be just as usefull as having it on the minmatar scout suit. Cardiac regs bonsu means it can run for far longer and kincat bonus means it can keep up with the faster scout suits. Since it will need some damps, or at least one low slot for HP, it wont be as glass cannon.
It keeps the amarr theme of relentlessness. It can relelentlessly keep up with the ewar and assasination scouts. It would also be the first suit on the point to dropup links, the amarrian way.Prescision bonus means it can find and kill the others. Yet, any fit focusing soley on biotics will be a glass cannon unable to go toe to toe with the assaults.
That would be one hell of a usefull suit. Fast, durable, jumpy if need be, and the precision to detect and beat the other sneaky scouts.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 11:43:00 -
[35] - Quote
Sums up my original thoughts pretty well actually.
I hadn't set my heart on biotics but that seems a solid option. Do we have any other suggestions for how the amscout might better perform?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xavier zor
Ancient Exiles.
2
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Posted - 2015.08.29 12:07:00 -
[36] - Quote
I say keep it as a recon/E-war scout...first we need our old E-war back; the current E-war nerf is really bad, forcing us to use cloaks which we shouldn't have to (cloaks make E-war bad, if amarr scout wants to help his team by sharing his passives he can't run a cloak). Bring back the old statistics, the current E-war is horrible; my logi can see as far as my scout which SHOULD NOT HAPPEN!
second, range amps need a buff, bigtime. They suck, period. Gal logi = active scan king, am scout = passive scan king (well, use to be anyway)
third, give passive scan intel kill assists.
sLaYeR
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Haerr
Ancient Exiles.
3
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Posted - 2015.08.29 13:13:00 -
[37] - Quote
New Amarr scout bonus: * No hud chevron (ever)
^ I would spec into that **** right away |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.29 13:36:00 -
[38] - Quote
Klubba Dkc2 wrote:If only range extender were good as they used to be, am scout would be quite useful. Buffing Range Extenders will benefit CA Scout and Logis more than the AM Scout.
CPM Sgt Kirk - On Community
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Dont-be-a-D1CK
Dead Man's Game
56
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Posted - 2015.08.29 14:05:00 -
[39] - Quote
Breakin Stuff wrote:Sums up my original thoughts pretty well actually.
I hadn't set my heart on biotics but that seems a solid option. Do we have any other suggestions for how the amscout might better perform?
It's biotics ability is already one of the best in the Scout Class.. I run Am.Scout second to my Min, and enjoy the suit for carrying a SG, and it does well in Scout V Scout
I think a solid fix would be move the Scout bonus (Cloak cost reduction) over to the Cloak Field Skill.. Freeing up a Scout bonus which I would ideally set as X% bonus to Profile Dampeners OR all EWAR modules This would step on CA/GA Scouts, but their damp bonus could be set to a Cloaking bonus..
- reduction to Cloak cooldown / duration / passive scan penalty possibly..
The Am Scout would be rivaling the best if it did not have a red blip on it's head saying "shoot me"
Tweaking the AmScout (I feel is already balanced) is just asking for a new FOTM imo and any changes made should be to the Scout class entirely not just the Amarr Scout, as all of them could use some changes as the meta is clearly..
MN (Assault) > GA > CA > MN > AM Scouts.
most of all, a Scanned Scout is a dead Scout and defeats the purpose of wearing a low hp frame in the first place.
Ban me once, shame on me
Ban me twice, shame on you !!!
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.29 14:22:00 -
[40] - Quote
Breakin Stuff wrote:Sums up my original thoughts pretty well actually.
I hadn't set my heart on biotics but that seems a solid option. Do we have any other suggestions for how the amscout might better perform? Discussed Ideas: * Find a way to improve his short-range / high-intensity scans * Recast as "biotic scout" by changing bonus to biotic efficacy
Other Old Barbershop Ideas: * Ferro / Reactive Efficacy Bonus - The idea at the time was to give Scouts who like to tank armor a go-to option. * Uplink Bonus - This could work, but it potentially steps on Logi toes. * ScP Headshot and Dmg Bonus - Shoehorns the unit, but could be a fun and effective suit for pistol lovers
An Aeon Amadi Idea: AM Scout gets to hack hostile equipment for +X WP per flip. I like it and Aeon likes it, which (if nothing else) makes it rare.
CPM Sgt Kirk - On Community
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Ghost Kaisar
Fatal Absolution
12
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Posted - 2015.08.29 17:13:00 -
[41] - Quote
Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here.
