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Thread Statistics | Show CCP posts - 1 post(s) |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8695
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Posted - 2014.01.30 07:14:00 -
[91] - Quote
Johnny Guilt wrote:Good,let's hope it's stops corps from printing money
Someone who doesn't understand.
You realise that by doing this, until CCP fixes it, not only are our districts completely safe and generating, but they are in fact generating more ISK by doing this.
Of course, you've nothing to worry about. This issue might actually be fixed when the devs get back from their holiday. Don't hold your breath though. I fully expect that we'll be doing this for months. Can you guess how much ISK we'll generate in that time?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Spectral Clone
Dust2Dust. Top Men.
1124
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Posted - 2014.01.30 08:04:00 -
[92] - Quote
I have compiled an action list for the task force to be assemblied when CCP Shanghai is back from vacation:
1. Fix the issue with locking being profitable. 2. Use ingame statistics to track all of the ISK being generated by attacking with a clone pack (God, I dont want to be the guy to do this job). 3. Remove ISK found in (2). 4. Ban corp CEOs/Directors that have abused this exploit before date 2014-01-01 for minimum six months. Possible permaban. Just to make an example that it is NOT ACCEPTABLE to exploit, even in New Eden.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Marad''er
Ancient Exiles. Renegade Alliance
755
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Posted - 2014.01.30 08:14:00 -
[93] - Quote
So is anyone going to do the math for how much isk is going to be made off this with no risk?
Ill personally do AE's daily isk generation... Might even do all of RA as a whole.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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JL3Eleven
1684
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Posted - 2014.01.30 08:57:00 -
[94] - Quote
Marad''er wrote:So is anyone going to do the math for how much isk is going to be made off this with no risk?
Ill personally do AE's daily isk generation... Might even do all of RA as a whole.
Think of them paychecks ...
I will pay 1 Billion ISK for a Thale's TAR-07 Sniper Rifle BPO.
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Bendtner92
Imperfects Negative-Feedback
1593
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Posted - 2014.01.30 09:14:00 -
[95] - Quote
Marad''er wrote:So is anyone going to do the math for how much isk is going to be made off this with no risk?
Ill personally do AE's daily isk generation... Might even do all of RA as a whole. 245 districts * 8.800.000 ISK (assuming all districts are non-Production Facilities, which they're likely not. 8.8 million ISK since 80 clones produced per day * 110k ISK) = 2.156.000.000 ISK per day. Yep, more than 2 billion ISK made passively per day in PC.
My easy to do solutions: 1. Remove passive ISK generation. 2. Increase payouts for winning. 3. Make Clone Packs 150 clones with a 50-60 million ISK pricetag instead (or have different Clone Packs, so one with 120 clones at the current price and one with 150 at a higher price). 4. Fix the exploit where no-showing refunds the Clone Pack.
There, PC will be in a reasonable state until PC 2.0 comes around. That CCP has done nothing for months is simply inexcusable, and I just don't get it. So much ISK is being generated passively with no risk at all.
Alternatively you can also do this (involving a bit more work):
1. Delete PC. 2. (Re)introduce Corp Contracts, only this time it shouldn't list who puts up the contract, but just the time. Also there should be a minimum of at least 10 million ISK for putting up contracts.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Johnny Guilt
Algintal Core
474
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Posted - 2014.01.30 09:37:00 -
[96] - Quote
Arkena Wyrnspire wrote:Johnny Guilt wrote:Good,let's hope it's stops corps from printing money Someone who doesn't understand. You realise that by doing this, until CCP fixes it, not only are our districts completely safe and generating, but they are in fact generating more ISK by doing this. Of course, you've nothing to worry about. This issue might actually be fixed when the devs get back from their holiday. Don't hold your breath though. I fully expect that we'll be doing this for months. Can you guess how much ISK we'll generate in that time? remember when CCP accidental gave out free money? how much debt will you get in one shot?-999,999,999,999ISK? i await the day patiently.
A strange game.
The only winning move is
not to play.
