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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Cass Caul
960
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Posted - 2014.08.28 15:04:00 -
[31] - Quote
CCP Rattati wrote: Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
The Large Blaster Turrets, both installation and vehicle, are way too accurate. Now if they are a threat they are nearly indestructible.
Large Missile Turrets are also still firing at vehicles from more than 75m away and still don't seem to have a maximum range
Additionally, can we get matches to end quicker after the last clone is terminated, increased Ambush clone count back to 80, and fix the auto-deploy deature (or at the very least revert it to being called "Auto Deploy" instead of "Smart Deploy").
I blame her for nova knife kills on tanks
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Mejt0
Made in Poland... E-R-A
421
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Posted - 2014.08.28 15:44:00 -
[32] - Quote
If You (CCP) will remove vehicles from ambush, then what will you tell to people who have all thier sp into vehs?
You putted 30m sp into vehicles so you are banned from this gamemode. Thats not right.
Current setup is good. 1 Fg will make ADS unable to do anything. Instalations/AV destroys tanks within seconds.
Without vehs, ambush OMS will be bloodbath. Proto stompers wont have any hard counter.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Minmatar Citizen 3173120
Forty-Nine Fedayeen Minmatar Republic
96
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Posted - 2014.08.28 15:56:00 -
[33] - Quote
Wow, this post gave me a headache......... Im SOOOOO confused.... How about: (Z), Stop fking up the game! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 16:31:00 -
[34] - Quote
Voting for oms with vehicles to thwart gutless wonders who think its unfair to have to spawn a swarm or forge gun. |
Master Smurf
Nos Nothi
583
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Posted - 2014.08.28 16:34:00 -
[35] - Quote
Biggest issue in Ambush is spawning.
Vehicles in OMS is only really an issue when the tank overruns the area where everyone is spawning.
"Shine bright like a diamond"
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2667
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Posted - 2014.08.28 16:40:00 -
[36] - Quote
CCP Rattati wrote:Greetings
now is the time to get some feedback on this experience as was promised.
I will post a few possibilities, please "like" the combination you prefer.
Having 2 queues is not an option right now.
Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
C) Ambush with Vehicles and Ambush OMS with Vehicles - Vehicles in both Ambush modes
D) Ambush without Vehicles - Only Ambush - no vehicles
E) Ambush OMS without Vehicles - Only Ambush OMS - no vehicles
F) Ambush with Vehicles - Only Ambush - vehicles
G) Ambush OMS with Vehicles - Only Ambush OMS - vehicles Bad idea rattatii.
Let's pretend your taking a trip to an elementary school to get kids opinions on vegetables. You let them choose:
A- I will never eat vegetables again in my life, I would rather only eat sweet food. B- I will eat a balanced diet of vegetables and other foods C-I will eat vegetables only because they are good for me
You give them polls and you see that answer "A" has dominated the polls. "B" came in second. And a small number of oddballs voted "C".
WAIT A MINUTE SOULJA? HOW THE HECK DOES THIS TIE INTO DUST?!?!
Simple, Vehicles in dust are like vegetables to kids. They are so healthy to this game by adding a whole another dynamic that most shooters and even simulators can only dream of. Without vehicle support ambush will be only about going into the high ground with the proto fotm and do what the community has despised for so long and stomp the sh*t out of them every time.
However, Only eating vegtables or in this case tanks, Will malnourish you of important nutrients (Infantry) And Vice Versa. What i'm trying to say is mostly infantry dudes read these forums and of course they will win a poll against vehicles if they choose they don't like them. What we need to do is recognize the positive and devastating effects on ALL PLAYERS if vehicles are removed from ambush, instead of deciding by who raises their hand the most about it.
My Propoganda (If you wanted to read unbiased stuff stop reading here) I said it once and I will say it again. If you have not invested millions of sp into something or it's counter and used it extensively. Your voice holds no wheight when speaking on it. Just because you get killed by it does not mean it is OP. If you get killed by a flaylock pistol, is that pistol OP? No, AV specialist ( Shout out to Atiim) or other vehicle pilots (Benjamin Ciscko, Judge etc.) I take seriously in AV vs V disscussions because they know what they are talking about. But if your the player that shoots at tanks with assault rifles you really need to unlike all the likes you gave rattati in the polls. I know how it feels to get shredded by a blaster tank. We all do, but if you do not pull out some sort of AV and shred him back then complain how tanks go on a rampage uncontested. You will be ignored.
Bring These Back
i Tanker Turned Ads Pilot !