Gal scout is dampening and low power, high range scans.
Caldari is dampening and high power, short range scans.
Minmatar is speed and dampening.
Amarr is durability and dampening.
Personally, I like the idea of the Amarr scout being the go to "Low profile slayer". If you want to slap dampeners on an assault, it should be emulating the Amarr scout. That being said, you need to be VERY CAREFUL with HP values.
If you aren't careful, Amarr scout will literally replace assaults.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 17:57:00 -
[42] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here. Gal scout is dampening and low power, high range scans. Caldari is dampening and high power, short range scans. Minmatar is speed and dampening. Amarr is durability and dampening. Personally, I like the idea of the Amarr scout being the go to "Low profile slayer". If you want to slap dampeners on an assault, it should be emulating the Amarr scout. That being said, you need to be VERY CAREFUL with HP values. If you aren't careful, Amarr scout will literally replace assaults.
I'm actually thinking about pushing the utility for killing lightly-defended targets over any sort of HP buff honestly. I'd like to keep most of what is already there.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
632
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Posted - 2015.08.30 19:41:00 -
[43] - Quote
Is it possible to give a suit a Bonus that only can be applied to one class of suits? Amarr scout bonus plus whatever to Scan Precision to seeing light suits only and a General scan percison to the other classes of suits.That way it could be a scout killer without being a killer of all dropsuits. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.30 19:54:00 -
[44] - Quote
Luther Mandrix wrote:Is it possible to give a suit a Bonus that only can be applied to one class of suits? Amarr scout bonus plus whatever to Scan Precision to seeing light suits only and a General scan percison to the other classes of suits.That way it could be a scout killer without being a killer of all dropsuits. Strong Scan Precision is as much about detecting/avoiding threats as it is sniffing out infiltrators. Fit to maximize their strength at EWAR, these units weigh in at 250HP-350HP. They must choose their fights very carefully, and their survival depends largely upon detecting and assessing threats before they themselves are detected.
Restricting the AM Scout's scans to focus only on other Scouts would hurt the AM Scout more than it'd help. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.30 20:28:00 -
[45] - Quote
Adipem Nothi wrote:Luther Mandrix wrote:Is it possible to give a suit a Bonus that only can be applied to one class of suits? Amarr scout bonus plus whatever to Scan Precision to seeing light suits only and a General scan percison to the other classes of suits.That way it could be a scout killer without being a killer of all dropsuits. Strong Scan Precision is as much about detecting/avoiding threats as it is sniffing out infiltrators. Fit to maximize their strength at EWAR, these units weigh in at 250HP-350HP. They must choose every fight very carefully, and their survival depends largely upon detecting and assessing threats before they themselves are detected. Restricting the AM Scout's scans to focus only on other Scouts would hurt the AM Scout more than it'd help. I'd say "torch" rather than reduce.
I've managed to get a sentinel really low on the damps (compared to normal, and there's no guarantee that a bonus to only pick up scouts would spot that fatfit. Adipem, you know the baseline scout stuff better than me.
And if my triple-damped amsent can't get under that baseline, then an assault surely can.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.30 20:40:00 -
[46] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Luther Mandrix wrote:Is it possible to give a suit a Bonus that only can be applied to one class of suits? Amarr scout bonus plus whatever to Scan Precision to seeing light suits only and a General scan percison to the other classes of suits.That way it could be a scout killer without being a killer of all dropsuits. Strong Scan Precision is as much about detecting/avoiding threats as it is sniffing out infiltrators. Fit to maximize their strength at EWAR, these units weigh in at 250HP-350HP. They must choose every fight very carefully, and their survival depends largely upon detecting and assessing threats before they themselves are detected. Restricting the AM Scout's scans to focus only on other Scouts would hurt the AM Scout more than it'd help. I'd say "torch" rather than reduce. I've managed to get a sentinel really low on the damps (compared to normal, and there's no guarantee that a bonus to only pick up scouts would spot that fatfit. Adipem, you know the baseline scout stuff better than me. And if my triple-damped amsent can't get under that baseline, then an assault surely can.
Not sure what you're saying, Breakin. In case I was unclear, Luther's idea above would do more harm than good to the AM Scout. You can't hunt scouts if you're dead, and if you're blind to everything but Scouts, you'll definitely be dead.
