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341. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: Sylwester Dziewiecki wrote: Tony Calif wrote: Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspe...
- by Sylwester Dziewiecki - at 2012.08.25 15:27:00
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342. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Anyone noticed that there is no actual limit on how many uplinks can be deployed per player ? The limit is only applied per type of uplink. I was able to deploy seven uplinks simultaneously today, one of each of the bas...
- by Sylwester Dziewiecki - at 2012.08.25 14:56:00
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343. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Tim Maroth wrote: So to many peoples frustration the Militia Shotgun is incredibly game breaking. The rate of fire coupled with the insanely high alpha makes this weapon currently too strong to be free. In any given game right now IGÇÖm seeing ...
- by Sylwester Dziewiecki - at 2012.08.25 14:37:00
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344. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless yo...
- by Sylwester Dziewiecki - at 2012.08.25 14:18:00
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345. please fix the bugs its hurting the marketability - in Feedback/Requests [original thread]
Thirteeeen wrote: post patch controls suck hit detection sucks grenades dont blow up spawning in between 4 enemys suck nerfing the breach rifle sucks eternal loading screen sucks not being able to reload sucks dieing then getting sent back to m...
- by Sylwester Dziewiecki - at 2012.08.25 14:05:00
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346. charging AUR for comms may kill the game. - in Feedback/Requests [original thread]
Athelar Loraiel wrote: How do I work comms? Is there a mic hidden in that silly thing called jostick/controller? No, you need to buy it(something like that for examples: http://store.sony.com/webapp/wcs/stores/servlet/ProductDisplay?catalogI...
- by Sylwester Dziewiecki - at 2012.08.24 13:10:00
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347. Squad Ideas for better teamwork? - in Feedback/Requests [original thread]
Severe Clear wrote: Accomplishing squad objectives/related objectives already gives a ton of bonus Contribution, which translates directly to SP. For instance, if your squad leader issues the order to defend a Supply Depot and you kill an enem...
- by Sylwester Dziewiecki - at 2012.08.23 12:23:00
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348. Where are the promotional weekends' promised dropsuits? - in Feedback/Requests [original thread]
permanently Hobos-N-Guns wrote: Awesome I'm really missing my 1 mil SP and spandex sounds comfy and cozy we already get that 1mil in the previous build.
- by Sylwester Dziewiecki - at 2012.08.23 10:44:00
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349. Just not good - in Feedback/Requests [original thread]
Strangerman wrote: Second when I load the game I hate the little area you start in I know I can hit start to bypass it but why am I there in the first place. The "little area" is called Captin Quarters, and it's your place to live. In the fu...
- by Sylwester Dziewiecki - at 2012.08.23 10:35:00
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350. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Starter fit should be remake or add new one before this.
- by Sylwester Dziewiecki - at 2012.08.22 12:08:00
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351. Squad Ideas for better teamwork? - in Feedback/Requests [original thread]
- SC(Squad Commander) should have different icon then squad members, or just a different color of it. - Squad members that are next to a SC should always get bonus for killing, assist, capture etc. not the same as for individual orders, minimal on...
- by Sylwester Dziewiecki - at 2012.08.22 04:24:00
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352. Distance Indicator for Downed Friendly Icon - in Feedback/Requests [original thread]
Pokey Dravon wrote: I love the new Logi system, everything about it is fantastic except for one little thing. When the icon pops up on the screen to show downed friendlies, there is no indication of how far they are from you. Often I start runn...
- by Sylwester Dziewiecki - at 2012.08.22 03:57:00
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353. Dropships, and love for the Mobile CRU. - in Feedback/Requests [original thread]
CCP should look at LAV with CRU. You can easily refit Baloch starter fit so it cost nothing and have CRU, but you can't do same with Onikuma and that's wrong. I think that CRU module should me move to vehicle slot that not interrupt with tanking m...
- by Sylwester Dziewiecki - at 2012.08.22 02:39:00
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354. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Warrior of MAG wrote: The Heavy Machine gun is suppose to be deadly and something players should fear once in contact with. The Keyboard and Mouse support have made the heavies the most vulnerable yet. Nobody fears the gun like they should. MAG...
- by Sylwester Dziewiecki - at 2012.08.21 17:12:00
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355. Request: Logistic LAV - in Feedback/Requests [original thread]
I would like to have four seats in logistics. Right now logistics have 0.5 dmg modifier so shooting from it is waste of time. That turret is completely useless. Besides, if we have 4 people squads, we should have vehicle that can take whole squad(...
- by Sylwester Dziewiecki - at 2012.08.21 16:17:00
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356. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: Well forge gun got nerfed if you die to it now it was almost pure luck on the part of the gunner. I would still recommend you test it out against tanks. Also don't stand still and try to snipe the forge user not at any range he...
- by Sylwester Dziewiecki - at 2012.08.15 16:56:00
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357. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
pew pew youredead wrote: i think it's waaaay too easy to pop vehicles with it Yes, I blow up your tank* 3 or 4 times today(I remember your nick). I hope that you did not felt being service by guy that is not a professional I try to maintain ...
- by Sylwester Dziewiecki - at 2012.08.15 08:53:00
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358. A way to stop dropship crushing - in Feedback/Requests [original thread]
I think that one of the problem is to see or hear DS in time. Right now draw distant are poor; DS appear in front of you out of nowhere, and you are able to hear it when it is too late. Of course, is what Nova Knife says will help. Q: pilot get...
- by Sylwester Dziewiecki - at 2012.07.29 01:36:00
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359. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Amarrians do not practice armor repair effeciency rather they practice better armor. A Gallente Heavy suit would have bonuses to reppers. ..anything is possible - Paladin
- by Sylwester Dziewiecki - at 2012.07.26 11:46:00
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360. WHAT ABOUT? - in Feedback/Requests [original thread]
JONLUK167 wrote: Mobile SAM Missile Launchers, or have them mounted on tanks! huh yea !? Hey, it's good idea, but I think that CCP will implement SAM with Fighters.
- by Sylwester Dziewiecki - at 2012.07.25 22:51:00
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