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81. need more max drop suit fits - in Feedback/Requests [original thread]
james jared wrote: (...) I see no reason y we could not have at least 50 max fits if not more. (...) In my case when I 'touching' fitting list laaag incredible.
- by Sylwester Dziewiecki - at 2014.10.30 01:00:00
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82. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
The only problem is that death is not synonymous of incapacitated . - I'm not a doctor, but in real life time of death is measured after resuscitation . - It is as obvious as unintentional injuries in some road accidents, switching to ...
- by Sylwester Dziewiecki - at 2014.10.30 00:57:00
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83. Could you delete that noisy sound on victory/lose battle report - in Feedback/Requests [original thread]
We have this for over a year and nobody have fixed it(if someone will leave match while this sound is played http://youtu.be/OBuyNAhEWzA?t=15m51s it is continually played in Mercenary Quarter until another loading screen). If you can not delet...
- by Sylwester Dziewiecki - at 2014.10.26 19:11:00
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84. Still no Methana II? - in Feedback/Requests [original thread]
btw.. Whats the difference between Saga and Saga II once again?
- by Sylwester Dziewiecki - at 2014.10.25 22:33:00
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85. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by Sylwester Dziewiecki - at 2014.10.25 20:26:00
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86. Time has come for high slot Codebreakers - in Feedback/Requests [original thread]
Horizon Limit wrote: With native armor reps it's time to give some choice to armor tankers. Shields and damage mod are not enough. I would consider to move PG upgrades to high slot as well. Are you suggesting that you never fitted codebreake...
- by Sylwester Dziewiecki - at 2014.10.23 19:05:00
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87. Vehicle Cloaks - in Feedback/Requests [original thread]
CommanderBolt wrote: It would be a useless module while the vehicles are moving. I rarely find it hard to spot a cloaky scout although there are times they are hard to spot moving depending on where they are, so a moving tank or lav would be so...
- by Sylwester Dziewiecki - at 2014.10.23 18:54:00
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88. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Instead of grenade we could also have something that looks like Active Scanner but instead of scanning things it destroy equipment with flux technology implemented to it, on small angle and range (but it is more likely to happen in Legion).
- by Sylwester Dziewiecki - at 2014.10.23 18:08:00
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89. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Ripley Riley wrote: Arkena Wyrnspire wrote: The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipme...
- by Sylwester Dziewiecki - at 2014.10.23 17:23:00
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90. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Discuss. I want flux grenades variants that act like AV grenades and have magnets set to destroy equipment instead of vehicles.
- by Sylwester Dziewiecki - at 2014.10.23 17:20:00
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91. A real reason to balance the rep tool lock spam - in Feedback/Requests [original thread]
Mobius Kaethis wrote: (...) you are still failing to prove that the rep tool is OP. I will try to point out some facts, if you have such a problem with seen this objectively. a few facts: - Focused RT on MM Logi lvl5 is reping 150 AP/S, n...
- by Sylwester Dziewiecki - at 2014.10.19 03:03:00
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92. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I don't think the system works as well as it should be due to the massive amounts of solo players. I can't see if the other team is without squads, but it happens a LOT where you deploy in and there isn't a single person i...
- by Sylwester Dziewiecki - at 2014.10.19 02:03:00
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93. How to make scouts be scouts - in Feedback/Requests [original thread]
killertojo42 wrote: Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only do assault effectively and sco...
- by Sylwester Dziewiecki - at 2014.10.18 01:23:00
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94. Changing suits should not restore HP and give invincibility. - in Feedback/Requests [original thread]
Bright Cloud wrote: Im sure alot of people allready experienced this. You fight a guy around a supply depot, he then runs to it and changes the suit to get full HP and for a brief time invicibility. This is game breaking and bloody annoying cau...
- by Sylwester Dziewiecki - at 2014.10.18 01:11:00
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95. Scout request on how Cloaking works - in Feedback/Requests [original thread]
Adipem Nothi wrote: Sylwester Dziewiecki wrote: When I'm cloaked and I'm looking at enemy I see only his chevron and text intel that appears at bottom part of screen ... Damn.. I'm so, so bad at this game now that I should go on retire...
- by Sylwester Dziewiecki - at 2014.10.04 22:48:00
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96. [Bug] Factional Warfare Standing Frozen - in Feedback/Requests [original thread]
Finn Colman wrote: I actually re-logged and checked my standing on my character sheet and it seemed to have taken effect. The progression screen however still says that my standing is only 1, where my character sheet shows it as 2. I don't ru...
- by Sylwester Dziewiecki - at 2014.10.04 15:22:00
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97. Scout request on how Cloaking works - in Feedback/Requests [original thread]
Atiim wrote: There are many cases where the Cloak Field makes Scouts completely invisible . Just wanted to throw that out there. I accepts and tolerates that you can have a different opinion on the subject of 'invisibility' in this game . ...
- by Sylwester Dziewiecki - at 2014.10.04 15:10:00
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98. Scout request on how Cloaking works - in Feedback/Requests [original thread]
So Cloaking gives to players partial invisibility, to a large extent it depends on the light, and cloaker movement. But being a Scout is not only depend on being invisible, unseen to your enemy it also about gather information of your enemy and C...
- by Sylwester Dziewiecki - at 2014.10.04 12:51:00
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99. BPO Flux Grenades - in Feedback/Requests [original thread]
Clone D wrote: I'd pay 4,800 AUR for some BPO Flux Grenades. Please add this product to the market. Slow down, lets start from having militia variant, ok? :)
- by Sylwester Dziewiecki - at 2014.10.04 12:05:00
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100. EWAR and Scouts - in Feedback/Requests [original thread]
TheD1CK wrote: So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who wou...
- by Sylwester Dziewiecki - at 2014.09.22 13:05:00
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