As for your heavy, 3 complex damps will get your scan profile under 28dB Active Scans as well as all outer-ring passive scans. If you're interested in passive scan values, here's breakdown: Google Doc. To the right of the first sheet is a summary of scan profiles for all unit types. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.30 20:46:00 -
[47] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Luther Mandrix wrote:Is it possible to give a suit a Bonus that only can be applied to one class of suits? Amarr scout bonus plus whatever to Scan Precision to seeing light suits only and a General scan percison to the other classes of suits.That way it could be a scout killer without being a killer of all dropsuits. Strong Scan Precision is as much about detecting/avoiding threats as it is sniffing out infiltrators. Fit to maximize their strength at EWAR, these units weigh in at 250HP-350HP. They must choose every fight very carefully, and their survival depends largely upon detecting and assessing threats before they themselves are detected. Restricting the AM Scout's scans to focus only on other Scouts would hurt the AM Scout more than it'd help. I'd say "torch" rather than reduce. I've managed to get a sentinel really low on the damps (compared to normal, and there's no guarantee that a bonus to only pick up scouts would spot that fatfit. Adipem, you know the baseline scout stuff better than me. And if my triple-damped amsent can't get under that baseline, then an assault surely can. Not sure what you're saying, Breakin. In case I was unclear, Luther's idea above would do more harm than good to the AM Scout. You can't hunt scouts if you're dead, and if you're blind to everything but Scouts, you'll definitely be dead. As for your heavy, 3 complex damps will get your scan profile under 28dB Active Scans as well as all outer-ring passive scans. If you're interested in passive scan values, here's breakdown: Google Doc. To the right of the first sheet is a summary of scan profiles for all unit types.
I was saying that an amscout that only got a bonus to fighting scouts would be dead meat against anyone who even partially took EWAR seriously. and with ranges for scanning being absolute crap, the Amscout has excellent base sensory range... Within the optimal of a Breach Assault Rifle.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
632
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Posted - 2015.08.31 01:28:00 -
[48] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Luther Mandrix wrote:Is it possible to give a suit a Bonus that only can be applied to one class of suits? Amarr scout bonus plus whatever to Scan Precision to seeing light suits only and a General scan percison to the other classes of suits.That way it could be a scout killer without being a killer of all dropsuits. Strong Scan Precision is as much about detecting/avoiding threats as it is sniffing out infiltrators. Fit to maximize their strength at EWAR, these units weigh in at 250HP-350HP. They must choose every fight very carefully, and their survival depends largely upon detecting and assessing threats before they themselves are detected. Restricting the AM Scout's scans to focus only on other Scouts would hurt the AM Scout more than it'd help. I'd say "torch" rather than reduce. I've managed to get a sentinel really low on the damps (compared to normal, and there's no guarantee that a bonus to only pick up scouts would spot that fatfit. Adipem, you know the baseline scout stuff better than me. And if my triple-damped amsent can't get under that baseline, then an assault surely can. Not sure what you're saying, Breakin. In case I was unclear, Luther's idea above would do more harm than good to the AM Scout. You can't hunt scouts if you're dead, and if you're blind to everything but Scouts, you'll definitely be dead. As for your heavy, 3 complex damps will get your scan profile under 28dB Active Scans as well as all outer-ring passive scans. If you're interested in passive scan values, here's breakdown: Google Doc. To the right of the first sheet is a summary of scan profiles for all unit types. I was saying that an amscout that only got a bonus to fighting scouts would be dead meat against anyone who even partially took EWAR seriously. and with ranges for scanning being absolute crap, the Amscout has excellent base sensory range... Within the optimal of a Breach Assault Rifle. Just because it has a greater bonus to looking for scouts doesn't mean it can't have any bonus to finding other suit. Just give it two bonuses % to light suits detection(greater) And % to finding all the other suits detection(not as great as light suit bonus) |
Juno Tristan
Obscure Reference
798
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Posted - 2015.08.31 13:08:00 -
[49] - Quote
Long ago before the damage mod nerfs I used to run a glass cannon scr scout, I'd like to see the Amarr Scout fill this role. So following the light assault doctrine give it a small heat reduction bonus or able to hold a higher charge shot In the scr
But if not biotics sounds good, give me something to spend my LP on
ADS Ramming Revenge!
Plasma Cannon Rampage
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Carmine Lotte
Talon Havocs
19
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Posted - 2015.09.01 04:00:00 -
[50] - Quote
Just wondering(since I'm skilling into AmScout) what about removing the bio bonus and give it a EWAR falloff bonus instead? 5% or 8% per level? |
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.01 16:12:00 -
[51] - Quote
I don't see how biotics man gives it a role. What will that bring to the table? What role needs lots of biotics? I mean it could be a nice lolfit suit, but what place would it have in competitive gameplay?