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
19
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Posted - 2014.08.28 17:00:00 -
[37] - Quote
I agree that vehicles are much more balanced now. I wouldn't mind seeing a strictly OMS Ambush mode, with vehicles in. However I realize this isn't everyone's opinion, it might be safest to go with option A. Don't feel too badly about now being able to queue both modes seperately, Rattati, we can always back out when we see the gametype on the screen. |
TheD1CK
Dead Man's Game
1199
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Posted - 2014.08.28 17:49:00 -
[38] - Quote
The one over-sight here is it removes roles from 1/3 of the gamemodes, if NO vehicles in either Rattati will probably ignore this but is it do hard to cap Vehicles in All modes....??
- Ambush OMS (1 HAV, 1 ADS, 1 LAV)
- Domination (2 HAV, 2 ADS, 2 LAV)
- Skirmish (Not sure 0o? but maybe just limit that only 3 max per vehicle class)
- Keep Ambush (50 tic) as it is with one change.. shrink the maps
I do not agree with Ambush vehicles, but with limited options in game, keeping vehicles out of Ambush completely screws with the few dedicated Vehicle mercs out there who run ambush as a preferance to 20 min unbalanced skirms/doms So not sure altough I am all for change so I vote No Vehicle in amb.. just note my idea is better
No gamemode should become a shitstorm of 1 Vehicle class, unless CCP provide us with a Vehicle gamemode
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Tebu Gan
Molon Labe. General Tso's Alliance
1179
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Posted - 2014.08.28 18:25:00 -
[39] - Quote
CCP Rattati wrote:A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
You know, this is a pretty complicated issue. A few things nobody seems to mention is how the tank and turret interactions work now. OMS provides infantry that choose not to AV a powerful outlet to counter tanks or ADS. But another thing to note:
It's not just the TANKING role that you are eliminating from ambush, but also the AV role.
From just my personal experiences, and I play bush a LOT, tanks aren't the murder machines everyone wants to make them out to be. Sure I've had my matches where I was the only tanker on the field, against multiple AV (AV that wasn't pro level nor coordinated), where I simply melted everything my blaster touched.
On the other hand, I have matches where I struggle just to make a single kill, and a single commando AV with a logi reppin can keep me denied for the most part. I've recently ran into situation like this. Where I go from one OMS bush where everything just melted to one where my blaster hardly puts a dent in a lot of the suits I'm playing against.
Part of this is map dependent of course, the one where I melted them was a bit more open, but they were fighting in an area of cover (and to my amazement, NOT using it), and the other provided much more cover.
But what really makes the biggest difference is what they run (infantry). In that first match I had a very easy time. No pro AV, no other tanks to worry about (aside from sicas that I dropped as they came in, not that they stood a chance to my tank in the first place), and a lot of redberries running cheap low eHP suits. 29-0 that match, a little over 1/3 of the clone count.
My other match, I didn't just point and watch as a few bullets connect for a kill. No I had to work at those kills and maintain a steady stream of damage to suits to drop them. Many of these people were running good suits, not always proto, but well fit suits. They didn't even need tank support and had none. I watched as a soma was destroyed more than once by single commando swarmer, and more then once had to high tail it out of there from said swarmer.
I went 10 - 0 that match, a very large difference from the other match. There was even another tank on our side (it didn't do so well) so by all estimates, the favor should have been tipped in our favor.
Yet we still lost, and by a rather large margin.
TL:CR So 3 things here for those that can't read very good:
Recent changes to turrets tipped the balance in the infantry favor Removing vehicles also removes AV (to an extent) Gear infantry is willing to run has a far larger impact on match outcomes then a tank will (IE poor matchmaking and I have to mention super lame "SMART" deploy)
And what happens when both sides are fielding tanks, which happens quite often. To me those are very balanced and diverse battles. Saying that tanks are the problem is just plain wrong and short sighted. Tanks aren't the problem, YOU are the problem. So in essence, removing tanks DOES NOT FIX THE PROBLEM.
Tanks - Balancing Turrets
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One Eyed King
Land of the BIind
3593
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Posted - 2014.08.28 19:29:00 -
[40] - Quote
Is there any difference between Ambush and Ambush OMS other than clone count?
You can always tell a Millford Minja
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2674
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Posted - 2014.08.28 19:30:00 -
[41] - Quote
One Eyed King wrote:Is there any difference between Ambush and Ambush OMS other than clone count?
Off map support
Supply depots
Instalations
Havn't paid attention to clone units
Bring These Back
i Tanker Turned Ads Pilot !
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Meee One
Hello Kitty Logistics
1026
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Posted - 2014.08.28 19:56:00 -
[42] - Quote
Since CCP un-nerfed blaster dispersion,large blasters are back to their old shenanigans.