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steadyhand amarr
Bragian Order Amarr Empire
2222
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Posted - 2014.01.30 09:58:00 -
[97] - Quote
Im with others remove PC and never ever have a passive isk system again. I also strongly feel isk generated from locking should be taken off the corps otherwise they just have a silly advantage even more so when the player market comes out.
Going forword merc outfits should just be contractors if u want hold land get an EvE account and pay a merc unit -_-
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Spectral Clone
Dust2Dust. Top Men.
1125
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Posted - 2014.01.30 10:05:00 -
[98] - Quote
steadyhand amarr wrote:Im with others remove PC and never ever have a passive isk system again. I also strongly feel isk generated from locking should be taken off the corps otherwise they just have a silly advantage even more so when the player market comes out.
Going forword merc outfits should just be contractors if u want hold land get an EvE account and pay a merc unit -_-
Also, ban the exploiters to show them this is not ok.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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steadyhand amarr
Bragian Order Amarr Empire
2222
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Posted - 2014.01.30 10:23:00 -
[99] - Quote
I dont agree with a ban unless ccp made it clear this is an exploit but instead they said it was problem so no with ban not enough warning their.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
100
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Posted - 2014.01.30 10:25:00 -
[100] - Quote
steadyhand amarr wrote:I dont agree with a ban unless ccp made it clear this is an exploit but instead they said it was problem so no with ban not enough warning their.
i keep hearing it referred to as a glitch but im not sure if thats angry players calling it a glitch or if it was actually a glitch. |
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4776
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Posted - 2014.01.30 10:28:00 -
[101] - Quote
CCP Logibro wrote:It's something we're aware of, and we're working on fixing it. Can't give a date as Chinese New Year means most of Shanghai is on holidays starting about now.
I'm no game designer (yet) but I think a viable solution would be to say that the clones from clone pack are of a lower grade and can't be reimbursed, this way a clone pack used to attack a district isn't worth anything to the defender. If that doesn't work I'd escalate to reducing victory payouts.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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steadyhand amarr
Bragian Order Amarr Empire
2222
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Posted - 2014.01.30 10:28:00 -
[102] - Quote
Unleas someone has a fourm post where ccp admits its a glitch its just angey players
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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steadyhand amarr
Bragian Order Amarr Empire
2222
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Posted - 2014.01.30 10:44:00 -
[103] - Quote
Aeon Amadi wrote:CCP Logibro wrote:It's something we're aware of, and we're working on fixing it. Can't give a date as Chinese New Year means most of Shanghai is on holidays starting about now. I'm no game designer (yet) but I think a viable solution would be to say that the clones from clone pack are of a lower grade and can't be reimbursed, this way a clone pack used to attack a district isn't worth anything to the defender. If that doesn't work I'd escalate to reducing victory payouts.
Or make clones a tradeable item u can buy off other corps and remove clone packs all together in order to lock district u massively hit ur profit intake by having to wast your own clones tito attack yourself.
This idea i admit needs more fleshing out but i strongly feel we neex to move away from clock on off style game modes and move to a 24/7 system
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Bayeth Mal
OSG Planetary Operations Covert Intervention
11
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Posted - 2014.01.30 10:48:00 -
[104] - Quote
To be honest this ISK generation through district locking actually puts me off the game, I'll tolerate tank spam, redline headglitching thales, slayer logis, Scotty etc. But this renders any and all attempts to earn and save ISK a waste of time, thereby negating the theme and meta narrative of the game. No matter how much I play, I can't make as much as players who may have actually given up playing entirely. This is a worse impact on the potential economy than BPO's.
Personally I think because of this the player market should be delayed until at least a year after PC is fixed. Possibly longer. |
Bendtner92
Imperfects Negative-Feedback
1597
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Posted - 2014.01.30 11:02:00 -
[105] - Quote
I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4779
|
Posted - 2014.01.30 11:11:00 -
[106] - Quote
Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed.
I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment.
Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec.
Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Spectral Clone
Dust2Dust. Top Men.
1126
|
Posted - 2014.01.30 11:13:00 -
[107] - Quote
Fix this already CCP.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Raylon Mortien
Eternal Beings Proficiency V.
6
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Posted - 2014.01.30 11:17:00 -
[108] - Quote
PC and corporations that pub stomp with their Millions of Iskies are fueling the AUR bought items that new players think will help them to compete on a Proto level. New players that consistantly get proto stomped think buying the AUR versions will put them on par although most know better its still generating $money$ for CCP. Why would they fix it? it generates money for them. if players didn't have to run better gear than they could buy why would AUR even exist?
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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Bendtner92
Imperfects Negative-Feedback
1597
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Posted - 2014.01.30 11:17:00 -
[109] - Quote
Aeon Amadi wrote:I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment.
Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec.
Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district. All of that is something that can't just be done easily. Removing ISK generation and fixing the refunding exploit is easy. Reason for still wanting to get districts is to attack and make ISK from winning those matches, in fact, I even said they should increase payout for winning = more reason to get districts as they can get more ISK.
They absolutely shouldn't be trying to redesign PC at this point as it will be deleted once PC 2.0 comes around anyway, so there would be no point. They just need to do some bandaid fixes to keep PC running until we have PC 2.0.
As for my comment about deleting PC right now I think you missed my post on the last page where I wanted Corp Contracts (re)introduced instead. I also said this would involve more work than just doing the bandaid fixes I mentioned above.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
Stefan Stahl
Seituoda Taskforce Command Caldari State
414
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Posted - 2014.01.30 13:33:00 -
[110] - Quote
Aeon Amadi wrote:I always love reading the "remove 'x' content please" arguments. It is debatable whether bad content is better than no content.
Consider that next to nobody actually participates in planetary conquest and you may arrive at the conclusion that fixing PC isn't even worth the effort.
I'd love there to be a functional planetary conquest element in Dust514 - much like I enjoy seeing news about working NullSec warfare in Eve without ever participating in it, but I don't think CCP Shanghai has the staff to make it work. If that were true I assume planetary conquest would have to be stripped from the game until CCP becomes able to deliver a working PC component. See Skirmish 1.0 for reference.
This is of course just my opinion as an outsider. Dust has an Executive Producer that is supposed to make that kind of decision.
Edit: I wonder whether CCP actually has staff that knows how to calculate a Nash-Equilibrium. I don't think so. |
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xxwhitedevilxx M
Maphia Clan Corporation
1605
|
Posted - 2014.01.30 14:02:00 -
[111] - Quote
Former Eon and Cronos corps are pretty rich because of the huge ISK Farm. Nyan San, I don't even want to do a ISK per Day calculation, same for AE. It's a bad game design (hell, even reinforcements windows are exploitable), they should just scratch it and rebuild it from the ground up.
Anyone saying that PC is good the way it is now is just trying to protect his own interests.
Tank 514.
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
249
|
Posted - 2014.01.30 14:29:00 -
[112] - Quote
Well one way to get through to CCP is to hold the entire game economy hostage. @ AE, and other district lockers. I understand what you guys are doing, I just don't agree with it.
CCP has already stated they are working on a fix, effectively what you guys have now done is hijacked whatever economy this game will have (SOONtm) and are holding it hostage.
If you would like the support of the community in this venture, then I propose opening up your books and posting the ISK generated from clone sales daily until CCP fixes this. (This way, we have an idea of how game breaking it is, as well as how much CCP will revoke when they fix the clone pack refunds).
Ultimately they chose to remove BPO's from the game due to 'economic impact'...When you are farming over 1 bil a day at absolutely no risk, what makes you think they won't swing a swift and heavy nerf hammer in your direction? I know this is what you want, but because you are choosing to hijack the economy...I hope they hit very hard.
@CCP, Due to the impatient acts of a few corps (also your own inability to address a fairly simple issue) we are at a breaking point in the GAME, not in PC, in the GAME. Here you have massive amounts of ISK, being freely farmed with absolutely no risk. What about the 85% of your game that is not involved in PC? How do you justify so much revenue being hoarded by so few people, due to your own ****** game mechanics?
Corps with locks on districts, do not be surprised if CCP comes along to take ALL the isk generated from locked districts and no show battles. Nyain San, you pathetic scrubs, you are an absolute dog **** PC corp as proven by your inability to beat ANYONE as of late. I hope CCP takes you farmers to the cleaners, as you truly have not earned that isk, you relied on server lag to get you there and have proven yourselves unworthy of the districts you do hold. Enjoy your protostomping in pubs, it may not last much longer. (Yes I have a raging hard on for nyain as I got trolled in ambush yesterday with 4 nyain alts commiting suicide repeatedly just so my team lost lol, we were winning the gun game until the defeat screen pops up and 4 Blueberry scrubs have scores of 0/15,0/14,0/17,0/16 and I get mail saying "me nyain, you lose"). I guess they just needed to feel better after getting 4 capped and raped in the PC |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
249
|
Posted - 2014.01.30 14:36:00 -
[113] - Quote
Aeon Amadi wrote:Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed. I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment. Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec. Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district.
Aeon, I disagree, if you incentivize winning PC matches with higher isk payouts and not farming....then ultimately corps will only hold what they can defend. Since the farming would come from winning. You would see many more attacks, but stacked timers? gone...if you can't field a team then you lose the isk and the attacking team earns enough isk to re-up and attack again. If lost, go farm your tax rate until you can get enough to launch another attack. I don't know why CCP doesn't incentivize(real word?) winning and the act of fighting more than the act of farming? Farming makes sense if there is some form of industry or market in this game, but there's not currently...so the current mechanics of PC should reflect that. |
Roofer Madness
Tickle My Null-Sac
786
|
Posted - 2014.01.30 14:44:00 -
[114] - Quote
I find this situation hilarious. I've been aware of a certain expression for awhile now. Not sure how I heard or came across it. Usually I say it with sort of a NY accent. But the phrase is,
"What are you waitin' on - Chinese New Year?" (generally said in a construction jobsite atmosphere when **** talking a slower moving co-worker.)
I always thought the joke was in the sentiment that someone would wait on a completely arbitrary (to them) holiday. Now I think maybe the joke is that nothing gets done during Chinese New Year. I'm not sure. But I giggle every time I think about it and I just thought I would share.
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1434
|
Posted - 2014.01.30 14:53:00 -
[115] - Quote
Aeon Amadi wrote:Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed. I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment. Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec. Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district. PC is content for what percentage of the playerbase? Of that percentage of the playerbase, what percentage get to do something more than overpaid "privates"? Even beyond that, how much of that content is anything more than simply epeen waving and deciding who to farm with next or which newcomer to **** on first.
The percentage of the playerbase that actually participates in PC is inconsequentially small in comparison to the percentage that doesn't. They are the only ones that will miss it while CCP rebuilds it from the ground up. I am not even sure that any work done so far on PC 2.0 should even be kept since most likely they are moving forward with the same broken premises. The content CCP should focus on giving us is full racial parity. If anything else, I'd say that PvE should be a higher priority than PC in any shape, form or fashion. I would be willing to wait for a summer "expansion" that introduces raidable PvE as well as reintroducing PC (as a non-broken, Active source of Income Generation if we didn't need to worry about the currently broken system poisoning the rest of the game.
Personally, I think expanding on the idea I presented earlier in this thread would be the perfect start for a new PC. It would make PC something that would encourage conflict as well as introducing other elements that the community has been requesting for a long time, PvE, PvEvP, player market in addition to science & industry and who can forget the fact that it would entwine Dust and Eve further (offering services to capsuleers and mercs alike through the surface infrastructure)
For all of the talk of BPOs being a detriment to the Dust economy, they are a drop in the bucket compared to the isk that is generated from nothing everyday under the current PC mechanics. I am fairly certain that anyone who can't see or admit that is simply trying to protect their cash cow no matter what the longterm damage to the game may be.
