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Cyn Bruin
Imperfects Negative-Feedback
653
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Posted - 2012.10.31 22:14:00 -
[31] - Quote
I think we should go back a few builds when AR's were able to take out tanks and dropships... but thats just me. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.10.31 22:20:00 -
[32] - Quote
Free Beers wrote:843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. I agree. the only issue is that when you have friendly ds up in air i will just hunt forge gunners. If other team has drop ship(s) bringing in a forge is expensive and normally I get killed by reds on the ground not the drop ships. shooting a forge is a dead give away and I get popped pretty quick. I have tried calling LAVs but that just gives away my local. Running across a map in a heavy is pointless too. so yes the mechanic is there to take down dropships with forge guns but in practice there is a high rate of failure. That can't be denied.
I have noticed this last couple of days - as soon as I spawn with my forge gun I am "primary" when there are drop ships on the field.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 22:23:00 -
[33] - Quote
Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.31 22:25:00 -
[34] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! I could have a map that is [kitten]ing flat and I would still not be able to hit a dropship. |
Bug1
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2012.10.31 22:27:00 -
[35] - Quote
Most of the matches ive been since talk of this tournament have been one-sided and unfun.
There needs to be more selective matchups or other ways of making combat closer or people just wont play. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 22:30:00 -
[36] - Quote
Xavier Hastings wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! I could have a map that is [kitten]ing flat and I would still not be able to hit a dropship.
Or there could be actual cover and the dropship couldn't hit you on spawn...
Furthermore, swarms hit and kill dropships very regularly. But not due to damage, due to wonky collision physics throwing them 100m into the ground. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:34:00 -
[37] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps!
AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them.
Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!!
Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths??
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 22:36:00 -
[38] - Quote
Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths??
Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.31 22:43:00 -
[39] - Quote
Cyn Bruin wrote:I think we should go back a few builds when AR's were able to take out tanks and dropships... but thats just me.
cosigning. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:46:00 -
[40] - Quote
Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach.
Clearly this is hard to understand for you, but if the SPLASH DAMAGE were not so high then it wouldn't matter how OPEN the MAPS were, since infantry would have a role by necessity where the vehicles couldn't reachout to INSTAKILL them.
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Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.10.31 22:47:00 -
[41] - Quote
Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. Let's improve the maps, and the Swarms!
I think that is a good compromise. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 22:51:00 -
[42] - Quote
843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down.
I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.10.31 22:52:00 -
[43] - Quote
Yes maps with a more inclosed close-quarters area where infantry can battle it out.
Also I've suggested before the othe turrets are hard to track their paths and the feel of them seem weak. Give me a mini-gun with greater range and have it tear threw infantry, and railguns that actually seem to do damage and also feel cooler than a pew pew feel.
Then there aare the useless swarms and the crazy bucking that they cause your shield DS to do. The rocking from swarms needs to be toned down but not removed, and there should be DIFFERENT types of swarm launchers. Everything to tank busters, dropship droppers, to anti infantry. Variety is the spice of life! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:53:00 -
[44] - Quote
Xavier Hastings wrote:Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. Let's improve the maps, and the Swarms! I think that is a good compromise.
Agreed. But CCP takes a while to listen. This build they got feedback day one on this issue and its still pending.
And to counter the slow response a lot of folks are countering with either leave battle when theres an OP dropship or they do a much harder counter called NO LONGER PLAYING this build.
Thus we get withering beta tester numbers.
I wonder? if double SP week will help in the longer run but then its two weeks until next wipe?? |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 22:53:00 -
[45] - Quote
Cyn Bruin wrote:Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns). Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO
Not true. It takes approximately 3 AV nades and a clip from an SMG. I know. I've done it. And yes, it was in the air trying to kill me at the time. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 22:58:00 -
[46] - Quote
Belzeebub Santana wrote:Yes maps with a more inclosed close-quarters area where infantry can battle it out.
Also I've suggested before the othe turrets are hard to track their paths and the feel of them seem weak. Give me a mini-gun with greater range and have it tear threw infantry, and railguns that actually seem to do damage and also feel cooler than a pew pew feel.
Then there aare the useless swarms and the crazy bucking that they cause your shield DS to do. The rocking from swarms needs to be toned down but not removed, and there should be DIFFERENT types of swarm launchers. Everything to tank busters, dropship droppers, to anti infantry. Variety is the spice of life!
This. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:59:00 -
[47] - Quote
Forlorn Destrier wrote:Cyn Bruin wrote:Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns). Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO Not true. It takes approximately 3 AV nades and a clip from an SMG. I know. I've done it. And yes, it was in the air trying to kill me at the time.
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship. |
Placid Zan
18
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Posted - 2012.10.31 23:00:00 -
[48] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! Swarms pathing is broken and turrets are easy one shot buttons.
Fix the swarms and I liked the idea before to have a penalty on dropship turret damage.
or even just to lower missile turret damage all around. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.31 23:01:00 -
[49] - Quote
+1 noc more maps please ccp with lots more indoorsy stuff not the current 30 meters of indoors tht we have in 1 map. Swarms do need a speed boost though. the speed increase attached to a skill is a great idea and actually incentivizes skill into swarms (I'd say don't replace the dmg skill though replace the other one watever it is) Rather than nerfing missiles just make them higher on the skill tree and give us better options in rail guns and blasters because they are worthless on dropships except for dogfights |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 23:03:00 -
[50] - Quote
Tech Ohm Eaven wrote:
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship.
Very true. I was a sniping and he decided to sit within range. My point is that it doesn't take a lot of damage, you just have to get the damage on the target. Anyone can kill a DS. |
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xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.31 23:04:00 -
[51] - Quote
Dropships are DUST's versions of the COD AC-130 |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.31 23:05:00 -
[52] - Quote
Once your team redlined the other and you had missile turrets on any vehicle they were done for. Dropships have a better field of fire, but a LAV or tank on a hill could do the same. It was true in Precusor and it's true in Codex.
If someone had come out with a forge gun before they got trashed it wouldn't have come to that. FG's are the bane of my existence as a pilot. They give no warning before I'm down to half shields, or on fire due to a Breach FG. |
Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.10.31 23:06:00 -
[53] - Quote
xjumpman23 wrote:Dropships are DUST's versions of the COD AC-130 Except AC-130's do not last for eternity. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 23:12:00 -
[54] - Quote
Forlorn Destrier wrote:Tech Ohm Eaven wrote:
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship.
Very true. I was a sniping and he decided to sit within range. My point is that it doesn't take a lot of damage, you just have to get the damage on the target. Anyone can kill a DS.
In WW2 when dropping bombs on enemy ships talk was how it was easy to kill them. Provided they were STILL. It was about as "easy" as dropping a marble on the head of a scared and very mobile mouse.
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Cyn Bruin
Imperfects Negative-Feedback
653
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Posted - 2012.10.31 23:17:00 -
[55] - Quote
Forlorn Destrier wrote:843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match.
If you run dedicated squads/corp. battles, yes it's easy to tell all to switch AV. But if you're running solo in a pub match, I wouldn't trust them to hack a terminal they are standing on (seen it). Hard to organize truly effective AV if in random pubs solo. |
Placid Zan
18
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Posted - 2012.10.31 23:19:00 -
[56] - Quote
Never trust blueberries, never.
But if you can organize, making Noc's dropship cry is very possible |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
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Posted - 2012.10.31 23:24:00 -
[57] - Quote
at this point im just waiting for a new build so i can be one of the top teir players enjoying all the exploits instead of being ****** in the ass all day by them |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.10.31 23:29:00 -
[58] - Quote
Piercing Serenity wrote:Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
This is probably the first time I've ever wanted to betray a team mate... time to invest in a militia dropship and kamakaze these assholes. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 23:30:00 -
[59] - Quote
Xavier Hastings wrote:xjumpman23 wrote:Dropships are DUST's versions of the COD AC-130 Except AC-130's do not last for eternity.
Give me a single Crotale AA version tank and all dropships go bye,bye.
Hell gimme a WORKING Scorpion portable missile launch tube and all dropships go bye,bye.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 23:32:00 -
[60] - Quote
Scheneighnay McBob wrote:Piercing Serenity wrote:Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
This is probably the first time I've ever wanted to betray a team mate... time to invest in a militia dropship and kamakaze these assholes.
Thats whats on the Dust to do list for the next days until this build is wiped.
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