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Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:19:00 -
[1] - Quote
Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
497
|
Posted - 2014.01.30 13:32:00 -
[2] - Quote
I use remotes. And a 10 year long charge up time militia forge. You didn't waste your time. Remember to apply heat as well.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Stefan Stahl
Seituoda Taskforce Command Caldari State
415
|
Posted - 2014.01.30 13:44:00 -
[3] - Quote
Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field. |
Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:45:00 -
[4] - Quote
True that. I don't like remotes, though; purely personal preference; I can't get consistent results out of them like I can a forge.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:47:00 -
[5] - Quote
Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
I was lolBreaching tanks the other day - synched shots will kill all unhardened Gunnlogis and most decent unhardened. Madrugars, and if they ARE hardened, they're dead 4.5s later. The trick is, of course, getting into a place where you can hop your fat ass into a firing position.
Ishukone is still better. Breach needs a buff to be viable (or Ishukone a nerf, I go both ways).
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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TheD1CK
Dead Man's Game
491
|
Posted - 2014.01.30 13:55:00 -
[6] - Quote
I am an AV soldier...
I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other
WE NEED TANK NUMBERS REDUCED!!!!
4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush
these numbers are per team.... and this change would go a long way to balance vehicles
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:59:00 -
[7] - Quote
TheD1CK wrote:I am an AV soldier... I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other WE NEED TANK NUMBERS REDUCED!!!! 4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush these numbers are per team.... and this change would go a long way to balance vehicles
IDC about numbers in most modes, but maybe remove from ambush temporarily, although I've noticed numbers dropping recently. Presumably now that people actually know how to kill them.
Someone posted some stuff they found on the testing server, though, that sounds like some AV gear. Which would be nice.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
TheD1CK
Dead Man's Game
495
|
Posted - 2014.01.30 14:04:00 -
[8] - Quote
7 total vehicles I think.... so 7 HAV if no-one drops LAV/DS sorry for thread derail, I re-posted in GD
o7
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
248
|
Posted - 2014.01.30 14:07:00 -
[9] - Quote
Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
Mistakes! First, the operations skill reduces the charge time by 5% not damage. The Ishukone Assault does base 1500, plus 2 complex dmg mods (18.6%) + 15% prof 5 = 33.6% buff, that's 2040 per round, every 3.1 or so seconds. Also, no difference in clip size until you get to officer. Please check stats before posting.
@OP - the only flaw in your fitting would be using AV nades, I get the concept, but honestly coming from a FGunner, use the fluxes instead. They are still anti-vehicle-ish, but can also remove uplinks and shields from infantry to let your SMG burn them down. NO TANK should ever be close enough to get popped with AV nades when you have a FG, and the times that they are, are very few and far between. The beautiful part about the FG in current build is it is literally the most versatile weapon on the field; Tanks? Check. Infantry? Check. Lavs? Check. Uplinks? Check. Gimme another FG on the mushroom and Bolas? Check. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
248
|
Posted - 2014.01.30 14:11:00 -
[10] - Quote
On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. |
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Stefan Stahl
Seituoda Taskforce Command Caldari State
416
|
Posted - 2014.01.30 14:12:00 -
[11] - Quote
Drapedup Drippedout wrote:Mistakes! First, the operations skill reduces the charge time by 5% not damage. The Ishukone Assault does base 1500, plus 2 complex dmg mods (18.6%) + 15% prof 5 = 33.6% buff, that's 2040 per round, every 3.1 or so seconds. Also, no difference in clip size until you get to officer. Please check stats before posting. The time between two shots called the charge time, the charge time is reduced by 5% per level.
Without operations skill it's DPS = dmg / chargetime, with operations skill it's DPS = dmg / (chargetime*0.75). Above I approximated 1/0.75 as being 1.25 because I'm lazy and that's a lower bound on the result. On second thought this is actually 4/3 ~= 1.34 or a 34% increase in DPS.
And there is indeed an increase in clip size from militia to prototype. Please check stats before posting. |
Atiim
Living Like Larry Schwag
4213
|
Posted - 2014.01.30 14:14:00 -
[12] - Quote
Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon...
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Scar Scrilla
EUROPEAN UN1ON
99
|
Posted - 2014.01.30 14:14:00 -
[13] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
!Long live the Forge Gun!
Me and a Corp mate destroyed five tanks in one match with FGs, 'nades and the help of two Orbitals yesterday. Furthermore I've realized a generally growing awareness of most ppl towards how to handle the "tank problem" quite well...
There are matches though where we stand chanceless against good tankers with good skillz and vehicles.
BTW: Will anything in 1.8 change the current situation with tanks VS. AV -any anouncements yet?