When they were nerfed it forced tanks to use small turrets for anti-infantry.
This,i feel,is part of the annoyance.
Well,that and a single ADS with missles 1 shotting your whole team because they are hovering over your spawn point.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Nothing Certain
Bioshock Rejects
1070
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Posted - 2014.08.28 20:41:00 -
[43] - Quote
A is my first choice C is my second choice
It really isn't fair to vehicle players to eliminate them from a mode nor is it fair to AV. The two vehicle limit worked to stop the domination by vehicles. Ambush is already the least strategic of the modes, removing vehicles makes it a mindless pew pewing.
Because, that's why.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
384
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Posted - 2014.08.28 21:15:00 -
[44] - Quote
What's the point of vanilla ambush? Seems kind of redundant to me. OMS just seems like a flat improvement.
On that note, remove vehicles from ambush altogether!
Stabby-stabber extraordinaire
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KEROSIINI-TERO
The Rainbow Effect
1239
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Posted - 2014.08.28 21:38:00 -
[45] - Quote
A) is good enough as it allows enough variation and keeps the incentive still to skill up other things than just slay-slay.
Actually, under the same ambush queue should be introduced NEW ambushy game variations!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Shooter Somewhere
Molon Labe. General Tso's Alliance
56
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Posted - 2014.08.28 21:59:00 -
[46] - Quote
We are closer to COD mode guys! VOTE AMB OMS WITHOUT VEHICLES OMS ONLY TAKE OUT THE 50 CLONE ITS TO QUICK FOR OUR PROTO STOMPING SQUADS!
Im so glad tanks are out to take stradegy from the game. Now I can just run around and best at everything. I don't need to think anymore I just need to point and shoot its awesome.
nerfing tanks was awesome buffing AV ever more Awesome now I can camp in my redline on install to be a troll EVEN BETTER!!
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Booby Tuesdays
Tuesdays With Boobies
798
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Posted - 2014.08.28 22:26:00 -
[47] - Quote
voidfaction wrote:H) All game modes without Vehicles - No vehicles at all I) Keep the current set up, but let us choose between Ambush and Ambush OMS. Low player base be damned.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2678
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Posted - 2014.08.29 00:08:00 -
[48] - Quote
Without tanks this game will be nothing but futuristic call of duty
matter of fact they already did that with the new call of duty with exo suits (Blueberry leaves dust for new call of duty because he thinks 514 is a cheap knockoff)
You guys have no idea what removing them will do. Hell, it is gonna hurt dust in ways that even I can't predict
Bring These Back
i Tanker Turned Ads Pilot !
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2079
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Posted - 2014.08.29 00:29:00 -
[49] - Quote
Why cant we get our separate game modes back? Really? fired the one dev who knew that line of code or something? Why are you punishing the players with this?
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Rusty Shallows
Caldari State
2042
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Posted - 2014.08.29 00:45:00 -
[50] - Quote
The dark cloud wrote:So whatever post gets the most likes is going to get into the game? Well because i like ambush OMS more (80 instead of 50 clones) and i think tank drivers are still farming blueberrys for kills on it. I go for Ambush OMS only with no vehicles. CCP Rattati is just collecting information. This isn't hard statistical sampling. He's probably interested in what the current debate looks like.
Since I absolutely loath my FG on the Sentinel Main any game-mode that means it doesn't have to be used is one I would love to play. Uprising 1.7 ended my interest in playing this game with ADS and HAVs. Seeing an ADS farm an Ambush OMS triggered my current vacation from this game.
PvE would have been a far better solution but that salvation is gone.
+1 to the suggestion about keeping LAVs and normal Dropships. Those can get excellent DPS but still require teamwork.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2079
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Posted - 2014.08.29 00:49:00 -
[51] - Quote
Rusty Shallows wrote:The dark cloud wrote:So whatever post gets the most likes is going to get into the game? Well because i like ambush OMS more (80 instead of 50 clones) and i think tank drivers are still farming blueberrys for kills on it. I go for Ambush OMS only with no vehicles. CCP Rattati is just collecting information. This isn't hard statistical sampling. He's probably interested in what the current debate looks like. Since I absolutely loath my FG on the Sentinel Main any game-mode that means it doesn't have to be used is one I would love to play. Uprising 1.7 ended my interest in playing this game with ADS and HAVs. Seeing an ADS farm an Ambush OMS triggered my current vacation from this game. PvE would have been a far better solution but that salvation is gone. +1 to the suggestion about keeping LAVs and normal Dropships. Those can still get excellent DPS but still require teamwork. And you should have a choice but other should have the choice of ambushes with. Ccp is just trying to enrage vehicle users again since none of them use any.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Rusty Shallows
Caldari State
2042
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Posted - 2014.08.29 01:14:00 -
[52] - Quote
ladwar wrote:[And you should have a choice but other should have the choice of ambushes with. Amen.
Technical limitations seem to get them in just as much trouble as buffing/nerfing. They had to overcome a programming hurdle just to get control over Dropsuit bonuses.
Although I think in this case it is probably our anemic player count.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
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Posted - 2014.08.29 01:29:00 -
[53] - Quote
Ambush only slaughter bowl map from E3 Build was great.It was little and deadly. I miss it. |
iliel
0uter.Heaven
142
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Posted - 2014.08.29 02:26:00 -
[54] - Quote
CCP Rattati wrote:Greetings
now is the time to get some feedback on this experience as was promised.
I will post a few possibilities, please "like" the combination you prefer.
Having 2 queues is not an option right now.
Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
C) Ambush with Vehicles and Ambush OMS with Vehicles - Vehicles in both Ambush modes
D) Ambush without Vehicles - Only Ambush - no vehicles
E) Ambush OMS without Vehicles - Only Ambush OMS - no vehicles
F) Ambush with Vehicles - Only Ambush - vehicles
G) Ambush OMS with Vehicles - Only Ambush OMS - vehicles
H) Ambush without vehicles and heavy dropsuits and Ambush OMS with vehicles and heavy dropsuits - Vehicles and heavies only in OMS. |
Zindorak
1.U.P
707
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Posted - 2014.08.29 02:26:00 -
[55] - Quote
No vehicles or installations. I hate when people camp in them so i don't want anything in ambush. Just a straight TDM
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Meee One
Hello Kitty Logistics
1029
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Posted - 2014.08.29 03:53:00 -
[56] - Quote
Zindorak wrote:No vehicles or installations. I hate when people camp in them so i don't want anything in ambush. Just a straight TDM Too true.
Just increase the clone count in regular ambush.
Sidenote:I thought like farming was against the rules?
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
389
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Posted - 2014.08.29 05:38:00 -
[57] - Quote
Rusty Shallows wrote:
+1 to the suggestion about keeping LAVs and normal Dropships. Those can get excellent DPS but still require teamwork.
Murder taxi heavies. Your argument is invalid.
Stabby-stabber extraordinaire
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
764
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Posted - 2014.08.29 05:43:00 -
[58] - Quote
id rather them be split again, and our map expanded for oms |
Cruor Abominare
Horizons' Edge Proficiency V.
142
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Posted - 2014.08.29 06:08:00 -
[59] - Quote
It would be amazing you know if you fixed the bug in ambush right now where the game doesn't end properly. We've had it since uprising 1.0. It at least worked in chromosome.
Other than making oms and normal ambush selectable to stop marginalizing people who want to play with vehicles, I don't think theres anything else really wrong with the game modes as a whole.
If you really want to get nit picky you might get a better spread of players if you thought out the rewards better. I've been harping on this problem since early closed beta.
Smart groups know to grind ambush because of its lopsided isk/sp per hour rate. This is partly what frustrates people to whine about playing ambush and causes people to avoid it. Top groups grind it and squash less coordinated group. From there Slightly less coordinated groups that don't feel like grinding against the better squads then move to domination and push easily frustrated people out to skirmish.
So you get to a point where the hierarchy of players is that the better the group the better their access is to isk and sp generation where the frustrated plebes are stuck in skirmish sucking out the work isk and worst sp gains in the game falling farther behind. |
Regis Blackbird
DUST University Ivy League
388
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Posted - 2014.08.29 07:35:00 -
[60] - Quote
Adipem Nothi wrote:Vehicles are still breaking Ambush matches.
If opponents run AV, they get rolled by infantry. If opponents don't run AV, they get rolled by vehicles. If opponents call in vehicles, they're popped before Bolas drop.
You know, Ambush OMS drops a lot of (now) very effective counters to vehicles that can be used by any role or suite... No need to swap. With that said, I think the problem with both Ambush types is the so called "Smart Deploy".
I played an Ambush OMS yesterday where the entire team spawned inside a small structure, and there were no way out (enemy spawned outside our exits). It was a intense (and quite fun) firefight, but the entire match was concentrated to this small building. Whenever we respawed, it would automatically place us right in the middle of our team (which was trapped in the building).
I mean, Ambush OMS maps are bigger (with installations), vehicles are allowed etc... But it is all for nothing in the above scenario. With this mechanic it is way too easy to spawn camp... |
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