I support the scout hunter role because that is a role that needs filling, is clearly defined, and is useful in competitive play.
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 01:02:00 -
[52] - Quote
Alena Ventrallis wrote:I don't see how biotics man gives it a role. What will that bring to the table? What role needs lots of biotics? I mean it could be a nice lolfit suit, but what place would it have in competitive gameplay?
Think Lightning xVx. |
ROMULUS H3X
research lab
676
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Posted - 2015.09.02 02:18:00 -
[53] - Quote
Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here.
I think I might have met 3 REAL scouts in this game... ALL the rest that I have encountered were "Light-Assaults"
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 04:08:00 -
[54] - Quote
what if the amscout's bonusing was for precision and range rather than dampening?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.02 08:38:00 -
[55] - Quote
I still think biotics man is pointless. 1. It doesn't fit lore since the Amarr only have cardiac regs for biotics. 2. Giving it biotics either a. doesn't give it anything another suit can't do just as well or B. Steps on another scout suits role.
We could have the base precision on Amarr scouts be lower than they're counterparts. Or buff the bonus to precision to 7.5% per level. Scout hunter is a viable role. Although honestly I think the Caldari Scout should be the scout hunter, but as it is Amarr Scout can sufficiently fill the role.
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 12:44:00 -
[56] - Quote
Breakin Stuff wrote:what if the amscout's bonusing was for precision and range rather than precision and stamina? ^ FTFY. Back in HF Charlie, Rattati shuffled around Scout Bonuses to (1) help the under-utilized and lackluster AM Scout find a role, (2) ease pressure on the oft scanned and underperforming MinScout and (3) reign in the abundant and overperforming Caldari and Gallente Scouts.
Pre-Charlie Scout Bonuses Gallente: Dampening and Range Caldari: Precision and Range Amarr: Stamina Minmatar: Hack and Slash
Post-Charlie Scout Bonuses Gallente: Dampening and Precision Caldari: Range and Dampening Amarr: Precision and Stamina Minmatar: Hack and Slash
The specific values of EWAR bonuses were set such that the former extremes achieved through min-maxing would yield more normalized results. For example, an AM or GA Scout running straight range extenders would now scan just shy of the best-in-class CA Scout fit with the same. The counter-infiltration function and the passive scan precision baseline -- now at a less potent 18dB -- were taken away from from the CA Scout and ceded to the shorter-range AM Scout. Lastly, profiles values were tuned such that all Scouts could reasonably beat this new precision baseline.
Ultimately, Rattati's plan was to split the "Passive Scan Pie" between the AM and CA Scout; the AM would excel at short-range / high-intensity scans and the CA at long-range / low-intensity scans. His plan worked exceptionally well ... up until Falloff changed how scans work. Today, the AM Scout shares his diluted domain (short-range / high-intensity scans) with any unit which fits a precision enhancer or two.
To answer your question -- "why not give the AM Scout a bonus to precision and range" -- well, we probably could but we'd have to find something new for the CalScout to do. I personally think it'd be a better idea to assign this role to the CA Scout and a new role to the AM Scout. Today's passive scans are no where near as strong as yesterday's; I'm of the opinion that we could safely give one a unit a bonus to both precision and range without upsetting balance or competitive meta. |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 13:12:00 -
[57] - Quote
The Ultimate Fix!
Scout Class Bonuses * Fitting Reduction to Cloak * Efficacy Bonus to Dampeners
Scout Racial Bonuses * Gallente - Immune to "action penalties" to scan profile * Caldari - Range & Precision * Minmatar - Hack & Slash * Amarr - Base Stamina & Bonus to Biotics
(work in progress ... subject to tweaks ) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 14:06:00 -
[58] - Quote
Let's look at the triangle here. The scout skills are range, dampening and precision. so why not put range and precision to Amarr, Dampening and precision to gallente, dampening and range to Caldari, and Melee and biotics to minmatar?
Gallente: Dampening and Precision Caldari: Range and Dampening Amarr: Precision and Range Minmatar: Hack and Slash/ Biotics
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.09.02 14:13:00 -
[59] - Quote
Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here.
Not judging, what alternate universe is this? |
Carmine Lotte
Talon Havocs
21
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Posted - 2015.09.02 14:29:00 -
[60] - Quote
Just replace AmScout biotics bounus for a EWAR falloff bounus So it does not interfere with CalScout bounus. |
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