"Si tacuisses, philosophus mansisses"
Scar Scrilla - Proud Commando User & Chairman of the EUROPEAN UN1ON
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Lorhak Gannarsein
1420
|
Posted - 2014.01.30 14:16:00 -
[14] - Quote
Drapedup Drippedout wrote:@OP - the only flaw in your fitting would be using AV nades, I get the concept, but honestly coming from a FGunner, use the fluxes instead. They are still anti-vehicle-ish, but can also remove uplinks and shields from infantry to let your SMG burn them down. NO TANK should ever be close enough to get popped with AV nades when you have a FG, and the times that they are, are very few and far between. The beautiful part about the FG in current build is it is literally the most versatile weapon on the field; Tanks? Check. Infantry? Check. Lavs? Check. Uplinks? Check. Gimme another FG on the mushroom and Bolas? Check.
I play a lot of ambush, so nades come in very handy :P
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Lorhak Gannarsein
1421
|
Posted - 2014.01.30 14:21:00 -
[15] - Quote
Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon...
Got that on day one :P forge is more fun though.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Atiim
Living Like Larry Schwag
4215
|
Posted - 2014.01.30 14:24:00 -
[16] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon... Got that on day one :P forge is more fun though. Forges may be fun, but Particle Cannons are evil...
I like evil.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Lorhak Gannarsein
1421
|
Posted - 2014.01.30 14:26:00 -
[17] - Quote
Atiim wrote:Lorhak Gannarsein wrote:Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon... Got that on day one :P forge is more fun though. Forges may be fun, but Particle Cannons are evil... I like evil.
My evil is at fitting optimisation 5 and glued to a triple complex hardened Gunnlogi .
Yes, I am a bad person.
EDIT: this is my ambush fitting. Built it to eat unending waves of red tanks without worrying about silly things like cooldowns.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Darken-Soul
BIG BAD W0LVES
220
|
Posted - 2014.01.30 14:27:00 -
[18] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
why? You can get into a boss tank for way less. I got a Maddy pilot fresh out of the academy that can kill tanks way better. I can murder infantry by the score. I get all the installations at the start of a battle. Even kill plenty of dropships. I have proto forge on my main. Its a waste of money. Ill explain. My tank costs 230k. I'm damn near invincible, I get 10-30 infantry kills per game and at least 3 tanks. I spend 0 isk as long as I am cautious. My forge fitting is 173k I get 2-3 infantry kills maybe a tank, most likely an assist. I die alot more and lose isk every match. Go with the tank its easy money
I am the real Darken
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Lorhak Gannarsein
1421
|
Posted - 2014.01.30 14:32:00 -
[19] - Quote
Not the point, Darken. The point is that infantry AV is still incredibly viable. Forge gun is exceedingly effective still, and is actually the only way to pull back a tankstomped ambush.
I have a Particle Cannon. I know tanks are better for AV. Sometimes they're not an option. Sometimes (often) I don't want to use it.
For those who feel the same way but are too thick to try something new, here is me spelling it out for them.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
16
|
Posted - 2014.01.30 14:43:00 -
[20] - Quote
Pretty much my setup when forging, and being able to lol snipe infantry when bored can be fun. Depending on the HAVs, pilot skill and map layout 1 forger is unlikely to kill a lot of tanks but 2 can eat them quickly and with focused fire deal with multiple tanks.
I say this as both forger and tanker, stop trying to solo tanks! This "tank is op becasue 1 tank = 2 av" is bollocks, two forges like this could make quick work of my tank (just in terms of raw dps calculations, setting aside player skill) and then immediately turn to the next tank and make quick work of them also, they might not even need to reload (I'd have to do the math to check that). So really 2 forge = >2 tank. Though this is highly dependent on map layout, player skill, enemy snipers/tank support infantry etc.
Prior to 1.7 I felt bad how I'd deny most of the map to a whole player class.
I would like them to bring in vehicle damage WP though, it'd be nice to be high on the leader board and get a decent payout even if all I did was keep the tanks at bay.
Now as for swarms?... Unless they bring back dumbfire they can bugger off. For all the bitching about how Aim Assist has removed any skill from the game we have a weapon that you can lock, get behind cover and then fire at a target you don't even have LOS to, and that we're ok with? Plasma Cannon should really be the light AV (after a buff of course).
Prior to 1.7 if a forger nailed my engines mid banking turn I was annoyed but also impressed. A swarm on the otherhand... Welp, I guess he was vaguely aware of my existence. It felt about as worthy a death as to a thale 400m in the redline.
