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181. Requests: New(old) map - in Feedback/Requests [original thread]
I would like to play on first stage of old Skirmish 1.0, but this time as Ambush . I always mention this map with sentiment, and I would like to play on it someday in future..
- by Sylwester Dziewiecki - at 2013.08.04 22:06:00
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182. Requests: I would like to have some kind of google on me sniper or binoculars - in Feedback/Requests [original thread]
It's hard to detect other Snipers when you are a Sniper itself. Mainly because tracking speed with scope is very slow, when you are at the top of building, and you are looking down that tracking is even slower. Checking wide area with scope is jus...
- by Sylwester Dziewiecki - at 2013.08.04 22:00:00
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183. Bringing Repair Tools back to logic - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Bump I was convinced that this is how the system works, except rewarded WP with are always set for A WP per B repaired enemy demage.
- by Sylwester Dziewiecki - at 2013.08.04 10:17:00
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184. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
Captain Wontubulous wrote: Sylwester Dziewiecki wrote: Captain Wontubulous wrote: Anthais Zatekiel wrote: Av nades need to be eliminated. Nevermind deactivated; for the reason you mentioned anybody can use them with no really draw back...
- by Sylwester Dziewiecki - at 2013.08.01 13:03:00
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185. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
Captain Wontubulous wrote: Anthais Zatekiel wrote: Av nades need to be eliminated. Nevermind deactivated; for the reason you mentioned anybody can use them with no really draw back. Really? Having to run right up to a tank to throw a gren...
- by Sylwester Dziewiecki - at 2013.08.01 12:49:00
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186. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
Well, maybe I readed to many troll-threads on the day when I post this topic. It seems that this idea does not fit to the Dust. I will try to answer people that spend time to post something in me topic :). AV grenade can be fit to every suit re...
- by Sylwester Dziewiecki - at 2013.08.01 12:33:00
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187. [REQUEST] special slot for Scout LAV - in Feedback/Requests [original thread]
I would give them built in scanner instead.
- by Sylwester Dziewiecki - at 2013.07.31 15:37:00
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188. 8 vs 8 Academy - in Feedback/Requests [original thread]
Academy should be listed as option for new player - he/she should be able to join regular game modes. Beside that CCP I would like to see 8v8 Academy Skirmishes.
- by Sylwester Dziewiecki - at 2013.07.31 12:28:00
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189. Minimap Improvements - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: A light blue ring that matches effective weapon range. IgniteableAura wrote: change our crosshair color Let's connect this two idea and create crosshair that determine our effective weapon range on target by it co...
- by Sylwester Dziewiecki - at 2013.07.30 18:46:00
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190. Academy sucks now with no real numbers and no skirmish - in Feedback/Requests [original thread]
I have positive feedback on it. Those matches are great now, 8vs8, small amount of clones, constant action on close quarters - no waaaaaiting for someone to come and try hack objective . Squads stick together because maps size force them to do it...
- by Sylwester Dziewiecki - at 2013.07.30 16:00:00
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191. Minimap Improvements - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: effective weapon range on the minimap (think EvE online's tactical overview
It was suggested on FF, so infantry have actual tactical overview around them whenever they want, all they have to do is to choose it fro...
- by Sylwester Dziewiecki - at 2013.07.29 11:50:00
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192. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea First of all, I would replace dot at the center with some other figure-l...
- by Sylwester Dziewiecki - at 2013.07.29 11:40:00
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193. Balance 'Necromancer' KIN-012 Nanite Injector - in Feedback/Requests [original thread]
It is advance Nanite Injector with standard skill requirements, attributes of prototype, price and CPU/PG requirements of advance module. It need to be fix.
- by Sylwester Dziewiecki - at 2013.07.28 22:13:00
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194. Quick fix for Tank module activation - in Feedback/Requests [original thread]
Beld Errmon wrote: Fixing the radial module selector must be harder than it sounds because so far its still nearly impossible to use (for KB/M) my suggestion is to remap the the controls for tanks, we don't need all that many of the buttons to ...
- by Sylwester Dziewiecki - at 2013.07.25 23:22:00
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195. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
CCP I want high slot vehicle module that work on basis of Vehicle Scanner but instead of reveling hostile unit its turning OFF AV grenades, they magnets and/or they self activating mechanism. I want this module to have area of effect a little bit ...
- by Sylwester Dziewiecki - at 2013.07.22 00:22:00
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196. [Feedback] Treat DUST players at least as good as EVE players. - in Feedback/Requests [original thread]
You know for what you are asking, right? It's like CCP would do re adjust sp in EVE every single time when they made some changes to skill tree, with they are not doing. Every single time CCP is making changes to ship we - EVE pilots - have to lif...
- by Sylwester Dziewiecki - at 2013.07.19 12:43:00
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197. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
LLAV don't need nerf, they require fix: they have incorrect resistance bonuses - extra 25% from nowhere. OP, When and how you launch Swarms greatly determinadas will you actually hit LAV.
- by Sylwester Dziewiecki - at 2013.07.19 01:19:00
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198. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Aeon Amadi wrote: Essentially these reveal players on the map with different strengths, some have longer range and others show targets for longer. What it boils down is that no one uses them because - while useful - dont have much in line for ...
- by Sylwester Dziewiecki - at 2013.07.19 01:12:00
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199. PLAYER OWNED SERVERS!!!!!! READ - in Feedback/Requests [original thread]
TheLastAlive105 wrote: Battlefield 3 has these player owned servers where the owner can set his own rules and he has admins to over look the match and if the player breaks the rules they get kicked and to make sure the admins dont overuse this ...
- by Sylwester Dziewiecki - at 2013.07.18 11:53:00
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200. [Request] Laser Pointers - in Feedback/Requests [original thread]
medomai grey wrote: What do you guys think? That's cool staff. I want it.
- by Sylwester Dziewiecki - at 2013.07.16 15:10:00
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