Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
821. CCP please take a seat over here... - in General Discussions [original thread]
Alldin Kan wrote: When will this go live on Tranquility? Doesn't look like photoshop to me. You can't photoshop fun .
- by Stefan Stahl - at 2014.01.30 16:51:00
|
822. AV - in General Discussions [original thread]
Lorhak Gannarsein wrote: Lag, maybe? If you keep the trigger down, will the next shot work? Or does the issue only occus when you let go of the trigger after the shooting-animation has played? I'm asking because maybe locally the charge-timer...
- by Stefan Stahl - at 2014.01.30 14:58:00
|
823. SP Crossroads, need advice - in General Discussions [original thread]
Are you a competitive person? Do you hate being killed by people that you know are worse players than you? Skill those basic skills. You'll need them. Do you easily get bored with things? Do you get enjoyment out of deploying 6 completely differe...
- by Stefan Stahl - at 2014.01.30 14:38:00
|
824. AV - in General Discussions [original thread]
Drapedup Drippedout wrote: Mistakes! First, the operations skill reduces the charge time by 5% not damage. The Ishukone Assault does base 1500, plus 2 complex dmg mods (18.6%) + 15% prof 5 = 33.6% buff, that's 2040 per round, every 3.1 or so se...
- by Stefan Stahl - at 2014.01.30 14:12:00
|
825. AV - in General Discussions [original thread]
Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party. But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the ...
- by Stefan Stahl - at 2014.01.30 13:44:00
|
826. PC has just been shut down. - in General Discussions [original thread]
Aeon Amadi wrote: I always love reading the "remove 'x' content please" arguments. It is debatable whether bad content is better than no content. Consider that next to nobody actually participates in planetary conquest and you may arrive at t...
- by Stefan Stahl - at 2014.01.30 13:33:00
|
827. Attention SCOUTS or Light Dropsuit Mercs: Discussion Your Favorite Weapon and why! - in General Discussions [original thread]
Personally I use the AR but I guess the CR, especially the assault variant, would also work fine. I'm not a fan of the shotgun. Most rifles seem to have the same TTK while giving much better range.
- by Stefan Stahl - at 2014.01.29 20:54:00
|
828. Why tanks are OP (real reason) - in General Discussions [original thread]
Anoko Destrolock wrote: Buffing AV is NOT going to solve the issue of stupidity! Does that explain why they buffed HAVs so that even stupid HAV drivers can now dominate matches? Back before 1.7 stupid HAV drivers exploded and smart HAV driver...
- by Stefan Stahl - at 2014.01.29 14:32:00
|
829. Scout - Minmatar or Gallente - in Rookie Training Grounds [original thread]
The Gallente Scout isn't as fast as the Minmatar Scout but it is an extremely good passive scanning platform. Passive scanning allows you to permanently see all enemies through walls within a certain distance. This distance is greatly increased f...
- by Stefan Stahl - at 2014.01.28 18:59:00
|
830. CCP Shanghai is looking for an AI programmer - in General Discussions [original thread]
ResistanceGTA wrote: As long as a they aren't as Aggressive as those large turrets. Seriously, running in a scout suit and an unmanned blaster starts shooting at me from 50m when no on provoked it.. WTF. Turrets don't have optical systems. Th...
- by Stefan Stahl - at 2014.01.28 17:42:00
|
831. The First Fauna - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Stefan Stahl wrote: Bojo The Mighty wrote: The first fauna Headcrabs. Every game needs more headcrabs. We even have low bushes for them to hide in. Nova crowbar anyone? Christ, no. Can you imagine the troub...
- by Stefan Stahl - at 2014.01.28 17:38:00
|
832. Defending Points as a scout - in General Discussions [original thread]
Aero Yassavi wrote: Scouts aren't given quick speed and low HP to defend objectives, in my opinion. Gallente Scouts with enhanced scan range are ideally suited for point defense in close quarters. You can always see where the enemy is looking ...
- by Stefan Stahl - at 2014.01.28 14:11:00
|
833. The First Fauna - in Feedback/Requests [original thread]
Bojo The Mighty wrote: The first fauna Headcrabs. Every game needs more headcrabs. We even have low bushes for them to hide in. Nova crowbar anyone?
- by Stefan Stahl - at 2014.01.28 14:02:00
|
834. Let's get this over with. - in General Discussions [original thread]
Judge Rhadamanthus wrote: Just FYI I reported this thread as it is a like farm. You're just a scrambler tank fanboi trying to stop the redline blueberries from proto nerfing your OP weapon.
- by Stefan Stahl - at 2014.01.27 21:03:00
|
835. Race-themed fittings for the lols - in General Discussions [original thread]
Pretty much all my fits are racially themed. I have Amarr, Caldari and Gallente Assaults and a Gallente Scout each fitted as racially pure as possible. My Scout for example doesn't have a sidearm since there isn't one that suits him. I'd put my C...
- by Stefan Stahl - at 2014.01.26 12:35:00
|
836. Swarm Launchers should be removed - a balanced argument - in General Discussions [original thread]
I wouldn't mind there being a rocket launcher variant of the Swarm Launcher that has higher DPS, but fires unguided rockets instead. That way you have a low DPS weapon that is easy to use even against mobile targets and a high-DPS weapon that is ...
- by Stefan Stahl - at 2014.01.25 17:27:00
|
837. Question to the Community SCOUTS - Gathering Info - in General Discussions [original thread]
1/1/1 - the only legitimate scout in Dust right now. If the numbers for 1.8 stay like they have been suggested I won't change anything about my setup. If the Amarr Scout becomes a cloak specialist I may go that way.
- by Stefan Stahl - at 2014.01.25 12:29:00
|
838. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Good point with the 116 damage, but can easily be countered by tapping R1 to stay spooled if you know where the enemy is. I never knew this was possible. This very obviously needs to be fixed. How come I never disc...
- by Stefan Stahl - at 2014.01.24 23:09:00
|
839. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
DUST Fiend wrote: Stefan Stahl wrote: KAGEHOSHI Horned Wolf wrote: The RR has to spool up as a close range disadvantage, but the problem is the spool up time is so negligible Considering you did the math I guess you realize that the AR ...
- by Stefan Stahl - at 2014.01.24 22:36:00
|
840. Anti-Fun - in General Discussions [original thread]
Pilot Jardic wrote: Anti-fun This is one of the points that makes me wonder whether there are actual game-designers on the Dust 514 development team. If so, I'd love to see one of them on the forums and ask him or her a couple of questions. /C...
- by Stefan Stahl - at 2014.01.24 22:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |