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Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2012.10.28 10:34:00 -
[31] - Quote
double |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 10:44:00 -
[32] - Quote
Oxskull Duncarino wrote:Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for AA that we have. I don't understand why people are giving out about this. If your getting hammered by a dropship(which cost a decent bit of ISK) then if you're well organised a couple of ye should spawn together with forge guns and blast them out of the sky. Forge guns hit hard and because of the price of dropship, pilots will develop respect if ya smack them. Use your gear!!!! It only costs ~100,000ISK and ~12,000SP to set yourself up with a great big hammer. you're right, everyone should just train into heavies and into forge guns because it's the only thing to counter dropships. the anti air missiles that lock on to vehicles are clearly not meant to be used for that and are stupid and smell bad.
on a real note, a good dropship pilot will eat a forge gun hit and fly away just fine. meanwhile the one guy that has spawned as a heavy with a forge gun is easy pickings for anyone and everyone. i killed plenty of forge gunners with sniper fire, SMGs, assult rifles, and melee.
meanwhile the dropship can only be countered by a forge gun and even that is a long shot. the forge gun isn't accurate and you have to lead it when the ship is moving at a decent speed.
unless it's lagging you pretty much have to concentrate to hit the dropship just to hit it once and if the pilot is worth a damn he will be gone to repair or turn his gunner to kill the heavy in one or two shots |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2012.10.28 11:23:00 -
[33] - Quote
Necrodermis wrote:Oxskull Duncarino wrote:Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for AA that we have. I don't understand why people are giving out about this. If your getting hammered by a dropship(which cost a decent bit of ISK) then if you're well organised a couple of ye should spawn together with forge guns and blast them out of the sky. Forge guns hit hard and because of the price of dropship, pilots will develop respect if ya smack them. Use your gear!!!! It only costs ~100,000ISK and ~12,000SP to set yourself up with a great big hammer. you're right, everyone should just train into heavies and into forge guns because it's the only thing to counter dropships. the anti air missiles that lock on to vehicles are clearly not meant to be used for that and are stupid and smell bad. on a real note, a good dropship pilot will eat a forge gun hit and fly away just fine. meanwhile the one guy that has spawned as a heavy with a forge gun is easy pickings for anyone and everyone. i killed plenty of forge gunners with sniper fire, SMGs, assult rifles, and melee. meanwhile the dropship can only be countered by a forge gun and even that is a long shot. the forge gun isn't accurate and you have to lead it when the ship is moving at a decent speed. unless it's lagging you pretty much have to concentrate to hit the dropship just to hit it once and if the pilot is worth a damn he will be gone to repair or turn his gunner to kill the heavy in one or two shots Yes to all. When I bring the forge into play is when I've a depot close generally. But, even with the militia heavy dropsuit, which you do not need to spend SP to use, if you make sure your sidearm(SMG for me) is one of the higher tier, you can be still effective as a AP build if your team takes up the mid range slack. The dropship can still run, but, if you make sure to coordinate the shots with your mate, then they cannot get away before ye get two volleys in, which will tear most dropships apart. It does take a small bit of practice to hit with the forge gun but once you've had practice, you find it is a lot easier than people tell you on this here forum. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.28 14:37:00 -
[34] - Quote
Dropships are not invulnerable to swarms if they aren't running at full speed. Good pilots will plot courses and try to maintain full speed at all times, but won't always be able to do so due to external factors. Novice pilots will often drop below max speed for turns. So keep that in mind when you fire your swarms and you will get more hits.
Forge guns are deadly. I have nothing but respect for them. A good gunner will wait for me to come around toward him and fire off the first shot, then spin around and finish me off as I fly over and away. Both shots are easier as I don't have much lateral velocity to him. One forge gunner on an objective can keep me from overflying it.
There are so many things that need to change about dropships and air combat in the future, but for the moment realize that droptships are not impossible to take down. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.28 18:08:00 -
[35] - Quote
get your own drop ship and shoot them down, they're not like tanks where the first drop ship on the field is going to dominate. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.28 18:16:00 -
[36] - Quote
A few suggestions for addressing the issues with droships: Swarm launcher operation: +5% to swarm flight speed per level. +5% swarm flight speed per basic, advanced & prototype swarm launchers. Active modules for dropships: chaff. |
Lightning Octopus
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.10.28 18:25:00 -
[37] - Quote
I think the only problem with Swam Launchers, is the path the missiles take. If I shoot in front of a moving target, the missiles will always chase it from behind regardless of what position it was fired from. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.10.28 20:48:00 -
[38] - Quote
What you use depends on where the dropship is-
- Swarms and large blasters are most effective when the ships are close to you
- Forge guns and large missile launchers/railguns are more effective when dropships are way up in the air
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Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.10.28 23:51:00 -
[39] - Quote
Lightning Octopus wrote:I think the only problem with Swam Launchers, is the path the missiles take. If I shoot in front of a moving target, the missiles will always chase it from behind regardless of what position it was fired from.
Agreed, the pathing to dropships is a problem. I wonder if it also explains the swarm missiles bending around terrain and hitting LAV/HAV's. |
GaGe AsSeBrKr
Osmon Surveillance Caldari State
54
|
Posted - 2012.10.29 00:25:00 -
[40] - Quote
Swarms are pretty worthless. I don't even bother with my swarms when there is a HAV or a dropship in the match. I just bail on it.
And yeah, forge guns are awesome. But that doesn't triage the problem. There should be no weapons in the game that have no use, and having another weapon in the game that performs that role better is no excuse. Fix swarm launchers or f'king get rid of them. What we have at the moment should not make it to launch. |
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Sentient Archon
Red Star.
690
|
Posted - 2012.10.29 15:12:00 -
[41] - Quote
Captain-Awesome wrote:I'm doing skirmish because I can't find enough dropships in ambush to kill :(
want to down a dropship? get a forge :p
Unfortunately if you are going up against a good pilot you need both swarms and forges. Swarms alone or forges alone dont work if the pilot knows what he is doing and his gunners are good!
What I am talking about is the broken swarm mechanics! As per CCP they say that swarms should take the shortest possible path! That means when you are firing at a dripshit and the dripshit is heading right for you, the swarms should intercept it mid way! This is not happening!
I have tested it both ways! I have had a dripshit fly towards me and fire the swarms right at the dripshit! The swarms went up and above but didnt hit the dripshit! I tried this 3 times in succession against a dripshit pilot! Swarms didnt take the shortest! Instead it went over and then behind the dripshit!
To confirm this I decided tot fly a dripshit myself! And mind you I am a crappy dripshit pilot! I had my dripshit up for about 7 minutes in the air with atleast 20 swarms behind me. Everytime I flew into the swarms or away from the swarms it wouldnt hit me! If a swarm launcher cant take down a crappy pilot like me it wont be able to take down a skilled pilot!
In conclusion, the swarm mechanics is broken! Period! Once they hit, they do a lot of damge! But broken mechanics is broken mechanics! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 15:21:00 -
[42] - Quote
Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.29 15:25:00 -
[43] - Quote
EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship
Only way this will work is if you get SP/WP for people spawning in the dropship. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 15:50:00 -
[44] - Quote
Alldin Kan wrote:EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship Only way this will work is if you get SP/WP for people spawning in the dropship.
Im fine with that
They should anyway tbh, maybe even make it help regen armor and resupply ammo if you pick ppl up so they get SP/WP from that action also, downside is they have to land and pick up ppl but it is a transport ship after all |
Washlee
UnReaL.
131
|
Posted - 2012.10.29 16:37:00 -
[45] - Quote
When Shitlaunchers fail . FORGEGUN !! Grimlock perferable |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 18:24:00 -
[46] - Quote
EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship dropship CRU is a tard magnet. every time they get used they just sit in the ship untill the inevitable death or untill a dedicated gunner leaves.
the dummies never hop out. even when a point is completly clear of enemies. it's used in corp battles only i would say, because randoms are just too stupid to understand. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 18:27:00 -
[47] - Quote
Necrodermis wrote:EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship dropship CRU is a tard magnet. every time they get used they just sit in the ship untill the enevitable death or untill a dedicated gunner leaves. the dummies never hop out. even when a point is completly clear of enemies. it's used in corp battles only i would say, because randoms are just too stupid to understand.
Thats why ther needs to be an eject button so you can boot them out |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 18:28:00 -
[48] - Quote
EnglishSnake wrote: Thats why ther needs to be an eject button so you can boot them out
i'd boot them far into the red zone. |
Rusty Shallows
Creative Killers
11
|
Posted - 2012.10.29 18:38:00 -
[49] - Quote
Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? Because it is hilarious.
Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that would just be weird. If HMGs were effective anti-air they would be broken. Militia swarm launchers are free so they can't be too good... at least that's my guess.
My free or paid Swarms are mostly used for picking on the free-bumper cars as they are being deployed. Any shots at other vehicles are generally to scare them away. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 19:03:00 -
[50] - Quote
Rusty Shallows wrote: Because it is hilarious.
Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that would just be weird. If HMGs were effective anti-air they would be broken. Militia swarm launchers are free so they can't be too good... at least that's my guess.
My free or paid Swarms are mostly used for picking on the free-bumper cars as they are being deployed. Any shots at other vehicles are generally to scare them away.
militia swarms should be slow and inneffective. but it's not just militia that are effective by the poor flight paths.
if they changed the skill from being 5% increase to damage radius (which is only 1 meter and only does 15 damage) they should increase flight speed.
or you know fix the flight path of the missiles, that would break all the dropships that are only geared for fast. |
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corbear Ormand
Algintal Core Gallente Federation
18
|
Posted - 2012.10.30 01:55:00 -
[51] - Quote
As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.30 05:37:00 -
[52] - Quote
corbear Ormand wrote:As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose.
we are talking about swarm launchers, not everyone wants to be in the useless heavy suit that can barely hold it's own against infantry. unless they gave all the race heavies then i wouldn't see why not even though it's a pain to get in the suit to start. meanwhile swarms can lock on be used by whatever flavor suit you want. if the pathing was corrected and perhaps the skill itself was made useful it would be a larger danger.
swarms vs forge gun is another discussion. |
corbear Ormand
Algintal Core Gallente Federation
18
|
Posted - 2012.10.30 15:19:00 -
[53] - Quote
Necrodermis wrote:corbear Ormand wrote:As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose. we are talking about swarm launchers, not everyone wants to be in the useless heavy suit that can barely hold it's own against infantry. unless they gave all the race heavies then i wouldn't see why not even though it's a pain to get in the suit to start. meanwhile swarms can lock on be used by whatever flavor suit you want. if the pathing was corrected and perhaps the skill itself was made useful it would be a larger danger. swarms vs forge gun is another discussion.
Swarms are broken, I never said that they weren't, but to stop a Dropship in it's full fury in this current build you need a forge gun, yeah I suicide myself when I bring it out, but it's worth it if my team comes on top and pull the win from the dropship, or makes him rage, trying to give helpful feedback to anyone and everyone who wants it, played with Sentient, he now loves me for my forge gun skills, actually the above story was the exact game he played with me.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.30 15:37:00 -
[54] - Quote
Swarms knock the hell out of even a heavily plated dropship moving at good speed. Remove the random insta-kills from a free weapon vs 1/2M+ ISK ships and we can start talking. By the way, I have a thread on this that should make everyone happy: https://forums.dust514.com/default.aspx?g=posts&t=43225&find=unread |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.10.30 19:13:00 -
[55] - Quote
Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D
I agree the forge gun is meant to deal with high value high armored targets like tanks and Drop ships. I use one all the time. Most people want to kill players all the time so when a player is smart and saves sp for a well equiped tank or dropship all the who players specked to kill drop suits are caught with their pants down. I don't think its a game mechanic issue more of a player knowledge base and team/squad issue. If you decide to go into a CQC map with a all sniper squad and complain about how your getting face rolled by mini heavys then that's your own dam fault. same goes for tanks. Tough tanks and DropShips need to be dealt with by a heavy with a forge gun or allot of players with swarm launchers. Just look how much a tank costs + its a tank if everyone could kill it it would lose all viability.
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.30 20:52:00 -
[56] - Quote
2-Ton Twenty-One wrote:Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D I agree the forge gun is meant to deal with high value high armored targets like tanks and Drop ships. I use one all the time. Most people want to kill players all the time so when a player is smart and saves sp for a well equiped tank or dropship all the who players specked to kill drop suits are caught with their pants down. I don't think its a game mechanic issue more of a player knowledge base and team/squad issue. If you decide to go into a CQC map with a all sniper squad and complain about how your getting face rolled by mini heavys then that's your own dam fault. same goes for tanks. Tough tanks and DropShips need to be dealt with by a heavy with a forge gun or allot of players with swarm launchers. Just look how much a tank costs + its a tank if everyone could kill it it would lose all viability.
But remember that the "CQC" maps you're fighting on now are merely one eighth, or smaller, sections of the full map when the game goes live. When we start playing on the full maps, a lot of dynamics are going to change. Have you actually done a full zoom out at spawn select on the smallest map we use, the three objective map? The current limited space we have to operate in is to force tight conflict to optimize the collection of performance data. Experienced dropship pilots get to see more of the map than us ground pounders and, if they want, I'm sure they can tell you there's a lot more beyond the current red zone. |
knight of 6
ZionTCD Legacy Rising
66
|
Posted - 2012.10.31 02:19:00 -
[57] - Quote
Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? because:
Quote:"I'm running 2,564ish shields and some level one turrets, oh and a nice shield recharger. that comes to about 350,000 ISK, a forge gun costs 6,000. lets run some numbers.
you can buy: 60 forge guns for what it costs me to buy 1 myron.
my current average ISK per [FULL AMBUSH] match is 70K. a full match takes 15 minutes. that's 6 matches and an hour and a half using militia blueprint gear to buy a single outfitted myron.
to earn back what it cost me to Buy my myron it has to survive 6 matches (90 min)
to earn what it cost you to buy a forge gun it will take you .0851 matches ....thinking what is .0851 matches? it's a minute and 20 seconds
quit whining.
*all numbers rounded for convenience of mental math* *all decimals accurate to the third point*"
that was posted by me some time last week. my dropship has gotten way more expensive (new gear) and the swarms got more effective but are the same price. if it were up to me I wouldn't have militia gear except grenades(especially not blue print) . if CCP is charging me an hour and halfs work just to fly my dropship it kitten well better go 69-0. you all whine to CCP that swarms can't bring it down, why should they? you think because it dominates the battle field it needs a nerf. the reality is that if a dropship pilot goes down they are spending at least 6 matches on the ground under armed and out gunned to get back up. how is that fair to US? we NEED dropships to be OP because otherwise we can't afford to run them. you see unlike your dropsuits I can't drop in 15 dropships a match... i can't afford 1 every five matches.
go 6 full matches straight without dying once and i will submit that dropships are OP until then,
quit whining. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.31 10:15:00 -
[58] - Quote
Yeah, what a good idea. Why not buff the flight speed of missiles to counter dropships?.
At least that way any ground vehicles will get completely stomped off the map by any old scrub with a free fitting. +1!
/endsarcasm
As for the pathing being off. Are people actually that blind?. Swarms can seemingly navigate around corners and scenery, then proceed to chase you across the entire map.
This thread fails hard and is not the answer.
Just remove all AV and vehicles until they work. As they are now it's a waste of time and effort for anyone using vehicles unless they go into dropships and we all know how stupidly OP they are at the minute. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.31 20:27:00 -
[59] - Quote
Ty 'SweetCheeks' Borg wrote:Yeah, what a good idea. Why not buff the flight speed of missiles to counter dropships?.
At least that way any ground vehicles will get completely stomped off the map by any old scrub with a free fitting. +1!
/endsarcasm
As for the pathing being off. Are people actually that blind?. Swarms can seemingly navigate around corners and scenery, then proceed to chase you across the entire map.
This thread fails hard and is not the answer.
Just remove all AV and vehicles until they work. As they are now it's a waste of time and effort for anyone using vehicles unless they go into dropships and we all know how stupidly OP they are at the minute.
Consider that we are currently playing in Beta... We're using the AV and vehicles now so CCP can try to make them work. If they remove them as you suggest, they'll never work as CCP won't have game play data to work with. |
Henrietta Mann
ZionTCD Legacy Rising
6
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Posted - 2012.10.31 21:45:00 -
[60] - Quote
It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more. |
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