Which is more important to you, being stupid rich in a game on life support; or giving up your golden goose before travelling down Dust's road to recovery?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
252
|
Posted - 2014.01.30 15:00:00 -
[116] - Quote
Alaika Arbosa wrote:Aeon Amadi wrote:Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed. I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment. Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec. Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district. PC is content for what percentage of the playerbase? Of that percentage of the playerbase, what percentage get to do something more than overpaid "privates"? Even beyond that, how much of that content is anything more than simply epeen waving and deciding who to farm with next or which newcomer to **** on first. The percentage of the playerbase that actually participates in PC is inconsequentially small in comparison to the percentage that doesn't. They are the only ones that will miss it while CCP rebuilds it from the ground up. I am not even sure that any work done so far on PC 2.0 should even be kept since most likely they are moving forward with the same broken premises. The content CCP should focus on giving us is full racial parity. If anything else, I'd say that PvE should be a higher priority than PC in any shape, form or fashion. I would be willing to wait for a summer "expansion" that introduces raidable PvE as well as reintroducing PC (as a non-broken, Active source of Income Generation if we didn't need to worry about the currently broken system poisoning the rest of the game. Personally, I think expanding on the idea I presented earlier in this thread would be the perfect start for a new PC. It would make PC something that would encourage conflict as well as introducing other elements that the community has been requesting for a long time, PvE, PvEvP, player market in addition to science & industry and who can forget the fact that it would entwine Dust and Eve further (offering services to capsuleers and mercs alike through the surface infrastructure) For all of the talk of BPOs being a detriment to the Dust economy, they are a drop in the bucket compared to the isk that is generated from nothing everyday under the current PC mechanics. I am fairly certain that anyone who can't see or admit that is simply trying to protect their cash cow no matter what the longterm damage to the game may be. Which is more important to you, being stupid rich in a game on life support; or giving up your golden goose before travelling down Dust's road to recovery?
Honestly PC is where you get to see this game shine. I mean really shine. Weapons are balanced, teams are working together, they are highly stressful situations but they are also A LOT of fun. PC is what this game should be balanced around as it is 16 v 16 in full proto, fully organized and working towards one objective. I truly wish the entire community had the opportunity to see that this game has so much more to offer beyond pubs.
PC should be the holy land for corps and the end game content for this game. PC in its current form is truly fun, CCP just needs to balance to the isk risk v reward system. |
Darken-Soul
BIG BAD W0LVES
220
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Posted - 2014.01.30 15:03:00 -
[117] - Quote
Alaika Arbosa wrote:Aeon Amadi wrote:Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed. I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment. Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec. Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district. PC is content for what percentage of the playerbase? Of that percentage of the playerbase, what percentage get to do something more than overpaid "privates"? Even beyond that, how much of that content is anything more than simply epeen waving and deciding who to farm with next or which newcomer to **** on first. The percentage of the playerbase that actually participates in PC is inconsequentially small in comparison to the percentage that doesn't. They are the only ones that will miss it while CCP rebuilds it from the ground up. I am not even sure that any work done so far on PC 2.0 should even be kept since most likely they are moving forward with the same broken premises. The content CCP should focus on giving us is full racial parity. If anything else, I'd say that PvE should be a higher priority than PC in any shape, form or fashion. I would be willing to wait for a summer "expansion" that introduces raidable PvE as well as reintroducing PC (as a non-broken, Active source of Income Generation if we didn't need to worry about the currently broken system poisoning the rest of the game. Personally, I think expanding on the idea I presented earlier in this thread would be the perfect start for a new PC. It would make PC something that would encourage conflict as well as introducing other elements that the community has been requesting for a long time, PvE, PvEvP, player market in addition to science & industry and who can forget the fact that it would entwine Dust and Eve further (offering services to capsuleers and mercs alike through the surface infrastructure) For all of the talk of BPOs being a detriment to the Dust economy, they are a drop in the bucket compared to the isk that is generated from nothing everyday under the current PC mechanics. I am fairly certain that anyone who can't see or admit that is simply trying to protect their cash cow no matter what the longterm damage to the game may be. Which is more important to you, being stupid rich in a game on life support; or giving up your golden goose before travelling down Dust's road to recovery?
everyone already knows the answer. Why do you think this game is on life support in the first place?
