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501. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Haerr wrote: There are a lot of good suggestions and ideas in this thread! I would like to add a few ideas. # "catch up" mechanic(s) First off, I am against the implementation of any "catch up" mechanic. How ever if you insist on implementi...
- by Tebu Gan - at 2013.11.14 21:59:00
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502. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Nova Knife wrote: For the people commenting on a rollover decay/expiry : Some of you compare to Eve subs, and referencing no progression for those not playing. Again, this is a different genre, and a different marketing style. In a F2P game,...
- by Tebu Gan - at 2013.11.14 20:48:00
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503. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Nova Knife wrote: Personally, I'm a strong supporter of the rollover system, but if given the choice I would much prefer no cap at all. While this may encourage some heavy farming by some, for the most part we shouldn't need to fear exploiting...
- by Tebu Gan - at 2013.11.14 13:31:00
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504. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Sana Rayya wrote: I capped on Friday :) But like most I was so burned out on Dust that I didn't play much after capping, even though you only needed 334 WP to hit max SP. I don't understand the last part of the sentence...
- by Tebu Gan - at 2013.11.12 22:22:00
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505. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
Aeon Amadi wrote: For real, considering that I've still got 300,000 SP to go on my Active Cap and less than twenty-two hours to obtain it - let alone the fact that my PS3 is hard-frozen right now from the game failing to load a match - I don't ...
- by Tebu Gan - at 2013.11.12 21:50:00
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506. New Game Mode - in Feedback/Requests [original thread]
Milita only - Ambush Milita only - Skirmish Milita only - Domination Basically only allow milita equipment, meta 0 dropsuits and vehicles. Talk about fair and balanced! Put a fancy PRO name on it. Pro Ambush Pro Domination Pro Skirmish A mod...
- by Tebu Gan - at 2013.11.12 21:38:00
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507. Dropships - Shield Assault dropships - in Feedback/Requests [original thread]
Assault dropships have soo much potential, and a lot of it is hampered by the dropship itself. Give us clear vision on our targets!
- by Tebu Gan - at 2013.11.08 01:56:00
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508. Dust 514 not even 2nd rate graphics - in Feedback/Requests [original thread]
Turrets and people hardly render at 150 meters with my tank, on going problem.
- by Tebu Gan - at 2013.11.07 18:47:00
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509. Dropships - Shield Assault dropships - in Feedback/Requests [original thread]
Been flying a lot of dropships lately, Shield Logi and Shield Assault. Loving them, well parts of them. Flying is fun, once you get the hang of it. Seems like in this recent patch the camera changed, again, and they seem VERY stable. That is good ...
- by Tebu Gan - at 2013.11.07 16:55:00
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510. May a dev give some insight about these issues - in Feedback/Requests [original thread]
Rendering has been an issue forever now. By now the devs are no doubt looking into it by now. It has been worse here lately, after 1.5, or maybe it was always like that. Tankers everywhere feel you pain man. I really hate those redline turrets ...
- by Tebu Gan - at 2013.11.04 23:00:00
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511. Assault / Logi dropships - in Feedback/Requests [original thread]
Has it actually been confirmed that they are removing them? There is still a month or 2 before the vehicle changes come out. Seems rather insane to go removing the variants, as plenty of people put points into them. Seems like an incredibly stupid...
- by Tebu Gan - at 2013.10.09 22:18:00
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512. Please get rid of suiciders - in Feedback/Requests [original thread]
PADDEHATPIGEN wrote: SUISIDE SQUAD is on the roll ;) They will determine the outcome of ALL the battles the go in to. The battle will be over in 2 min. and the side they are on WILL Loose. I almost cant wait to laugh my head of when they star...
- by Tebu Gan - at 2013.10.06 15:42:00
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513. [Request] Lock-On Alarm - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: there is this thing called crew. when they see swarms coming in they tell you how many missiles and where from. ds survives a few longer. even if you did have lock on alarm what's that going to do for you. not allot because ...
- by Tebu Gan - at 2013.10.06 15:36:00
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514. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
Man there are so many game modes they could add. Capture the flag would draw lots of attention, it's the staple of any good FPS. Another good one would be like domination. Where you capture and hold patches for a bit, but after a certain time ...
- by Tebu Gan - at 2013.10.06 15:26:00
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515. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
GVGMODE wrote: I want a respec so I do not have to play the same thing for months and months and months. It gets boring after a while. Exactly, I mean COD just for an example. I was at level 80 or whatever, with every gun and perk unlocked....
- by Tebu Gan - at 2013.09.29 14:21:00
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516. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
pegasis prime wrote: You don't speak for me and a large part of this community when you ask for respecs. There fixed A respec should be offered at some point. I mean people act like it is easy grinding out SP, but for a casual gamer like me...
- by Tebu Gan - at 2013.09.27 14:25:00
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517. Gunner modules wheel - in Feedback/Requests [original thread]
Because, Blue dots are douche bags that steal my tank because of a bug that forces me to switch turrets. But I'm with harpy, the idea is cool, though I think the infantryman himself should carry the mods that affect turrets ability. Specialized,...
- by Tebu Gan - at 2013.09.21 13:39:00
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518. CCP Wolfman - Swarm Discussion for 1.5 - in Feedback/Requests [original thread]
I think they need to add more tiers of tanks to match the levels of AV. We are kinda using proto mods on a standard tank atm, which is where a lot of survival comes from in tanks. New tanks with higher PG/CPU output to fit the best mods and diff...
- by Tebu Gan - at 2013.09.18 14:32:00
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519. New way to "fix" redline - in Feedback/Requests [original thread]
I still fail to see this problem of late, redline sniping is pretty well useless with the new sockets and amount of cover. Not to mention rendering problems for tankers. I can't see how someone would see this as a major issue of concern given the ...
- by Tebu Gan - at 2013.09.17 14:31:00
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520. Militia Overdrive vs. Variable Vane Turbine - in Feedback/Requests [original thread]
Pipsa Possu wrote: Two vehicle modules with the same statistics. Militia Overdrive Variable Vane Turbine Both take 10 CPU and 10 PG. What's up with this CCP? Should't the Variable Vane turbine be more efficient CPU and PG wise? Yeah well ok ...
- by Tebu Gan - at 2013.09.16 22:18:00
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