And I felt gross using them, my dren swarms have been pretty much mothballed since I got them. |
|
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
251
|
Posted - 2014.01.30 14:45:00 -
[21] - Quote
Darken-Soul wrote:Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN. why? You can get into a boss tank for way less. I got a Maddy pilot fresh out of the academy that can kill tanks way better. I can murder infantry by the score. I get all the installations at the start of a battle. Even kill plenty of dropships. I have proto forge on my main. Its a waste of money. Ill explain. My tank costs 230k. I'm damn near invincible, I get 10-30 infantry kills per game and at least 3 tanks. I spend 0 isk as long as I am cautious. My forge fitting is 173k I get 2-3 infantry kills maybe a tank, most likely an assist. I die alot more and lose isk every match. Go with the tank its easy money
Forge is a skill weapon, tanks are for pussies. 2-3 infantry? get them allotek hives with you lol. And a well equipped/placed FGer can render 2-3 tanks useless at the least by forcing them to pop hardeners and retreat. Good tankers are very few and far between in this game and a good FG can claim 4-5 tanks in a match easy.
YOu are correct, the forge may not net you the most kills, but it certainly slows down the other team to the point that if you have a somewhat competent team, you make more of an impact on the battle than a tank.
I like to think of the FG as the mass drivers big brother. It most definitely can be used as area denial, ask anyone who's tried to cap A, on the city map with a FG on the tower. However it can also smash DS's, tanks, infantry, installations, etc.... |
Lorhak Gannarsein
1423
|
Posted - 2014.01.30 14:47:00 -
[22] - Quote
Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
18
|
Posted - 2014.01.30 14:48:00 -
[23] - Quote
Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence.
You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
251
|
Posted - 2014.01.30 14:50:00 -
[24] - Quote
Bayeth Mal wrote:Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it.
YES! Sooo many damn tanks fleeing and I get that stupid dummy round that should pop them. I currently don't have any video capabilities set up, but have seriously thought about it just to report to CCP to get it fixed. |
Lorhak Gannarsein
1423
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Posted - 2014.01.30 14:53:00 -
[25] - Quote
Drapedup Drippedout wrote:Bayeth Mal wrote:Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it. YES! Sooo many damn tanks fleeing and I get that stupid dummy round that should pop them. I currently don't have any video capabilities set up, but have seriously thought about it just to report to CCP to get it fixed.
I've had one where my Ishukone shots would only fire when I releases the trigger. It was a bit disconcerting. I don't use forges enough to get it that often, but I can safely say that I get it with my rail gun incredibly frequently. Lag, maybe?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Stefan Stahl
Seituoda Taskforce Command Caldari State
418
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Posted - 2014.01.30 14:58:00 -
[26] - Quote
Lorhak Gannarsein wrote:Lag, maybe? If you keep the trigger down, will the next shot work? Or does the issue only occus when you let go of the trigger after the shooting-animation has played?
I'm asking because maybe locally the charge-timer ran out and the shooting-animation played while server-side the weapon wasn't charged yet at the time the client told it that the trigger went up. In that case a player-side solution would be to keep the trigger down even well after the shot has visually fired, even if the clip is empty and the reloading animation starts. |
Lorhak Gannarsein
1423
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Posted - 2014.01.30 15:01:00 -
[27] - Quote
Stefan Stahl wrote:Lorhak Gannarsein wrote:Lag, maybe? If you keep the trigger down, will the next shot work? Or does the issue only occur when you let go of the trigger immediately after the shooting-animation has played? I'm asking because maybe locally the charge-timer ran out and the shooting-animation played while server-side the weapon wasn't charged yet at the time the client told it that the trigger went up. In that case a player-side solution would be to keep the trigger down even well after the shot has visually fired, even if the clip is empty and the reloading animation starts.
Only happened once a few weeks ago and I was having connection issues
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Bayeth Mal
OSG Planetary Operations Covert Intervention
19
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Posted - 2014.01.30 15:02:00 -
[28] - Quote
Also... What's up with the butterflies? I don't mind them... Its just odd... |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
252
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Posted - 2014.01.30 15:02:00 -
[29] - Quote
keeping the trigger down will sometimes keep the clip moving, sometimes the shot is delayed, sometimes the next 3 or 4 will not come out until I release the trigger and try again. It definitely FEELS like a lag issue. |
Gelan Corbaine
Gladiators Vanguard
310
|
Posted - 2014.01.30 15:25:00 -
[30] - Quote
http://www.youtube.com/watch?v=li2JpZMnUEY&feature=c4-overview&list=UU6L76TQIxYnWrkQrF7tErSg
Credits go to Johnny Pew , I was teamed up with him for about 10 of those kills which took him a bit to get because I kept killing them . (Still sorry about that Johnny! )
Don't have a problem with the forge .... just need to fix the isk disparity issue .
No job is worth doing if you don't get paid in the end .
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