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481. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Quil Evrything wrote: https://forums.dust514.com/default.aspx?g=posts&m=1681633#post1681633 "Tanks still feel too strong in 1.7 and AV is not strong enough to stop them. WeGÇÖll need to do something about MLT tanks." Err... now I'm concer...
- by Tebu Gan - at 2014.01.07 19:26:00
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482. Armor? or shields? - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: Today's 'Impulse' enhanced shield extenders have an armor plare icon. https://dust514.com/events/12-days-of-dust/ Just letting ya know... Yeah, that is confusing. I'm just going to assume it is both.
- by Tebu Gan - at 2014.01.02 13:17:00
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483. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Harpyja wrote: Fox Gaden wrote: A Skill Point investment should be required to make a player successful in a tank. Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there w...
- by Tebu Gan - at 2013.12.23 19:30:00
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484. Federation Madrugar/State Gunlogi - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: These tanks in the LP store still have small turrets added to them and cannot be taken off Currently because of this they are not being used in place of the normal Gunlogi and Madrugar because we cannot take of any of...
- by Tebu Gan - at 2013.12.20 12:56:00
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485. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
Timothy Reaper wrote: I've got nothing against Militia vehicles being cheap. After all, that's the part of the idea behind Miltia gear: something cheap with no prerequisite skills required for use. But when a Militia tank with no SP investment...
- by Tebu Gan - at 2013.12.19 13:04:00
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486. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
TheEnd762 wrote: TL;DR: "CCP, please do not take away my speedy, inexpensive, nearly invincible mobile murder fortress." Yes, fix proto-stomping with tank-stomping. The logic is flawless. Well, atleast now the tanks spend a hellva time figh...
- by Tebu Gan - at 2013.12.19 12:57:00
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487. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
This is a good idea. WP, for damage. I saw mentioned in a post, a Dev saying they really wanted to implement this, since they now have a limiter on WP. They are certainly considering it.
- by Tebu Gan - at 2013.12.13 23:00:00
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488. F*** Tanks - in Feedback/Requests [original thread]
Severus Smith wrote: Yeah, you heard me. I'm usually not one to come on the forums whining but this is just stupid. Last 5 matches I have been in have been nothing but Tank vs Tank matches. 6 HAVs vs 6 HAVs speeding around the map killing every...
- by Tebu Gan - at 2013.12.13 22:57:00
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489. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
Obscurum Mortem wrote: Hit a gunnlogi with three av nades and 1.5 burst of a adv swarm with three complex dam mode and it took 8-10% of shields away looooolx it was not using mods (that I could tell) :( Had to have had the hardener up. No mo...
- by Tebu Gan - at 2013.12.12 20:13:00
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490. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Mobius Wyvern wrote: OH MY GOD A DIRTY VEHICLE SCUM WANTS AV BUFFED?! Yes, actually, I do. For a guided missile weapon, the Swarm Launcher has pathetically slow missiles. To clarify, its prior ability to do thousands of damage without the use...
- by Tebu Gan - at 2013.12.12 20:09:00
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491. [bug/unwanted behavior] shield regen not stopped by swarms and op militia nitrous - in Feedback/Requests [original thread]
Flix Keptick wrote: Tebu Gan wrote: Flix Keptick wrote: Swarms do not stop the shield regen on shield vehicles that have activated a hardener (damage threshold too high for regen?). This makes shield vehicles invulnerable to swarms. Mili...
- by Tebu Gan - at 2013.12.11 02:00:00
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492. [bug/unwanted behavior] shield regen not stopped by swarms and op militia nitrous - in Feedback/Requests [original thread]
Flix Keptick wrote: Swarms do not stop the shield regen on shield vehicles that have activated a hardener (damage threshold too high for regen?). This makes shield vehicles invulnerable to swarms. Militia nitrous mod (or however its called) cu...
- by Tebu Gan - at 2013.12.11 01:24:00
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493. An Important Suggestion From an Experienced Tanker: Vehicle Hitboxes [Dev/CPM Re... - in Feedback/Requests [original thread]
I like it
- by Tebu Gan - at 2013.12.01 21:12:00
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494. Dropship GÇ£training wheelsGÇ¥ make them harder to fly - in Feedback/Requests [original thread]
Agreed
- by Tebu Gan - at 2013.11.26 20:48:00
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495. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Maken Tosch wrote: KA24DERT wrote: Whoever thought of Aurum at CCP is way too infatuated with the concept to realize where it does and doesnGÇÖt belong. Unfortunately Dust seems to be a playground for broken ideas, and Aurum is running the ...
- by Tebu Gan - at 2013.11.25 17:25:00
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496. 15 min match ban for quitting an unfinished battle please - in Feedback/Requests [original thread]
phugger wrote: It sounds like more people need to start joining squads before joining battle, I never join a match on my own, if you join a battle solo in this game you can expect to get stomped. 1 scan and 6 enemies see you through walls, hill...
- by Tebu Gan - at 2013.11.17 16:06:00
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497. 15 min match ban for quitting an unfinished battle please - in Feedback/Requests [original thread]
Sorry OP, but some people are leaving because they don't like the bad game. By your reasoning, the only reason you are losing is because people are leaving the match. People tend to leave a match when they are losing, when they are out matched. Wh...
- by Tebu Gan - at 2013.11.17 16:01:00
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498. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Skihids wrote: What does "Catching up to vets" mean anyway? Does it mean making one effective fitting that can kill a vet, or does it mean matching a year or three's SP in a few months? You can acomplish the forme...
- by Tebu Gan - at 2013.11.15 21:53:00
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499. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Garth Mandra wrote: echo47 wrote: No skill point cap at all. Whats the point? If a player earns 2500 WPs he should get 2500 WPs. with no cap we may see player count rise. I think we would have fewr players playing just to cap out each week ...
- by Tebu Gan - at 2013.11.15 15:13:00
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500. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Mia Romani wrote: echo47 wrote: No skill point cap at all. Whats the point? If a player earns 2500 WPs he should get 2500 WPs. with no cap we may see player count rise. I think we would have fewr players playing just to cap out each week A...
- by Tebu Gan - at 2013.11.15 15:09:00
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