I am the real Darken
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Sentient Archon
1458
|
Posted - 2014.01.30 15:27:00 -
[118] - Quote
CCP Logibro wrote:It's something we're aware of, and we're working on fixing it. Can't give a date as Chinese New Year means most of Shanghai is on holidays starting about now.
This means for 28 days we get zilch ! GG
The only troll to successfully troll CCP.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1436
|
Posted - 2014.01.30 15:28:00 -
[119] - Quote
Drapedup Drippedout wrote:Alaika Arbosa wrote:Aeon Amadi wrote:Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed. I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment. Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec. Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district. PC is content for what percentage of the playerbase? Of that percentage of the playerbase, what percentage get to do something more than overpaid "privates"? Even beyond that, how much of that content is anything more than simply epeen waving and deciding who to farm with next or which newcomer to **** on first. The percentage of the playerbase that actually participates in PC is inconsequentially small in comparison to the percentage that doesn't. They are the only ones that will miss it while CCP rebuilds it from the ground up. I am not even sure that any work done so far on PC 2.0 should even be kept since most likely they are moving forward with the same broken premises. The content CCP should focus on giving us is full racial parity. If anything else, I'd say that PvE should be a higher priority than PC in any shape, form or fashion. I would be willing to wait for a summer "expansion" that introduces raidable PvE as well as reintroducing PC (as a non-broken, Active source of Income Generation if we didn't need to worry about the currently broken system poisoning the rest of the game. Personally, I think expanding on the idea I presented earlier in this thread would be the perfect start for a new PC. It would make PC something that would encourage conflict as well as introducing other elements that the community has been requesting for a long time, PvE, PvEvP, player market in addition to science & industry and who can forget the fact that it would entwine Dust and Eve further (offering services to capsuleers and mercs alike through the surface infrastructure) For all of the talk of BPOs being a detriment to the Dust economy, they are a drop in the bucket compared to the isk that is generated from nothing everyday under the current PC mechanics. I am fairly certain that anyone who can't see or admit that is simply trying to protect their cash cow no matter what the longterm damage to the game may be. Which is more important to you, being stupid rich in a game on life support; or giving up your golden goose before travelling down Dust's road to recovery? Honestly PC is where you get to see this game shine. I mean really shine. Weapons are balanced, teams are working together, they are highly stressful situations but they are also A LOT of fun. PC is what this game should be balanced around as it is 16 v 16 in full proto, fully organized and working towards one objective. I truly wish the entire community had the opportunity to see that this game has so much more to offer beyond pubs. PC should be the holy land for corps and the end game content for this game. PC in its current form is truly fun, CCP just needs to balance to the isk risk v reward system. I am happy that you feel that way, sadly, I'd wager you are in the minority.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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ANON Cerberus
Tiny Toons
222
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Posted - 2014.01.30 15:37:00 -
[120] - Quote
The more I play this game the more I realise the only thing keeping me here is the banter in corp squads. Play solo and you soon realise the game is stale and boring.
The graphics are pretty bad, the shooting mechanic is bad, my control scheme is supposedly supported but barely works correctly. PC matches are just a lag fest. Half of the maps if not more don't run at a consistent / decent framerate.
Shall I go on? I wonder, why DO I play this game?
Issues that have been here for over a year are STILL prevalent. CCP DEVS constantly away, the few that are here spout out the same party line "We are aware and are looking into it". BS CCP dont even try and lie to us. You dont give a damn , this is just a ploy to get more people to play EVE.
On top of that I went to check the EVE-O forums and you are breaking everything over there too. Yes I am disappointed. I don't think this game will ever reach its potential. |
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